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View Full Version : Scariest game i've ever played...



Mikeus Caesar
05-11-2006, 21:35
...is a map for Half Life 2. With the name Nightmare House, you'd probably expect a few cheap scares, but no, this is something different. I fell off my chair and hid under the table at some points, it was that scary. A recommended must have for anyone who has Half Life 2!

http://halflife2.filefront.com/file/HalfLife_2_SP_Nightmare_House;47305

Somebody Else
05-12-2006, 01:43
Waaah! Now I can't sleep...

Zain
05-12-2006, 01:46
With the link, I don't see what Somebody Else's crying about.... Looks interesting though!

-ZainDustin

Lemur
05-12-2006, 03:54
There was an RPG called Vampire Bloodlines that did a genuinely creepy haunted hotel. I mean, jump-out-of-your seat scary. I know a person who couldn't complete it because it was too darn scary, so he emailed me his savegame, and I took his character through the sequence, then mailed back the savegame.

Never played the System Shock games; they're supposed to have some hair-raising moments.

Lehesu
05-12-2006, 04:02
I thought Aliens vs. Predator 2 was pretty scary. In retrospect, it wasn't really that bad. I guess the main thing was playing a human character that actually felt overmatched going against the other races. As a human, you feel more like prey than a hunter.

This is why F.E.A.R wasn't really that scary to me. It was creepy, but I knew that I had all the tools to take care of anything in my way.

Xiahou
05-12-2006, 06:00
There was an RPG called Vampire Bloodlines that did a genuinely creepy haunted hotel. I mean, jump-out-of-your seat scary. I know a person who couldn't complete it because it was too darn scary, so he emailed me his savegame, and I took his character through the sequence, then mailed back the savegame.Yeah, that was definitely a good one. :2thumbsup:

Eternal Darkness and RE4 also come to mind.

Mithrandir
05-12-2006, 06:12
Resident Evil 2 on the PlayStation had some nice moments too, when you'd just walk on your high heels, and walk, and walk into a dark alley and walk past a door and WHAM the door slams open and a zombie jumps out to get ye.

(ofcourse playing it in the absolute dark with volume to the maximum also helps)

Zain
05-12-2006, 12:57
All the Resident Evils were good. Zombie's are an interesting story, and the T Virus.

-ZainDustin

AggonyDuck
05-12-2006, 13:07
Hehehe, to me it prolly has to be the original Half-Life. Having those headcrabs pounce at you always made me jump up from my chair. :embarassed:

hoom
05-12-2006, 14:57
I guess the main thing was playing a human character that actually felt overmatched going against the other races. As a human, you feel more like prey than a hunter.
AvP 1 for me but this is exactly it, you've seen the Alien & Predator movies and there you are walking down some enclosed corridor, knowing those scary buggers are out there while all you've got is a pop gun and a friggin motion detector going bii.....dok bii...dok bi..dok bi..dok bi.dok bidok bidokbidokbidok then a blood chilling Scream leaves you retreating down that corridor leaving a brown trail...

Somebody Else
05-12-2006, 15:16
AvP 1 for me but this is exactly it, you've seen the Alien & Predator movies and there you are walking down some enclosed corridor, knowing those scary buggers are out there while all you've got is a pop gun and a friggin motion detector going bii.....dok bii...dok bi..dok bi..dok bi.dok bidok bidokbidokbidok then a blood chilling Scream leaves you retreating down that corridor leaving a brown trail...

I dunno, I found that the way the aliens always always stood still to attack made them ridiculously easy to deal with. Facehuggers on the other hand...

English assassin
05-12-2006, 15:31
No, I'm with Hoom. That motion detector was an invention of satan.

drone
05-12-2006, 16:41
The Aliens mod for Doom2 was pretty freaky. They had a couple levels inside the hive, and little alcoves where they placed aliens. You could hear the hissing, it's dark, then all the sudden they would jump you.

Ironside
05-12-2006, 18:23
No, I'm with Hoom. That motion detector was an invention of satan.

Isn't it ironic how a great help can be such a scare maker?

Hearing the mumblings of the enemies in System Shock 2 has the same effect.

Viking
05-12-2006, 18:46
Wah...sorry for the lazyness, but, do I have to uninstall this mod in order to play vanilla HL2 again?

Zenicetus
05-12-2006, 20:48
Isn't it ironic how a great help can be such a scare maker?

Hearing the mumblings of the enemies in System Shock 2 has the same effect.

Yeah, I'd have to rate System Shock 2 as the first game that really scared the crap out of me. That was so well-done, and at a fairly early stage of PC game development.

Mount Suribachi
05-12-2006, 21:29
Whilst HL & HL2 have their spooky moments, and the Resident Evil series of games have the odd "made-you-jump" moment, nothing, and I mean nothing comes close to the terror inducing System Shock 2. The entire game was built around making you scared, all the time!!!. Not by making you jump, not by the odd freaky moment. But by the relentless psychological pressure, by the fact the enemies respawned and sought you out, and by the brilliant use of sound.

