View Full Version : Draw during battle
I got battle some days ago. I got some cav and archers left and my opponent got heavy infantry but without cav or archers.
Neighter my opponent could win nor me. I would die charging on his infrantry, he would never catch my fast units.
I think it could be ideal definition of tie. No one can win but no one can loose too. What do you think? Maybe we should add new result ?
tibilicus
05-29-2006, 22:53
Surley no matter what the situation one persons play can always beat the other?
Tib
I completely disagree with you m8.
Inf never catch cav on steppes.
Cav never breaks inf spam with shildkrots - simply no one can win (i mean similar level of players not noob vs expert).
tibilicus
05-29-2006, 23:24
I get what your saying Krook but what I meant to say was surely some one will have to lose? If they choose to or not.
Although a draw could be a good idea it porably wouldn't happen to much.
Tib
Well , one thing I hate is chasing down remnant units at the end of a battle like archers if all my cav is dead it can go on forever. 1 game a real jerk kept me chasing his remaining 10 archers for about 20 mins with my 40 or 5 full units of heavy inf
BHCWarman88
05-30-2006, 22:24
I had when all my Cav/Eles/Chariots are dead,and I have to chase 4-6 Full or Almost Full Units of Archers around..
x-dANGEr
06-01-2006, 15:04
I got battle some days ago. I got some cav and archers left and my opponent got heavy infantry but without cav or archers.
Neighter my opponent could win nor me. I would die charging on his infrantry, he would never catch my fast units.
I think it could be ideal definition of tie. No one can win but no one can loose too. What do you think? Maybe we should add new result ?
No. Basicaly, you'd depete your arrows on him, and then charge, that's the hidden code of gameplay I think.
A unit chased for a while will rout automatically. You lose. However, if he doesn't do it right, you may catch him off guard and rout him.
Another metric: if one opponent gets 3/4 of the territory and out number you 3:1 then it is a honorable thing to conceed victory to your opponent. It is a hardest skill to learn: when to conceed victory and call it a good game.
Anniep
ps.: clarification: I believe the one with infantry has the burden of resolve the conflict as in theory he should win. There is no honor loss for you to wait forever.
Orda Khan
06-01-2006, 16:11
Hello Krook,
I agree with your summary entirely, the exact same thing happened with my first battle in RTW. I had my HA and my mate had his cohorts. I had no arrows left, his cohorts were exhausted. The stuation, as you described, is a stalemate.
The outcome was a draw, we both agreed on that and it was a fitting end to a hard fought battle. We do not need this as a new result, a draw exists already in campaign battles. In MP all it takes is for an honourable opponent (such as my mate) to declare the outcome and for the other to agree.
Not all battles ended with a clear winner
.....Orda
BHCWarman88
06-01-2006, 17:08
Yeah,I won't admit Deafet unless it under extreme Measure although..
LadyAnn - you are in mistake.
In rome elite horse archers won't run, especially when your army is more valuable. You are talking about honor - here i can't agree with you. Best option is simply agree on draw.
x-dANGEr
06-02-2006, 06:48
Hello Krook,
I agree with your summary entirely, the exact same thing happened with my first battle in RTW. I had my HA and my mate had his cohorts. I had no arrows left, his cohorts were exhausted. The stuation, as you described, is a stalemate.
The outcome was a draw, we both agreed on that and it was a fitting end to a hard fought battle. We do not need this as a new result, a draw exists already in campaign battles. In MP all it takes is for an honourable opponent (such as my mate) to declare the outcome and for the other to agree.
Not all battles ended with a clear winner
.....Orda
I wouldn't agree. You had no arrows left, or any other units, so what should've been done (IMO) is do a final charge and lose the game, doing as many casualties in his army to make the defeat less great. I remember a 3 on 3 with fellow RTKs, that was basically a HA spam game (I had the Huns on my side + my Roxolanii), the point is we depleted all our arrows on them, and they were still alive, we didn't call it a draw, but rather died in a LotR: RotK last battle in Mordor.
Rodion Romanovich
06-02-2006, 08:29
I got battle some days ago. I got some cav and archers left and my opponent got heavy infantry but without cav or archers.
Neighter my opponent could win nor me. I would die charging on his infrantry, he would never catch my fast units.
I think it could be ideal definition of tie. No one can win but no one can loose too. What do you think? Maybe we should add new result ?
One funny thing, was that I was in your situation once in a battle, and actually managed to feint charge in a way so that the opponent was fooled to split up a bit, and by recharging my cavs into isolated units several times I eventually demoralized and killed enough to break up his heavy infantry. Needless to say, he wasn't pleased with the result and accused me of cheating :laugh4:
Orda Khan
06-02-2006, 16:26
I wouldn't agree. You had no arrows left, or any other units, so what should've been done (IMO) is do a final charge and lose the game, doing as many casualties in his army to make the defeat less great. I remember a 3 on 3 with fellow RTKs, that was basically a HA spam game (I had the Huns on my side + my Roxolanii), the point is we depleted all our arrows on them, and they were still alive, we didn't call it a draw, but rather died in a LotR: RotK last battle in Mordor.
What is gained by this? Why spoil an otherwise great battle? A general does not send his men to certain death
BHCWarman88
06-02-2006, 16:34
One funny thing, was that I was in your situation once in a battle, and actually managed to feint charge in a way so that the opponent was fooled to split up a bit, and by recharging my cavs into isolated units several times I eventually demoralized and killed enough to break up his heavy infantry. Needless to say, he wasn't pleased with the result and accused me of cheating :laugh4:
lol, I had people like that.. I destroyed his army and had 1 good unit of cav left hiding behind a hill,and I flank his archers,and he said I cheated,lol..:laugh4: :laugh4:
What is gained by this? Why spoil an otherwise great battle? A general does not send his men to certain death
Depends who the general is, an ancient Spartan general, or just about every general during ww1? :wall:
x-dANGEr
06-02-2006, 19:36
What is gained by this? Why spoil an otherwise great battle? A general does not send his men to certain death
Then just retreat your men and give the win to your opponet.. Mind you, what's the point of just standing their? As long as you won't do anything, in a normal battle the enemy should just march on, ignoring your harmless HA.
Orda Khan
06-02-2006, 22:25
So all you can understand is a win or a loss? That's what battles are like, sometimes there is no clear winner and in the case of a game the same thing applies
........Orda
BHCWarman88
06-03-2006, 03:44
you going to have to Admit Deafet or something,can't let the game go on for Ages Orda..
Rodion Romanovich
06-03-2006, 08:01
yeah, there's no easy way for the game to determine if it's draw... There could be unwritten rules though, saying that for instance the attacker should admit defeat if it comes to a stalemate...
x-dANGEr
06-03-2006, 16:22
Let's have an example of a real battle. At the end of the battle, Hunnic invaders, with only their HA left had no arrows to use, and their enemy the Romans (WRE) had 2 legions. What would happen now, is that the Huns either retreat or charge, and in both cases the Romans would win, I can't see where the 'draw' status is..
BHCWarman88
06-03-2006, 18:25
Nethier Could I,they would have to attack,since they not in SKirhmish Mode since they got no more Arrows Left..
Orda Khan
06-03-2006, 22:48
That much I gathered
.......Orda
X-danger
During that battle, Huns had to charge because their allies were loosing.
At the beginning there were 1 legion and 1 in reserve. Arrows killed so much soldiers that 2nd legion must join 1st. Huns lost that battle because they were broken by goths on flank.
x-dANGEr
06-04-2006, 22:43
I'm not talking about a historical battle, just an example of how things go..
BHCWarman88
06-05-2006, 00:29
to Me,there Can't Really be a Draw.. If you got Spearmen,and he has Cav,the Person with Cav should just chagre the Spears and end it..
NihilisticCow
06-05-2006, 20:25
Well the game doesn't really allow a draw like that. Generally I see people trying to do that kind of thing when for example in a battle you lose all your cavalry and archers but rout everything except a light cavalry unit. Using your example, even if you had 10 spears left and they had a half dead unit of light cavalry this would be a draw, I really don't believe this. The way the game is, it must have a conclusion one way or the other, just prolonging it when you have no chance of actually winning is not really fair play. Yes in real life the cavalry unit would be able to avoid combat, but it would not be able to stop their cities from been sacked so trying to draw comparisions is not really valid as the infantry force would have other targets...
x-dANGEr
06-05-2006, 20:37
As I said before Cow. A draw is not possible.
