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View Full Version : An appeal and an apology to CA. (And several suggestions.)



Ignoramus
06-20-2006, 02:49
I would first of all like to apologize to all CA staff members for my senseless "CA bashing". I may not have bee actively attacking CA, but my comments could hardly be described as constuctive criticism.

I would like to bring attention to the CA team some issues about Medieval: Total War II, which are very important to me.

1.) Please Improve the AI.

No matter how good the graphics and units are, if the AI isn't up to it, the game isn't worth playing. I understand that not everyone is a tactical genius, and that making the AI too hard would not be in some peoples interests. However, I was very disappointed about the general behaviour of the AI in Rome: Total War. AI factions would continually send out armies consisting of 1 unit of peasants or near useless unit, and in the battles would attack in piecemeal making it a piece of cake to defeat them. I was disappointed, especially seeing that the AI in Medieval: Total War was the best I had seen in any game.

2.) Please Include More Regions in the Campaign Map.

After viewing some screenshots of the Alpha version of the campaign map, I was suprised to see that England only controlled 4 regions at the start of the game. Assuming that England controls Normandy, which I very much hope it does, that would mean that there are only 3 regions in England itself. Now I know that the Total War games are based on war, and thus micromanging is not the main feature of the games, but I sincerely hope that you include more regions in the final map.

3.) Please Have Historical Victory Conditions.

When I viewed the before mentioned screenshots, I discovered that England's victory conditions were: ]"Control 14 regions including London, Rome, Jerusalem, and Constantinople, and outlive France.[/B] Quite frankly, I find those rather strange considering what England really did in history. Now I know that not everyone is a historical nut, and people enjoy creating their own history, and I do not want to deny them that. However, no English army ever set foot in Italy in the Middle Ages, or ever attacked Rome. And Constantinople was conquered by French Crusaders in the Fourth Crusade in 1204. It would make no difference to the people who didn't care about history if England had victory conditons which read something like this: "Control 14 regions including London, York, Normandy, Flanders, Anjou, Aquintaine, and Paris, and outlive France."

4.) Please Have Slower Battles.

From the few trailers I have seen, the battles take place at a lightning speed. In fact, in the German trailer of the battle between the English and the Egyptians, cavalry routs in 10 seconds. That is not very realistic. Also, the Egyptian infantry goes straight through the English infantry like a hot knife through butter. Perhaps you could make the battle speeds between the original Medieval's battle speeds, and Rome's batle speeds.

5.) Also, Please scrap the turns thing. Years are the only way you can continue to call this a historical TBS Game.

Forumers, please post your support of suggestions in the poll, so that CA can see people's thought's on these issues.

Hochmeister
06-20-2006, 03:38
Totally Agree.

I went with improve Ai as it is the most important by far. Other suggestions would be:

Battle Speed Slider: As it was in M1TW this makes everyone happy as you can adjust the speed to your own personal preference.

Realism settings in Options Menu: Have a "Grognard Mode" and an "Arcade Mode" for the more casual gamer. Again everyone wins!

Encaitar
06-20-2006, 04:21
Just regarding 3 (Historical Victory Conditions):

What a faction did and what a faction may have liked to do are two different things. That French Crusaders conquered Constantinople to me would suggest that English Crusaders doing the same would be very reasonable. Whether that means it should be a goal for the English (or the French for that matter)...

Goals for a faction should be inspired by history, but mainly drawn from the historical situation as it was when M2TW starts (i.e. what may have happened after then is not so relevant). However these goals should also encourage an enjoyable game - shaping both the player and the AI's actions.

I must say I quite liked the GA system in MTW (although of course it could be improved), especially how conquering new lands or defending your existing ones had different degrees of importance for different factions.

Divinus Arma
06-20-2006, 05:23
CA, just make the game as you see fit.

Furious Mental
06-20-2006, 05:56
Please just give people the greatest freedom to mod all of the above.

Ignoramus
06-20-2006, 05:59
Can a CA staff member please post if they have read this.

Ituralde
06-20-2006, 09:49
Regarding your concern 5),

It is clearly visible on this screenshot

http://www.mitglied.lycos.de/eagleeyesix/screenshots/mtw04.jpg

that the current year, in this case the year 1080 is displayed in the faction scroll. So taking everything else CA has said about the year/turn issue into account and comparing it with this screenshot, while one turn will probably not equal one year, you will still get the full immersion of conquering Constantinople exactly in 1453 A.D. if you so desire.
(Well probably only 1452 or 1454 but let's not get too complicated on this)

So I guess we can scrap that point.

As expressed in my vote I do however agree with most of your other suggestions and I am faithful that CA will deliver on all of them and make another awesome game!

Cheers!

Ituralde

Geoffrey S
06-20-2006, 10:31
CA, just make the game as you see fit.
Ditto. So far I've enjoyed all the CA games I've played immensely, and I see no reason why this will change all of a sudden.

sunsmountain
06-20-2006, 11:32
29 out of 31 voters: Please improve the AI :)

Basileus
06-20-2006, 11:54
I had to check all the options :laugh4:

Ignoramus
06-20-2006, 12:03
Now surely even CA can see what everyone wants.

Temujin
06-20-2006, 12:09
Forumers, please post your support of suggestions in the poll

Even if you don't agree with them?


2.) Please Include More Regions in the Campaign Map.

After viewing some screenshots of the Alpha version of the campaign map, I was suprised to see that England only controlled 4 regions at the start of the game. Assuming that England controls Normandy, which I very much hope it does, that would mean that there are only 3 regions in England itself. Now I know that the Total War games are based on war, and thus micromanging is not the main feature of the games, but I sincerely hope that you include more regions in the final map.
Why? How would additional regions benefit the game? BI was more enjoyable to me than RTW, precisely because there were fewer regions and therefore a higher ratio of field battles to sieges. You may enjoy sieges more than field battles, of course, but don't expect everyone to agree with you.


3.) Please Have Historical Victory Conditions.

When I viewed the before mentioned screenshots, I discovered that England's victory conditions were: ]"Control 14 regions including London, Rome, Jerusalem, and Constantinople, and outlive France.[/B] Quite frankly, I find those rather strange considering what England really did in history. Now I know that not everyone is a historical nut, and people enjoy creating their own history, and I do not want to deny them that. However, no English army ever set foot in Italy in the Middle Ages, or ever attacked Rome. And Constantinople was conquered by French Crusaders in the Fourth Crusade in 1204. It would make no difference to the people who didn't care about history if England had victory conditons which read something like this: "Control 14 regions including London, York, Normandy, Flanders, Anjou, Aquintaine, and Paris, and outlive France."
What exactly are "historical victory conditions"? I guarantee you that the english kings did not have a list of regions they needed to hold to "win", so any such list will always be completely arbitrary and meaningless in the context of history. The list is a game mechanic. CA's list ensures that the player of the English gets involved in the game throughout Europe, while yours confine the English to one corner of the map. This have the effect of making the game easier for the player and lower the diversity of opponents for a player that choose to pursue the victory conditions over their own goals, such as most newbies.

In historical reality, England was actively involved in diplomacy and warfare throughout Europe and CA's victory conditions makes this more likely to happen than yours, which would confine them to Britain, France and the Low Countries.


5.) Also, Please scrap the turns thing. Years are the only way you can continue to call this a historical TBS Game.
Whether you call them years or turns is entirely irrelevant to the games genre. Some people like years, as they find it improves the atmosphere of the game, but in no way does calling it one thing or the other improve the games historicity or validity as a historical simulation. The game is a historical TBS game because it is turn-based and the setting is historical to some degree. What CA decide to call their arbitrary units of game-time does not change this.

econ21
06-20-2006, 12:51
Slower battles is a big one for me. I've been playing Alexander and it is quite hard to get used to after RTR, EB etc. Once I charged Alexander's escort into a town forum: the action was so fast and chaotic, my son and I just looked each other in bewilderment. It was literally too fast to see what was going on. Some of the battles - even in the campaign - are so big, you can easily lose track. Whole (enemy) general's units have disappeared without me being aware how. And I'm a player who is addicted to the pause button. I guess modders can fix it anyway, but I'd rather be happy with the vanilla game and, unlike STW/MTWs speed, it does not encourage a historical fighting style.

Better AI is like more money - who doesn't want it? Despite what some people say, though, I am not convinced TW AI is worse than most other games I play. Some tweaking would be good though.

The game really needs better diplomacy, at least if you don't want to play it characterfully and not as just unrelenting "total war". This is one area where CA have made some promising statements about M2TW. Personally, I think Civ4 got it pretty right with diplomacy - populating the AI factions with a mix of psychos and nice guys, where your strength and your favours really affected their actions.

The other stuff on the list, I'm easy about.

More provinces could just mean a slower game and more sieges. I actually liked BIs settlement density more than RTWs and still more RTRs clutter.

Historical victory conditions: I am not sure what that means in a game like TW. If it were a historical simulation, then requiring England to take Constantinople would indeed be odd. But given what humans can do in TW games, I think the M2TW English victory conditions suggested so far (kill France, take Jerusalem and Constantinople) strike a good balance between being epic but not being tedious.

The length and the turns - I guess I'd prefer years and longer, but I'm not that fussed. Alexander is 100 turns and I'm only on turn 10 or something, and I'm already feeling tired. Wading through battle after battle in TW can be exhausting, which is one reason I like PBMs - they give you the motivation to see it through.

Barbarossa82
06-20-2006, 14:44
I agree with all except the "historical victory conditions" part. To me the point of a TW game is not to replicate history but to take it from a reasonably accurate starting point and then turn it down whatever course you wish. I have no problem with, say, the Spanish needing to conquer Poland. It's not what actually happened, but therein lies the nature of a game as opposed to a simulation.

Diplomacy does need to be improved a great deal, from what I have seen it looks as if the process of AI reasoning is going to be a bit more transparent. However, none of this is any use if a faction is never going to request, or accept requests for, many of the options. I have never had an RTW faction ask for a loan, request or accept military access, ask for an attack on a faction or offer one in return for any kind of benefit.

The best diplomacy system I have ever seen was in Sid Meier's Alpha Centauri (strong AI and in-depth gameplay with mediocre graphics, something of an anti-RTW!). Factions there would make proposals that would make sense, they would try to build alliances, broker loan deals, solicit or sell information, and horse-trade for council votes. They would regularly send military forces to aid their allies, transfer units to their allies' control and accept the reverse. And when they were losing a war badly, they would sue for peace unless they hated your guts because of your having committed atrocities against their people. If Total War could include a diplomacy system like this, the game would be fantastic.

Furious Mental
06-20-2006, 15:03
If they are really going to have a 225 turn campaign they had better have BI style victory conditions.

Icerian Rex
06-20-2006, 18:06
Here's mine:
1) I'd like to see a combined religious / language / ethnicity factor for population happiness. The idea would be to keep one kingdom from potentially steam-rolling everyone else.... like what the Spanish, English, and Egyptians have a tendency to do.

Whereas priests and imams could change religion, it would require schools or universities to change a language, and potentially "resettlement" and genocide to create a homogenous ethnicity. And, unlike priests / imams who could spread their message anywhere, you'd have to first occupy a territory before building schools / universities.

Not only would this make the steamroller a little more difficult, but it would also bring a little more realism into the game.

1A) Switching allegiance: If a group of ethnically similar people were unhappy with their current king (such as Swabia and Bavaria with the HRE), in the case of revolt the "rebels" could instead be part of say Switzerland, by proxy, fighting to become a part of Switzerland. Or, if Lithuania shared more with the Polish and Russia overtook them, they would rebel and re-align with the Poles (whether the Poles occupied the territory or not).

2) The pope: If the pope is eliminated, perhaps his rebellions could be a little weaker? Or, he could set up shop in some rebel province close by, or unhappy province close by... if at all. - One of the primary reasons I never played as the Italians or Sicilians was the Pope.... who always came back... again, and again..... and again.....

3) Societal Classes influence unit production: Royalty create knights / swordsmen / et al.... Burghers create Town militia, maybe archers, Basic cavalry, peasants create... well, peasants ~ but perhaps also basic archers, scout cavalry, whatever. The richer a province, the greater the number of royalty. The more trade a province conducts, the more burghers. The rest would be divied up by the peasants.

Also, although there would be "standing armies", which would cost yearly but be of greater morale / experience, conscripted or volunteered armies could either be automatically called up to defend a province, or "purchased".

4) Peasants and other conscripted / volunteered units: Peasants do nothing in an army ~ They attack, hit the enemy, die by the hundreds, and then they flee ~ sending the rest of the army with them. Peasant stats should be beefed up a little, both in terms of morale and in power ~ but to call them up should impact the economy (as in: Full mobilization = 5 years at 50% production, Partial mobilization = 2 years at 50% production).

Peasants and militia would also be used to man the walls during a siege ~ This group would not take part in any land battle, but would instead be part of the "garrison" during any attack. In a sense, they would be part of a standing army, but their sole purpose would be to guard castles or towns, and could not venture out in an offensive role. To see the statistics of a garrison, one would wave the mouse over the castle in question.

5) Secondary forts / keeps: Similar to a castle, these would be used to house soldiers, and in the event of a loss in battle, some soldiers (or many, depending on how many "keeps" are present, could flee here. The benefit would be that, if the primary city / castle was besieged, soldiers from these locations could "sally forth" to engage the enemy from behind. Likewise, they could be assaulted in a similar fashion to that of primary castles (but would be weaker).