When someone says a game is scary, the gold standard to which it should be compared is SS2. I'm not ashamed to say I was too scared to play it. So scared I uninstalled it after quitting the game in terror.

econ21
05-12-2006, 23:47
Yes, System Shock 2 scaried the heck out of me. I would occasionally load it up, do the training missions, get to the first door that leads to combat and then quit when the pumping techno music started. BTW, there's a nice piece on gamespot about Bioshock during E3 - it sounds very like a SS3 in spirit. Audio logs, freaky mutants, mad robots, cameras etc. Very promising.

LeftEyeNine
05-13-2006, 00:58
Noone ever mentioned Silent Hill series..That's weird..

GoreBag
05-13-2006, 02:01
The original Doom games had some very intense surprise flavour going on, and I still say Manhunt was a scary game.

frogbeastegg
05-13-2006, 10:20
No one has mentioned the thief series!? Gah! Soon fix that ....

The thief series were damned scary; I've seen more than a few say they found them more terrifying then SS2. Garrett was so vulnerable, and your best hope of success lay in skulking unseen. Like any game which requires you to hide constantly, moving from area to area, shadow to shadow, the pressure could get very intense. The game was built to increase that tension, with the music and creature sounds feeding the emotion and refining it. The creatures themselves, the levels - simple description does them no justice.

The Cradle level in Thief 3 was infamous when the game was new.



I repeat everything that has been said about System Shock 2. I still get very nervous when I hear certain monkey noises. :hide:

Mikeus Caesar
05-13-2006, 13:29
Wah...sorry for the lazyness, but, do I have to uninstall this mod in order to play vanilla HL2 again?

No, you just put the four maps into this folder: C:\Program Files\Valve\Steam\SteamApps\*your name goes here*\half-life 2\hl2\maps and then go into HL2, bring up the console and type "map nightmare_house1" (without the ").

It's brilliant!

Sjakihata
05-13-2006, 14:03
System Shock 2

Viking
05-13-2006, 15:03
No, you just put the four maps into this folder: C:\Program Files\Valve\Steam\SteamApps\*your name goes here*\half-life 2\hl2\maps and then go into HL2, bring up the console and type "map nightmare_house1" (without the ").

It's brilliant!


Ah, thank you. I`ll download it right away.

Divine Wind
05-13-2006, 16:02
Eternal Darkness was an absolute haunting experience for me. The parts where your character would lose their sanity (quite literally) was just freaky! The moans and screams from the dead "flesh and bones" really sent a chill down my spine. Also the parts where your character went mental, actually involved you with it too as strange things would happen on the screen until you regained your sanity. Stuff like the volume turning itself up and down, hundreds of flies swarming onto the screen, error messages coming up, poltergeist activity, getting spawned into hell, it was quite an experience!

I hated playing on my own, so i made my friends come round and keep me company :laugh4:

Edit: I just went onto the homepage http://www.eternaldarkness.com/ and i did laugh out loud when they described the sanity.

"The descent into insanity begins slowly, with mild memory relapses and fleeting delusions, then plunges with horrific speed into manic hallucinations and death."

Lovely :)

professorspatula
05-13-2006, 22:44
Whoever mentioned the Aliens mod for Doom 2 - they were spot on. It's probably the first time a first person shooter was turned into a slow-paced nightmarish survival game. Hardly any ammo, aliens that would hiss and jump out when you least expect it and excellent use of ambient sounds taken from the film led to an incredible spooky experience. If anything, Doom 3 is a very similar experience - slow, has you constantly on your guard, and full of spawning enemies. Although the predictable tedium of D3 counts against it. Yawn, another imp behind me as I pickup the medikit.

System Shock 2 is the scariest game I've played though. Aside from the fact you have hardly any ammo for ages and your hi-tech futuristic guns stop working after about 3 shots, the eerie sounds of your enemies approaching and their soul destroying respawn rate creates a game where you're constantly panicking and unable to relax for a second. You charge through a series of corridors, killing a few zombies in your path, and then you suddenly hear their cries behind you - and you're running for your life as they've magically spawned through a locked bulkhead behind you. Actually their respawning annoys me so much I really don't enjoy the experience as much as I'd like to. I haven't been able to bring myself to play it that far. Apparently you're supposed to be able to change the respawn rate, but from what I've read at various SS2 forums, for the most part it has no effect.

Realms of the Haunting was quite scary in some places. A bit Silent Hill like in places, albeit in first person mode.

A less obvious candidate for scariest game - Alien on the ZX Spectrum. You have to guide your crew off the Nostromo, avoiding or killing the Alien along the way, only it picks your people off one by one, leading to your crew panicking and stop responding to orders, and with Jones the cat leading you on a merry goose chase as it messes up your motion detection readings. And then just when you think you're safe on the escape shuttle and you're ready to scuttle the Nostromo, the Alien sneaks in and kills your final character. The annoying xenomorph!

econ21
05-14-2006, 02:17
Actually their respawning annoys me so much I really don't enjoy the experience as much as I'd like to.

The ability to reduce this with the patch works well enough. In my user.cfg, I have written:

"no_spawn
gun_degrade_rate 0.1
safe_texture_manager "

The "no spawn" might be optimistic, but it makes for a fairly quiet and peaceful game once you've cleared an area. There are exceptions, of course - the path through engineering to command control and the cargo bays was insane without the above patch; with it, it is still occasionally hairy.

The guns don't appreciably degrade - you can upgrade one and just use that through the game (maintain it once or twice).

Favre
05-14-2006, 02:41
Im stuck, I've been througha bout 4 rooms and I got to a room with 2 couches, any some kitchen appliances. I have no idea where to go from here, Help?



For the 5 mins i played it, I had some twitchy moments where i almost ENROLLED IN FLOWER ARRANGEMENT CLASSES FOR myself.

Phatose
05-14-2006, 05:37
I think of all the games I've played, only 2 have scared me. The original Silent Hill, and Aliens versus Predator for the Jaguar.

Eternal Darkness...well, it didn't scare me for the same reason System Shock 2 didn't scare me. I was by far the most dangerous thing around. You give the tome of Mantorok to a porty elderly doctor in a powdered wig, and he goes from wuss boy to Avatar of Destruction. Old goggles could handle just about anything with just a wrench. Both were wonderful games in their own right, but hard for me to get scared in.

The later Silent hills didn't do it for me - the second one was too psychological, not really horror, and at any rate the improved graphics took out a lot of the 'what the hell is THAT?' for me. Plus, the first one presumably wasn't well translated, or was designed to leave you with the "What just happened???" feeling even after it was done.

And the AvPs were good games, but never quite managed to recapture the horror of the sound of a facehugger you can't see. Or the preds whispering. On the jag, if there was a pred or hugger anywhere near you, you knew it from that sound - but good luck finding it before it finds you.

Fragony
05-14-2006, 14:00
The ability to reduce this with the patch works well enough. In my user.cfg, I have written:

"no_spawn
gun_degrade_rate 0.1
safe_texture_manager "

The "no spawn" might be optimistic, but it makes for a fairly quiet and peaceful game once you've cleared an area. There are exceptions, of course - the path through engineering to command control and the cargo bays was insane without the above patch; with it, it is still occasionally hairy.

The guns don't appreciably degrade - you can upgrade one and just use that through the game (maintain it once or twice).

What fun is that? You get a great psi power at tier 2 that eliminates all weapon breakdown completily, and without the respawning enemies there is nothing to be nervous about. System Shock 2 is about never being safe, why take out the best part.

Favre
05-14-2006, 15:51
Im stuck, I've been througha bout 4 rooms and I got to a room with 2 couches, any some kitchen appliances. I have no idea where to go from here, Help?



For the 5 mins i played it, I had some twitchy moments where i almost CLONED myself.

Help?

Fragony
05-14-2006, 16:00
Help?

I suggest looking for the toilet ~;)

Favre
05-14-2006, 16:37
I'll try that....hm....

Favre
05-14-2006, 16:46
I cant get past this room:

https://img.photobucket.com/albums/v207/Favre/nmhouse.jpg

Mikeus Caesar
05-14-2006, 17:29
I cant get past this room:

BIG PICTURE GOES HERE

Note the wooden wall? Note the fact you have a crowbar?

Just add two and two, you should come to a conclusion.

Favre
05-14-2006, 17:42
Yeah i tried that before, whacked it for a couple mins straight, I downloaded a newer version of the map and it blew open on its own

Mikeus Caesar
05-14-2006, 19:34
Yeah i tried that before, whacked it for a couple mins straight, I downloaded a newer version of the map and it blew open on its own

Yeah, i used the original version and had to noclip through it, but then i found the new version.

Have you completed the game yet? It's very good.

Favre
05-14-2006, 20:09
I've completed Hl2, as for the Nightmare map, I keep losing alot of health (playing on hard) and so far im about 1/2 through it i think

Favre
05-14-2006, 20:21
Omg at the end of the game where the

<<<Spoiler>>> big ugly bitch screams at you i almost [censored] myself <<<Spoiler>>>



Language. Keep it PG. Froggy.

Mikeus Caesar
05-15-2006, 09:24
Omg at the end of the game where the

<<<Spoiler>>> big ugly bitch screams at you i almost [censored] myself <<<Spoiler>>>



Language. Keep it PG. Froggy.

Walking down the corridor when that thing first appears, i just thought 'wtf is happening?'. Then it started appearing in that room all the time.

