Mikeus Caesar
04-21-2006, 02:46
Apparently, students at Cornell University are making a physics engine that will "introduce an entirely new approach to physical simulation to the world of computer game design." Basically, you can bend, stretch and rip things apart. Go here (http://people.cornell.edu/pages/arr33/cs490/index.htm), go to downloads and download the physic demos.
Try demo 3. Pure awesome.
Try demo 3. Pure awesome.