6) Roads: Roads would of course be useful for trade, but they would also be useful for troop movement... both to the benefit and to the detriment of the builder.

7) Civil wars / Rebellions: When a civil war happens in a game, one can almost always count on being set back 20 - 30 - 40 years in progress. Perhaps this was realistic, but I think it would be more beneficial to allow capture of a province with minimal damage to the infrastructure... I don't know how, but it's something I would like.

8) Build times: I'd rather have farms and farming (and for that matter, trade houses and ports) be seperate from military improvements. Perhaps there could be an ongoing cost associated with keeping up farms and trade, and if that cost is neglected, over a period of years the production of that farm or trade house or port declines with it. But, if maintained, the farm/tradehouse will prosper and continue to grow. This is different from the "build farm improvement: 80%", which if unhindered, will continue to be at 80% for 100 years or more... it's unreasonable, as throughout history rich regions have become poor, and vice versa. It should be a conscious decision to either build armies or support industry, and limited funds do not always allow for the both.

9) Wonders, and buildings "just for the heck of it": Rather than simply having a "tavern", there should be buildings specifically designed to benefit one class group, or for no other reason at all except to make a civilization all the better? (ex: The Eiffel Tower, Big Ben).

Well, that's it for now....

Tahanaman
06-20-2006, 23:54
Hopefully, CA had a realization with R:TW and its flaws. Optimistically, I would like to think that CA speed up those videos we have all seen to show Joe Shmoe how the game works to some degree and what it will look like. However, if CA has't speed up these vids then evrything written above is a mute arguement and you guys are all doing :wall: that thingy.....Though it would be great if CA surprises all of us this time around rather than disappoint us a second time. :2thumbsup:

Hunter KIng George
06-21-2006, 00:59
Simply make it exactly like MTW/VI, make spears cheaper to buy, include some new factions and units, along with the new graphics...and you're done. :idea2:

Zatoichi
06-21-2006, 10:46
Those victory conditions shown on the pre-alpha campaign map at E3 - surely those are for a short campaign game like you had in RTW. So I wonder what the full campaign victory conditions will be? 50 regions again, but including specific regions a la BI? I'll go along with the 'Historical Plausability' idea for the specific regions required.

I like slower paced battles - I've had a modded descr_battle_map_movement_modifiers.txt from day one of owning RTW. If the battles play as fast as RTW, then I'm hoping that I can slow it down again just as easily. Instant routing could be adjusted in RTW as well by minor text editing, so if it's still present in M2TW, it should be easy to address it for personal preference.

I'm sure the AI will improve from it's current RTW 1.5/1.6 levels on both the strategic and tactical levels - or at least I'd like to believe that.

The turns to years thing - I've still not made my mind up about it. Imersion killer or abstracted game device - I'll make my mind up in November.

I'm encouraged to hear that the Diplomacy system is being revamped and improved, and I'm looking forward to the Papal stuff and the Council of Nobles - it'll be interesting to see what these bring to the game.

One thing I would love to see brought back is the choice of starting era - having to start from scratch each time compared to playing with better technology from the off will get annoying once you've had the game a while.

Ignoramus
06-21-2006, 10:57
I doubt that they would have more than one era, which is probably what will happen, considering that there are only 225 turns.

I just hope that there are more regions in key areas, Italy and the Low Countries for example.

Lord Adherbal
06-21-2006, 14:04
If the battles play as fast as RTW, then I'm hoping that I can slow it down again just as easily. Instant routing could be adjusted in RTW as well by minor text editing, so if it's still present in M2TW, it should be easy to address it for personal preference.

not
in
multiplayer


but if they want the kind of MP community that forces them to shut down the public chat to stop the abuse, then they should stick to the RTW gameplay.

sunsmountain
06-21-2006, 15:55
When I viewed the before mentioned screenshots, I discovered that England's victory conditions were: "Control 14 regions including London, Rome, Jerusalem, and Constantinople, and outlive France.

London, Jerusalem, ok. But the other 2? Rome perhaps when angry at the Pope and wanting to control/dispatch of him (for which they used assassins if at all). But Constantinople? Crazy CA, but remember, this is a pre-alpha screenshot! Sure they will change these goals, I'm glad they have decided to implement glory goals at all!!

Zatoichi
06-21-2006, 17:03
Adherbal']not
in
multiplayer

Ah, yes. Quite right. I've never played any TW games online, so this has never been an issue for me.

Is there any way to play other like-minded players who have also set their speeds slower? Or is that impractical? Like I say, I've never tried multiplayer, so I wouldn't have a clue.

