View Full Version : How can I Modify the Formula for the Tax Rate
MosheLevi
04-01-2006, 20:17
I would like to change the formula of the tax rate for large cities.
How can I do that?
These are the current tax levels:
1st tier (below 7905): Tax = 500+ 0.064Ps - 31922091/Ps^2. Which is really not that helpful, but thankfully things become a little more linear at 2000.
2nd Tier (2000-7905): Tax: y= 0.0625Ps + 505.40904, or 500 + 62.5 per 1000 men
3rd Tier (7906-~34000): Tax= 0.0154Ps + 756.32, or roughly 750 + 15 per 1000 men.
Last tier: (35000+): Tax = 0.0079Ps + 1007.5, or roughly 1000 + 8 per 1000 men.
Ps is Population Size in men.
I would like to know were I can find this table in order to change the formula.
Anyone knows?
nikolai1962
04-02-2006, 10:00
I don't think there is a table. I think some people worked out that formula just by looking at the numbers in the game and fitting a curve to the data.
I personally doubt very much it is linear at all.
edit: well not linear. but i doubt very much it has a complicated formula like that.
Tax rate is completely unmoddable, sorry.
nikolai1962
04-03-2006, 01:36
There's a tax_income bonus you can put on buildings. You could maybe add something like that to the core_buildings but it would depend on what you were trying to do.
MosheLevi
04-03-2006, 04:56
Tax rate is completely unmoddable, sorry.
That is too bad.
I noticed that no one new about that.
RTW allows to mod so much stuff, so I am surprised that tax rates cannot be modified.
There's a tax_income bonus you can put on buildings. You could maybe add something like that to the core_buildings
Actually that sounds good, as it can solve my problem.
How can I add income bonus to governor buildings?
I would like to add income bonus to governor buildings for tier 3 and 4.
The reason I want to do that is because large cities loose money as they do not produce much more taxes, but at the same time they require a big size army to be garrisoned.
If I give governor buildings (tier 3 and 4) income bonus then that would solve the large cities problem.
nikolai1962
04-04-2006, 02:10
Something like this in the capabilities section of the governor buildings
taxable_income_bonus bonus 5 requires factions { all, }
nb on the building info scroll these bonuses display as 1%, 2%, 3% etc depending on the value but in fact they give a fixed amount of extra cash. The fixed amount may be constant over all city sizes or may go up in jumps but when i tested it briefly each point of taxable bonus gave 20 denari. So a bonus of 5 gives the city an extra 100.
Pretty useful bonus imo.
MosheLevi
04-04-2006, 02:49
Something like this in the capabilities section of the governor buildings
taxable_income_bonus bonus 5 requires factions { all, }
nb on the building info scroll these bonuses display as 1%, 2%, 3% etc depending on the value but in fact they give a fixed amount of extra cash. The fixed amount may be constant over all city sizes or may go up in jumps but when i tested it briefly each point of taxable bonus gave 20 denari. So a bonus of 5 gives the city an extra 100.
Pretty useful bonus imo.
That worked great.
Thank you very much.
I modified the export_descr_buildings file and added that line to the gorvenor
buildings for tiers 2, 3, and 4 where each higher tier building gives higher bonus.
That was a great tip.
:2thumbsup:
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