View Full Version : Mod for other Factions stay still?
ZombieFriedNuts
05-25-2006, 22:55
Is there a mod to make the AI factions to stay still and not advance on anyone
Epistolary Richard
05-25-2006, 23:58
Not to my knowledge.
Moved to Mod Discussion.
Monkwarrior
05-26-2006, 11:16
Is there a mod to make the AI factions to stay still and not advance on anyone
Sorry, I didn't understand.:embarassed:
Do you mean the AI factions being passive (non agressive)?
If so, you can do it easily, by modding only descr_strat.
For each faction, include a new line:
faction egypt, religious caesar
superfaction egypt
Your problem will be in case of romans, where they have already another superfaction (senate). :inquisitive:
ZombieFriedNuts
05-26-2006, 12:05
No what I mean is the factions are still aggressive but don’t take anybody else’s cities, unless you have one of there’s.
I just want to fight my enemy’s in historical settings.
thanks
Teleklos Archelaou
05-26-2006, 16:48
You might make an immobile trait and find a way to give it to any character besides the human ones. It would be a little tedious, and still captains could capture other cities, but it would make it less likely and it would probably work.
I have no idea how to do it though - just that I know it's possible.
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