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View Full Version : Nintendo Preshow E3 2006 Press Conference: Zelda and the Wii controller



The Wizard
05-09-2006, 22:18
http://www.gamespot.com/e3/e3story.html?sid=6149675&pid=928519

The name still sucks, but watch that video. The Wii controller has double motion sensitivity. Aim the bow with the 'remote' and fire with the 'nunchuk'. Direct yourself with the remote, swing your sword with a rotation of the nunchuk. What we got here is a controller which makes your gaming experience dynamic, leaving a whole lot of things in your hands. You can actually develop your own technique thanks to it.

I'll make it easy for you all: the Wii controller. pwns. all.

I'm just worried it'll take a little getting used to. And that developers will shy away from the new controller mechanics.

Fragony
05-10-2006, 09:54
I'll make it easy for you all: the Wii controller. pwns. all.


Quoted for teh truth. I cannot wait, did you see that tennisgame? Insane amounts of awesome packed in that little wii :2thumbsup:

ps3/xbox360, I will always love you but.......

edyzmedieval
05-10-2006, 11:04
Can't wait for E3. ~D
Too bad I can't view in the real world...:embarassed:

Xiahou
05-10-2006, 17:35
Get some info directly from the horse's mouth...
http://wii.nintendo.com/home.html

I've gotta say, Im pretty excited about this system. :2thumbsup:

Edit: Check out this (http://www.gametrailers.com/player_e3i.php?r=1&id=10471&type=wmv) video of a Wii tennis match.

Sasaki Kojiro
05-10-2006, 19:08
Heh, that's one way to fight the obesity epidemic.

Crazed Rabbit
05-10-2006, 19:35
This looks pretty darn sweet. Now if only they made a realistic sword fighting game...you already have the best controller in the known universe for it.

*Dreams of a slick M&B on the Wii*

Crazed Rabbit

Xiahou
05-10-2006, 22:43
This looks pretty darn sweet. Now if only they made a realistic sword fighting game...you already have the best controller in the known universe for it.

*Dreams of a slick M&B on the Wii*

Crazed Rabbit
You might be interested in Red Steel- a Wii exclusive announced by UbiSoft....


-- Red Steel(TM): The only original first-person game built from the ground up and exclusively for the Wii(TM) launch. Red Steel takes full advantage of Nintendo's innovative controller and provides the unique experience of combined gunplay and swordplay.

Ilsamir Lord
05-16-2006, 11:10
Someone suggested M&B on the Wii over at the Taleworlds forums actually, I think they need all the support they can get, but I know I'd like to see such a thing happen.

Azi Tohak
05-17-2006, 16:42
I just watched the tennis video (thanks for posting!), and my only concern is how the characters move. I understand that swinging part, but the characters themselves? That I'm not getting.

I don't know how many of you have actually used hand to hand weapon, but I have done a little fencing, and I just can't see how any controller would be able to keep up with the speed required to fence. Also, since blades (or points) can hit any part of your body, how would you see and know how to block say a low-blow aimed at your legs or knees? The depth perception bugs me.

Anyway, I will now have a Wii pre-ordered and I already know the first two games I'm getting, MP3 and Zelda. Now THAT is a launch team to be proud of. (And the new Madden could be interesting too, but the jury is still out on that one.)

Azi

doc_bean
05-17-2006, 20:55
Red Steel Preview From Gamespot (http://www.gamespot.com/e3/e3story.html?sid=6150238&pid=932528)


It gives some details about how the Wii controller feels/works. Doesn't sound too impressive right now...

Ilsamir Lord
05-18-2006, 03:58
No, but I think the comments on the 1st party games were positive, so its probably a software related thing which will no doubt be fixed before release.

