View Full Version : WotS The Will of the Senate - out of character thread II
If I paste the Metro mod one over the RTR one, it won't work.
No idea why it won't work - that's what you should do. The Metro mod files overwrite some in RTR Platinum.
Avicenna
07-04-2006, 13:44
By the way, when it asks if you want to replace a file you've got with another file that you get when you paste, click YES TO ALL. Otherwise it won't work.
Updated Influence table for voting:
3^Seniority|Player|House|Avatar|d.o.b.|Influence|Notes
7^1|econ21 (https://forums.totalwar.org/vb/member.php?u=5907)|Lower|Quintus|327|10|Princeps senatus
7^2| TinCow (https://forums.totalwar.org/vb/member.php?u=6193)|Lower|Augustus Verginius|312|10|Senate Librarian
7^3|Tiberius (https://forums.totalwar.org/vb/member.php?u=15888)|Upper|Decius Laevinus|287|3|
7^4|Mount Suribachi (https://forums.totalwar.org/vb/member.php?u=4682)|Lower|Amulius Coruncanius|283|0|
7^5|Dutch_guy (https://forums.totalwar.org/vb/member.php?u=10000)|Upper| Marcus Laevinus|283|0|
7^6|shifty157 (https://forums.totalwar.org/vb/member.php?u=10344)|Lower|Publius Laevinius|311|8|Future princeps senatus
7^7|FLYdude (https://forums.totalwar.org/vb/member.php?u=3203)| Lower|Tiberius Coruncanius|309|8|
7^8|YAKOBU (https://forums.totalwar.org/vb/member.php?u=6712)|Upper|Valerius Paullus|305|3|
7^9|Swordsmaster (https://forums.totalwar.org/vb/member.php?u=5716)|Upper|Gaius Rutilus|298|4|
7^10|Glaucus (https://forums.totalwar.org/vb/member.php?u=16190)|Lower|||0|Absent for 2 months
7^11|DDW (https://forums.totalwar.org/vb/member.php?u=16745)|Lower|Lucius Amelius|308|9|Senate Fixer
7^12|Marcus Camillus (https://forums.totalwar.org/vb/member.php?u=15064)|Upper|Luca Mamilus|297|6|
7^13|GeneralHankerchief (https://forums.totalwar.org/vb/member.php?u=16104)|Upper|Quintis Classicianus|303|3s|Spy
7^14|Braden (https://forums.totalwar.org/vb/member.php?u=11909)|Upper|Decius Curtius|303|4s|Spy
7^15|Ignoramus (https://forums.totalwar.org/vb/member.php?u=10336)|Upper|Secundus Salvidienus|292|1|
7^16|Tricky_Lady (https://forums.totalwar.org/vb/member.php?u=6199)|Upper|Titus Vatinus|298|0|Controlled by Marcella
7^17|Zomby_Woof (https://forums.totalwar.org/vb/member.php?u=14514)|Upper|||0|
7^18|Destroyer of Hope (https://forums.totalwar.org/vb/member.php?u=13974)|Lower|Manius Aemilius|290|6|
7^19|Shadeswolf (https://forums.totalwar.org/vb/member.php?u=5988)|Upper|||0|
7^20|Craterus (https://forums.totalwar.org/vb/member.php?u=11493)|Upper|Placus Laelius|306|8s|Assassin
7^21|Mediobogdum (https://forums.totalwar.org/vb/member.php?u=14912)|Upper|||0|
7^22|Wishazu (https://forums.totalwar.org/vb/member.php?u=5838)|Upper|Oppius Vintruvius||2|Diplomat
7^23|Zalmoxis (https://forums.totalwar.org/vb/member.php?u=10267)|Upper|||0|
7^24|x-DANGEr (https://forums.totalwar.org/vb/member.php?u=14914)|Lower|Publius Pansa|301|4|
7^25|Silver Rusher (https://forums.totalwar.org/vb/member.php?u=7214)|Upper|Gnaeus Hordeonius|286|0|
[i]SA's EDIT: NB Gnaeus Hordeonius is assigned to Silver Rusher and Secundus Salvidienus is assigned to Ignoramus, in lieu of Sextus Antio.
Avicenna
07-04-2006, 17:05
No, what's this! An influence drop! ~:mecry:
Anyway, my thanks for this TinCow. You've been one of the most helpful members of this PBM :bow:
EDIT: you've not put in Tiberius Coruncanius/FLYdude's name into the Senate Library as current consul.
Just a note to say that, as previously discussed, Gnaeus Hordeonius is assigned to Silver Rusher. And in view of Ignoramus's request for a general, I am assigning him Secundus Salvidienus in lieu of Sextus Antio.
Thanks for the influence update TinCow's. :2thumbsup: I've edited it to reflect the above.
Thanks Tiberius and econ21, the mentioned changes/corrections have been made to the Library.
Death the destroyer of worlds
07-05-2006, 00:42
Ironically, I am striving for an offensive against Iberia in this campaign, while in my own campaign I am allied with the Iberians and we are fighting the Cartheginians together. :laugh4:
Braden, I would be interested if you could dig up some historical (Roman) examples of your ideas.
Braden, I would be interested if you could dig up some historical (Roman) examples of your ideas.
I'm currently reading Livy and so I remembered the following passage. It's not quite the same, but similar.
Book I
Chapter XXII
So, thinking that the nation was growing decrept from inaction, [Tullus Hostilius] everywhere sought excuses for stirring up war. It happened that the Roman rustics were driving off cattle from Alban territory, while the Albans were treating the Romans in the same way. The man who was then in power in Alba was Gaius Cluilius. Each side, at about the same time, sent envoys to demand restitution. Tullus had commanded his envoys to do nothing else till they had carried out his orders; he felt convinced that the Albans would refuse his demands, in which case he could declare war with a good conscience. The Alban representatives proceeded rather laxly. Received by Tullus with gracious and kindly hospitality, they attended in a friendly spirit the banquet which he gave in their honour. Meanwhile the Romans had been beforehand with them in seeking redress, and, being denied it by the Alban leader, had made a declaration of war, to take effect in thirty days. Returning, they reported these things to Tullus, who thereupon invited the Alban envoys to inform him of the object of their mission. They, knowing nothing of what had happened, at first spent some time in apologies. They said they should be sorry to utter anything which might give offence to Tullus, but that they were compelled to do so by their orders; they had come to seek restitution; if it should be denied them they were commanded to declare war. To this Tullus replied: "Tell your king the Roman king calls the gods to witness which people first spurned the other's demand for redress and dismissed its envoys, that they may call down upon the guilty nation all the disasters of this war."
Avicenna
07-05-2006, 07:05
Also, the Third Punic War started because the Romans made some crippling demands to the subdued Carthaginians, in fear that they might grow strong again, to threaten Rome's dominance over the Western Mediterranean.
x-dANGEr
07-05-2006, 16:42
Ok. SO:
I copied whole Rome Total War directory without the BI one to the D. Then installed RTR on it, patched it, and then the stupid part (What is it's matter 0-o): Metro mod. Again it made it's own structure, but anyway I took the troubple and copy-pasted each file. Then I tried to lunch after deleting map.rwm files.. And again, CRASH!
Now what is going on here !!!!
Mount Suribachi
07-05-2006, 17:20
No, what's this! An influence drop! ~:mecry:
You think you've got it bad, I'm still stuck at Inf 0 ~:(
Avicenna
07-05-2006, 17:37
Nobody told you to take Coruncanius :tongue:
x-dANGEr
07-05-2006, 20:41
Ok.. I've done another re-installation now.. And have been trying it each step, and up till now no problems. Going to try a savegame now.. Man, I sacrificed for this PBEM.. Imagine it, 3 're-installs'..
EDIT:
Thank god it works.. And I tried the last save game, in which I rampaged through Macedonia :D And it is fast on this PC oy yea!
Nobody told you to take Coruncanius :tongue:
That's one of the reasons why I proposed you to take over Consular I Army. A few victories will give you some + influence traits.
Death the destroyer of worlds
07-06-2006, 08:59
Congratulations x-dANGEr !
Persistence always pay off :laugh4:
DDW – hope those “historic” examples given by others based on my LRP “ways to make wars happen”, a subsection of the novelette “The LRP way to make enemies and influence people” helped. :2thumbsup:
Braden.
P.S. Just a quick note: I have been hugely busy at work and have still no working PC at home so I’ve not been as involved in the Senate as normal. :no:
Hope I can get back to a normal service in the next few days.:dizzy2:
Avicenna
07-06-2006, 13:52
Persistence always pay off :laugh4:
How I wish that were true.
x-dANGEr
07-06-2006, 16:22
Congratulations x-dANGEr !
Persistence always pay off :laugh4:
I feel like needing a day off after all that action.. ~;)
Avicenna
07-06-2006, 16:27
I've spent many an hour installing and deleting mods as well, a huge pain in the backside. But surely you should reward yourself by having a game?
Silver Rusher
07-06-2006, 18:44
econ21, motion 8.7 has two seconders.
econ21, motion 8.7 has two seconders.
And 8.12 it seems. Apologies, I missed your post where you seconded them and another motion. I've posted an extra thread so people can vote on those two motions.
GeneralHankerchief
07-07-2006, 21:05
Just a note.
I know that some of you have been (in-character) complaining about the threat of Iberia and us not doing anything about it but I personally think when the time comes and we finally fight 'em, it will make for one awesome war.
It's been hard to justify putting it off while role-playing, but I've somehow managed to adopt a "let them come/I'm a greedy *#%! who wants the Aegean" platform.
Avicenna
07-07-2006, 21:09
GAH!
Take those Spaniards now I say! The best footballers in the world play there!
Silver Rusher
07-07-2006, 21:32
That's a very good argument GeneralHankerchief, but I think that we should begin to take a more populous stance on our affairs, by which I mean concerning ourselves with the welfare of our own people. IMO this is far more realistic than simply expansionism.
Death the destroyer of worlds
07-07-2006, 23:53
The real reason for my resignation is that I just can't stand the thought of yet another bridge battle :laugh4: . I expect Silver Rusher (Senator Gnaeus Hordeonius, a tribune in my legion) might be up for some battle experience. I'm quite interested in trying to develop my avatar as a brilliant administrator instead. Nothing of interest will happen on the western front the next few years anyway. I also feel it will be in-character for Lucius Aemilius to resign now all his plans have been voted down.
And it sure seemed to bring some activity to the debate :2thumbsup:
And it sure seemed to bring some activity to the debate :2thumbsup:
Oh, it will. Over the first half of my term, I found we had fewer active lower house members than the ideal number of independent armies I'd like to have had. So, I'm not letting you resign without a fight! :laugh4:
On an unrelated matter, there seems to be something a bit funky with the traits. Coruncanius was Legate with 20 years experience trait. Did not command an army at one point, got Former Legate trait. Started commanding an army again, got a Field Army banner, but did not get a new rank trait. Another strange (and perhaps related) thing is that while he gained a Field Army banner, he never lost his II Legion banner. Something seems amiss.
Field Army is given when a character is eligible for Praetor. It doesn't matter if a Legion banner is present nor will it remove a Legion banner.
As for him not getting Praetor... do we already have two of them? A quick count shows that we have 26 provinces, which would give us a max of 2 Praetors. If we already have two, then no character can get a third. If this is the case, perhaps Praetor rank should only be given by Senatorial vote.
On a side note, does anyone know how to use scripts/console commands to change diplomacy? I've searched the Org and RTR forums and none of the stuff I've found works. force_diplomacy and diplomatic_stance both seem like they could do the job, but I can't get them to actually work. I want to force a ceasefire between my faction and two others in a SP game I have going. The other two factions share no border with me and never attack me, but since they are in perpetual war with me, they don't go after anyone else, effectively removing them from the game since they don't do anything. I think making them neutral to me would make them re-analyze their position and move against their neighbors.
We have no Praetors at this time.
My only advice then would be to make sure everything is being done properly. Make sure the character is a Former Legate and does not have an active rank. Put him in the field in command of an army that includes infantry. Make sure that he has more command stars than any other general in that stack. In that situation, if he has 20 years of service, he should be promoted to Praetor as long as he has a banner of some kind on him (Legion, Field, Consular). To check, save and click through a few turns quickly to see if he gets it.
If he doesn't... ~:confused:
Avicenna
07-08-2006, 07:15
force_diplomacy_accept?
Most of the cheats don't seem to work, though.
Silver Rusher
07-08-2006, 09:55
I have begun to realise that we are winning our battles far too easily. It is unrealistic for us to have such a huge advantage simply because we have human commanders. Come on people, think about it! If the odds on us to win battles are any less than 4-1 we win them! If we give the AI a chance in these battles then I believe it will make this PBeM far, far, far more fun to play.
And so I propose that we change the battle difficulty to either H or VH. Sure, it doesn't improve the command ability of the AI but it will force us to think much more carefully about our actions if their armies are a bit souped up. The increase in morale of Ai armies makes up fine for the lack of command strength. At the next interrim session I will propose this as an OOC motion.
Thoughts?
x-dANGEr
07-08-2006, 10:16
Bad bad idea Silver.. Just now, it takes a lot to rout a hoplite unit, and believe me, fighting it all that period with it having +9 attack, +6 defence is absurd.. It is easy in vanilla, because units rout there, but here in RTR no no bad idea..
Silver Rusher
07-08-2006, 11:41
Bad bad idea Silver.. Just now, it takes a lot to rout a hoplite unit, and believe me, fighting it all that period with it having +9 attack, +6 defence is absurd.. It is easy in vanilla, because units rout there, but here in RTR no no bad idea..
