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RoP-Rez
05-11-2006, 15:43
You know im never around here enough, for anyone who might have wondered where were at lately i started a Development journal for Rise of persia on the TWC and thought i might bring it over here as well.

The journal starts in the process of our port from 1.2 to 1.5 in case its a little confusing.

here we go -

Greetings Fans!

In an effort to maintain better communications with the Total War community, Rise of Persia has created a brand new development journal - "The Royal Road."

The Royal Road will strive to post updates of the current situation of the Mod whenever new changes occur. This first edition will have considerably more to say than the rest as I will be setting out which members are working on what. When new work begins or some work has been finished i will post in The Royal Road to keep YOU, the fans, updated.

With this new system you can keep up to date with our progress and we, the team, can stay in better contact with our beloved fans. So without further ado, I present to you the team's efforts -

With the impending release of our 1.5 Beta, Nero666 has been working on the code to wrap up the finished package. So far we have several seperate code packages that need to be put together for the final release.

Spurius is also working on our map for the 1.5 beta so that the campaign will be as enjoyable as possible, with the finishing of the map changes and the code issues the 1.5 beta may be ready sooner rather than later. Hold on a moment more my dear readers, it will be worth it!

Goscinio and FliegerAD have worked incredibly hard to produce a new finished faction - The Babylonian Empire! Needless to say the quality of work that is shown in the Babylonian army is extraordinary to say the least. I ought to mention that this is the first reconstruction of the late Neo Babylonian army ever attempted to the best of our knowledge.

As if this was'nt enough the dynamic duo have recently finished the Lydian models and are currently working on their textures. Again this is the first full reconstruction of the Lydian army we can think of, and again this will be a truly unique and interesting faction to behold.

At present an extremely well constructed debate is taking place amongst our two most distinguished Hellenistic Historians, Zenith Darksea and FliegerAD on the armour of the Greek soldiers in our mod's period. Undoubtedly the fruits of this discussion will be reflected in the utmost quality we strive for in our historicity.

I myself have been working on balancing all the unit statistics for better gameplay in our Modification. With every faction that you will be able to play as in our upcoming beta rebalanced properly for accurate and intense warfare!

I have also been working on the faction pages for our Website at http://www.riseofpersia.com, although I've only had time to do the Median and Persian pages just yet, the Babylonian page is in production as we speak.

In his spare time Nero666 has been experimenting with building reconstruction in order for a more immersive set of towns to fight in. So far the results have been very promising. He is also currently coding the Babylonian faction into the game - with some hilarious concequences for our horse models i should add! I would love to show you but it would spoil the Preview!

Nero666 has also proposed a faction specific way of recruiting units for the campaign. Goscinio, Celticman and Spurius have given us valuable advise on the gameplay side of these features. Whilst Myself (finally back on history), FliegerAD and Zenith Darksea have been discussing the historicity of how factions recruited their armies. New proposals have been put forward and speculation on our more mysterious factions is being discussed.

The Rise of Persia team hopes you have enjoyed viewing our progress and advises you to watch out for the Babylonian preview, it's going to blow you away!

Lastly I should reiterate that future issues will be much smaller as they will be in fact short updates of this post. I will try to maintain this feature everytime we make significant progress.

Update 1

Yesterday the rising star of the modding community Kaweh K agreed to join Rise of Persia as a 2d artist. Welcome Kaweh!

Our forums have also been suffering from a database problem, however Nero666 is currently attempting to fix it. If anyone has any information on forum database issues please contact Nero666 if you wish to help.

Lastly the first of the Lydian skins has begun to be created and its looking mighty fine.

Update 2

We are currently in the midst of a forum crisis as our database is crashing. I myself could'nt tell you the details but I want you to know that we have two excellent coders (Nero666 and Spurius) working hard to fix the problems.

I would like to ask that you bear with us for a few days and understand were slightly delayed for the 1.5 release because of this.

In other news the Lydian textures are progressing very well indeed. The richness of king Croesus will be brought to life!

Update 3

With much thanks to Spurius and Nero666 The Rise of Persia forums appear to have been stabilised, although changes may still occur. needless to say now that we can all post again development is back on its original track.