NihilisticCow
06-05-2006, 22:56
As I said before Cow. A draw is not possible.
Did you read my post? Or were you agreeing with me. ~;)
x-dANGEr
06-06-2006, 09:40
Totally agree ;)
At the end of the battle, Hunnic invaders, with only their HA left had no arrows to use, and their enemy the Romans (WRE) had 2 legions. What would happen now, is that the Huns either retreat or charge, and in both cases the Romans would win, I can't see where the 'draw' status is..
:P
I didn't advocate the cav charging the spears. Do you do that in real life? Obviously not.
There are two courses of action:
1. Cav withdraw by themselves, preserving force for the next fight.
2. Cav remains and it is the burden of the spears to prove they should win the battle. If spears think they couldn't catch cav, then withdraw (I am in the opinion that it is possible to make cav rout by infantry if the numbers are unequal).
Problem with allowing a tie: many people will assert they have a right to a tie and will demand a tie while the opposite army was simply resting and will attack after they catch their breath.
I am not quite sure honor is determined by winning a battle. Winning a battle is determined skills, and yes, in such battle it is an equal skill and luck. Skill is not equalling honor. You should be ashamed you couldn't beat the other guy :) If you are a Mongol general and came back without a victory, better prepared for a good spanking, draw or loss (obviously aiming at Orda :p ) :) :) (actually Mongol warriors were allowed to withdraw and withdraw then came back again with more force were Mongol tactics).
To me, honor was in "do I drag out this battle for an extra 15 minutes just to have a win or should I not waste my precious time and withdraw and fight another fight?"
Option #1 was what I would do if I were having cav. Option #2 was what I would do if I were having spears.
Oh, forgot, this is no longer the age of chivalry nor samurai. All people want was a petty victory and a half-victory.
Annie
ps.: I must clarify here, if both sides agree it is a tie in the same spirit as described above, then double honors to all. But what I want to avoid was the automatic tie, or newbies claiming a tie when in fact it was not.
Orda Khan
06-06-2006, 16:34
Hello AnnieP,
First of all, how are you? I hope you are well.
Even a Mongol general would not simply charge spears with his cav, as you so rightly pointed out. You would not do that during the battle so why would anyone expect you to do this at the end? In my first reply on this topic, I explained what happened in my first RTW battle. I will elaborate......
First stage of engagement saw my archers gain ascendancy over the WRE archers and slingers. My HA enveloped to harass and WRE cav charge against my archers were met by my cataphracts. The WRE cohorts overcame the cataphracts but were reduced significantly by HA arrows. In testudo, they prevented too many losses but they still died when attacked from the rear. With five units of HA with minimal losses plus my general, an assault on the remaining cohorts would not be wise. Each time I attacked with arrows, the cohorts went into testudo.
The WRE were reduced but they are still units with good discipline and morale. However, I could have walked around the map all night avoiding them. My opponent was somebody who could also see this was a stalemate situation and we both agreed. He was not going to pursue my cav and I was not going to commit suicide by charging him.
Obviously things have changed with TW MP these days
....Orda
NihilisticCow
06-06-2006, 18:30
If you cannot win a battle so are just continually withdrawing with no intention of ever fighting, surely it is more honourable to just admit defeat?
x-dANGEr
06-06-2006, 20:33
If you have trouble charging your cav into a lost battle, and their is no hope of anything that may come up making you win, maybe you should just admit defeat.. Or withdraw your cav clicking 'W'.
Duke John
06-07-2006, 11:03
Lets assume that one player would only pick horse archers and the other only phalanxes. The only way of defeating the phalanxes is by shooting arrows or by charging in their rear. The former probably fails and the latter too if the phalanxes are put in a box. The phalanxes have no hope of cathing the horse archers.
Now you could say that neither player can win, so it's a draw. However IMO this is not the reason why it should be considered a draw. A player with an army that is so one-sided in tactics knows beforehand what the result will be when facing certain armies.
In the case of the phalanx army: it's only objective versus a horse army could be to survive the arrow storms and protect its flanks and rear.
The horse archer army's objective would be to inflict as many casualities as possible.
Neither side can realistically have much hope of winning with the selected forces and as such it can only be considered a draw as both armies can achieve their (limited) objectives. These kind of battles are doomed to boring gameplay from the start.