So you would rather play a game where we have only ever lost a single battle?
Come on guys, lets think about this. The game is completely biased on us because we have human commanders. You say that it takes a lot to route a hoplite unit. Why is it, then, that we are constantly able to defeat huge hordes of hoplite units while sustaining few casualties? I find these easy victories detract from the real spirit of the game, where we actually have to be very careful about our invasions etc. etc.
Avicenna
07-08-2006, 11:48
It's the only way we can deal with their stacks, which are almost as numerous as TS's spam posts.
Silver Rusher
07-08-2006, 11:53
It's the only way we can deal with their stacks, which are almost as numerous as TS's spam posts.
Lol
But anyway, back to my argument, if this was true history we would not be attacking these people anyway because their armies are too strong and powerful. We would actually have to think much more carefully about our wars, at some points not even making any war at all.
Death the destroyer of worlds
07-08-2006, 12:20
We have no Praetors at this time.
As far as I understood it you do not get the Praetor trait, just the field army banner. Not 100 % sure about this.
Personally, I'd like to stick to the difficulty levels we currently have. In this mod, we don't have an edge in command stars over the AI, so the unit match ups on medium battles are "realistic".
If people want harder battles, I think we should fight with Praetorian armies (half stacks) except for those with the Consular army banner (only one such banner right now, two max). Maybe Field Army banners could be 3/4 stacks (Praetorian + some local troops?).
When I fought a full stack of Carthaginians in Sardinia with half a stack of my own, it was a very tense battle. The casualty figures don't really reveal it, but it could easily have gone the other way. Ditto at Apollonia - we did actually lose that, I only "won" with a timer exploit.
On VH campaigns, if we are fighting away from home, it is easy for our stacks to get whittled down by repeated full stacks of AI troops. Marching a Praetorian army into southern Greece would be very risky, for example.
The real reason for my resignation is that I just can't stand the thought of yet another bridge battle . I expect Silver Rusher (Senator Gnaeus Hordeonius, a tribune in my legion) might be up for some battle experience.
I think Silver Rusher is still in the Upper House - when he installs the mod, I'm happy to move him down. The Massila ford sounds a perfect posting for a budding Tribune. Mount Suribachi and x-DANGEr fit the bill. Quintus or his successor would be up for it too.
Death the destroyer of worlds
07-08-2006, 13:00
On diplomacy, this might be what you are looking for, TinCow :
http://forums.rometotalrealism.org/index.php?showtopic=21614
GeneralHankerchief
07-08-2006, 14:14
We must Strike for the South
*massive groan* :laugh4:
If you want to do something simple that will make the game much harder, ban Chirugeons from active armies. We'll still win, but many wins will force us to cease expansion until we are reinforced..
Death the destroyer of worlds
07-09-2006, 01:17
I've read :
Livy - History of Rome
Suetonius - The Twelve Caesars
Virgil - The Aeneid
Robert Graves - I, Claudius
Robert Graves - Claudius the God
I've seen :
Spartacus (1960)
Ben Hur (1959)
Gladiator (2000)
I, Claudius (1976)
Attila (2001)
Cleopatra (1999)
Julius Ceasar (2002)
Imperium: Augustus (2003)
What else is good ?
Mount Suribachi
07-09-2006, 12:46
Are you after recomendations for Roman themed entertainment?
Read: The 6 books in Colleen McCulloughs Masters of Rome series. She's a bit too much of a Julius Caeser fanboy, but I thoroughly enjoyed the books.
Watch: The recent BBC/HBO series "Rome", don't think its out on DVD yet though. Very good (once you get past the first episode which is more like a porn flick with all the gratuitous sex).
Death the destroyer of worlds
07-09-2006, 13:56
Are you after recomendations for Roman themed entertainment?
Read: The 6 books in Colleen McCulloughs Masters of Rome series. She's a bit too much of a Julius Caeser fanboy, but I thoroughly enjoyed the books.
Watch: The recent BBC/HBO series "Rome", don't think its out on DVD yet though. Very good (once you get past the first episode which is more like a porn flick with all the gratuitous sex).
I'll check into the Masters of Rome. Thanks !
I went looking for 'Rome' the miniseries, but it isn't out yet here *groan*. I saw one episode on the bbc when it was running and I liked it a lot. I don't really mind gratuitous sex all that much :laugh4:
I'm not sure about acrosss the Pond, but over here Rome comes out on DVD in mid-August. It's on my "must buy" list.
Avicenna
07-09-2006, 18:50
Hi everyone, DL'ed RTR.
How do I add the traits to Quintus and co.? I can only find the 'notConsul' trait in the export_descr traits file. :confused:
Death the destroyer of worlds
07-09-2006, 22:23
Hi everyone, DL'ed RTR.
How do I add the traits to Quintus and co.? I can only find the 'notConsul' trait in the export_descr traits file. :confused:
Which traits do you mean and why ?
Avicenna
07-09-2006, 23:12
The Military experience ones that I can't find, otherwise they can't advance into offices and all, which seems quite stupid.
I think econ found a way to add them in, but I can't find those traits in the export_descr_character_traits file.
EDIT: btw, the link to the Parthian/Bactrian and African landblocks mods is out of date/broken.
The traits are not from RTR, they are from the 4TPY mod, which you have to install after RTR.
Avicenna
07-09-2006, 23:34
Okay, thanks a lot TinCow.
Death the destroyer of worlds
07-10-2006, 00:49
The 4TPY mod is included in the M&N mod, so no need to add it if you arre going to install that also.
Death the destroyer of worlds
07-10-2006, 13:54
A good thread on cavalry charges in RTR. Perhaps good to include in the FAQ :
http://forums.rometotalrealism.org/index.php?showtopic=22070
Death the destroyer of worlds
07-10-2006, 14:09
For those upper house senators who want to become lower house senators :
The new (and probably final) version of RTR, 1.6, has come out. Unfortunately this means that the original links to RTR 1.4 and the upgrade to 1.5 are down. I've requested the links will be reinstated in some way or other and will keep you informed. We will not be using the new RTR 1.6 as I am not confident it is savegame compatible.
If getting the old files becomes a big problem for anyone, let me know and I will investigate whether the Org can host them. But let's try DDW's way - getting the providers to keep them up - first.
If we can't get an alternate download source, I will upload my copies to Rapidshare for people to use.
Death the destroyer of worlds
07-11-2006, 00:00
nice to see such civic-minded people around :~)
Death the destroyer of worlds
07-11-2006, 00:27
I found an interesting comment on the settings for rebel spawn value.
Quote 1 :
To the original question, it's in data\world\maps\campaign\imperial_campaign\descr_strat.txt. However, this value appears to do NOTHING in 1.2-based mods, so if you're using RTR Gold it will not have any effect on your game whatsoever. It is fixed with the 1.5 patch, however, but note that you need to increase the value in order to lower the chances of brigands/pirates spawning. It's a bit backwards I know, but that's the RTW engine for you...
Quote 2 :
The higher the number, the less rebels. I put mine to 1000. No more brigands or pirates.
So it seems I was wrong and it does have an effect after all. It was just my mistake to decrease the spawn value, thereby increasing the amount of rebels :wall: :laugh4:
It seems I'm spamming like crazy :oops:
Avicenna
07-11-2006, 05:06
Umm... I'm confused.
So we're upgrading to 1.5, with the Metropolis, Naval, 4TPY and Landblock mods right?
I can't find the landblock, the link is broken.
Hey guys, I didn't get to play the campaign over the weekend, but it's underway now. First report probably tomorrow.
As far as the discussion about difficulty on the last page goes, I'd agree with econ's assessment that we should stay away from numerous full-stack armies. I've done some reogranization, and by the time I'm done, Legions should be strictly half-stack, and I reckon I won't activate the Consular Army unless there's a really major offensive. In any case, don't be surprised if you fight your next battle with half the troops you fought your previous battle with.
Death the destroyer of worlds
07-11-2006, 08:58
Umm... I'm confused.
So we're upgrading to 1.5, with the Metropolis, Naval, 4TPY and Landblock mods right?
I can't find the landblock, the link is broken.
1. Install RTR 1.4
2. Upgrade to 1.5
3. Install the M&N mod (a new version is coming out as I write this, so make sure you do not have the latest version, but the one before that.)
4. Install the landblock
5. Delete all map.rwm files in the Total War folder (and its subfolders)
The 4TPY mod, latest EDU's, Command Bonus mod and whatnot is already included in the M&N mod, so you do not need to install it seperately.
The moderators were not about to host 600MB of outdated files on their machines and I can't blame them.
I think it might be best if we uploaded all the files to RapidShare so we have stable access and links to the correct files. I have everything on my machine so I will start uploading tonight after I figure out how it works :)
The 1.6 download thread states the following:
RTR Platinum v1.6 should be savegame compatible with campaigns started with the v1.5 patch. To get full use of all the updates/fixes though, especially the CTD fixes, it is highly recommended that you start a new campaign.
Here is a short list of the updates/fixes that will require a new campaign to be seen in-game. You can use this list to decide if you wish to update at this time and start a new campaign, or finish your current campaign, then update to the new v1.6 release.
a. The campaign map fixes for positioning of the city garrisons for Aleria (Corsica), Antioch (Syria), Flaviobrigia (Cantabria), and Astorga (Gallaecia) within their city.
b. The addition of Gigantus' Harbour Fix and Asia Minor/African Land Blocks Compilation to RTR Platinum.
c. The AI Building/Unit Construction Biases Tweaks that were added to the new descr_strat.txt file.
d. The correction to the town of Arse's (Edetanus) defenses from "stone walls" to "wooden palisades", like all other barbarian culture towns
e. Enabling the "night_battles_enabled" in the descr_strat.txt file. This will allow the AI to conduct night battles once its characters gain the night-fighting ability, like the player characters will.
I am going to make a duplicate of my 1.5 directory and install 1.6 and the sub-mod updates over it. I will then play through the current save for a while and report the results.
I found this posted in the 4TPY thread as well. A rather useful reference tool.
https://i20.photobucket.com/albums/b203/TinCow/RTR%20Senate%20PBM/marcuscamillusromanleadership9.jpg
Death the destroyer of worlds
07-12-2006, 00:34
Nice, but incorrect. The banners of a legion and a field army are swapped. The consul army description should read : Start with one Consular Army. Is this perhaps the 1.9.3 version instead of the 1.9.1 version we are using of the 4TPY mod ? I've yet to read up on the improvements.
EDIT : Forgot to upload to Rapidshare as it is SF week on one of the local channels and Sigourney Weaver has been keeping me captivated. Aliens (http://www.imdb.com/title/tt0090605/) must the best diety-of-choice-damned SF action movie ever made. Argh, they're showing a ton of good movies this week. Another week without sleep :laugh4:
1.9.3 improvements from the readme:
Release of v1.9.3 of this mod updates it to be compatible with the RTR Platinum v1.6 release. It also implements a few new trigger conditions, for several traits, that should hopefully correct the "Coming of Age" duplicate traits problem from previous versions. Its not fully tested, but so far they have not appeared. Further extended campaign testing will be needed to verify this. I have also included copies of RepMan's awesome reference documents concerning my Roman Leadership System. I highly recommend reading through them to better understand the system involved. They include in document form my own current Roman Leadership System Notes. Many thanks to RepMan (RTR Forums) for this much appreciated assistance! You will find these informative documents in the "Rome - Total War\Docs\Marcus Camillus' 4tpy Mod ReadMe\Roman Leadership System Info" sub-folder of your RTR Platinum install.
Avicenna
07-12-2006, 02:49
So what about the landblock?
Also, when I deleted map.rwm, I couldn't launch the game, I could only do so when I restored it.
You know, I'll just stay upper house for now.. it's too confusing.
:sweatdrop:
EDIT: by the way, how do you delete 'Former Legate' and 'Military Service - 8 Years' from the 16 year olds who come of age? They (2/3 of them) have both got it in my campaign.
By the way, this one's very interesting. Macedon has practicaly wiped out lllyria apart from one city, which was besieged by a full stack until I diverted their attention. The Greeks were gone long ago, and the Balkans practically belong to the Macedonians. The Selucids have destroyed Parthia in the east. I'm struggling to defend myself in the Northern forts, being attacked in three of them: two by Gauls, one by a Macedonian stack. :scared:
The Macedonians should be our next target, fighting stack after stack of hoplites is not fun at all, so we should deal with them quickly.
Ok, it looks like 1.6 won't work. I tried installing 1.6 directly over the current install and that made the game CTD when I tried to load the save. Loading the save from a fresh installation made the game hang at the loading screen and required a reboot. Thus, updating to 1.6 doesn't seem to work with 1.5 save games, or at least with our save games.
However, I also tried installing the 4TPY mod version 1.9.3 over the top of our existing 1.5 installation. I then clicked through until characters came of age and they no longer spawned with the buggy traits. When I did the same with the 1.9.2 version (what we currently run) the buggy traits were present. I noticed no errors when installing 1.9.3 over the top of RTRPE 1.5. Since we will be having a large number of family members coming of age in the second half of this consulship and in the next few consulships, I highly recommend that all Lower House players update the 4TPY mod to version 1.9.3. If we do not, the buggy trait family members will continue to spawn.
Instructions to install 4TPY 1.9.3:
1) Download 1.9.3 from here (http://www.beaglepc.net/rome/downloads/Marcus_Camillus_RTR_Platinum_4tpy_Mod_v1.9.3.zip).
2) Extract the files.
3) Install the mod into your RTRPE 1.5 folder.
Easy!
As a side note, in my game (clicking through about 8-10 turns) things got very interesting. I'm sure things won't proceed in our save exactly the same way, but if they do we may have to re-evaluate our Macedonian, Illyrian, Carthaginian and Iberian policies!
Patriarch of Constantinople
07-12-2006, 06:56
can i still join upper house?
Death the destroyer of worlds
07-12-2006, 11:52
So what about the landblock?
Also, when I deleted map.rwm, I couldn't launch the game, I could only do so when I restored it.
You know, I'll just stay upper house for now.. it's too confusing.
We'll get something reorganized this week and then things will become easier and everything will be downloaded from a stable link at Rapidshare or something. I'll make a bundle of all the relevant files and zip it in one monster file so we will have one link with all you need. It will be 500-600 MB or so I think.
The map.rwm file(s) are generated whenever you start the game if they do not exist. So they will reappear whenever you start the game after you delete them. It is vital that you delete these files when you start the game after installing the updates and mods, as the original map.rwm files will not be compatible with the new coniguration.
can i still join upper house?
Definitely. I'm sure econ21 will add you to the roster shortly.
We now have three unassigned family members:
Marcellus Aemilius (https://forums.totalwar.org/vb/showpost.php?p=1180647&postcount=25)
Quintus Naevius (https://forums.totalwar.org/vb/showpost.php?p=1193535&postcount=26)
Numerius Aureolus (https://forums.totalwar.org/vb/showpost.php?p=1193536&postcount=27)
All are 16 years old and have good potential. Given that econ21's Quintus just died, it seems rather appropriate to have a new 'Quintus' available for him to take. Obviously he should have first pick of any of these new fellows, but I think it would be amusing for him to take up a second Quintus.
Death the destroyer of worlds
07-12-2006, 13:05
Whoaaaa......check out the ancilliaries on Marcellus Aemilius !!!
Holy Maceroni, Batman !
Whoaaaa......check out the ancilliaries on Marcellus Aemilius !!!
Holy Maceroni, Batman !
That's why I invested in a Scriptorium when I was Consul. Good ancillaries mean a great deal when each of us only gets to control one faction member!
Death the destroyer of worlds
07-12-2006, 23:55
Unfortunately, uploading to RapidShare is 40 KB/sec and with seven 75 MB files that's going to take some time, say 2 days.
Then all the relevant mod files will be downloadable in a 7-part zip file from there.
Patience, young tribunes, patience...
p.s. By the way, that a really interesting avatar you have on the RTR forum, Tincow, throws a whole new light on my mental image of your personality :laugh4:
By the way, that a really interesting avatar you have on the RTR forum, Tincow, throws a whole new light on my mental image of your personality :laugh4:
That's the avatar I use everywhere but here. I tend to talk out of my ass, so I figured it was appropriate.
Avicenna
07-13-2006, 04:47
Farting out posts.. reminds me of DA ~;p
The last two are adopted, right? The candidates in my campaign are so boring.. every single one is a Former Tribune with 4 years of former service, most of them being True Romans as well.
By the way, anyone noticed the certain order of avatars? In my campaign, since I adopted one less before the batch of coming of age kids, my avatar is an adoptee, while Pansa's avatar is the first kid, MS's avatar is the second and so on. My current avatar is an adoptee, and a good one too!
Also, are we having problems with governors? Having a tribune in all legions, I only have governors in Capua and Roma.
It's normal that all the patrician kids have military service, right?
The report has been edited with a small, yet important, update.
Death the destroyer of worlds
07-13-2006, 09:04
I think we're going to take a beating from Macedon. Now that we are at war with Macedon it might be worthwile to once again try to make an alliance with Illyria and Thrace. We're just lucky they are still pretty weak. I fought it out with them once on VH/VH where they had the entire Greek Peninsula and Thrace. They produced about three full stacks every turn. Turned into a 100-turn conflict before I finally crushed them. I'll post in a link of my sort-of-AAR when the RTR forum is back up.
Avicenna
07-13-2006, 11:29
Sounds like a nice summary of my current campaign, DDW. I've got modern-day Italy, Corsica and the Peloponnese. No prizes for guessing which took the longest, hardest and bloodiest fighting on both sides, while it was only a measley three provinces.
I say "Yay Macedon!":dancing: . I now have an excuse to become a full blown war monger :skull:
....we only have three legions there, the fighting will be hard and deadly....this is gonna be great.
I say let's get 'em :duel:
Well, it looks like things are getting interesting. :2thumbsup: Macedon is usually a worthy opponent. :sweatdrop:
I now have three avatars to allocate. I think I'll take Numerius Aureolus as a second Quintus would be a little confusing and Marcellus looks more like a fun Upper Senate member to role-play.
In terms of the other two youngsters, my immediate query is whether anyone in the Upper Senate with a non-general avatar wants to switch - e.g. with a view to stepping down into the Lower House? Specifically, GeneralHankerchief and Braden have both been really active in this PBM - are they happy to keep their spies or do they want a young general (both are 16)?
Otherwise, I am inclined to give one general to Shadeswolf who has a decent voting record; the other is open to offers.
BTW, I've compiled a list of people's voting record and will update the FAQ with it. As we progress, I think it is a more relevant primary criterion for assigning avatars than seniority (which I'll use as a tie-breaker instead).
EDIT: Forgot to welcome Hannibal99! Welcome! I've added you to the list of players in the FAQ. Please feel free to post contributions in the in-character thread and to vote in future motions. I'll assign you an avatar in due course.
BTW, I am elevating Destroyer of Hope to the Upper House. He seems inactive in the PBM and it would be risky for a First Consul to rely on him to fight a battle. I'm happy to reverse this decision if he asks me to.
Finally, are we agree on updating to 4TPY 1.9.3 as TinCow recommends? I'm particularly interested in our Senate Fixer's (DDW) stamp of approval. If he could indicate how I should revise the installation instructions in the FAQ, I'd be grateful. This is probably an issue we should finalise when he has navigated the Rapidshare issue.
GeneralHankerchief
07-13-2006, 20:22
I'll move to the Lower House, but I'll wait to do so until Rapidshare has everything needed to run the PBeM properly.
If it's OK with Braden I'll take Marcellus Aemillius, whose traits/retinue could make for some fantastic role-playing.
for my reference: Marcellus's avatar is 323, 800 posts req'd.
Death the destroyer of worlds
07-13-2006, 23:04
Finally, are we agree on updating to 4TPY 1.9.3 as TinCow recommends? I'm particularly interested in our Senate Fixer's (DDW) stamp of approval. If he could indicate how I should revise the installation instructions in the FAQ, I'd be grateful. This is probably an issue we should finalise when he has navigated the Rapidshare issue.
I am not really worried about the 4TPY 1.9.3 upgrade. If it turns out to be buggy it will be easy to downgrade again, but I would be suprised if this is the case. It should not be possible for the 4TPY mod to corrupt the savegame.
I'm 60 % done uploading and will be finished this time tomorrow night I think. I hope TinCow will continue experimenting with the upgrade in the main time. His experiences seem to be good so far.
p.s. and welcome to the senate Hannibal99 !
I hope TinCow will continue experimenting with the upgrade in the main time. His experiences seem to be good so far.
Since I tested it out, I've been trying to get RTRPE 1.6 with the latest Metro & Naval Mod working on the BI engine. I'm particularly keen on trying this after reading about the more challenging AI that results, but I've hit a brick wall and can't reference the instructions again until the RTR forums come back.
I had actually thought that FLYdude had already upgraded to 1.9.3 because Marcellus Aemilius came of age without any of the buggy traits.
Death the destroyer of worlds
07-14-2006, 00:29
The mod files required to play as a lower house senator in this campaign have been uploaded at RapidShare (http://rapidshare.de/).
It is a 7-part spanned zip file containing :
1. RTR_Platinum.exe
This is RTR Platinum 1.4
2. RTR_Platinum_v1.5_Patch.exe
This is the upgrade from RTR 1.4 to RTR 1.5
3. M_Nmod.exe
This is the version of the M&N mod compatible with RTR 1.5
4. HarbourLandBlock.zip
This is a zip containing the map fixes and installation instructions
You will need a vanilla RTW 1.5 install before installing ! If there is need I can upload the RTW patches also.
Before you can commence play you will have to delete all occurences of the map.rwm file in the total war directory and its subdirectories (don't worry if they reappear later, that's ok).
Here are the download links :
http://rapidshare.de/files/25686658/senate.z01.html
http://rapidshare.de/files/25688655/senate.z02.html
http://rapidshare.de/files/25771083/senate.z03.html
http://rapidshare.de/files/25773359/senate.z04.html
http://rapidshare.de/files/25776092/senate.z05.html
http://rapidshare.de/files/25778395/senate.z06.html
http://rapidshare.de/files/25778948/senate.zip.html
All files are 76 MB. The last one is 16 MB (Total : 76 * 6 + 16 = 472 MB).
The files have been zipped with WinZip, but any decent extractor will suffice I expect. There is no guarantee as yet that my upload is not corrupted. That will have to be tested. Any volunteers ?
EDIT: Econ21, would you be so kind as to adjust the instructions in the FAQ ?
Patriarch of Constantinople
07-14-2006, 04:50
thanks Death looking forward to voting
Edit: Woops generalhankerchef took marcellus
Avicenna
07-14-2006, 04:59
Argh, I don't know which to download. I've got all the mods except the landblocks.
Should I just re download it all? But I want to keep the save game I have... Decisons decisions.
Death the destroyer of worlds
07-14-2006, 08:13
Argh, I don't know which to download. I've got all the mods except the landblocks.
Should I just re download it all? But I want to keep the save game I have... Decisons decisions.
Well, unfortunately you will need to download it all to get the landblocks file, but I can upload just the landblocks tonight if you want that. I do not think installing the landblocks later on is savegame compatible, so you will need to delete the map.rwm files and start a new campaign unfotunately.
Thanks for uploading all that, DDW - it is a good resource for people who want to join the campaign from now on. I'll alter the FAQ shortly to reflect it.
Tiberius - the landblock fix is very small, so I've uploaded it onto the Org's PBM uploader. The file is called HarborLandBlock.zip.
I’d dearly love to play in the Lower House but I still don’t have a working PC at home (apart from a pretty poor laptop for emergency access only). :no:
I’ll stick with Decius for now.
OK, I'll assign Marcus Aemilius to GeneralHankerchief and await his instruction for transfering him to the Lower House.
Quintus Naevius goes to Shadeswolf.
Hannibal99, if you are active posting and voting, you'll probably be at the top of the list for the next general spawned. There are no active Upper House Senators now without avatars.
With Quintus's Bio post now blank, I'm turning it into a general info area for family members. Starting with the next update I will include info on the names and ages of underage family members, so people will know exactly when to expect more avatars to be available.
Death the destroyer of worlds
07-14-2006, 11:53
Tiberius - the landblock fix is very small, so I've uploaded it onto the Org's PBM uploader. The file is called HarborLandBlock.zip.
Good thinking, Econ21, now why didn't I think of that ?
GeneralHankerchief
07-14-2006, 12:46
DDW, I can test the Rapidshare sometime on Sunday (it's Friday morning now) to see if everything works.
If all goes well I shall inform you all and officially transfer to the Lower House.
And welcome to the PBM Hannibal99! ~:wave:
Death the destroyer of worlds
07-14-2006, 12:56
That would be great, GeneralHankerchief. I'll try to make some time to test it myself this weekend. Luckily the download should be a lot speedier than the upload :laugh4:
There was some discussion about allowing people with low post counts to access the avatars (Org avatars - ie pictures) they wanted. At one stage, it looked like this was going to lead to all Org members being given free access to all the standard (non-custom) avatars. I've now raised this issue in the Watchtower:
https://forums.totalwar.org/vb/showthread.php?t=66971
It's a poll, so if you want you can vote without having to post a reason.
StoneCold
07-14-2006, 16:19
Just out of curiosity, what ever happened to that Macedonian army that was kick out of Aquileia after you guys bought the province? Is it still lurking up there in ambush or has it moved off? If it is still there, looks like an easy target for Legio II, with it being trap and isolated, right?
The Macodnian army is still up there. It is literally stuck between the Venetian fort and Aquileia, and cannot exit without attacking.
The problem is that shifty157, whose avatar is the commander of the nearby legion, has been missing. So, I'm not really sure if he'd be available for a battle.
shifty is pretty regularly posting on the Org, but mainly about modding. If you drop him a PM, I'm sure he'd let you know whether he was available to fight a battle or not. Or I can contact him if you want.
Patriarch of Constantinople
07-14-2006, 21:35
OK, I'll assign Marcus Aemilius to GeneralHankerchief and await his instruction for transfering him to the Lower House.
Quintus Naevius goes to Shadeswolf.
Hannibal99, if you are active posting and voting, you'll probably be at the top of the list for the next general spawned. There are no active Upper House Senators now without avatars.
Ok econ well i wont be on alot this month. im going somewhere... ill be very active after that.
Death the destroyer of worlds
07-16-2006, 00:24
Congratulations on your first victory x-Danger !
Funny about the 'untouchable' Greek army. I knew it was possible, but it has yet to happen to me. The reason none of your men were healed is probably that you do not have a chirurgeon and so your men all died of tetanus and so on.
Avicenna
07-16-2006, 03:32
It was a defeat, and your men can't respawn after that, quite a shame.
econ: DoH is active on the org and I pmed him telling him that it would be a good idea to get active or drop his avatar, but he ignored it after reading it.
It was a defeat, and your men can't respawn after that, quite a shame.
But no shame on X-danger, of course. In fact, kudos to him for not reloading - I would have been tempted to (impenetrable forcefields not being a feature of most Ancient battles).
econ: DoH is active on the org and I pmed him telling him that it would be a good idea to get active or drop his avatar, but he ignored it after reading it.
OK, he's free to drop by and confirm he would like to be in the Lower House. I know from past experience, lots of people sign up for PBMs and then, for one reason or another, can't find the time for it. Fortunately, this PBM has a structure and popularity that prevents this phenomenon being disruptive.
Mount Suribachi
07-16-2006, 10:31
Looks like the AI marched onto the battlemap right into an unaccessable part of the map ~:(
I've seen units get stuck on the map plenty of times, but never trapped behind a un-navigable feature.
I've fought on that exact same battlefield before, but was playing with timer off. It's ridiculously annoying because the AI won't move at all. There actually IS a way to get at them, but it's very difficult. There is a gap wide enough for a single soldier to walk up on the left side right at the red line. It's difficult, but sometimes if you move a unit right into that area, then tell them to attack a unit close by on the other side of it, your men will move up there at a walk in single file. This takes forever and obviously results in high casualties since your men are heavily outnumbered when they get in there, but when I fought it I didn't have much of a choice.
It's a stupid buggy map and there's nothing that can be done about it. Try to avoid fighting in that exact same spot, since it always appears there.
As far as the Senate is concerned and for the official battle results chart, I don't think we should count this as a defeat.
GeneralHankerchief
07-17-2006, 01:27
Ok, I am beginning download of the Rapidshare files, although it was later than expected.
Judging by the amount of time it'll take I probably won't finish it/know whether it's buggy until Monday. Will keep you informed.
EDIT: Stupid Rapidshare makes you wait 70 minutes between downloads. This definitely ain't getting finished up tonight. Oh well...
Edit 2: Two out of six downloaded. So far the downloads themselves have progressed smoothly, but of course that means nothing. I'll do the other four (plus the one from the Org uploader) tomorrow.
Try to avoid fighting in that exact same spot, since it always appears there.
Maybe you could post a screenshot of the battle's location on the campaign map in the library at the time of the next Senate session? It does seem familiar to me - I recall having my reinforcements stuck behind some such rocks. IIRC, I found a way to extricate them (it involved withdrawing, then redirecting etc). But it was very frustrating.
Maybe you could post a screenshot of the battle's location on the campaign map in the library at the time of the next Senate session? It does seem familiar to me - I recall having my reinforcements stuck behind some such rocks. IIRC, I found a way to extricate them (it involved withdrawing, then redirecting etc). But it was very frustrating.
I don't remember exactly where it was, but I'm pretty sure it was either on the Isthmus of Corinth or in one of the squares adjacent to it.
x-dANGEr, you need to clean out your PM box, 'tis full. In the interest of efficiency, here is the message you were supposed to receive, so you can get on it right away:
Legate Pansa,
A small Greek army has "besieged" Corinth, where you are located. They are of little actual threat, and this is merely an insulting gesture. You are to sally forth and destroy them.
You are then to march on Athens if you are able to leave a sufficient garrison in Corinth. You may hire up to one unit of mercenaries to leave as garrison in addition to any troops of your army you won't need at Athens. If you do march on Athens, attack the army located just south of it. If you capture Athens, please occupy it with no enslavement. Good luck.
Tiberius Coruncanius.
***
Savegame: http://www.totalwar.org/patrons/pbm/262win_1.zip
PS: If you have the statistics of your first battle at Corinth, please pass them to me. Also take screenshots of the statistics screens for your upcoming battles.
I should note that the last battle at Athens happened on the tile directly west of Athens, with reinforcements coming from the city, which caused the problem.
x-dANGEr
07-17-2006, 12:16
I was waiting for your reply if you wanted me to replay the battle or not (Since I accidently moved in the city and Enslaved Populace..).
Anyway, I will now post the battle report, then do this battle.. ~:)
EDIT: Can you put my name in the Library somewhere !! 0-i
GeneralHankerchief
07-17-2006, 23:45
DDW, a problem/question.
Your first Rapidshare file, senate.z01 can't be unzipped. It "does not appear to be a valid archive." I am waiting for my waiting period to expire so I can re-download.
The others can be unzipped, but the only thing is that the only thing that shows up in WinZip is the still-zipped file, plus a couple extra MB. The only one that's worked properly is the landblock, which I DL'd from the Org uploader.
Is this just my technical non-knowledge or something bigger? Thanks.
Death the destroyer of worlds
07-18-2006, 00:04
Hiya GeneralHankerchief,
Thanks for going to the effort of downloading all this stuff.
It is actually one (1) big zip file split into many parts. You need only unzip the file marked .zip (senate.zip) and it will unzip the other files.
So just select the senate.zip file, right-click, and select ''extract to...'' and create a senate folder (or whatever).
Econ21, it might be handy to add this explanation to the download links
If this poses problems I will start downloading these buggers myself tomorrow.
GeneralHankerchief
07-19-2006, 00:07
Thanks for the help, DDW. :medievalcheers:
My problem was twofold:
1. I didn't download the main extractor file thinking it was the landblock.
2. I renamed the files senate01, etc. when downloading which messed up the extracting.
Currently installing RTR Platinum, will update if it's successful or not. But so far all looks good. *crosses fingers*
UPDATE: I tried FLYdude's midterm savegame and it immediately crashed. My best bet will be just reinstalling everything, since I don't know what triggered it. I can do normal campaigns however, so it's probably not a problem with RTR.
I've been doing some research (read: DDW helping out YAKOBU) and I think the problem lies with the maps, since I have BI. I may just have to uninstall the expansion and go from there.
Death the destroyer of worlds
07-19-2006, 01:50
Please try this.
Install all the stuff and delete all the map.rwm files.
Fire it up and start a new campaign. This should generate new and correct map.rwm files. Now try to load a senate save once again. Perhaps it crashed due to a lack of an existing map.rwm file.
If you use BI you need to patch up to 1.6 before installing all this stuff, but in theory, it should work. I can't test that as I don't have BI, but I believe some people have been using it in this PBeM.
I'll download this stuff myself when this horrible heatwave is over which is killing me (second one in two weeks ! I think 20 degrees is way too hot ! It's 35 degrees out here ! I'm feeling wretched :skull: )
GeneralHankerchief
07-19-2006, 02:34
Worked like a charm. Cheers DDW, you now have another son! ~:cheers:
(And seriously, thanks a lot. I feel for you with the heat wave, it's been around 36, 37 these last two days here.)
Just to confirm, I am now in the Lower House.
Death the destroyer of worlds
07-19-2006, 13:35
Yeeha !
That's excellent !
Econ21, could you add the text about first starting a new campaign after installing and deleting the map.rwm files before loading the savegame ?
GeneralHankerchief, Are you running it with BI now, or with plain RTW ?
Dutch_guy
07-19-2006, 13:41
Well it seems that my charcter, Marcus Laevinus, died a heroes death in the battle around Scodra. A shame really, as I returned to the story only days before - coming back from being absent for some time.
With the death of my current avatar I suppose I need a new one, do I have a choice in the matter if so, which characters are currently available ?
:balloon2:
x-dANGEr
07-19-2006, 14:00
It definately does work with BI.. (Working example: Me)
With the death of my current avatar I suppose I need a new one, do I have a choice in the matter if so, which characters are currently available ?
I am not sure if we have spawned any new generals since the interim session, but you'll be first on the list when we do.
x-dANGEr, good job on the battle reports. For future reference, please can you reduce screenshots to 75% of their original size? Otherwise, they disrupt the formatting of the thread (lines become longer than most people's screens).
I'll update the FAQ with the installation instructions now.
GeneralHankerchief
07-19-2006, 18:50
GeneralHankerchief, Are you running it with BI now, or with plain RTW ?
BI is still installed on my comp. :grin:
There have indeed been no new generals. There were two new male infants born in spring 261. Lentulus Paullus, son of Valerius Paullus; and Vibius Laevinus, son of Marcus Laevinus.
As far as other children are concerned, we have two males that are 15 and should mature within a few turns.
Death the destroyer of worlds
07-19-2006, 22:50
Thanks GeneralHankerchief and x-dANGEr,
It is good to know it works on both editions and that the downloads are not corrupted. On the issue of Future Princeps Senatus, I suggest the charcter with the highest rank, and in case of a tie there, the highest age, gets this. I am unsure who that is at the moment.
Well, Dutch_guy, I'm sorry your charcter Marcus Laevinus perished. Try to see it in a positive light, at least he did not die of plague or assasination, but as a true roman hero on the battlefield.
Has anyone managed to log in on the RTR forums since friday ? They have been offline for a very long time now it seems. Either that, or I am the victim of phishing.
TinCow, where can I get the 1.9.3 version of the 4TPY mod ?
Dutch_guy
07-19-2006, 23:26
Well, Dutch_guy, I'm sorry your charcter Marcus Laevinus perished. Try to see it in a positive light, at least he did not die of plague or assasination, but as a true roman hero on the battlefield.
Well yes, I suppose that's true. Though an assassination could have been fairly interesting for the story line...
:balloon2:
It is good to know it works on both editions and that the downloads are not corrupted. On the issue of Future Princeps Senatus, I suggest the charcter with the highest rank, and in case of a tie there, the highest age, gets this. I am unsure who that is at the moment.
That sounds good to me, but I would like to request that the "Disinherited" trait I will get as a result be removed via console. It would be somewhat unfair to stick that on me simply because the game chose my character for the heir.
Also, we need to give econ21's new character his bonus trait.
TinCow, where can I get the 1.9.3 version of the 4TPY mod ?
I don't know where to get it with the RTR forums down. So, I've uploaded my copy to Rapidshare:
http://rapidshare.de/files/26342268/Marcus_Camillus_RTR_Platinum_4tpy_Mod_v1.9.3.zip.html
On the future Princeps Senatus, the PBM says FAQ says that we will take a Senate vote. I am wondering about confining candidates to those in the Upper House. My first thought was confine it to former First Consuls but they don't need the influence - they rack up enough through battles etc. But it might actually be worth something to those in the Upper Senate. Any reactions?
We should use the cheat console to get rid of the disinherited thread from Verginius.
GeneralHankerchief
07-20-2006, 03:48
On the future Princeps Senatus, the PBM says FAQ says that we will take a Senate vote. I am wondering about confining candidates to those in the Upper House. My first thought was confine it to former First Consuls but they don't need the influence - they rack up enough through battles etc. But it might actually be worth something to those in the Upper Senate. Any reactions?
Minor point, but being the fact that the Future Princeps Senatus is the same thing as the faction heir, he does get the increased bodyguard size which could be critical. Although it will be impossible to tell who will be doing a lot of fighting far down the line we could base it off of immediate need. For example, Verginius' legion is hurting right now and I'm sure TinCow wouldn't mind the extra horses.
Looking at the active Upper House members (who have generals) we have Tiberius, Ignoramus, Swordsmaster, Tricky Lady and Silver Rusher. Of those, three characters (Swordsmaster, Ignoramus, and TL) are in their thirties while the other two are in their twenties.
Minor point, but being the fact that the Future Princeps Senatus is the same thing as the faction heir, he does get the increased bodyguard size which could be critical. Although it will be impossible to tell who will be doing a lot of fighting far down the line we could base it off of immediate need. For example, Verginius' legion is hurting right now and I'm sure TinCow wouldn't mind the extra horses.
Very good point - I thought faction heir/leader was just a matter of influence, but the bodyguard issue is a biggie (I really appreciated it as Quintus).
Ideally we'd want the First Consul to be the faction leader. He could assign the faction heir based on need.
Can the console be used to change who is the faction leader? If so, could TinCow or DDW please post the exact commands we'd need to use? Also could they give the command for removing the disinherited trait?
Cheers.
Shouldn’t we be in the process of nominations etc by now??
It seems like ages since the last Consulship ended…..could be just me and an odd sense of the passage of time.:dizzy2:
Shouldn’t we be in the process of nominations etc by now??
It seems like ages since the last Consulship ended…..could be just me and an odd sense of the passage of time.:dizzy2:
Yes, things are slowing down - it's been 3 weeks. But it's not that much slower than before (we were averaging 2 weeks per Consulship before). If you look at the PBM uploader, you'll see one reason for the slowdowns - lots of battles are being fought by members of the Lower House; sometimes there are 6 savegames per turn. Personally, I like this - it creates a sense of collegiality and is one of the things that differentiates this PBM from others. AFAIK, we are up to Summer 261, so there should only be another three turns to go. I think we should aim for a Senate session starting early next week, so the new ruler can be in place for the weekend after.
Very good point - I thought faction heir/leader was just a matter of influence, but the bodyguard issue is a biggie (I really appreciated it as Quintus).
Ideally we'd want the First Consul to be the faction leader. He could assign the faction heir based on need.
Can the console be used to change who is the faction leader? If so, could TinCow or DDW please post the exact commands we'd need to use? Also could they give the command for removing the disinherited trait?
Cheers.
I'm not sure about changing the faction leader with the console. It would require first removing the leader from the current character and then adding it to another. How would the game react to having no faction leader? That applies for the heir as well now that I think of it.
I'll post the commands for removing the disinherited trait and for adding the special position traits this weekend.
I'm not sure about changing the faction leader with the console.
Yes, I was wondering that too. OK, how about this - when a First Consul is elected, he makes himself the faction heir and removes the disinherited trait from whoever currently has it? (Although to be honest, leaving the ex-First Consuls with the disinherited trait actually sounds fitting).
As a corollary, I propose we don't worry about the faction leader. It'll be like musical chairs - the heir trait can be dancing around among the First Consuls and whoever gets the leadership when the music stops (Publius Laevinius dies), keeps it.
I'll post the commands for removing the disinherited trait and for adding the special position traits this weekend.
Thanks, it's appreciated. :2thumbsup:
Death the destroyer of worlds
07-20-2006, 15:32
Minor point, but being the fact that the Future Princeps Senatus is the same thing as the faction heir, he does get the increased bodyguard size which could be critical. Although it will be impossible to tell who will be doing a lot of fighting far down the line we could base it off of immediate need. For example, Verginius' legion is hurting right now and I'm sure TinCow wouldn't mind the extra horses.
I find relying on massive Praetorian bodyguards to win your battles for you to be a bit cheesy. I like econ21 his idea of making the faction leader the senate leader, but I am also not sure the game will like that. I'd recommend against doing that without testing.
Best thing in my opinion is to follow TinCow's course and move the faction heir around, but remove the disinherited trait from the guy who loses the faction heir trait. The game should not have difficulties with that.
x-dANGEr
07-21-2006, 07:56
Gah.. I had displaying problems with Alexander yesterday, and it appears I have them with Rome Total Realism ..
Any help would be appreciated.. And I think Simon should take over my battles till I can play again.. This is annoying gah!
https://forums.totalwar.org/vb/showthread.php?t=67167
Doh! This leaves one battle pending right now. If the decision is reached that someone else should play it, the savegame is up here (http://www.totalwar.org/patrons/pbm/261sum_1_.zip), else I can autoresolve it. The battle can't really be avoided as it's the Greeks that attacked.
Knowing auto-resolve all too well we should try all we can to get someone to play it.....and here I am, with NO computer at home still (*sniff*).
I'm gutted!
I'll fight the battle :thumbsup: - I'm curious to see how the campaign is going anyway, as it has been a while since I loaded up a savegame.
I hope you can get your computer problems sorted out, x-dANGEr. Keep us posted on your progress. Yesterday, mine cut out - just too hot, I think. Luckily it restarted when it had cooled down.
Mount Suribachi
07-21-2006, 12:55
OK guys, just to let you know, this will probly be my last post for 7-8 days as I go on holiday tomorrow.
I would say make sure to keep me out of the battle, but that hasn't been a problem so far and I've been itching to get stuck into Macedon/Greece ~;)
Maybe I can actually fight my first battle of this game when I come back
*waves*
I would say make sure to keep me out of the battle, but that hasn't been a problem so far and I've been itching to get stuck into Macedon/Greece
Funny thing, up until now, you haven't commanded a sufficient force to take on a full stack army. Reinforcements arrived last turn, but you were just one movement point short of getting into a battle. And now this. Oh well, better luck next time. ~;)
I've written up a short battle report of Publius Pansa's battle for Athens. I would encourage any Lower House members who are as ignorant as I was of our strategic situation to load up the savegame - 261sum_2.zip - it looks like we have the fight of our lives going on in Greece and Macedon.
Avicenna
07-22-2006, 02:40
Auto-resolve isn't that bad though.. I use it in my campaign.
I've already decimated the Greeks and Macedonians, while the Parthians died an early Eastern death. The whole of the area between the Adriatic and the Aegean is mine, as is a little southern part of Gaul.
By the way, it's only 254 BC and already the Marian reforms have happened. :inquisitive:
Any idea why?
Auto-resolve works if your odds are 1:1 or greater. You're likely to regret using it if your odds are lower than that.
In RTRPE 1.5 the Marian reforms occur when a Roman city other than Rome builds an Imperial Palace, or whatever the top level building is called.
Avicenna
07-22-2006, 13:46
Ah, too much enslaving I suppose ~;p
Now both Roma and Capua have massive populations and lots of -pop growth.
By the way, a tip for First Consuls:
When reloading a game and you use enslaving, check that all the cities that should have massive population growth do. If they don't at first, just tweak with the tax rate, eg make it go Low->Med->Low. That gets it back to normal.
x-dANGEr
07-22-2006, 18:06
Ok. My problems are solved thanks to Braden.
So.. Put me back on the slaughter list!
@Simon: I hope you haven't tortured my men.. ~;)
A few things to note. The campaign is still rolling along at its own pace. There are usually two or three battles per turn. Because our generals are spread all over the world, online at different times, there are usually delays of several hours between battles. On average, I'd say that we have one to two battles in a 24 hour period, depending on who gets into a fight and when. That works out to a pretty slow average progress rate, but there isn't much that can be done. The good news is that we have entered Autumn 261, which, according to my calculations, leaves us with three turns to go.
Now, I haven't been writing a continuously updated report as during the first half-term. The reason for this is it felt kinda silly during a major war, like something a reporter would do rather than a general. I'd rather write it in the style of a good old-fashioned after-action report. In the meantime, you have a steady stream of battle reports to keep you amused.
We have acquired a new general, however. This guy:
https://i6.photobucket.com/albums/y208/flydude18/pacuvius.jpg
He married Placidia, daughter of Tiberius Coruncanius. He's in Pella right now.
Dutch_guy
07-23-2006, 23:21
Well a slower pace was to be expected I suppose, as the turns get longer and the battles more frequent. And as you mentioned, the time zone differences aren't exactly helping either.
I am happy a new general popped up, as I am currently not represented since my other avatar, Marcus Laevinius, died in battle.
Now I'm not aware of other Lower house members without an avatar, or for that matter Upper house members, so will I be represented in the senate - perhaps in battle - by Flavius Pacuvius ?
Also just to let you all know, I've recently installed the RTRPE 1.6 version and will in the near future probably install all of the other sub-mods which we are using this PBM. In short, it means that I may at some point decide to move down a house.
:balloon2:
Also just to let you all know, I've recently installed the RTRPE 1.6 version and will in the near future probably install all of the other sub-mods which we are using this PBM. In short, it means that I may at some point decide to move down a house.
Actually, this PBM is running on RTRPE 1.5. It won't work with a 1.6 install.
As for the length of this Consulship, I'm not bothered. This is the biggest war we've been involved in to date and that takes a lot of fighting. I do plan on backing a more conservative Consul next time though, limiting expansion to the Danube and concentrating on building up our new conquests and restoring the quality of our legions. If a person proposing such a policy wins, there should be fewer battles and the term should go faster.
Avicenna
07-24-2006, 03:47
By the way, what about later on? Each turn will take an age when we, perhaps, face the Selucids. Also, when we have around fifty regions like I do in my Hard campaign, the surrounding AI will start to be more aggressive towards you even on hard. The only bordering factions not at war with me have only got one bordering region, namely Germania, the Ptolemaioi and Iberia.
Now I'm not aware of other Lower house members without an avatar, or for that matter Upper house members, so will I be represented in the senate - perhaps in battle - by Flavius Pacuvius ?
OK, I'll assign you that chap. I hope you do move to the Lower House. As PBM vet, there's no reason to sit this one out. I doubt you'll regret installing the mod, it's very good.
EDIT: forgot to PM FLYdude the name of the latest save game, but I guess he will figure it out as it abides by his naming conventions (IIRC, aut261_2.zip).
Avicenna
07-24-2006, 04:47
Hmm, I got bored and decided to contribute a bit more:
https://img.photobucket.com/albums/v342/illusionario/WotS.png
Feel free to use it.
Dutch_guy
07-24-2006, 13:14
Actually, this PBM is running on RTRPE 1.5. It won't work with a 1.6 install.
Ah, I see. Now I guess there's no way I could easily (without having to uninstall every 1.6 file) delete the 1.6 patch - and install the 1.5 one, or is there ?
OK, I'll assign you that chap. I hope you do move to the Lower House. As PBM vet, there's no reason to sit this one out. I doubt you'll regret installing the mod, it's very good.
Ok thanks for assigning me the avatar, thus far I haven't regretted installing the 1.6 version so I doubt the 1.5 version 'll turn me off.
Hmm, I got bored and decided to contribute a bit more:
:2thumbsup:
Avicenna
07-24-2006, 15:45
Link it to the PBM thread like this if you want, Dutchie:
https://img92.imageshack.us/img92/372/wotsvm9.jpg (https://forums.totalwar.org/vb/showthread.php?p=1202366)
How it is without the [html] wrappers:
https://img92.imageshack.us/img92/372/wotsvm9.jpg (https://forums.totalwar.org/vb/showthread.php?p=1202366)
About the install: Do I have to install it on a fresh RTW folder as opposed to a BI folder to get the right files? And am I a Legate yet by the way?
Death the destroyer of worlds
07-25-2006, 23:44
Hiya folks,
Back on the forum in time for the upcoming elections thanks to the timely assistance of FLYdude, econ21 and Ser Clegane. Gratitude and muchos kudos to all of you !
Dutch_guy, there is no easy way to downgrade from RTR 1.6 to RTR 1.5. I recommend a reinstall.
Tiberius, great work on the sig !
x-dANGEr, welcome back in the lower house !
Do we still have any people without avatars and/or wanting to ditch a spy/diplomat? If so, this guy was recently adopted by Quintus Naevius:
https://i6.photobucket.com/albums/y208/flydude18/adoption.jpg
Also, welcome back, DDW.
Hey folks, just found out about this and it's the greatest thing I've ever seen around here! Like a dream come true. Hope to join soon... however having a bit of a problem. I just downloaded all the files from Rapishare, but when I try to unzip it says file is invalid or corrupted. Any ideas? All the other files and everything besides the zip one are there too. And when I get it working, how exactly do I join in the fun? I know in the FAQ it said to post in the "in-character" threads, but not quite sure which one that is or how to go about it.
Dutch_guy
07-26-2006, 12:56
Hey folks, just found out about this and it's the greatest thing I've ever seen around here! Like a dream come true. Hope to join soon... however having a bit of a problem. I just downloaded all the files from Rapishare, but when I try to unzip it says file is invalid or corrupted. Any ideas? All the other files and everything besides the zip one are there too. And when I get it working, how exactly do I join in the fun? I know in the FAQ it said to post in the "in-character" threads, but not quite sure which one that is or how to go about it.
Well if you're having trouble with those zip files, you could always do it all over again and follow these links, the link below is worth checking out anyway*:
here (http://www.twcenter.net/forums/showthread.php?t=55808)
Well first you'll need to decide if you really want to play the game, which I take it you will since you're installing the game. So that means you'll join the Lower house, if you merely wish to observe and comment - I.e a more passive role - you should join the Upper house.
An Avatar will be assigned to you either way, which will represent you both in the game and in the senate. Even without an avatar one can comment and vote on motions and propose them. The voting and proposing of motions happens in the in-character thread.
And since you were wondering what and where the in-character thread was :
Here it is. (https://forums.totalwar.org/vb/showthread.php?t=65974)
Hope I managed to clear it all up, it really isn't as difficult as I might have made it seem
* be sure not to make the same mistake I did, we're playing with the 1.5 patch, not the 1.6 one.
:balloon2:
Wonderful, thanks. So in the Senate Deliberations thread, I just announce my arrival and choice of Lower or Upper House? I don't know how I'd do it in-character though, as I don't have a character/avatar...
Death the destroyer of worlds
07-26-2006, 13:01
Hiya Wonderland (* checks sky for UFOs *),
I think you are making a mistake in the unzipping process.
It is actually one (1) big zip file split into many parts. You need only unzip the file marked .zip (senate.zip) and it will unzip the other files.
So just select the senate.zip file, right-click, and select ''extract to...'' and create a senate folder (or whatever).
I hope you join the lower house as we can always use more generals :laugh4:
But you are of course welcome in any capacity. Econ21 will fix you up shortly.
Oh, I'll definately be joining the Lower House. However, I'm not completely clear on how everything works just yet, but I've been looking around the threads and stuff to try and get a handle on things. I must say, everything is incredible. The Senate Library, battle reports, everything. I'm awestruck, this is excellent stuff. I can't wait to be a part of it!
As far as the zip goes, I did it correctly, it's just the download was corrupted I guess because of the virus blocker or whatnot. I'll redownload the stuff with it turned off and hopefully it'll be fine.
*edit*
Hmm, looks like I might be Cornelius Saturninus eh? How apt, freshly adopted/newly joined ~:) .
Hmm, looks like I might be Cornelius Saturninus eh? How apt, freshly adopted/newly joined.
Welcome, Wonderland! :2thumbsup: Cornelius Saturninus is yours if you can get the mod installed successfully. Post here when you have managed to load up a savegame (e.g. http://www.totalwar.org/patrons/pbm/261win_3.zip)
You can post in character in the Senate deliberations thread whenever you have anything to say. We should have a Senate session to elect a new First Consul soon, so there will be plenty of opportunities.[/QUOTE]
Well, Publius Laevinus, shifty157's avatar got into a battle with a significant Gallic force at the ford. The problem is that it appears that shifty hasn't been active at the org for the past two days and not been active in this PBM in quite a while. Need some opinions here. Should I, a) ask shifty if he still wants to fight battles (could cause a delay as he hasn't been around), b) autoresolve (could cause a defeat as the Gallic force is big), or c) find someone else to play the battle, like GeneralHankerchief, for example, whose avatar has a lot of (rather boring) learning to do before getting to command an army.
GeneralHankerchief
07-26-2006, 20:13
It's a bridge battle, right? Should be easy, and I need the practice. If shifty isn't around I'll take it.