Goscinio and FliegerAD have continued the progression of the Lydian skins, the infantry and most cavalry looking mighty fine!

FliegerAD has also produced a rather fantastic set of research on the Egyptian army of the period. The few tweaks and issues raised are currently being debated (albeit its an uphill struggle against Flieger!)

The Babylonian faction story is practically finished, just awaiting the final approval and upload.

I have also begun to look into the Median faction, a speculative adventure if ever there was one!

Zenith Darksea is currently researching our Thracian faction.

Thanks to Hellas1, Celtic man is sampling and hopefully approving some new soundtracks for the music beta.

Goscino has begun re-skinning the strat map models so we don't have to look at the nasty vannila chaps!

Kaweh K has also begun a rennovation of a few of our faction symbols.

And for the stuff that baffles me to no end - Spurius and Nero666 are currently coding our work into the next beta build.

Goscino also found time away from his busy schedule to make the team developer badges, similar to the TWC style. however you will see them more on our official forums than on the TWC.

I may have missed some stuff but you get the gist of it

Stay tuned folks!

Update 4

In recent news our mod has had offers of help from many worthy contributors!

Lentonius the team modeler of Mediterranaean Total War has offered to help us out - much appreciated!

Kallikratis an upcoming skinner/modeler has also agreed to join the mod.

Antiochus Epiphanes has returned and offered his services and we are still awaiting a confirmation of his wishes.

Nero666 has been sorting out the recruitment problems for the 1.5 beta amongst the usual coding fun

FliegerAD has produced some fantastic research on the Egyptian army in 559 B.C. A ground breaking reconstruction!

I myself am preparing a Median army list which again is utterly ground breaking and hopefully up to par with your excpectations!

I have also begun the Lydian faction story for the website and celtic man has begun the story for Egypt.

Goscinio has been finishing off the Lydian skins with help from FliegerAD's expertise.


Regards -

The Rise of Persia team

RoP-Rez
05-17-2006, 22:52
Update 5

Salutations one and all!

Rise of persia has recently tripled its production with the addition of lentonius and kallikratis to the team. we are currently enjoying the fruits of their labour!

FliegerAD's wonderful Egyptian army list has begun to come to life through the works of lentonius. Our new modeler/skinner has got well and truly stuck in to the flow of things.

Kalikratis has been given the honourable task of putting the finishing tweaks on the Persian army under my instruction. Whilst no massive changes are planned its the little things that count. Not to mention a few suprises...

Goscinio has almost finished the Lydian list and will be moving on to work with FliegerAD again on the Scythian factions of the mod.

Zenith Darksea has begun an indepth study of the Thracian tribes to determne which one will be our strongest pick for a faction. Currently he has picked his favourite and is producing some excellent research on them.

I have finished the concept for the Median empire and i think im allowed to say im fairly proud of it considering the utter lack of any real sources on the military! However The Medians will have to wait for a modeler to free up in our team.

Nero666 has been coding in units as per usual but lately doing some excellent work on our 1.5 map with the help of our historical team.

Thats all i can remember for now folks, See you soon

- The Rise of Persia team

beauchamp
05-18-2006, 02:27
Salaam Aleikum Rez,
I download your mod and played alot of battles because I couldnt get the campaign to work :shame:.
Will the campaign work with the latest patch now?

Shokran

RoP-Rez
05-18-2006, 13:13
The latest patches and hotfixes give you a working campaign for RTW 1.2

the 1.5 release is on its way and we are going to make sure you get a good campaign to play i that version as well.

good hunting

-Rez

EvilNed
05-20-2006, 16:15
Eagerly awaiting the 1.5 version!

Myrddraal
05-21-2006, 00:19
Thanks for the info RoP :thumbsup: Now all we need is some shiny screens :grin2:

RoP-Rez
05-21-2006, 01:34
I guarantee we have some wonderful screens for your viewing pleasure. And i do man fantastic! However all of that is going to have to wait until after the 1.5 beta.

Which is progressing well and without incident by the way. Nero666 is doing a great job at the moment building it