View Full Version : Using the Skin Modifier with siege engines.
caius britannicus
06-04-2006, 15:37
Is this possible. I was updating siege engine etc and made a catapult and had plans on a new bow-like ballista and made the ropes that pulled the various parts back. I used the skin modifier on them so they would move properly (looks crazy cool in max btw) but when loading up a battle it crashes. So I an wondering is it the skin modifier in the model crashing it or maybe something else?
wlesmana
06-04-2006, 16:18
Didn't work for me. Always CTDs.
caius britannicus
06-04-2006, 16:28
Darn it is as I feared. It would have been hella cool (to quote Eric Cartman) if it did work.
JuliusCaesar
06-11-2006, 12:18
What do u mean by "the skin modifier"? Do u mean it's not possible to change the textures or do u mean it's not possible to change the shape of the engine in 3Ds Max?
Lentonius
06-11-2006, 13:05
He means weighing vertexes to bones, the other sort of skinning :2thumbsup:
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