And welcome to the PBM, Wonderland! ~:wave:
I would like to respect the Upper House/Lower House distinction. I think we should contact Shifty157. If he does not play the battle within 48 hours of being contacted, I'll move him to the Upper House and GeneralHankerchief can fight the battle on his behalf. In the latter eventuality, Publius Laevinus should then be moved to a governorship and the avatar of a Lower House member assigned the defence of the Massila ford.
Well, that's reasonable. It could cause my term to drag on for yet a little further, but I don't have a problem with that. Will you contact shifty or shall I?
Wait a sec, shouldn't we be sticking with the rules of the game?
7) Battles with faction members can be fought manually if the avatar is controlled by a member of the Lower House who plays out the battle within 2 days, otherwise they are autoresolved.
The previous substitution which econ21 played was different since the actual player in charge of that avatar asked someone else to take over for just that one battle due to technical problems. This situation seems to fall right into our agreed upon rules though. I think we should give shifty157 the required 2 days to play it or otherwise respond, and then the battle has to be autoresolved.
If a defeat results, it would then be entirely appropriate for the Senate to be rather harsh and critical of him. In fact, the repurcussions of failing to play a battle in time could turn out to be very nasty if the Senate decides to be vindictive. Regardless, I think we should obey the rules, for better or for worse.
Um... I downloaded again, still corrupted. The other links to download the files from the RTR forums don't work because that whole place is down. It seems the gods don't want me to partake in the conquest of the world. Is there anywhere else I can download the necessary files? Maybe whoever put them up can check if there's anything wrong with them?
Oh, and I already have the RTPE 1.4 installer and 1.5 patch, so I guess I only need the other smaller files that are required. I just wanted to redownload just in case it wasn't exactly the same as the one I had, but I guess it's not necessary. If someone could just upload the other files I guess that'd be quicker and simpler and I'll try and see if the save game works.
GeneralHankerchief
07-27-2006, 01:55
Fair enough. Rules are rules, and besides, this will finally get the Senate all worked up again. :evil:
Wonderland: The downloads should be fine, as I did it successfully last week. Did you rename any of the files? If you did, make sure to name them back as that killed me. When unzipping, only do the smallest file (as DDW said, it was senate.zip- NOT the z01, etc). This is the last one on the list in the FAQ.
(I know this is pretty much the same info DDW gave, just trying to put it in a different way)
I think TinCow is right and it would be best to stick to the rules. I have a hunch Shifty will come through, but if not, the Republic is big enough to take the knock.
FLYdude - can you contact Shifty please? Cheers. :2thumbsup:
I did it correctly for sure, but the same thing happened both times. Invalid or corrupted... The first time I downloaded through a download accelerator and thought that might have been the problem. Second time I downloaded from RapidGet, the rapidshare program for downloading. I'm going to try and download it a third time now with the standard download manager of my browser and hope something happens differently. Is there any way someone else could try and download and see if it works? I know noone has to and it's an unecessary hassle, but it'd help to figure out if it's just me or there's something actually wrong with the download. Anyhoo, I'll edit this post after downloading again to update.
*edit*
No luck. Something has to be screwey with the download. Is there absolutely anything I'm missing? I have senate z01-z06, plus the Senate zip file. I put all the files in the same folder, didn't rename anything, thier all in order. I try to unzip the Senate zip file and it gives me the error message. Anything I'm doing wrong? I tried just dragging the files out of the zip file too, no go. I right-clicked, unzip, nothing. I double click and do it that way, still error. I've never had a problem with zip files or with rapidshare downloads before. I hope somebody else tries this out soon to see what's going on.
In the meanwhile, isn't there any other location I can download the 2 submods and the little text fixes? Could someone upload them since they're relatively small files and I already have the main RTPE 1.4 and 1.5 patch?
*edit*
I looked in the RTR section at the TWC and there were the Metropolis and Naval mods, but they're for RTPE 1.6, not 1.5. Will that be fine? Also, there's apparently a RTPE 1.7 coming out soon, how come this game is being played on 1.5 still? The patches aren't save-game compatible I assume?
*edit*
I was just going through my RTW mods folder and I discovered that I also have the Metropolis and Naval mod. It's for RTPE 1.5 but it doesn't say which build it is so I can see if it's the one this game is using, which the FAQ says is 1.4. In any case, if someone could just post up the only remaining thing I need, the landblock files or whatnot, I can try and see if the savegame works, then everything can be hunky dory. However, if the Rapidshare problem is solved, that'd probably be best to ensure everything is correct. Buuuttt, I think it'd also be great if the correct version of the M&N mod could be uploaded as well...
Oh phooey, I've been hating myself more and more these past two days with all these posts and problems. I really do feel horrible and sorry for the inconvenience everyone.
In the meanwhile, isn't there any other location I can download the 2 submods and the little text fixes? Could someone upload them since they're relatively small files and I already have the main RTPE 1.4 and 1.5 patch?
Which files do you need? I have just now uploaded the Metro/Naval mod v1.4 onto the Orgs PBM uploader - I had to zip it and span it over three files due to the uploaders size limits on files.
http://www.totalwar.org/patrons/pbm/mn14_1001.zip
http://www.totalwar.org/patrons/pbm/mn14_1002.zip
http://www.totalwar.org/patrons/pbm/mn14_1003.zip
The landblock file is already on the uploader:
http://www.totalwar.org/patrons/pbm/HarbourLandBlock.zip
Is there anything else you need? (You are right that we are locked into Platinumn 1.5 because of savegame compatibility issues.)
Thanks so much econ, I appreciate it. I believe that's all I need, I'll download these right now and try out the save file :2thumbsup: .
*edit*
Oh, sweet lord... the same thing is happening.... invalid or corrupted. The landlock one works but the M&N doesn't. I would assume it's something wrong with my unzipper or downloading, but I just downloaded some other zip files and all is well. Any ideas?
Death the destroyer of worlds
07-27-2006, 12:44
Thanks so much econ, I appreciate it. I believe that's all I need, I'll download these right now and try out the save file :2thumbsup: .
*edit*
Oh, sweet lord... the same thing is happening.... invalid or corrupted. The landlock one works but the M&N doesn't. I would assume it's something wrong with my unzipper or downloading, but I just downloaded some other zip files and all is well. Any ideas?
Are you using winZip ? If not, download it and try that. The problem might be your unzipper.
Nah, I don't think it's the unzipping program, like I said it works fine with everything else. However, since the landblock files worked and I had the others I just tried it out and it works. The savegame econ posted works too, but again I'm not sure if the M&N mod is the version 1.4. But in any case, it's working now and if I can download the correct version later I will.
Dutch_guy
07-27-2006, 12:51
Are you using winZip ? If not, download it and try that. The problem might be your unzipper.
Well, that could be. Although it doesn't explain why Landlock one works but the M&N doesn't.:skull:
Hope it works out Wonderland, one way or the other.
:balloon2:
Yay, this is excellent. With the large unit settings this PBEM is using, I can play with everything turned on highest, so it should make for some fun battle reports and such. I'm ready to join the republic noble senators!
Avicenna
07-27-2006, 14:23
So, are we going to allow a Tribune to command an army or should Wonderland adopt a more experienced character for now?
So, are we going to allow a Tribune to command an army or should Wonderland adopt a more experienced character for now?
I guess it depends what you call an "army". I have a teenage Tribune and have fought a couple of battles with a force a little short of a Praetorian army (half a dozen units or so). I would not be too dogmatic about it - the First Consul has to assign Lower House generals to forces as he sees fit. Often the older ones will be more attractive leaders of large forces (IIRC, a legate has a hefty +3 command bonus).
I think Wonderland has a great avatar - sharp and a true Roman - so I don't see a need to switch. He's not that young either (28).
Death the destroyer of worlds
07-27-2006, 15:24
I am happy for you, Wonderland, that you have managed to get your setup up and running. I would be even more pleased if you could verify that you are using the correct version of the M&N mod. The curse of savegame incompatiblity is ever looming over our heads...kindly look into it some more. I am quite prepared to upload the M&N mod seperately tonight so you can compare the files.
EDIT : I second TinCow's views concerning the rules. Let's enforce them in a ruthless Roman manner.
EDIT : I have no problems with tribunes commanding praetorian legions. Not enough generals to go around.
I am happy for you, Wonderland, that you have managed to get your setup up and running. I would be even more pleased if you could verify that you are using the correct version of the M&N mod. The curse of savegame incompatiblity is ever looming over our heads...kindly look into it some more. I am quite prepared to upload the M&N mod seperately tonight so you can compare the files.
I'd really appreciate it you could do that. I don't know how to tell if mine is the correct version. I looked around, in the installer and readme but it doesn't give any version number. There are the seperate version numbers for 3 of the 4 submods which are:
Marcus Camillus' 4 Turns-per-Year Mod v1.9.2
Metropolis Mod v1.2
Naval Mod Version 2.0
As for the Roman Leadership mod, it has no version number.
So just to make absolutely sure, if you upload I'll just reinstall everything and be ready to go. Thank you!
Death the destroyer of worlds
07-28-2006, 00:50
Here ya go :
http://rapidshare.de/files/27271089/M_Nmod.exe.html
If the file is the same size as your version of the mod (i.e. 4.56 MB) then there probably is no need to download and reinstall. But better safe than sorry, eh :2thumbsup:
GeneralHankerchief
07-28-2006, 04:44
Any update on shifty?
No reply. 18 hours remain.
Here ya go :
If the file is the same size as your version of the mod (i.e. 4.56 MB) then there probably is no need to download and reinstall. But better safe than sorry, eh :2thumbsup:
Indeed, the one I installed is the same size. I just downloaded it anyway so I might just reinstall everything again. Thanks Death! (huh... never thought I'd utter those words)
*edit*
All righty, everything is ready to go. Thanks all, appreciate you putting up with my shennanigans.
Just a note. 48 hours have elapsed since I sent shifty a message, and there was no response. The battle has been autoresolved with... interesting results. Mini-report in Senate thread incoming.
OK, if a Lower House general fails to fight out their battles within 48 hours, I think they should be automatically retired to the Upper House. It's not a big deal, as they can always be moved back down to the Lower House but it will reduce delays. E.g. we don't need to wait 48 hours to autoresolve any more of shifty's battles.
x-dANGEr
07-29-2006, 09:05
What's going on.. Been a while since I got a battle to do! 0-i
I'll be joining the pbem as soon as possible, most preferably as part of the lower house. I'll wait for a general if I have to.
Death the destroyer of worlds
07-29-2006, 18:40
Welcome Lucian ! We need all the generals we can get :laugh4:
You do? Wonderful. Well I'll be happy to be of service then. As soon as I', given a character I'll go post in the IC thread.
I just realized I never did this. Better late than never I suppose. Enter the following command lines into the console to do the following things. For reference, CHARACTER NAME is the full name of the character, first and last. This means that if you are giving it to a character that has had his last name replaced by a title, you need to figure out what his real last name is (check the Library). For instance, my current character is named Augustus the Orator, but to give him a trait you would have to type in "Augustus Verginius".
To give DDW's characters his 'office' trait:
give_trait "CHARACTER NAME" "Office_of_Aedile" 1
To give TinCow's characters his 'office' trait:
give_trait "CHARACTER NAME" "Office_of_Censor" 1
To give econ21's characters his 'office' trait:
give_trait "CHARACTER NAME" "Office_of_Pontifex_Maximus" 1
To remove a disinherited trait:
give_trait "CHARACTER NAME" "Disinherited" 0
I remember that we suggesting making Triumphs mean something by giving the recipient a bump up on the "Hero" scale. Did we decide to do this or not? Just in case, here is the command to do that:
give_trait "CHARACTER NAME" "RomanHero" XXXX
For this trait substitute the following numbers for XXXX depending on the level of Hero you want to give:
Level 1 - Local Hero - XXXX = 2
Level 2 - Popular Hero - XXXX = 4
Level 3 - Roman Hero - XXXX = 8
Level 4 - National Hero - XXXX = 12
Level 5 - Legendary Hero - XXXX = 18
We do have two new generals. They both came of age, and are students, as a result:
https://i6.photobucket.com/albums/y208/flydude18/serviusaemilius.jpg
https://i6.photobucket.com/albums/y208/flydude18/galeriusvatinius.jpg
First guy is the son of Manius Aemilius, and is located in Massilia of all places. I may withdraw him back across the Alps. Second guy is the son of Titus Vatinius and is in Syracuse.
Lucjan welcome! When you post that you have successfully installed the mods and loaded a savegame, then I will put you in the lower house and assign you an avatar.
Well because I have to wait an hour in between downloads on that "rapid" download site...I'll probably have everything up and running tomorrow.
I would like to take Servius Aemilius if thats ok. He may be young and the gauls may be at the gates, but fresh ideas coupled with wise council (the mentor) have a tendency to do great things.
Phew! It's done! Now, a few OOC things to note.
It seems that we have forgotten to leave a placeholder in the battle reports thread for my table of battles (and some statistics). I guess TinCow, whose report was the first during my term, ought to edit post 13 in that thread, and stick in the table before the report. Table follows (in code) at the end of this post.
As I was compiling the final report and associated things, I noticed some silly trait things. A few characters had Former General and Former Consul traits, erroneously, and are, as a result, overinfluenced. A few characters, in addition to their normal military service counters trait, had an additional 4 or 8 year trait. It didn't affect much as their normal counter still counted up normally, and they were able to get promoted. Finally, I already mentioned that Tiberius Coruncanius failed to receive a new rank trait after losing the Legate one, and having all the pre-requisites. Can or should we fix this manually? Lucius Aemilius is also now ready to be promoted past Legate as soon as he leaves Segestica, but if the same thing happens he won't be.
Here is the battle table/stats, in code, ready for pasting:
3^Commander|Player| Location| Date| Opponent| Troops| Enemy| Kills| Casualties| Outcome
7^Admiral Flavius| none| Strait of Tarentum| 265(2)| Greeks| 9 ships| 1 ship| 1 ship| 0 ships| v
7^Augustus Verginius| TinCow| Antigonea| 265(2)| Greeks| 1056| 480| 480| 26| v
7^Lucius Aemilius| DDW| Massilia Ford| 265(3)| Gauls| 942| 579| 471| 0| v
7^Augustus Verginius| TinCow| Athamania| 264(1)| Greeks| 827| 1381| 1344| 348| hv
7^Tiberius Coruncanius| FLYdude| Epirus| 264(1)| Greeks| 514| 274| 274| 101| v
7^Tiberius Coruncanius| FLYdude| Epirus| 264(3)| Greeks| 1225| 1244| 1204| 40| v
7^Tiberius Coruncanius| FLYdude| Aetolia| 264(3)| Greeks| 772| 682| 674| 129| v
7^Augustus Verginius| TinCow| Valley of Greeks| 264(3)| Greeks| 852| 38| 38| 3| v
7^Quintus| econ21| Umbria| 264(3)| Brigands| 691| 521| 512| 18| v
7^Admiral Decimus| none| Ionian Sea| 263(2)| Carthage| 10 ships| 2 ships| 2 ships| 1 ship| v
7^Admiral Decimus| none| Ionian Sea| 263(2)| Greeks| 9 ships| 1 ship| 1 ship| 0 ships| v
7^Tiberius Coruncanius| FLYdude| near Scodra| 263(3)| Greeks| 801| 1256| 1208| 236| hv
7^Admiral Decimus| none| off Aetolian Coast| 263(3)| Greeks| 9 ships| 3 ships| 3 ships| 1 ship| v
7^Admiral Decimus| none| Adriatic Sea| 263(4)| Greeks| 9 ships| 2 ships| 2 ships| 0 ships| v
7^|||||||||
7^Publius Pansa| x-dANGEr| Attica| 262(2)| Greeks| 570| 1018| 857| 70| v
7^Lucius Aemilius| DDW| Histria| 262(3)| Macedon| 831| 1192| 1170| 211| hv
7^Augustus Verginius| TinCow| Valley of Greeks| 262(3)| Macedon| 526| 1033| 997| 105| hv
7^Publius Pansa| x-dANGEr| Corinth| 262(3)| Macedon| 492| 500| 496| 124| v
7^Tiberius Coruncanius| FLYdude| Pella| 262(4)| Macedon| 981| 707| 702| 702| v
7^Publius Pansa| x-dANGEr| Corinth| 262(4)| Greeks| 426| 542| 542| 68| v
7^Augustus Verginius| TinCow| near Scodra| 261(1)| Macedon| 773| 955| 924| 341| hv
7^Publius Pansa| x-dANGEr| Isthmus of Corinth| 261(1)| Greeks| 522| 550| 438| 47| v
7^Publius Pansa| econ21| Athens| 261(2)| Greeks| 496| 621| 621| 106| hv
7^Lucius Aemilius| DDW| Aquileia| 261(2)| Illyrians| 627| 754| 754| 35| hv
7^Tiberius Coruncanius| FLYdude| Pella| 261(2)| Macedon| 985| 1451| 1411| 253| v
7^Publius Pansa| x-dANGEr| Sparta| 261(2)| Greeks| 373| 322| 321| 60| hv
7^Numerius Aureolus| econ21| near Antigonea| 261(3)| Greeks| 450| 255| 238| 31| v
7^Publius Pansa| x-dANGEr| Elis| 261(3)| Greeks| 265| 281| 275| 16| v
7^Tiberius Coruncanius| FLYdude| Paionia| 261(3)| Macedon| 662| 799| 753| 137| hv
7^Tiberius Coruncanius| FLYdude| Macedonia| 261(3)| Macedon| 545| 592| 473| 40| v
7^Lucius Aemilius| DDW| near Segestica| 261(4)| Illyrians| 608| 1107| 1111| 161| hv
7^Numerius Aureolus| econ21| Larissa| 261(4)| Macedon| 380| 403| 403| 67| v
7^Publius Laevinus| none| Massilia Ford| 261(4)| Gauls| 721| 1389| 526| 541| d
7^Augustus Verginius| TinCow| Moesia| 260(1)| Macedon| 525| 842| 830| 338| hv
7^Tiberius Coruncanius| FLYdude| Thessalonica| 260(1)| Macedon| 711| 777| 663| 294| v
3^Statistic| First half| Second half| Combined
7^Number of battles| 9| 21| 30
7^Number of victories| 9| 20| 29
7^Average number of troops| 853| 595| 672
7^Average number of enemy| 717| 780| 761
7^Average friendly/enemy ratio| 1.20| 0.76| 0.90
7^Average number of kills| 689| 691| 690
7^Average number of casualties| 100| 178| 155
7^Average kill/casualty ratio| 6.89| 3.88| 4.78
7^Total number of kills| 6205| 14505| 20710
7^Total number of casualties| 901| 3747| 4648
7^|||
7^Number of naval battles| 5| 0| 5
7^Number of naval victories| 5| 0| 5
7^Average number of ships| 9| -| 9
7^Average number of enemy| 2| -| 2
7^Average friendly/enemy ratio| 4.5| -| 4.5
7^Average number of kills| 2| -| 2
7^Average number of losses| 0.4| -| 0.4
7^Average kill/loss ratio| 5| -| 5
7^Total number of kills| 9| -| 9
7^Total number of losses| 2| -| 2
3^Extrema| Value| Unit| Commander
7^Largest deployed army| 1225| I Field Army| Tiberius Coruncanius
7^Smallest deployed army| 265| IV Legion| Publius Pansa
7^Largest enemy force faced| 1451| I Consular Army| Tiberius Coruncanius
7^Smallest enemy force faced| 38| I Consular Army| Augustus Verginius
7^Largest friendly/enemy ratio| 22| I Consular Army| Augustus Verginius
7^Smallest friendly/enemy ratio| 0.51| II Legion| Augustus Verginius
7^Most kills| 1411| I Consular Army| Tiberius Coruncanius
7^Most casualties| 702| I Consular Army| Tiberius Coruncanius
7^Best real kill/casualty ratio*| 30| I Field Army| Tiberius Coruncanius
7^Worst kill/casualty ratio| 0.97| III Legion| Publius Laevinus
*non-real ratios such as those resulting from a division by zero are not included.
Hey guys, quick question if I could. Since I have the game installed, I started up a Roman campaign to get the hang of the new mods and stuff before playing. However, it seems the game I'm playing is lacking a lot of the features from the savegame file of this PBEM. How do you get things like the Legion I ancillary and certain other traits for offices and stuff. Is that only by manually entering some code?
All your generals should have a Military Service - x Years trait. When you put them in the field, along with infantry troops, they will gain a rank (depending on how much service they have) within a turn, and an legion/army anciliary that corresponds to the level of rank they have.
Edit: Oh, wait! I remember now. The military service traits were missing from the starting generals, we had to add them manually. Someone else will have to tell you how to do that, I've no idea.
Edit: Oh, wait! I remember now. The military service traits were missing from the starting generals, we had to add them manually. Someone else will have to tell you how to do that, I've no idea.
What about ones that come of age later? Are they supposed to have it working fine or those have to be added too?
Death the destroyer of worlds
07-30-2006, 10:56
They should have it working. There are some bugs in the 4TPY 1.9.2 mod that if a general has 'not like his father' or soemthing like that he can get really wierd traits. Installing 4TPY 1.9.3 should fix this. The nex first consul should fix the 'wierd' charcters with the add/remove trait codes.
They should have it working. There are some bugs in the 4TPY 1.9.2 mod that if a general has 'not like his father' or soemthing like that he can get really wierd traits. Installing 4TPY 1.9.3 should fix this. The nex first consul should fix the 'wierd' charcters with the add/remove trait codes.
Won't installing a different version be incompatible with the PBEM? Is that what it's currently running? And I'm just not getting any Legion ancillaries or anything. I had the first guy, Quintus be Consul and his army the I Consular Army, but after that my other army I raised isn't getting anything. A freshly graduated Tribune is there but there is no army indicator ancillary. Will the update fix this?
*edit*
Oh, and where can I get 1.9.3? RTR forums are down. Don't see it at the TWC.
Avicenna
07-30-2006, 11:20
The 4TPY just has minor changes like triggers for traits, so it won't make the savegames incompatible.
By the way, I think I'll download the mod sometime soon for a battle or two if called upon.
The 4TPY just has minor changes like triggers for traits, so it won't make the savegames incompatible.
By the way, I think I'll download the mod sometime soon for a battle or two if called upon.
Are you absolutely sure? I wan't to install it, I found it but here the creator says you have to start a new campaign for it.
http://www.twcenter.net/forums/showthread.php?t=55865
If I install, will everything be fine for this PBEM? Also, it says it's for RTRPE 1.6, and we're runnin 1.5 so I don't want to install it if it'll void my senator membership ~;) .
Avicenna
07-30-2006, 11:32
No clue myself, no computer expert. I play 1.5 myself with the 1.9.3. If Tincow said that we should install it though, I'll trust him.
Death the destroyer of worlds
07-30-2006, 11:40
TinCow has uploaded it :
https://forums.totalwar.org/vb/showpost.php?p=1199341&postcount=372
He has been running it without ill effects and I don't believe it can corrupt the savegame. It does not depend on RTR itself, as far as I can tell. Go ahead and install it with my blessing.
Most of your questions about the 4TPY mod are answered in the FAQ.
FLYdude, excellent writeup. Seems like I'm in trouble again, the Thracians have some good units. :laugh4:
Thanks Death, I'll install now. FLYdude, indeed a nice report, enjoyed reading it thoroughly.
Bravo, FLYdude! That is an excellent write-up and well done holding together the longest reign we have had in this PBM. As the Republic grows, the job of First Consul will become slower and more onerous, and there is a risk that enthusiasm diminishes. But you have done a great job! Thanks also to the many Lower House members who fought battles under you. :2thumbsup:
Tricky Lady
07-30-2006, 14:06
To remove a disinherited trait:
give_trait "CHARACTER NAME" "Disinherited" 0
I just tried this, and the game gives this error message: "trait not found in database". I skimmed quickly through some txt files and tried it with "exheir", but with the same result. Did I have to type the character name in capital letters (didn't try that)?
GeneralHankerchief
07-30-2006, 15:13
Yay for diplomacy! :tongue:
Regarding the whole Marcus thing:
I am Marcellus Aemilius, a student in Rome. The FAQ says my name is Marcus. The brother who died at Massilia was Manius, an older brother. Hope that clears things up. :dizzy2:
Folks, having a bit of a problem with some weird trait issues. One of my family members for some reason got 2 military service counters, one at 9 years one at 7. As a result, all progress is halted and I can't promote him. Also, some of the family members have traits that aren't accurate when refering to former status. For example the one I mentioned has a Former Consul trait when he is still only a Tribune. Another has former General and is stuck at 9 years military experience... Any way to fix this manually?
I've updated the Table of players in the FAQ (and assigned some players to avatars in the Library). Please take a look and check your details are correct.
I have put down Lucjan as being in the lower house and assigned him an avatar but I need confirmation from him (ie that he has installed the mod).
We have one general left and no active players without a general, so if anyone - e.g. with a spy or diplomat - wants him, let me know.
I'm working on it, but this whole rapidshare not letting me download more than one file every 60 minutes because I won't buy a premium account..it's not very rapid. I've only got 2 more to go then I'll install everything and see if it's running correctly.
I have fixed the trait errors in the save game. The next Consul should load the new save that I have uploaded, not the one that FLYdude posted:
http://www.totalwar.org/patrons/pbm/260sum-fixed.zip
I also took the liberty of adding econ21's honorary office to his new character and I gave a single rank increase to the RomanHero trait for both Lucius Aemilius and Augustus Verginius, the two living family members who have been voted a triumph. Thus the total list of edited characters is:
Amulius Coruncanius
Augustus Verginius
Gaius Rutilius
Luca Mamilius
Lucius Aemilius
Numerius Aureolus
Publius Pansa
Their Biographies have been updated to their proper status.
In addition, I noticed that I made a few errors on my previous post where I said how to edit the traits. The following is the correct method to edit traits:
To give DDW's characters his 'office' trait:
give_trait "CHARACTER NAME" "Aedile" 1
To give TinCow's characters his 'office' trait:
give_trait "CHARACTER NAME" "Censor" 1
To give econ21's characters his 'office' trait:
give_trait "CHARACTER NAME" "PontifexMaximus" 1
To remove a disinherited trait:
give_trait "CHARACTER NAME" "Exheir" 0
To give a triumph:
give_trait "CHARACTER NAME" "RomanHero" X
For this trait substitute the following numbers for X depending on the level of Hero you want to give:
Level 1 - Local Hero - X = 1
Level 2 - Popular Hero - X = 2
Level 3 - Roman Hero - X = 3
Level 4 - National Hero - X = 4
Level 5 - Legendary Hero - X = 5
ALL LOWER HOUSE MEMBERS. PLEASE MAKE SURE THAT YOU ARE RUNNING THE 1.9.3 VERSION OF THE 4TPY MOD! THESE PROBLEMS WILL CONTINUE TO OCCUR IF YOU USE VERSION 1.9.2.
