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View Full Version : Reinforcement from Mytilne cannot reach the mainland



SirPoot
04-07-2006, 01:24
Poor things.

https://img423.imageshack.us/img423/7700/reinforcementbug6bp.th.jpg (https://img423.imageshack.us/my.php?image=reinforcementbug6bp.jpg)

FYI, I was besieging Mytilne and then an AI army attacked me from outside Mytilne. Thus, the army garrisoning Mytilne came as reinforcements...

Moros
04-07-2006, 15:14
LOL.
this is quite bizar indeed.

Teleklos Archelaou
04-09-2006, 17:13
That's awesome! :2thumbsup: It's something we can alert folks to - that reinforcements won't make it across straits, but I sorta like it actually.

Simmons
04-10-2006, 03:07
That's awesome! :2thumbsup: It's something we can alert folks to - that reinforcements won't make it across straits, but I sorta like it actually.
I would like it to if they just stayed on the other shore in my experience they just march into the water and drown :wall:
I guess its all subjective if it was an AI army I'm sure I wouldnt have minded so much :wry:

pezhetairoi
04-14-2006, 15:36
It's the same problem as my battle of Mytilene where part of my army was auto-deployed by the AI in water, killing 90 men before the battle even started... Some map changes need to be done...

Teleklos Archelaou
04-14-2006, 16:13
Well, this could happen at any of the places where we have strait-crossings, it's just that this is the one where you often find yourself being attacked from across the strait by a relief army.

What can be done about it? Remove the crossable strait? That's about it. Anyone got any other ideas? I don't think we will remove the strait though - as it was not very distant and would mean that we might have to remove it for some other places too - if we did it for this one. We would need some other option.

Simmons
04-14-2006, 16:35
Doesn't the 1.5 patch reduce the number of 2 unit captain lead armies that might make the problem less pronounced.

Kull
04-15-2006, 18:57
Well, this could happen at any of the places where we have strait-crossings, it's just that this is the one where you often find yourself being attacked from across the strait by a relief army.

What can be done about it? Remove the crossable strait? That's about it. Anyone got any other ideas? I don't think we will remove the strait though - as it was not very distant and would mean that we might have to remove it for some other places too - if we did it for this one. We would need some other option.

There's a couple of options. We could move the strait so that it doesn't enter the island exactly at the city. Or move the city a little north and west. Or a combination of the two. The fact that we have both unit deployment drownings (https://forums.totalwar.org/vb/showthread.php?t=62868) (which I am now CERTAIN is related to the presence of the strait) AND reinforcement drownings is a pretty powerful indicator that something should be done.