Xiahou
05-18-2006, 06:24
Red Steel Preview From Gamespot (http://www.gamespot.com/e3/e3story.html?sid=6150238&pid=932528)


It gives some details about how the Wii controller feels/works. Doesn't sound too impressive right now...
Sounds more like control problems with the game than with the Wii itself. I watched the E3 demo of it and was puzzled by some of the choices UbiSoft made- for example, the targeting "zone" in the center of the screen where your aim will move, but not your view.... What was the logic behind that? Has any FPS ever needed a "zone" like that in the middle of the screen? -of course not.

Im still hoping you can disable that as an option, or they take it out altogether before release.

As to the other control problems they had, they seemed mostly related to just getting used the game's control scheme- and it seemed they got over them pretty quickly. :shrug:

Reverend Joe
05-19-2006, 03:59
[voice=Peter Griffin]

"Heheheheheheh... wii.

...Heheheheheheh... penis."


:laugh4: I think of that line every time I see this. (It's not a real line, just based off of the "heheheheh, duty... heheheheheh, diarrhea" line.)

Fragony
05-23-2006, 13:43
Sounds more like control problems with the game than with the Wii itself. I watched the E3 demo of it and was puzzled by some of the choices UbiSoft made- for example, the targeting "zone" in the center of the screen where your aim will move, but not your view.... What was the logic behind that? Has any FPS ever needed a "zone" like that in the middle of the screen? -of course not.


It looks a bit weird but it does make sense, it is more realistic imvho. There is a new video by the way, seems like they tuned the controls a bit, it seemed easy enough to control to me.

Ab Urbe Condita
05-24-2006, 00:24
Red Steel Preview From Gamespot (http://www.gamespot.com/e3/e3story.html?sid=6150238&pid=932528)


It gives some details about how the Wii controller feels/works. Doesn't sound too impressive right now...

Supposedly the latest build of Red Steel controls a hell of a lot better than the E3 demo. Regardless, the fact that Alex Navarro said Red Steel's graphics looked "a little better than a gamecube" automatically makes him full of [beep]. I supposed if you used Resident Evil 4 as the benchmark for what a Gamecube can do, yeah. The light effects, physics, animations, reflections, explosions, are all well outside of the GC's capabilities.

Oh, and the reason the reticule isn't set to the center of the screen is because if they did that, is because it would give you some serious motion sickness with an input device like the Wiimote, among other things (such as having to turn your body facing against the screen in order to turn 180 degrees)

If you've played Metroid Prime: Hunters, you'd know that this control setup works just fine.

In all seriousness, the Wii is going to have the greatest launch of all time for any system, and you can quote me on this. Metroid Prime 3: Corruption, the Legend of Zelda: Twilight Princess, Excite Truck, about a dozen third party exclusives including Red Steel, Rayman 4, and Trauma Center: Second Opinion (too lazy to link, but rest assured the original Trauma Center is virtually a cult classic), all on the same day, with a new Mario platformer coming 6 months later? Yes please.



EDIT: Language. Froggy.

doc_bean
05-24-2006, 11:44
If you've played Metroid Prime: Hunters, you'd know that this control setup works just fine.

That's the DS game right ? It looks really uncomfortable playing an FPS on a handheld.



In all seriousness, the Wii is going to have the greatest launch of all time for any system, and you can quote me on this. Metroid Prime 3: Corruption, the Legend of Zelda: Twilight Princess, Excite Truck, about a dozen third party exclusives including Red Steel, Rayman 4, and Trauma Center: Second Opinion (too lazy to link, but rest assured the original Trauma Center is virtually a cult classic), all on the same day, with a new Mario platformer coming 6 months later? Yes please.


...and a Sonic game soon and a Dragon Quest game at launch. if they can keep the price of their games reasonable too (65€ for a friggin" 360 game ???) the Wii should be an enormous success.

Ab Urbe Condita
05-24-2006, 18:23
Yeah, the hand you hold the DS in does cramp a little after playing for a few hours, but supposedly it's a little more comfortable with the DS lite. That said, it has a completely awesome online deathmatch mode that by itself is enough to warrant the 35 dollar price. But what I was referring to specifically was the fact that the aiming reticule in MPH does not stay in the center of the screen.