Instructions to install 4TPY 1.9.3:
1) Download 1.9.3 from here (http://www.beaglepc.net/rome/downloads/Marcus_Camillus_RTR_Platinum_4tpy_Mod_v1.9.3.zip).
2) Extract the files.
3) Install the mod into your RTRPE 1.5 folder.
A side note to FLYdude - your avatar cannot advance to the next rank when he has two banners. One needs to be given to another character before the new trait will appear.
A side note to FLYdude - your avatar cannot advance to the next rank when he has two banners. One needs to be given to another character before the new trait will appear.
Aha! The reason he has two banners is that he, for some reason, didn't get rid of his Legion banner when he acquired the Field Army one. I later exchanged the Legion banner with your avatar for the Consular Army banner. The next consul will probably pick up the Consular banner, allowing old Tiberius to hopefully advance. The only problem is that we have more banners than avatars, and the next Consul will have to find someone to dump his Legion banner on (if our next Consul is a Legate).
I have kind of a stupid question... but I wouldn't ask if I didn't think it was doable. Do you guys think I can switch my avatar to the extra family member, Galerius Vatinius? I realize this is hassle to switch the info in the Library and FAQ and for that I'm sorry but if it's possible, I'd appreciate it. Of course, if it's not a good idea, that's no problem.
I'm having a problem with the senate download files. I can't get them to unzip with 7zip or winzip, it tells me the files aren't supported or they're corrupted, but there's no way all the files I downloaded can be corrupt. Is there anywhere else these files are uploaded besides the rapidshare site? Maybe all in one big file instead of 7?
Ahh...k..I'm trying this again..check this out.
http://wiki.semilog.net/rtw/index.php?MOD
Seems like an odd place to find a complete listing of just about every mod under the sun for rtw...but I won't complain, they're still hosting RTRPE 1.4 and the 1.5 patch, after that I just need to find the met and naval mod version ??? and the landblock..if someone can provide me with the right m&n and landblock downloads it'd be greatly appreciated.
Death the destroyer of worlds
07-31-2006, 10:08
I'm having a problem with the senate download files. I can't get them to unzip with 7zip or winzip, it tells me the files aren't supported or they're corrupted, but there's no way all the files I downloaded can be corrupt. Is there anywhere else these files are uploaded besides the rapidshare site? Maybe all in one big file instead of 7?
That's strange. Did you use a download accelerator ? It is a single zip file, spanned in several files, so you need only unzip the senate.zip file with the other files with z01, etc, etxtensions in the same folder and it should extract all the files. So select the senate.zip file. Right-click, extract to folder X. Renaming the zip files is a bad idea.
The llinks to M&N and landblock are posted several posts back in this thread.
Tricky Lady, it might not work because you do not have RTR installed. The trait might be called different in vanilla RTW.
I've watched the whole Rome miniseries this weekend, and I enjoyed it immensely, especially the focus on daily life as a Roman. Ironically, the first episode was about a lost eagle :laugh4:
Alright, found all the pieces I need. Now I just need to put them together. :inquisitive: *Pulls out tape and staples*
Excellent work with the savegame and instructions for the latest version of the 4TPY mod, Tincow. :2thumbsup:
Do you guys think I can switch my avatar to the extra family member, Galerius Vatinius?
OK, but why do you want to switch?
x-dANGEr
07-31-2006, 12:11
Simon.. I think we need some help in the Senate Delibirations thread..
Should it be motion 9.11 or motion 10.1 ?!
Simon.. I think we need some help in the Senate Delibirations thread..
Should it be motion 9.11 or motion 10.1 ?!
I've renumbered your motions so that we keep the 9.x convention (9th session of Senate). Tonight I'll collect all the motions together in the first post of the thread together with a list of their seconders.
x-dANGEr
07-31-2006, 12:26
Ok then.. I believe Braden has seconded one of them.. (10.3), but not sure which one.
I think all these motions are getting messed up.. TinCow just seconded motion 19.16 0-i..
Maybe a seperate topic should be made, like a poll to show who seconds and who doesnt..
I fixed my 19.16 reference. It should have been 9.15
We have two Motions 9.8 as well. One needs to be made 9.9.
We have two Motions 9.8 as well. One needs to be made 9.9.
I think I caught that one (thanks to FLYdude :2thumbsup:).
Mount Suribachi
07-31-2006, 13:33
Just a quick note to say I'm back and ready to fight battles as and when the Senate commands - Greece, Macedon, Thrace, Gaul, (iberia?)
However I will not have the time to run for and play as first consul - we are putting our house on the market this week, Mrs Suribachi will not take kindly to me playing TW for several hours a night and all weekend ~;)
Welcome back, Mount Suribachi. Speaking of running for First Consul, do we have anyone interested? It would be good if they could declare early (otherwise the Senate debates may focus on the wrong things).
OK, but why do you want to switch?
Mostly because the new character is a lot more dynamic, with more traits and things to work with. He's just come of age so lot's of time for things to unfold and he's in Syracuse which is a good place for his education. My current character is 29, few traits and in the messy Greek theatre without much hope of anything positive happening. These are just my opinions and since I'm new to this, I'd appreciate any comments on whether or not they're warranted. If there are reasons and it's a better idea to stick with ol' Corny, I'll do so happily.
If there are reasons and it's a better idea to stick with ol' Corny, I'll do so happily.
No, no problem, I was just being curious. You now have Galerius Vatinius. :thumbsup:
Econ21 - I've got a bit confused by the Motion numbers again. Do any of mine need renumbering now?
BTW - will have a PC again in the next week or so and will be driving towards getting the minefield of Mods installed and WORKING during August.
I still need an optical drive (that doesn't make my system crash) but that shouldn't take long to sort out.
So, fingers crossed, I can join the lower house perhaps before September.
Ok, so far I've got 3/4ths of the mod installed, but I can't seem to find a version of the M&N mod that isn't in that nuisance 3 part winzip file. If anybody can provide me with a one file copy of the M&N mod version we're using I'd greatly appreciate.
Update - I found a one part version of the mn mod but it's version 6.0, compatible with rtr gold, I can't find one for RTRPE, any help, or even somebody e-mailing me a copy of the mn mod for RTRPE would be greatly appreciated.
Update 2 - I've got RTRPE 1.5 and the landblocks to run with no problems. I'm now just stuck until I can get ahold of the correct M&N download in one file, or at least seperate, unlinked zip files. The winzip program doesn't like opening those split files for me, and I'm not fighting with it anymore.
Death the destroyer of worlds
07-31-2006, 22:00
Update 2 - I've got RTRPE 1.5 and the landblocks to run with no problems. I'm now just stuck until I can get ahold of the correct M&N download in one file, or at least seperate, unlinked zip files. The winzip program doesn't like opening those split files for me, and I'm not fighting with it anymore.
https://forums.totalwar.org/vb/showpost.php?p=1204647&postcount=427
Hope it works for you :2thumbsup:
Alright, thanks for the help with that mn mod.
Good news, everything works fine and I got the latest save game to run without any problems. :2thumbsup: I am officially good to go.
Just a reminder: Make sure you activate the 4TPY mod every time you load a saved game! You activate it by clicking on any city, then clicking on the "Show me how" button in the pop-up advisor. Failing to activate it when you load a saved game can screw up the traits and timeline.
Yep, I know. :sweatdrop: I'm used to activating EB's script all the time. No worries. :2thumbsup:
GeneralHankerchief
08-01-2006, 01:13
How exactly are we going to determine Laevinius' guilt? The battle was autoresolved, so is this just a big role-playing exercise where we make things up?
When I fought the battle when we weren't sure what was going to happen, it took place at night, and in the rain. I had trouble locating the exact ford; maybe we could use that in his defense? Just not sure what to do here. :dizzy2:
Avicenna
08-01-2006, 01:14
But if you save during the end-of-turn battles, it's a bit tricky to activate the script, no?
Also, why are our motions going like this?
9.1
9.2
...
9.9
9.10
Surely we should have them go like this?
9.01
9.02
...
9.09
EDIT:
How exactly are we going to determine Laevinius' guilt? The battle was autoresolved, so is this just a big role-playing exercise where we make things up?
When I fought the battle when we weren't sure what was going to happen, it took place at night, and in the rain. I had trouble locating the exact ford; maybe we could use that in his defense? Just not sure what to do here. :dizzy2:
Mafia style drama, see who can convince more votes in his favour ~D
GeneralHankerchief
08-01-2006, 01:25
~:idea: This gives me a great idea!
Do you guys mind if I do a story on Laevinius for the Writing Contest? It'll be called "The Tragedy of Publius Laevinius" or something like that and it'll detail his experiences through the game. Could start out with the expansion of Rome to becoming a hero and end with what happens with the trial.
I'm all excited now :dizzy2:
Sounds interesting to me. And I believe the whole trial is to make the players feel more involved with their specific characters. Enhancing the rpg part of the game.
How exactly are we going to determine Laevinius' guilt? The battle was autoresolved, so is this just a big role-playing exercise where we make things up?
Well, we'll deal with the facts laid before the jury by the accusor and the defendant. Obviously much cannot be known, but much can be said of the circumstances, both fair and foul. People already have opinions about his guilt that they have created in their own minds without much information at all. It shouldn't be hard to come to a decision in an organized debate on the matter.
I think you idea about writing the story of Publius Laevinus would be fabulous. You already have a rich backstory to work with, complete with screenshots!
Thanks econ and TinCow for the switch, appreciate it.
GH, that sounds great! I can't wait to read it, what a wonderful idea.
*edit*
Quick question. Can or should a Tribune lead a Legion or is he always an assistant to a Legate or somesuch?
In actual Roman times... he should never lead a Legion, though he can command a smaller detachment if necessary. Frankly, not even a Legate should be leading a Legion if we're playing historically. In our game Tribunes have started to regularly lead Legions simply because there aren't enough of the higher ranks around to allow us to be choosy. I think we're still very wary of allowing a Student to command a force (family members don't even gain combat traits until they become Legates, no matter how great the victory) but we've already had many Tribunes fighting battles.
I see, thanks. So if a Tribune is leading a legion, you've manually transferred over the Legion ancillary right? What happens if you don't transfer out a Legion ancillary banner, and the character becomes a Praetor. Will it disappear on its own and the Field Army one will appear or do you have to do it manually?
I think we're still very wary of allowing a Student to command a force.
Much to the anxiety of your resident upstart. ~;)
Kidding. I understand it's all in the rp, :2thumbsup:.
But then what's a good rp without a resident upstart? :laugh4:
Oh, I think what you're doing is great Lucjan. Don't get discouraged if the Senate doesn't go along with you. I almost got impeached while I was Consul!
Wonderland: Yes, we have been manually transferring the Legion banners when we change commanders. The banners don't disappear when a character advances in rank though, all that happens is that more banners get added on. If anything, we're more likely to have too many banners eventually than too few.
Avicenna
08-01-2006, 06:01
In my game it refused to advance Tiberius Coruncanius to Praetor without him first giving up his Legio I banner though.
:dizzy2:
That happened in our game too! Having not realized that two banners were causing an issue, Tiberius Coruncanius has still not been promoted to Praetor. Hopefully that will be resolved when we restart.
Guys,
The position of Praetor (judge) in this trial to come. I have put myself forward for this posting (mainly as I have no battles to play).
Whilst, perhaps, my current Avatar is acceptable for such a position. I’m willing to accept a different Avatar if you feel a Spy isn’t suitable.
Options for punishment?
I’d like people to have a think about what Punishments could be handed down, in-game, to a character.
My immediate thoughts are that we can do such things as:
Exile – force the character to govern a small settlement for a set number of years.
Redemption – give the character a near impossible “Senate Mission” – i.e. take a half legion and re-capture the lost Eagle and it must be done within 2 years
Stripping of Titles – i.e. the removal of the characters positive ancillaries and his gained titles (such as Tribune)
OR – any combination of the above.
Can anyone think of any others we can physically do?
Avicenna
08-01-2006, 10:03
Serving as a Tribune for a while would be nice.
Pilgrimage to Jerusalem? ~;p
StoneCold
08-01-2006, 10:31
Pilgrimage to Jerusalem seems not *suitable* in pre-christian rome as their religion does not come from there. Maybe to Troy, the legendary home of the Romans is a better choice?
Is that held by the Selucids?
...crying shame there was no city called "Baccus Waterus", could have sent him there :dizzy2:
Oh! perhaps being compulsed to visit each Academy facility in the Republic and spend 2 seasons in each.........after he's stripped of his current Ancilleries that is.
Could end up being a perfect Roman after that :idea2:
Avicenna
08-01-2006, 10:47
Hence my ~;p
There is of course a tiny little problem of Troy not existing on the map, since the Greeks destroyed it. The closest is Pergamon, I suppose, and that's in the hands of a massive neutral faction.
Braden: shifty's never here in the WotS, so someone else has to stand for him.
Ok, understood. I think we'll have to make an IC excuse for his non-attendance.
Illness due to wounds or just can't be found (hiding somewhere)?
I'm inclined to wait until GeneralHankerChief has written his story - also a Praetor still has to be officially elected.
I think we can gather some decent IC info about what happened, start a trial and enact a judgement that'll add value to the game as a whole.
Ignoramus
08-01-2006, 12:01
Guys, I hate to say this, but this is starting to get dominated by lower house senators. Upper House senators like me have nothing to do.
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