View Full Version : Random Questions
fallen851
05-02-2006, 17:47
A few random questions for the EB team concerning the next build, although I understand you might want to keep some of this stuff under wraps:
#1. Are the Yuezhi staying for one more build?
#2. Will all the vanilla general skins be replaced for the next build?
#3. Will the unit cards for every unit make it into the next build (getting rid of grey peasant unit cards)?
#4. Will the problems of Sweboz recruitment (and other nations recruitment) be fixed?
#5. Will the loading time inbetween turns be reduced further (I don't know if this is possible, just curious if there was differences with 1.5)?
Thanks for any and all information.
Teleklos Archelaou
05-02-2006, 17:52
1 - nah, they'll be gone.
2 - probably not. greek ones haven't been done yet I know, nor eastern ones, but lots of new units were higher priority, and will be there instead
3 - yeah. shouldn't see any more of those, but it's not all fixed yet on our internal version.
4 - hopefully - i don't know the status of this personally (edit: our recruitment organization guy, Big John, has now had to leave for personal reasons, so that will slow this area down. if anyone is interested in helping us fix problems with this on a multi-faction basis please contact us)
5 - dunno. I don't know what else is there to be done on it either. Seeing speed slow as elements were ported into 1.5 makes it clear it is partly the sheer size and number of units along with the huge number of recruitment lines to give us the complex recruitment we have. Plus other things too, but those are biggest culprits I think.
fallen851
05-02-2006, 18:37
I've done a whole set of skins for my own 1.5 game, and I could reskin the vanilla generals that are currently in game if you give me a picture of what you want. But I'm assuming you guys want to create a new model for this, and modeling I cannot do.
Do you guys know what the exact problems are with recruitment? Am I right to assume it has to do with the export_descr_building.txt? I'd be interested in helping, but I would need to know what text editor to open that beast with, it is a mess in notepad.
Teleklos Archelaou
05-02-2006, 18:43
Textpad is a nice free download and is what I use.
It takes some getting used to (the EB edb file), but basically it involved keeping track of the problems people bring up and then checking in with the faction coordinators and the unit coordinator and figuring out what the right recruitment should be and updating the file. When an FC position that has unit recruitment woes has been in transition (like with the sweboz) there are other problems of course.
Big_John
05-02-2006, 21:25
Do you guys know what the exact problems are with recruitment? Am I right to assume it has to do with the export_descr_building.txt? I'd be interested in helping, but I would need to know what text editor to open that beast with, it is a mess in notepad.i used crimson editor (http://www.crimsoneditor.com/)... mostly because the little mascot is cute. but it worked well enough.
https://img445.imageshack.us/img445/9540/icon4rm.gif
anyway, i'll be vaguely around to some degree to potentially answer questions for anyone who takes over the recruitment reins.
fallen851
05-03-2006, 03:49
Ok I've been going through it, I unselected word wrap and it actually makes sense now.
What do the resources alpha through theta stand for?
Also, what units have problems?
Teleklos Archelaou
05-03-2006, 03:57
That's the way they are limited to certain provinces. Provinces have variations of those hidden resources, those combinations allow complex recruitment.
fallen851
05-03-2006, 03:59
Well I knew that, but I wanted to know exactly what they meant, like Theta stands for all the provinces in Iberia or something...
Big_John
05-03-2006, 04:31
it doesn't work that way fallen. you'll probably need someone to explain the whole scheme to you. khelvan broke me in, so to speak.. and if you really want to help out with recruitment, someone will do that for you.
for a short answer, the hidden resources alpha through theta are simply arbitrary conditionals. the combinations of "on"s and "off"s ("and"s and "and not"s) provide unique resource conditions that can be tied to specific provinces. so a line that reads
recruit "monkeybuddies" 0 requires factions { gauls } and hidden_resource alpha and hidden_resource beta and hidden_resource gamma and hidden_resource delta and hidden_resource epsilon and hidden_resource zeta and hidden_resource eta and not hidden_resource thetais defining recruitment for a specific unit (monkeybuddies) to a specific faction (aedui) in a specific province (turns out to be mrogbonna.. i think..), for example.
the individual HRs have no relation to specific regions or anything like that.
Each province has a unique combination of hidden resources, allowing us to define unit recruitment on a per-province basis. It isn't the most efficient way to do it, but it is the easiest way, as no one had the time to work on the hybrid system I designed.
fallen851
05-03-2006, 06:28
So each province is a specific combination of the resources? Simple enough, but how do I translate the resource lines into a province? Is there a master list somewhere?
PSYCHO V
05-03-2006, 09:10
A few random questions for the EB team ....Will all the vanilla general skins be replaced for the next build?
The Casse, Aedui and Arverni will get new general models and skins but (As Tele has already mentioned) many other factions have yet to tackle this.
My2bob
Does the requirement for a faction mean that only that faction can use it? or does Requires Gauls mean something else?
Umm, there is a master list somewhere, but I don't know where at the moment...
Big_John
05-04-2006, 04:13
well, technically descr_regions is a "master list", isn't it? khelvan, did you get the rar i uploaded a couple days ago (with my recruitment files)?
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