PDA

View Full Version : How can I Modify the Formula for the Tax Rate



MosheLevi
04-01-2006, 20:17
I would like to change the formula of the tax rate for large cities.

How can I do that?


These are the current tax levels:

1st tier (below 7905): Tax = 500+ 0.064Ps - 31922091/Ps^2. Which is really not that helpful, but thankfully things become a little more linear at 2000.

2nd Tier (2000-7905): Tax: y= 0.0625Ps + 505.40904, or 500 + 62.5 per 1000 men

3rd Tier (7906-~34000): Tax= 0.0154Ps + 756.32, or roughly 750 + 15 per 1000 men.

Last tier: (35000+): Tax = 0.0079Ps + 1007.5, or roughly 1000 + 8 per 1000 men.

Ps is Population Size in men.


I would like to know were I can find this table in order to change the formula.

Anyone knows?

nikolai1962
04-02-2006, 10:00
I don't think there is a table. I think some people worked out that formula just by looking at the numbers in the game and fitting a curve to the data.

I personally doubt very much it is linear at all.

edit: well not linear. but i doubt very much it has a complicated formula like that.

Lusted
04-02-2006, 19:13
Tax rate is completely unmoddable, sorry.

nikolai1962
04-03-2006, 01:36
There's a tax_income bonus you can put on buildings. You could maybe add something like that to the core_buildings but it would depend on what you were trying to do.

MosheLevi
04-03-2006, 04:56
Tax rate is completely unmoddable, sorry.

That is too bad.
I noticed that no one new about that.
RTW allows to mod so much stuff, so I am surprised that tax rates cannot be modified.

There's a tax_income bonus you can put on buildings. You could maybe add something like that to the core_buildings

Actually that sounds good, as it can solve my problem.
How can I add income bonus to governor buildings?
I would like to add income bonus to governor buildings for tier 3 and 4.
The reason I want to do that is because large cities loose money as they do not produce much more taxes, but at the same time they require a big size army to be garrisoned.
If I give governor buildings (tier 3 and 4) income bonus then that would solve the large cities problem.

nikolai1962
04-04-2006, 02:10
Something like this in the capabilities section of the governor buildings


taxable_income_bonus bonus 5 requires factions { all, }

nb on the building info scroll these bonuses display as 1%, 2%, 3% etc depending on the value but in fact they give a fixed amount of extra cash. The fixed amount may be constant over all city sizes or may go up in jumps but when i tested it briefly each point of taxable bonus gave 20 denari. So a bonus of 5 gives the city an extra 100.

Pretty useful bonus imo.

MosheLevi
04-04-2006, 02:49
Something like this in the capabilities section of the governor buildings


taxable_income_bonus bonus 5 requires factions { all, }

nb on the building info scroll these bonuses display as 1%, 2%, 3% etc depending on the value but in fact they give a fixed amount of extra cash. The fixed amount may be constant over all city sizes or may go up in jumps but when i tested it briefly each point of taxable bonus gave 20 denari. So a bonus of 5 gives the city an extra 100.

Pretty useful bonus imo.

That worked great.
Thank you very much.

I modified the export_descr_buildings file and added that line to the gorvenor
buildings for tiers 2, 3, and 4 where each higher tier building gives higher bonus.

That was a great tip.

:2thumbsup: