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Catiline
02-26-2001, 23:13
Ok so it's Mongol light cav, and we all knew that it was coming but here's the desctiption from the .com

Mongol Light Cav.
The Mongol Light Cavalryman is the mainstay of Mongol armies from Peking to Poland. They are very fast, equipped with axes and powerful bows, and are dangerous opponents both at a distance and in hand to hand combat. Their ferocity and determination are legendary.

Go run with that

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It's not a bug, it's a feature

Hosakawa Tito
02-26-2001, 23:30
The mongols elite unit,deadly at range with their bows and then just as deadly at hth with axes.The most powerful and versatile unit in the game.Beware the mongol light cavalry rush.It also appears to be the last new unit in the game.The only sad part is now it appears we have to wait until May,for now.
Tito

Dwimmerlaik
02-26-2001, 23:35
How will they hold up against nag cavs i wonder?

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To be happy it is necessary not to be too intelligent
- Flaubert-

http://cgi.tripod.com/smilecwm/cgi-bin/s/ff4summon/indra.gif

Gregoshi
02-26-2001, 23:43
And how much will they cost?

Tenchimuyo
02-26-2001, 23:49
If the Mongol light calvary is this deadly, just think of how hard it will be to destroy a entire army of heavy calvary. http://www.totalwar.org/ubb/eek.gif

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A great warrior never reveal his true skills....

Puzz3D
02-27-2001, 00:13
The MLC unit has it all: speed, strong ranged attack, strong hth and high morale. This is a fearsome unit, and it's going to be almost impossible to counter on open ground.

MizuYuuki ~~~
Clan Takiyama ~~~

Tenchimuyo
02-27-2001, 00:14
They should have traps in this game.

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A great warrior never reveal his true skills....

Doragon_Ajidrik
02-27-2001, 00:35
Hopefully they wont do well against Yaris.

guyvii
02-27-2001, 00:41
They are still Light Cav. gound archers have longer range and smaller target profile. archers backed up by spearman should still work just fine. Then hand to hand with Yari cav will kick butt. axes not that awesome from horseback and lack of armor will get you kill very quickly, no matter how well you fight to the last man.
Just a thought. with so many people tweeking with the announcement of each new unit. have faith my son, of a blanced game.


Quote Originally posted by Puzz3D:
The MLC unit has it all: speed, strong ranged attack, strong hth and high morale. This is a fearsome unit, and it's going to be almost impossible to counter on open ground.

MizuYuuki ~~~
Clan Takiyama ~~~[/QUOTE]

BakaGaijin
02-27-2001, 02:53
Tasty. VERY tasty. http://www.totalwar.org/ubb/wink.gif

Now I just can't wait to see the Mongol Heavy Cav!

Magyar Khan
02-27-2001, 06:50
axes? i never saw a mongol axe worn by light cav. really axes?

Shiro
02-27-2001, 06:59
Yeah axes don't seem to belong.

Tenchimuyo
02-27-2001, 09:24
Actually the Mongols did equip axes with them during that time.

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A great warrior never reveal his true skills....

Tachikaze
02-27-2001, 13:44
Since they call the unit light cavalry, you can be sure there will be heavy cavalry, otherwise it would be just Mongol cavalry.

I'm trying to figure out how they're going to balance out these guys. My guess is their HTH will not be as strong as their archery and speed, despite what the .com blurb says.

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Weapons are not auspicious.
He who beautifies them,
Enjoys killing others.

Anssi Hakkinen
02-27-2001, 15:54
Actually, the Community Site (http://www.totalwar.com/community/index.htm) says this is their last new unit page. If this means they've introduced all the units, it's a bit of a disappointment. Trying to cram all the traditional characteristics of the Mongol cav into one unit seems like an oversimplification. That would explain the axes, though.

On the other hand, maybe there won't be any more new unit pages because of the site layout change they've promised for Friday. In that case, the series would continue in some other form on the new site. There can't be a lot of units left to introduce, though, so...

And they still haven't told us if the Mongols can shoot while moving! It's QT3 material, then http://www.totalwar.org/ubb/wink.gif

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"The warrior who does not know his business is like a cat that does not know the way of ratting."
- Tsukuhara Bokuden

Tenchimuyo
02-27-2001, 20:46
Hey, the Mongols did use foot Archers with huge bows that was superior to the English long bows..

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A great warrior never reveal his true skills....

Dwimmerlaik
02-27-2001, 23:52
I think Guyvii, is underestimating the import of what Puzz3D has pointed out..this unit has the potential to be the ubercavalry and indeed uberunit of the entire game, especially if they can fire arrows while moving!

Add in their high HtH rating and high morale with high speed and ability to pepper armies with arrows even better than CA do right now, what do you use to counter them?

YC may catch up to them but get shot full of holes on the way and then get smacked by (presumably) superior attack bonuses..

YS and YA should be effective against all cavalry types...if they can catch them in the first place or keep their pants dry while facing a charge or a flanking maneuver...

I won't even bother with WM and ND..so what can you counter with? Kensai? AT-AT's? Cow Launchers? Geisha?

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To be happy it is necessary not to be too intelligent
- Flaubert-

MizuKobayakawa
http://cgi.tripod.com/smilecwm/cgi-bin/s/ff4summon/indra.gif



[This message has been edited by Dwimmerlaik (edited 02-27-2001).]

Puzz3D
02-28-2001, 00:22
guyvii,

The original game is unbalanced. What is the basis of this "faith" you advocate? MLC: "very fast", "powerful", "dangerous", "legendary". I think they're trying to tell us something. If you have to use 2 or 3 units to counter one, doesn't that put you at a serious disadvantage?

MizuYuuki ~~~
Clan Takiyama ~~~

Tachikaze
02-28-2001, 10:29
Dwimmerlaik,

I think the only way to defeat the Mongol Light Cavalry would be to hide Battlefield Ninja in their saddlebags.

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Weapons are not auspicious.
He who beautifies them,
Enjoys killing others.

Dwimmerlaik
02-28-2001, 23:54
Right next to their fermented mare's milk eh?

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To be happy it is necessary not to be too intelligent
- Flaubert-

http://cgi.tripod.com/smilecwm/cgi-bin/s/ff4summon/indra.gif

ShadowKill
03-02-2001, 20:41
i like it i love it i want some more of it!!!

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Clan Shades
Shades (http://www.geocities.com/shadesofshogun/index.html)
You are already dead you just don't know it yet!!

Whitey
03-03-2001, 22:02
the Mongul Light Cavalry pic has been removed from the site...odd...

as to the game not being balanced, this is not the place for that arguement http://www.totalwar.org/ubb/smile.gif

Contubernalis
03-04-2001, 04:37
Traveling back in time and space (shut up Einstein--I know you say it's not possible!)
Quote Originally posted by Tenchimuyo:
They should have traps in this game.

[/QUOTE]
I think they should add to the game: arrow shields (enabling palisades) and limited use of tiger trap-type trenches, walls and caltrops. All of the above were used during the time periods in question, I believe, and the look of shock on the Mongol Lt. Cav. when they hit that trench would be one for the Screenshot section! http://www.totalwar.org/ubb/biggrin.gif

Hirosito
03-04-2001, 22:25
do not forget that SA are probably still pretty effecitive against them as they are still a bigger target

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Hirosito Mori

A warrior's wisdom is shown in the treating of his defeated opponent http://cgi.tripod.com/smilecwm/cgi-bin/s/owen/sid.gif