Log in

View Full Version : Sweboz/Sueboz/German infrastructure



AngryAngelDD
05-23-2006, 21:32
hello

i encountered some minor problems omn 0.74 with some provinces in the sueboz area.
some of them i didn´t found in the forum yet and some are similar to other already mentioned in earlier posts

First:
The roads (when build) in Rugolandam (Gawjam-Rugoz) and Silengolandam (Gawjam-Silengaz) doesn´t make any sense. in Rugolandam they are practically not existent, because the city is on an island. so the province area at the continent has no roads.
and not to mention the trade...

in Silengolandam they are so short, that the effect is the same.

therefore the strategical mobility is way to low.
it would be useful if there will be some roads to the neighbouring provinces in the next release

Second:
In Sembu-Gentys (Gintaras-Ostam) is no port/fishing village, despite the coastal area is large enough and the sea trade lanes seems to connect to this area. but i can´t build one.

Third:
The unit recruiting for sueboz in the provinces of Touta Venedi (Ascaucalis), Sembu-Gentys (Gintaras-Ostam) and Seliun-Gentis (Seliun-Pilis) seems to be odd, as i can´t recruit any unit with all of the government types and barracks.
although in some, not all, provinces i can recruit the sepcial unit "Wodanawulfoz" with the 'Shrine' of Wodan.

Fourth:
In the regions Sembu-Gentys, Seliun-Gentis and Sapmí , i can´t hire mercs. which is not so funny, combined with the lack of roads and the lack of recruitable units.
so i have to ship (ehm let travel) them from western area of my sueboz kingdom, which takes a very long time.

Ah this brings me to a fifth thing: I can´t build any fleets (even for transportation), because i can´t build a naval bay etc.
Is it impossible for sueboz? or are my settlements just not advanced enough?


sorry if these things were already posted, which i think.
but i don´t find these mentioned.
better to have it twice, instead of having them not posted.

btw: thanks for this great mod.

stalin
05-23-2006, 21:40
ports
https://forums.totalwar.org/vb/showthread.php?t=58963

AngryAngelDD
05-23-2006, 22:20
ah...i see....good for me that my warriors are advancing to skandaz....:2thumbsup:

thx

Gazi Husrev-Beg
07-17-2006, 01:40
I have just installed fresh version of EB and newst patch.Install fine and all,just one HUUUGE problem in game with Swaboz.

Started to play with Sweboz and seems all their,even basic warriors cost like 2000 or 3000 to recruit!!!These are not mercenaries,but recruited from settlement.Foe me this defenetly is a huge bug....is there way to fix it or only now is to wait for next patch???

Otherways,great looking mod....good work guys.

Teleklos Archelaou
07-17-2006, 01:44
Everything costs a lot in EB. Have you looked at other factions? It's not vanilla anymore. :grin:

We don't have control over road placement - but we can affect them in some ways. We just are totally inable to place them exactly where real routes were. The best we can do is to make sure roads go to the adjoining provinces. If there are obstructions, we can help fix those problems, but we will not try and make a road go exactly like a real one did, because the game just places the roads where it wants to (as long as stuff isn't in the way).

Gazi Husrev-Beg
07-17-2006, 01:53
I have just started with Seleukos to compare,seemes their units costs like 500 and 800 avarage.

I have been reading around forums...do i have to delete map.rwa or something like that...it didnt say anything in installation instructions?