GiantMonkeyMan
04-20-2006, 15:53
Section 7 forum questions:
Q. If units are individual now, are they still recruited in regiments or do you simply recruit a certain number of soldiers?
A. You still recruit units.
Q. Do they still fight as regiments or do the regiments break up once the fighting begins?
A. Soldiers fight in much the same way as previous TW games. Although they're ordered around in units, once combat begins individuals have a fair amount of freedom to react to circumstances
Q. What is the max number of units per army? ( is it still 20)
A. yes it's still 20.
Q. Is MTW2 going to require a Hardware upgrade to play on the higher settings ( if you could play on the higher settings on RTW)?
A. Time and hardware move on, and MTW2 will make the most of the top end hardware available when it launches, so playing on the highest settings may require an upgrade. However, machines that could run Rome on the highest settings should easily be able to cope with MTW2 on medium settings, which will still result in great looking game.
Q. will governments be part of the game?
A. You can choose to develop settlements as either castles or cities. This choice really represents choosing a feudal style system or a republican one. Castles (feudal system) are better for law and order and for military recruitment. Cities are better for economic growth and technology.
Q. Will there be assassination videos?
A. Yes. The same very talented artist (now with even more years experience under his belt) who did such a great job with these on Shogun has been directing the team working on these. There'll be movies for infiltration and sabotage as well as assassination.
Q. how drastic will the bubonic plague be in MTW2?
A. That's a game balance thing really which will get worked out later in the project. My hunch now is that we'll want to make it bad, but probably not as bad as reality.
Q. will the commercial revolution and the end of the high middle ages be in the game?
A. Commerce will be of ever growing importance throughout the game, as players develop their infrastructure and merchant networks
Q. How much of the RTW team is working on MTW2? and how much of MTW's team is working on MTW2?
A. The project director, lead programmer, and three other programmers worked on RTW. A couple of other programmers and most of the artists also worked on BI. We also have several artists who worked on previous games.
Q. Will the Generals system work the same way as in Rome? i.e. Traits, ancillaries etc.
A. Yes they'll be similar, but with a new set of Medieval ones. We've also tweaked and improved the system
OMG assassination movies are back :2thumbsup:
Q. If units are individual now, are they still recruited in regiments or do you simply recruit a certain number of soldiers?
A. You still recruit units.
Q. Do they still fight as regiments or do the regiments break up once the fighting begins?
A. Soldiers fight in much the same way as previous TW games. Although they're ordered around in units, once combat begins individuals have a fair amount of freedom to react to circumstances
Q. What is the max number of units per army? ( is it still 20)
A. yes it's still 20.
Q. Is MTW2 going to require a Hardware upgrade to play on the higher settings ( if you could play on the higher settings on RTW)?
A. Time and hardware move on, and MTW2 will make the most of the top end hardware available when it launches, so playing on the highest settings may require an upgrade. However, machines that could run Rome on the highest settings should easily be able to cope with MTW2 on medium settings, which will still result in great looking game.
Q. will governments be part of the game?
A. You can choose to develop settlements as either castles or cities. This choice really represents choosing a feudal style system or a republican one. Castles (feudal system) are better for law and order and for military recruitment. Cities are better for economic growth and technology.
Q. Will there be assassination videos?
A. Yes. The same very talented artist (now with even more years experience under his belt) who did such a great job with these on Shogun has been directing the team working on these. There'll be movies for infiltration and sabotage as well as assassination.
Q. how drastic will the bubonic plague be in MTW2?
A. That's a game balance thing really which will get worked out later in the project. My hunch now is that we'll want to make it bad, but probably not as bad as reality.
Q. will the commercial revolution and the end of the high middle ages be in the game?
A. Commerce will be of ever growing importance throughout the game, as players develop their infrastructure and merchant networks
Q. How much of the RTW team is working on MTW2? and how much of MTW's team is working on MTW2?
A. The project director, lead programmer, and three other programmers worked on RTW. A couple of other programmers and most of the artists also worked on BI. We also have several artists who worked on previous games.
Q. Will the Generals system work the same way as in Rome? i.e. Traits, ancillaries etc.
A. Yes they'll be similar, but with a new set of Medieval ones. We've also tweaked and improved the system
OMG assassination movies are back :2thumbsup: