View Full Version : Posting to the MTW mod forum?
grinningman
05-31-2006, 06:59
Hello, I'm new here. I wanted to make a post in the stickied MTW XL mod thread in the Engineer's Guild forum, but it seems I'm not allowed to post there. Does anyone know what the problem might be?
grinningman
05-31-2006, 07:14
I just skimmed the FAQ - I assume I can't post there because I'm a junior member. Not a very lurker-friendly policy, but it helps stop the amount of noise I guess.
Peasant Phill
05-31-2006, 07:57
If you have a question I can (or somebody else for that matter) can post it for you. All you need to do is ask the question.
grinningman
05-31-2006, 08:23
I wanted to thank VikingHorde for the excellent mod, and make two requests for the next update.
First, it would be great if he could put naptha throwers back into the game, instead of the naptha catapult he's replaced them with. I play the Almohads a lot, and I find Naptha throwers are one of the only ways to deal with all the crusading Catholic super-knights in the late era. They are also fun to use when the enemy is crammed on a bridge :)
Second, it's really annoying that the AI always seems to use all its artillery for non-siege battles. Artillery is very little threat when used by the AI, so if there was a way to force the AI to keep artillery in the reserves for non-siege battles, that would be great.
Peasant Phill
05-31-2006, 10:26
I'll post it for you
grinningman
06-01-2006, 01:23
Thanks very much.
Welcome to the Org, grinningman. ~:wave: As Peasant Phil said, we'll be more than happy to post your questions in the appropriate forum until you're made a full member and can do so yourself. Glad you're enjoying XL, by the way. VikingHorde will be pleased to hear it. ~:)
VikingHorde
06-09-2006, 11:57
I wanted to thank VikingHorde for the excellent mod, and make two requests for the next update.
First, it would be great if he could put naptha throwers back into the game, instead of the naptha catapult he's replaced them with. I play the Almohads a lot, and I find Naptha throwers are one of the only ways to deal with all the crusading Catholic super-knights in the late era. They are also fun to use when the enemy is crammed on a bridge :)
Second, it's really annoying that the AI always seems to use all its artillery for non-siege battles. Artillery is very little threat when used by the AI, so if there was a way to force the AI to keep artillery in the reserves for non-siege battles, that would be great.
Hi grinningman, glad you like the mod ~:)
1) I would like to make some tests on naptha catapult before removing them. I have gotten some replyes saying they are not doing much good, so I might put the Naptha throwers back into the game. We will see :book:
2) I have been working on improving the AI, but it is not easy. Every time I change one thing, then another problem will take place. Balancing a mod is a bitch, but I will do my best ~;)
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.