Freaky.



Language again. Froggy

EDIT: Sorry Froggy. I hope my edit is more acceptable. If not, just edit it to 'what the hell'.

Favre
05-15-2006, 14:47
Yeah, Those things that just appear and re-appear scare me so bad. Im like scanning the walls super close super concentrated looking for anything that looks suspicious when suddenyl a ghost pops up in front of me and screams, of course i scream too :P

Mikeus Caesar
05-15-2006, 17:14
Yeah, Those things that just appear and re-appear scare me so bad. Im like scanning the walls super close super concentrated looking for anything that looks suspicious when suddenyl a ghost pops up in front of me and screams, of course i scream too :P

When you go to open the cupboard, in (i think) the second to last room of the house, and it pops up in front, that just scared the hell out of me. I ran like hell down the front lawn, ignoring the zombies, only for it to pop up again!

The scariest part though is the first fast-zombie, which smashes out from behind that pile of furniture. I nearly wet my pants.

frogbeastegg
05-15-2006, 18:49
:Froggy points at the nice pinned topic which carries its own repeat of the org's general rules on language: The org requests language be kept PG. Which means PG.

The_Emperor
05-15-2006, 20:53
hey Froggy.

Woah, you got some serious awards there! *runs and hides from the shinyness*

Favre
05-15-2006, 23:59
Yeah, of oucrs behind the big pile of furniture i tak eout my crowbar to whack my way through when suddenly it pops out and scares me so bad!

Ragabash
05-16-2006, 00:29
Alien vs. Predators. I remember how it felt to play that game in dark room, no else in the house and volumes turned really high. Had to take several cigarette breaks every hour.

BHCWarman88
05-16-2006, 00:29
why be scare of games??

Ragabash
05-16-2006, 00:40
why be scare of games??

Because games are meant to simulate something we like to imagine in our dusty, gray brains. Some games are meant to simulate sress and fear in players. Unlike movies, you are able to affect world around you, what makes games to affect more in your brains than movies. After some time you have played your brains dont consider game anymore as fiction of your eyes, rather than reality it makes you feel different feelings with great affect, was it sadness, fear or joy.

It depends from a person how much games affect to your senses, but being afraid while playing is just as same that you are watching a scary movie.

professorspatula
05-17-2006, 15:36
The ability to reduce this with the patch works well enough. In my user.cfg, I have written:

"no_spawn
gun_degrade_rate 0.1
safe_texture_manager "

The "no spawn" might be optimistic, but it makes for a fairly quiet and peaceful game once you've cleared an area. There are exceptions, of course - the path through engineering to command control and the cargo bays was insane without the above patch; with it, it is still occasionally hairy.

The guns don't appreciably degrade - you can upgrade one and just use that through the game (maintain it once or twice).

I wouldn't want their respawning gone competely. I remember reading loads about this at the Through the Looking Glass forums (best site for anything to do with Looking Glass games) but the conclusions tended to be that for much of the game, the commands to reduce respawn were rendered useless by forced spawning in areas such as you mentioned. I think respawn rates were better in the original SS. By the way, is the 'engineering to command control path' the long corridor quite early in the game where you go through several doors, forever being attacked from behind by shotgun wielding zombies, whilst several turrets stationed about the place waste what few armour piercing rounds you manage to scavenge? I hated that bloody corridor. Between ducking behind cover to hit the turrets, you get a bum-full of buckshot from the 465th zombie to come from where you've just shot the other 464 zombies.

Fragony
05-17-2006, 15:53
I think he means these confusing radiated corridors when you leave the medical area, that is a pretty hard part. But don't break the game with cheats, I managed to beat the game on impossible with nothing but psi powers, I rule.

econ21
05-17-2006, 18:54
No, the Professor is right - I meant the corridor he describes. I first encountered it without the patch and it was a key motivation for me bothering to understand how to reduce the respawn. The radiated corridor before that is very confusing, but ok once you get your bearings.

Lechev
05-18-2006, 00:50
There was an RPG called Vampire Bloodlines that did a genuinely creepy haunted hotel. I mean, jump-out-of-your seat scary. I know a person who couldn't complete it because it was too darn scary, so he emailed me his savegame, and I took his character through the sequence, then mailed back the savegame.

Never played the System Shock games; they're supposed to have some hair-raising moments.

I certainly agreed on that haunting hotel mission. As i was playing i kept reminding myself that theres nothing to be scared of. Afterall, i am a vampire! :laugh4:

Ironside
05-18-2006, 07:45
I certainly agreed on that haunting hotel mission. As i was playing i kept reminding myself that theres nothing to be scared of. Afterall, i am a vampire! :laugh4:

Ended up dead there. So the powers of vampirism didn't help. ~;p

Ever noticed that the female ghost had a hair colour change after her death BTW?