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View Full Version : Batch factions in BI



Byzantine Emperor
05-06-2006, 21:01
OK, I have heard about 'batch factions' in BI and how they supposedly let you have infinite factions. What I want to know is how they work and how to use them. I hope someone knows :help:

Arbaces
05-06-2006, 21:14
You have 20 faction slots available. Make your mod with 19 factions, leave the 20th faction slot empty. Then, make mini-mods which bring a new faction above the 20th slot. Ussually with the AoR units of an area , this is the way I see it. Easy to say, a bit harder to do it beautifully, everybody tells he'll make mods with more then 20 factions, nobody did it until now.

Farewell,
Arbaces.

alpaca
05-07-2006, 10:22
The thing is for every faction batch you want to add you need to redo most of the text files. This means it adds a lot of additional work.
Imperium: TW will have that system, and it works quite fine (they haven't released yet though :()

Byzantine Emperor
05-07-2006, 13:51
Im still very confused. Can you please be more specific?

alpaca
05-07-2006, 15:35
Well this approach is in fact using several mods instead of a large one.
They provide a set of basic files and then they batch-replace their mod files (in windows) with slightly different ones in order to swap a faction out.