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Woad Warrior
05-16-2006, 12:18
I've heard some modders talk about modifying "Kill Rates". Does this mean tweaking units stats (armour, attack, etc.) or is there a set kill rate, which can be altered? If so, is there just one Kill Rate setting for all units, or does each unit or unit type have its own?

Burns
05-16-2006, 17:53
The kill rate (as I understand it) is the last number in a unit weapon value.

ex.
stat_pri 3,0, arrow, 130, 30, missile, archery, piercing, none, 25, 0.45

Here I have it set to 0.45 (RTW's standard is 1). This controls the minimum delay between attacks (in 1/10th of a second) according to CA notes. Basically, a unit attacks slower. Most mods that I am aware of usually have a lower setting then RTW default. Someone else might elaboreate more...

Epistolary Richard
05-16-2006, 19:45
It's my understanding that 'modifying kill rates' refers to changing various different stats to slow battles down including the unnamed variable there, but also defence, hp and so forth.

Woad Warrior
05-16-2006, 20:09
Great, thanks for the help!:2thumbsup:

Ciaran
05-17-2006, 09:26
The kill rate (as I understand it) is the last number in a unit weapon value.

ex.
stat_pri 3,0, arrow, 130, 30, missile, archery, piercing, none, 25, 0.45

Here I have it set to 0.45 (RTW's standard is 1). This controls the minimum delay between attacks (in 1/10th of a second) according to CA notes. Basically, a unit attacks slower. Most mods that I am aware of usually have a lower setting then RTW default. Someone else might elaboreate more...

As far as I know the last number is the hit probability, i.e. how probable is it that a hit that penetrates the other´s defense actually kills him. A couple of spear units, for instance, have a 0.73 instead of 1.

The delay between is the figure before that, the 25. If you watch a unit up close the men stand idle between their attacks, if the last figure were the attack frequency, they´d be constantly waving their weapons about. As well, if you have changed it to about half the default, you should see double as many attack moves, resulting in a faster kill rate, rather than a slower one.