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View Full Version : Greetings All...and a small problem!



Arol
05-18-2006, 16:13
I just love this game!!!:2thumbsup:
I was a Civ fan for a long time until I latched on to Shogun, and got hooked. Medieval is sure a step up.
I've tried a few game up to around 1205+ to get the hang of it.
As a Dane I naturally took that faction to heart, and things are going good; apart from the AI's annoying habit of starting piddling Wars when I get ships down to the Med. Easy enough to overcome by sending enough ships to clear the sea lanes of ostrephous nasties.
:help: My problem is one involving client states producing units with a low loyalty rating of around 1 to 3. Also some old units seem to jo-jo between low and high loyalty.:furious3:
Any way of overcoming this?
I'd like to save my dainty ladies for more worthwhile alliance making, and there are only so many titles to hand out.:wall:
Up until now I have tried to gather them in stacks an using them as shock troops when fighting is called for.
P.S. What is the consequences of breaking an alliance?

Ciaran
05-18-2006, 19:27
Loyalty, now that´s an issue. My best guess is, put the low-loyalty troops under the command of a high-loyal general, provided you´ve got one, as far as I know, it´s the commanding general who determins the loyalty of the whole army (i.e. parts of one army don´t revolt - an army revolts as one, all or none). If you´ve got no high-loyalty general, you could try and, well, try the generals using a spy (alternatives are either assasinating or burning them with an Inquisitor) and hope for a better replacement.
Getting your King a higher influence helps as well, I think, usually it´s the loser kings who face army revolts.

As for the Alliance question, that depends. If you mean breaking as in attacking your former ally: bad idea. I´m not quite sure, but I think it loses your king influence and quite generally the others don´t take it very well, even the enemies of your new enemy. They like reliability. If you mean breaking as in choosing between two allies, I don´t think there are any penalties involved.

UltraWar
05-18-2006, 19:30
Welcome to the .org Arol! :2thumbsup:

Ludens
05-18-2006, 19:31
:help: My problem is one involving client states producing units with a low loyalty rating of around 1 to 3. Also some old units seem to jo-jo between low and high loyalty.:furious3:
Any way of overcoming this?
(...)
P.S. What is the consequences of breaking an alliance?
Loyalty is mainly influenced by your king's influence. Try to keep it high by conquering provinces, not breaking your alliances (which costs influence as well as diplomatic credibility) and releiving sieged castles of allies. Loyalty tends to go down if a new king assumes the throne, as he will have less influence then his predecessor. Keeping generals near your king makes them more loyal, as does getting the great builder trait. If all else fails you can weed out the less loyal characters with spies and assassins, but a failed assination attempt or treason trail will make things even worse. Fortunatly, inquisitors do not have this drawback, but they are expensive and work rather slow.

Welcome to the Org, BTW ~:wave: .

Arol
05-19-2006, 02:25
Thanks for the welcome, and the words of advice.
I'll start anew, this time avoiding breaking alliances.
Also finding some method of attracting winsome lassies to that brood of Nordic princes, as I noticed a lot of the kings had some pretty nasty vices, probably as a result of too much inbreeding.
Thanks again.

Bremen
05-19-2006, 03:19
Ludens says a failed treason trial or assassination makes things worse. I want to know how that works. I know if I fail to convict a general for treason, he may get the "Spy network" V&V or a "Suspicious," "Nervous" or "Survivor" "V&V lines for a failed assassination. Does this failed treason trial or assassination also impact your king's influence? Just curious.

Tyler

Zalmoxis
05-19-2006, 03:49
Hello and welcome Arol.

Avicenna
05-19-2006, 08:01
Welcome to the .org Arol! ~:wave:

Ludens
05-19-2006, 09:01
I know if I fail to convict a general for treason, he may get the "Spy network" V&V or a "Suspicious," "Nervous" or "Survivor" "V&V lines for a failed assassination. Does this failed treason trial or assassination also impact your king's influence? Just curious.
Not the king's influence, but the general's loyalty will go further down. Also, a failed treason trail may reduce the loyalty of other generals as well. Use with care!

Arol
09-27-2006, 20:21
Still trying to get the hang of this game.
Played the Danes for a while, but it was too easy in the end, even on the harder settings, thopse Vikings steamrollered the opposition.
So now I'm trying the Turks.
Going good, but I built a Grand Mosque in Const, to give (in the begining) Imans, later Mil. Acadamy. But now I've got a Citadel in Syria, and when I wanted to build another GM, to provide Hashimm units it doesn't appear in the build options?
Are you only allowed one GM?:inquisitive:
Also, is there any way to stagger the reinforcement's, to get the units you want. Kind of a bummer to be waging a pitched battle, and you routed your out of ammo archers, and what you get is a herd of peasants marching in to the meatgrinder, when you know there are more powerful units waiting in the wings!!!:furious3: :wall:

doc_bean
09-27-2006, 21:40
Are you only allowed one GM?:inquisitive:


Yes, unless you start building several at the same time, I believe.



Also, is there any way to stagger the reinforcement's, to get the units you want. Kind of a bummer to be waging a pitched battle, and you routed your out of ammo archers, and what you get is a herd of peasants marching in to the meatgrinder, when you know there are more powerful units waiting in the wings!!!:furious3: :wall:

You can sort your troops and reinforcements before battle if you have VI, I'm not sure if this is true with a patched up vanilla MTW.

caravel
09-27-2006, 21:43
Welcome Arol


So now I'm trying the Turks.
Going good, but I built a Grand Mosque in Const, to give (in the begining) Imans, later Mil. Acadamy. But now I've got a Citadel in Syria, and when I wanted to build another GM, to provide Hashimm units it doesn't appear in the build options?
Are you only allowed one GM?:inquisitive:

Only one.


Also, is there any way to stagger the reinforcement's, to get the units you want. Kind of a bummer to be waging a pitched battle, and you routed your out of ammo archers, and what you get is a herd of peasants marching in to the meatgrinder, when you know there are more powerful units waiting in the wings!!!:furious3: :wall:

Do you have MTW and Viking Invasion, or just MTW? With VI you can organise your reinforcements before battle.

-Edit: doc_bean beat me to it! :laugh4:

Arol
09-27-2006, 22:02
Thanks for the info.
Re. GM, I did notice when I demolished the GM in Const., that they did pop up in the build menue of the two Citadels equiped terr, I have. Now I'LL wait until the two more Citadels presently underway are complete, and try to build them all at once. Who knows it might work!:juggle2:
I only have the vanilla version, of MTW, so I'll have to put up with pot-luck regarding the reinforcements.:sweatdrop:
Thanks again.

doc_bean
09-27-2006, 22:42
I only have the vanilla version, of MTW, so I'll have to put up with pot-luck regarding the reinforcements.:sweatdrop:


I'm not sure, but don't they appear in the order in which they are set in the army (eg if the first unit of your army is an archer unit, the first reinforcement unit is that archer unit ?) you could try changing the order in the army before entering battle.

Again, it's just an idea, I'm not sure it will work...