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View Full Version : Gunpower Era.



x-dANGEr
05-10-2006, 17:34
I was wondering, can a 'modern' style total war game be made? Like, with tanks, rifles, and so on.. Or in a game with the style like Total war's, it can only me a sword/arrow/spear/lance game?

Craterus
05-10-2006, 17:57
People have debated wether the Total War style would fit a game about modern warfare. I think the common consensus(sp?) was that it wouldn't.

Avicenna
05-10-2006, 18:29
You could have some very primitive forms of gunpowder I guess. The bullets would be faster than a slingshot, be less accurate, far less accurate, be faster, and take a long time to reload.

Avicenna
05-10-2006, 19:02
Delete Please

LadyAnn
05-10-2006, 19:50
Gunpowder warfare is being fought daily on MTW/VI! It is Napoleonic Total War (NTW). I haven't play the latest version of it, but I think it has plenty of gunpowder :)

Totalwar is suitable to formational warfare. Modern warfare, due to increased fire power, it is a zone warfare. "If you see the enemy, you are dead". Troops advance in dispersed formation, etc.

That being said, it is imaginable to mod the game so that a game's unit represents, say a tank company of 14 tanks (US tank unit). They would advance in formation, etc. Difficulties is to represent the other aspects of modern warfare. Without the counter balance of infantry, artillery cover, anti-tank mines, aero support, tanks would reign supreme and it would make a very boring game. So I suggest we stick at formational warfare: the latest you can go is perhaps american civil war.

In formational warfare with gunpowder, guns became more important, but still not have the range and accuracy, firing rate, of modern guns. The importance of morale and concentration of fire is still important, so going together in formation actually increase your chance of survival (something very hard to grasp for us modern people, "gosh, why do you advance in line, stand and shoot, it is crazy!").

scorillo
05-10-2006, 20:08
I hope I can see a gunpowder TOTAL WAR !! in the nearest future...WW1 followed by WW2 expansion would be AMAZING!!.....Can't wait to bombard the nazi panzers :rifle:

scorillo
05-10-2006, 20:08
EDIT

doublepost ,oops

LadyAnn
05-10-2006, 20:22
I believe that would be a separate genre :)

Puzz3D
05-10-2006, 20:23
The kinetic energy of the projectile is a constant in total war. This isn't accurate as projectiles will loose kinetic energy as they slow down, but they never slow down in total war. However, the scale of distance of the battles is such that this should be a large effect for the gunpowder weapons of the era. This means, if you make the effectiveness of a volley high at short range, it's too effective at long range, and, if you make it weak at long range, it's too weak at short range. It affects all versions of total war. The only reason you see any difference in kills between short range and long range is that a projectile is more likely to hit the target at short range, but this difference is not as large as it should be.

fredrick
05-10-2006, 23:30
I really liked the Close Combat series approach to modern warfare though it suffered from poor AI. The top down view was also limiting.

Ghost of Rom
05-11-2006, 12:14
Very well said Annie...now go get your gun....and join us in NTW ~:wave:

LadyAnn
05-11-2006, 20:05
I said somewhere I wouldn't cross arms with the Prussian VI Corps.

*Goes collect poke salad in the field of Totomi* I want Sushi!

Annie

Csargo
05-11-2006, 21:31
I always wanted a WWI or WWII type TW game. I think it would be fun. But it would be very hard or impossible.

Alexan
05-14-2006, 02:41
Tbh, I would hate to see this happening because I find gunpowder warfare really boring in the TW style...:skull: