cdeford
05-03-2006, 12:16
MTW wasn't perfect. But the ideas underpinning the game were pretty close to perfect, with a few enhancemnets here and there it really could have been the perfect game. While RTW is a good game, a lot of the things that made MTW what it was were thrown away in favour of a new design and increased eye candy and I don't suppose now my perfect game will ever be achieved.
So what do I think should have been implemented for RTW rather than what was, to create my perfect game? I'm sure many of these ideas have already been thought of by others, but here goes...
80% of MTW needed no changing at all, except for fixing all the bugs, of course, but a few areas of the game needed enhancements.
Graphics:
The current obsession with 3d really isn't necessary, but I would have liked to see unit sizes on the battlefield increased a bit to make them easier to see, maybe 50%, but that's all.
Diplomacy:
A huge expansion in diplomacy would have made the game more interesting. I would have liked to:
Be able to respond to alliance proposals the same way other factions do to you, and have it mean something.
Be able to arrange and co-ordinate attacks with an ally against a third faction.
Be able to request an ally to come to your aid, or have an ally make such a request to you.
Be able to give aid (money, troops, provinces) to an ally.
If an ally loses his last province, that ally should be able to retreat to one of your provinces (provided there is a route). You can then either give him a province or absorb his remaining troops into your forces.
Units:
I'd like to be able to name units and have them develop a history over the years, like a history tab that listed which engaements the unit had been engaged in (named after a province's city, if it has one, or after the province, if it doesn't). For instance, First Varangrian Guard, fought in the first battle of Constantinople in 1099, gained 2 valour. This would make you care much more about your units, you wouldn't just merge them out of existence willy-nilly, but try to get them back to a base for reinforcements. Famous units could even have a morale-effect against an enemy on the battlefield - how would you feel if you were a green unit and you knew you were facing the Iron Brigade, for instance. Even low-cost units would be worth preserving if they had taken part in, or even turned, a faction-saving battle.
Be able to build a different factions' basic troops - if it's province dependent - if you take a province. This is historically accurate. If you take a North African province, you should be able to raise Berber Camels because they would be plentiful and willing to serve. You would not expect to be able to raise elite units that are more loyal to a faction, so you could raise Desert Archers but not Ghulam Cavalry.
Battlefield:
The camera movement could be better, particularly changing the height.
General:
A history page, detailing major events of your empre.
Of course, everything should be easily moddable, so that MTW could be turned into RTW or anything else just by changing prameters, changing map and unit graphics.
I know this is all pretty pointless since it's after the fact but maybe some of it will appear in futute TW games.
So what do I think should have been implemented for RTW rather than what was, to create my perfect game? I'm sure many of these ideas have already been thought of by others, but here goes...
80% of MTW needed no changing at all, except for fixing all the bugs, of course, but a few areas of the game needed enhancements.
Graphics:
The current obsession with 3d really isn't necessary, but I would have liked to see unit sizes on the battlefield increased a bit to make them easier to see, maybe 50%, but that's all.
Diplomacy:
A huge expansion in diplomacy would have made the game more interesting. I would have liked to:
Be able to respond to alliance proposals the same way other factions do to you, and have it mean something.
Be able to arrange and co-ordinate attacks with an ally against a third faction.
Be able to request an ally to come to your aid, or have an ally make such a request to you.
Be able to give aid (money, troops, provinces) to an ally.
If an ally loses his last province, that ally should be able to retreat to one of your provinces (provided there is a route). You can then either give him a province or absorb his remaining troops into your forces.
Units:
I'd like to be able to name units and have them develop a history over the years, like a history tab that listed which engaements the unit had been engaged in (named after a province's city, if it has one, or after the province, if it doesn't). For instance, First Varangrian Guard, fought in the first battle of Constantinople in 1099, gained 2 valour. This would make you care much more about your units, you wouldn't just merge them out of existence willy-nilly, but try to get them back to a base for reinforcements. Famous units could even have a morale-effect against an enemy on the battlefield - how would you feel if you were a green unit and you knew you were facing the Iron Brigade, for instance. Even low-cost units would be worth preserving if they had taken part in, or even turned, a faction-saving battle.
Be able to build a different factions' basic troops - if it's province dependent - if you take a province. This is historically accurate. If you take a North African province, you should be able to raise Berber Camels because they would be plentiful and willing to serve. You would not expect to be able to raise elite units that are more loyal to a faction, so you could raise Desert Archers but not Ghulam Cavalry.
Battlefield:
The camera movement could be better, particularly changing the height.
General:
A history page, detailing major events of your empre.
Of course, everything should be easily moddable, so that MTW could be turned into RTW or anything else just by changing prameters, changing map and unit graphics.
I know this is all pretty pointless since it's after the fact but maybe some of it will appear in futute TW games.