In all other cases it's the responsibility of the attacker to withdraw when a stalemate has been reached as he cannot achieve his objective of being victorious over the defenders. If there is no attacker then it should be considered a draw as both sides fail to attack succesfully.
Lord Adherbal
06-07-2006, 11:13
In all other cases it's the responsibility of the attacker to withdraw when a stalemate has been reached as he cannot achieve his objective of being victorious over the defenders. If there is no attacker then it should be considered a draw as both sides fail to attack succesfully.
agreed. One of the (minor) problems RTW MP brought that MTW did not is the lack of a clear attacker and defender. Even if the host sets an attacker/defender the icon is so small it's hard to notice (esp for noobs). So the result is no one HAS to attack. If there is an attacker set, then like DJ says, he should attack until his entire army is dead. If you chose to pick tons of HA, but fail to kill the defender before your arrows run out then you must charge, even if that means your defeat. It's only a matter of good sportsmanship.
If you have one horseman left and the enemy has 1000 infantrymen, would you call that a draw just because he can't catch you ?
x-dANGEr
06-07-2006, 12:00
Adherbal']If you have one horseman left and the enemy has 1000 infantrymen, would you call that a draw just because he can't catch you ?
Of course not. And in the previous example DK mentioned, I think it's the HA's player that should retreat (Lose) or charge (Lose too). It is like a hidden code that when you have the HA, you are the attacker, and when you have the phalanx, you're the defender and so on..
Duke John
06-07-2006, 12:18
It is like a hidden code that when you have the HA, you are the attacker, and when you have the phalanx, you're the defender and so on..
Nonsense... in my opinion :grin:
If the defender takes an all horse archer army, then like I said the game is doomed to be boring. Movement is the defense of the horse archer. Phalanxes cannot touch horse archers because of their speed, and horse archers cannot touch phalanxes because of their spears. Saying that horse archers must charge would be like saying that phalanxes may not use their spears.
The result is a stalemate. And stalemates are not ended by one side charging in regardless, they end with the attacker withdrawing, or if there is no attacker, both sides withdrawing. That is the "hidden code". Unless players just want to have fun and see how one side charges to its doom.
Hmm draw?
March towards enemy, shoot at enemy, draw swords and charge enemy. Yep thats the only draw I know about ~;p
CBR
And now is see guys that you have never fought into real steppe :)
x-dANGEr
06-07-2006, 12:34
Nonsense... in my opinion :grin:
If the defender takes an all horse archer army, then like I said the game is doomed to be boring. Movement is the defense of the horse archer. Phalanxes cannot touch horse archers because of their speed, and horse archers cannot touch phalanxes because of their spears. Saying that horse archers must charge would be like saying that phalanxes may not use their spears.
The result is a stalemate. And stalemates are not ended by one side charging in regardless, they end with the attacker withdrawing, or if there is no attacker, both sides withdrawing. That is the "hidden code". Unless players just want to have fun and see how one side charges to its doom.
Wrong, HA's weapon is arrows, they don't kill through moving. And so, when their arrows are depleted, they'd be considered 'took their chance' and charge the phalanx unit. Following your example, if 2 balanced armies are taken, and only a 1 man HA is left on 1 side and all infantry on the other, it would be a draw, even though the infantry side had 6 urbans, right?
Duke John
06-07-2006, 13:03
Movement is the defense of the horse archer.
Following your example, if 2 balanced armies are taken, and only a 1 man HA is left on 1 side and all infantry on the other, it would be a draw, even though the infantry side had 6 urbans, right?
With the current TW games, yes.
x-dANGEr
06-07-2006, 13:11
Defence doesn't kill, so you shouldn't 'keep' using it..
Anyway, if that's what you think, then I have one word to describe it: Silly.
;)
Duke John
06-07-2006, 14:11
I remain with my point that the player should not admit defeat because of the horse archer versus infantry issues. However in your example there is a different thing at hand and that is a force being reduced to practically nothing. Of course the player (at least I) should admit defeat in that case.
x-dANGEr
06-07-2006, 14:46
What's the force in a depleted HA?
Duke John
06-07-2006, 14:55
What is your point?
Orda Khan
06-07-2006, 16:04
There is no real point....and in the battle I described there was no attacker and defender.
