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Dooz
06-15-2006, 10:59
For anyone disappointed with MTW2, or even the original MTW and who wants a deep medieval sim, check it out.

http://crusaderkings.wargamer.com/

You'd be hard pressed to find anything deeper. It just doesn't have the RTS battles of the TW series.

lars573
06-16-2006, 04:21
What I missed most from Crusader kings was turns. Not the RTS battles. That ticking clock Paradox uses in their historical sim games is trying.

ShadesWolf
06-16-2006, 20:15
What I missed most from Crusader kings was turns. Not the RTS battles. That ticking clock Paradox uses in their historical sim games is trying.

Thats half the fun and I must admit I hate turns.....
I find the clock a far better idea, as you can vary the speed or at lazy periods speed it up.

lars573
06-16-2006, 23:55
I didn't really get into it. One of those thing that needs like 5 hours (at a stretch) to devote learning it before it will get good. I only tried as Sicily and Denmark. Plus I could seem to ever be able to load a game. :dizzy2:

AntiochusIII
06-17-2006, 06:23
I knew of this before, but never went out to get it. Forum talks say it is the most straightforward of all the Paradoxes, is that true?

The clock thing, in my opinion, is brilliant. I'd die if Hearts of Iron 2 was turn-based. It gives a whole new "real" dimension to the role-playing.

Nikpalj
06-17-2006, 09:23
I played this for about a month, got into it and then found that there realy wasn't that much to get into at all... You mostly spend your time sitting and watching the game play itself, making a few "do you choose this or that" decisions from time to time, choosing what next to research from a non-branching tech tree and getting dissapointed with the strategic combat...

This simply didn't work for me, not even with your own dinasty building.

On the other hand, if they incorporated something close to this into TW, this would be a game I'd die for... as it's 2006 now, 5 years after STW I've expected MTW 2 to be something like this MTW/CK combo, not another build another building, get another unit, feel real happy because of this kind of game.

frogbeastegg
06-17-2006, 09:31
AntiochusIII: I've played and enjoyed Vicky and EUII. I was expecting something with that kind of detail and complexity in CK, to the point where I brought a copy from Paradox's online shop to ensure I got it as soon as it first came out.

I didn't find it very deep. To make matters worse its lacking many historical aspects which would have improved it and made it more complex (female inheritance for one, non-linear and multifaceted liege/vassal relationships (e.g. hold this county from the King of England, that duchy from the King of France) for another. There are many more, and viable ways to implement most of my wants were suggested over a year ago, only to be dismissed out of hand for no good reason). Combined these two things made me lose interest completely, even though I really liked the game when it was new and in its 1.0 incarnation. Back then it had potential, and it took me time to see that the game basically consisted of compensating for random events, finding brides with good stats, and watching my armies march about slowly conquering.

I preferred 'Knights of Honour' when it came to the grand medieval campaign thing. That game had several distinctly different ways to play it, ranging form the straightforward and easy conquest path to the tricky espionage route. And overall it was much more fun to play! More to do, more variety, less tedious chore type work, and my actions determined events, not a random number generator. The game was held back in my eyes by two things:

1. The AI: Simply put, it needed work in a patch. It wasn’t hopeless, it just didn’t offer much challenge after you’d finished a campaign or three.

2. The field battles. Not a patch on MTW’s, and I found them difficult to control properly. Nothing has beaten MTW in this aspect; I still long for one to combine a complex and deep campaign with an equally complex and deep battlefield.

KoH isn't a wonderful game. It's a very good one, with flaws which, if fixed, could have made it damned good.

thrashaholic
06-17-2006, 09:40
Of the Paradox games I've played (Victoria, EU2, and Crusader Kings) I found Victoria by far and away the best and Crusader Kings by far and away the worst.

For me it feels rather unifinished and a bit simplistic. The hours I spent trawling through countless other courts looking for brides with half-decent stats only to then have my proposal rejected... It could really have done with a "bride finder" like scouts in football manager games. Unfortunately though, the dynasty building (click, trawl through stats, repeat ad nauseam) was the only thing in the game; the strategy element was nowhere near as involved as Vicky or EU2 (and no-one ever crusaded in my CK games, what's the point in including them if the AI doesn't do them). Then are the countless crashes too... and the music... and the sound effects (the fart-trumpet when one clicks on a character springs to mind)...

Although the game concept is very good, and very original, the implementation wasn't. I'm hoping the upcoming EU3 will have some sort of dynasty building aspect to it, and that if they they make a CK2 it'll be more well rounded and enjoyable than CK is.

TB666
06-18-2006, 01:36
CK was quite good IMO.
It had issues but nothing that stopped it from being enjoyable.
Only thing that bothered me was the fact that being the papal controller really didn't do anything. Ok so you can control the pope, very nice. So I excommunicate my rivals. But just like MTW1 excommunication had no effect.
But still a nice game.

And for the record the best paradox game is EU2 and the worst is Diplomacy *shivers*

AntiochusIII
06-18-2006, 01:41
Thanks for the comments, guys. It seems to me then that I'll be better off preparing to tackle Vicky (which is legendary in its learning curve, no?) after I'm bored with Doomsday, which will be quite a long time.

Knights of Honor, I played the demo, liked it, but not sure it'll be worth the money since the game is apparently abandoned...

ShadesWolf
06-18-2006, 19:39
The best aspect of this game is its ability to transfer your save file.

For example, you start off as Flanders, and by 1453 you are an independant nation, so what do you do next. You start up your version of EU2 and load your CK save file into it and carry on playing.

So you could create your own nation and then play it all the way from 1066 to 1820.

Personnally it gives me the ability to play the hundred years war.

L'Impresario
06-18-2006, 19:59
So you could create your own nation and then play it all the way from 1066 to 1820.

In addition, you can continue with Vicky to the 20th century. Bad (?) thing is that if you start as a powerful kingdom in CK, it'll be very hard not to hold most -if not all- provinces by 1800.