This is all down to personal opinion, the people you play, your interpretation of the game and so on.
We both agreed that it was stalemate so to be honest I really could care less about any other opinion since it was OUR decision
........Orda
x-dANGEr
06-07-2006, 16:55
Orda, we aren't discussing YOUR decision, we're discussing the topic.
@DK: Just take it this way. If you are running endlessly without daring to fight, why shouldn't it be called a defeat?
BHCWarman88
06-07-2006, 17:34
Why Keep running Away,with or Withotu Arrows,and Think you going to win??
Lord Adherbal
06-07-2006, 17:39
DJ, so according to you a player that buys 20 cav units while the enemy has none (either bought none or lost all) can never be defeated ? because all he has to do is avoid contact. HA or normal cav, that makes no difference. Both units can keep running away from the enemy. I think that's nonsense. If you HA uses up all his arrows he becomes a light cav unit that is supposed to be used to charge. If you refuse to do that just because you know you'll lose then you shouldn't play MP games. If just having the ability to withdraw a unit from battle means you call it a draw then every battle would be a draw.
HA are light cav with arrows. Just because in reality they wouldn't charge to their death doesn't mean they shouldn't in a competitive MP game. If they're the only thing you got left, anf they can't kill their opponents then you either admit defeat (consider that as withdrawing) or you charge and die.
x-dANGEr
06-07-2006, 21:31
Well put, Adherbal.
Duke John
06-08-2006, 08:48
You are right, Adherbal. But my main issue with which I struggle is how an all horse archer army should admit defeat when facing an all phalanx army. While both players are equally responsible for choosing an army that they know will have difficulties attacking certain armies.
x-dANGEr
06-08-2006, 10:23
If the phalanx guy had 10 cav units, it'd be the same.. The cav would be killed first, and then their will be the phalanx left against the almost depleted HA..
OK and how about enemy who is taking only phalanx and prepare one big circle. Why should I attack him. Into MP games both players must going to win, not just waiting on opponent.
Imagine that in bi horse archers who don't fight with phalanxe only run make sence - they are getting tired 10 times slower than phalanx. And exhausted phalanx is..... weak phalanx with weak morale.
And you demand simply charging on opponent like idiot. If enemy want win with me, he should take cav and catch me. No one forced him to take only inf and prepare phalanx circle. Ha are simply problem for campers who never attack, only wait on opponent. :2thumbsup:
Orda Khan
06-08-2006, 16:02
Orda, we aren't discussing YOUR decision, we're discussing the topic.
It seems to me you discussed it quite a bit.
RTW has been a messed up game since its release with plenty of rules added to try to overcome the mess.
Duke John has posed a question that still has not been answered. Let's forget phalanxes, from what I've read here it seems that all anyone has to do is take strong infantry because it is expected that anyone with cav has to charge infantry. That is simply crazy. We could just as easily demand that infantry must chase cav and that is crazy too.
If this is what is expected in MP, maybe it should be included with all the other rules
......Orda
x-dANGEr
06-08-2006, 16:35
An infantry would happily chase a cav, but that won't end the battle. While if a cav unit charges an infantry, that would end it. I'm not demanding anyone to do anything, but consider HA disposable units, which when you delete their arrows, you just withdraw them, or if you want to masscarce them (Because they will dir from anything, even a charge in the rear), keep them in battle and use them, and not just flee with them.
I remember in one of my games, I was ERE and my enemy Celts. I had 10 cohorts (Different kinds), 4 spearmen and 6 archers, while the enemy had 6 super-upgraded slingers, 6 infantry, 6 cav and 2 chariots. I killed off all his Slingers, and all his infantry, and all his cav, and 1 of his chariots, and had 3/4 of my army left. Now, following you'r example, I'd need to keep chasing that 1 chariot, and since he is going to just flee, it will be considered a draw rather than a win.. I don't find that fair, mind you. And I consider it a silly and non-sportmanship act, and I'd rather not play such people who adapt this idea (No offence meant to ANY of you).
Duke John
06-08-2006, 17:48
An infantry would happily chase a cav, but that won't end the battle.
Turning the back of the infantry towards the cavalry would. Stupid? Of course, but so is charging light cavalry into a phalanx.
Note that I am talking about taking a force that cannot effectively attack cavalry from the start. I am not talking about 2 balanced forces with one side losing all its cavalry and the other infantry.
Orda Khan
06-08-2006, 17:49
Now, following you'r example, I'd need to keep chasing that 1 chariot, and since he is going to just flee, it will be considered a draw rather than a win..
This is nothing like the example I gave
......Orda
If you cannot win a battle so are just continually withdrawing with no intention of ever fighting, surely it is more honourable to just admit defeat?
Maybe we didn't agree on terminology. Withdraw here means "withdraw from battlefield", as in Ctrl-A Ctrl-O or click on the white flag. That is different than running around in the battlefield.
Annie
x-dANGEr
06-08-2006, 21:12
@DK: What is your point? If it is: "None of a all phalanx army and all HA army should win, because they both picked armies that don't deserve to", I agree.
@Orda: Am sure it isn't.. ?!
@LadyAnn: Running around the battlefield with no intention to attack is called?
Duke John
06-08-2006, 21:32
If it is: "None of a all phalanx army and all HA army should win, because they both picked armies that don't deserve to", I agree.
That's settled then :grin:
For fun: let's compare it with a FPS. A sniper camps in a tunnel waiting for the opponent to enter the tunnel so he can easily make a headshot. The opponent on the other hand is constantly jumping and running around the tunnel's entrance waiting for the sniper to expose himself. The slow sniper rifle doesn't stand a chance in the open against the machine gun of the opponent. Who should give in?
What is your point?
I am not sure, I am just discussing hypothical situations since I only play NTW2 online :wink:
Running around the battlefield with no intention to attack is called?
Evading?
Lord Adherbal
06-08-2006, 22:35
Turning the back of the infantry towards the cavalry would. Stupid? Of course, but so is charging light cavalry into a phalanx.
one cavalry unit cannot flank an enemy infantry unit. It can if the opponent fell asleep but if he hasn't there's nothing else to do then charge or admit defeat. Of course you can keep running around until the other player gets so annoyed that he makes a mistake or simply quits the game, but that's a very lame thing to do. If you see your enemy doesn't give you an oppertunity to win the battle, be willing to lose it.
BTW, this isn't even a cav VS inf thing. It's just a faster unit VS slower unit thing. Light inf or archer VS heavy inf for example. And it isn't an RTW issue either, it would exist in almost every RTS game. So I don't understand some ppl are not willing to "suicide" their last units just because they can avoid the enemy all the time.
As for the phalanx box VS HA issue. I'm not sure which player should win this. I consider both armies to be rather "lame". But this is mostly a problem with RTW, that doesnt make armies that rely on 1 unit type extremely vulnerable. And it doesnt really matter if it's phalanx or just a standard inf unit, the HA probably can't defeat them without heavy cav support. Unless shooting the inf in the back does enough damage. But all that is up to game balance really.
@LadyAnn: Running around the battlefield with no intention to attack is called?
Is certainly not "Withdraw" because if you read the manual, "Withdraw" has a specific meaning associated with the command of taking the unit off the battlefield.
"Evading" as suggested is acceptable to me.
Annie
x-dANGEr
06-09-2006, 12:21
Evading is to evade the enemy for a regroup or a tactical maneuver, whilst running from the enemy with no intent to fight is cowardic and meaningless.. It is like, I pick a HA and keep running through all units, and tell you: "I won't charge you, and I will keep running, so either you admit defeat and surrender, or quit the game, and in both costs I win", got how LAME and pointless is it? I really think it is non-sense for someone to try to justify such an act.
Lord Adherbal
06-09-2006, 12:44
For fun: let's compare it with a FPS. A sniper camps in a tunnel waiting for the opponent to enter the tunnel so he can easily make a headshot. The opponent on the other hand is constantly jumping and running around the tunnel's entrance waiting for the sniper to expose himself. The slow sniper rifle doesn't stand a chance in the open against the machine gun of the opponent. Who should give in?
oh and I don't agree with this comparison :)
this FPS situation is like having both TW players camp on their own hill, and refuse to come down and attack the enemy hill because that'd make them lose.
in an FPS the HA problem with be like one players running away from the other all the time. And if he gets hit a couple of times he takes some medipacks while racing around the level.
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