Lord Adherbal
06-21-2006, 17:41
it's possible - and it's been tried. But there is no way to convince a large enough amount of people to use a specific mod, because no one ever agrees on what's the "perfect balance". If the vanilla gameplay isn't right, MP is doomed. Some brave souls keep playing, using artificial rules such as "no elephants/berserkers/egypt/HAs/..." but I rather sacrifise the better gfx of RTW for the much better gameplay of MTW MP (not that RTW looks so much better from a high camera angle, certainly not easier to recognise the units).

Ludens
06-21-2006, 18:01
I think all suggestions have merrit, but I voted A.I., diplomacy and battle speed. These are my priorities; the first two because they cannot be modded and the third because it is something I really disliked about R:TW. The others would be nice too, but I can do without them. They seem to be suggested with a slow strategic game in mind, and I think the designers are actually trying to speed it up. Also, since I probably will be downloading a realism mod shortly after installing M2:TW, they aren't really important to me.

Puzz3D
06-21-2006, 18:13
Adherbal']if they want the kind of MP community that forces them to shut down the public chat to stop the abuse, then they should stick to the RTW gameplay.
I hope MTW/VI multiplayer doesn't get shutdown because a lot of effort is going into NTW, DUX and STW mods for multiplayer. The gameplay you can get in MTW/VI with mods is not achievable in RTW/BI.

Lord Adherbal
06-21-2006, 21:48
I hope MTW/VI multiplayer doesn't get shutdown because a lot of effort is going into NTW, DUX and STW mods for multiplayer. The gameplay you can get in MTW/VI with mods is not achievable in RTW/BI.

let's hope Activision's financial department doesn't notice the "Gamespy MTW lobby hosting" line on their bill

Puzz3D
06-22-2006, 16:56
Adherbal']let's hope Activision's financial department doesn't notice the "Gamespy MTW lobby hosting" line on their bill
Right now Activision is still selling MTW and VI in the USA, but soon MTW Gold will replace them, and Sega publishes that.

Ness
06-22-2006, 21:47
I didn't know is Multiple Choice Poll :furious3: :juggle2:

edit:I only vote for better AI

The_678
06-23-2006, 05:09
I agree with most of the points, but my biggest gripe to me is the victory conditions. This is new news to me and once again I am dissapointed with CA for this. One of the reasons MTW was so good was that it was totally free-form, with you being able to anything you wanted to win. Conquer 60% of the world. With that you could play the game differently every time. But with Victory conditions you are forced to go in the same or a similar direction every time. Using the English as an example, what if I just wanted to conquer Europe? With this conditons you will be forced to attack Rome and Constantiople which I may not want to do. They are taking away the freedom of the game. The more I hear of the game, the more I wish I hadn't lost Disc 1 of MTW and could just play that and have no worries about restrictions or inferior AI.

econ21
06-23-2006, 09:44
One of the reasons MTW was so good was that it was totally free-form, with you being able to anything you wanted to win. Conquer 60% of the world. With that you could play the game differently every time. But with Victory conditions you are forced to go in the same or a similar direction every time.

Alternate victory conditions would be nice - so either "conquer the world/60% etc" or some glory goals. Then that would please people like you who want the freeform game and people like me who find "conquer 60%/50 provinces etc" a bit of a yawn. I loved the MTW glorious achievements - especially the crusades and some of the more idiosyncratic ones (the Krak de Chevalier).

I guess the Council of Nobles missions might give some of the character of GAs - just as the Senate missions did in RTW. I rather like some direction to the game and really liked the Senate missions. They were usually appropriate and the carrots/sticks were just the right magnitude (=> so the missions were optional but nice to pull off).

Generally speaking, customing victory conditions to the faction as BI did makes a lot of sense. EB also does this very well.

Myrddraal
06-23-2006, 15:59
Personally I have no problem with those victory conditions. If you had the kind of victory conditions Ignoramus suggested, they could replace the lot by "Replicate history".

I could script you a RTW campaign where all you do is watch history unfold if you like? I don't think many people would enjoy it though.

Slower battles is very important. I'm really really really hoping for a speed bar.

Better AI speaks for itself and is greatly needed.

Puzz3D
06-23-2006, 17:07
Slower battles is very important. I'm really really really hoping for a speed bar.
A speed bar is highly unlikely. Creative Assembly considers the speed buttons to be an improvement over a continuously variable bar. Of much greater importance is Creative Assembly's position that slower speed is not warranted. It appears they are actually opposed to a slower speed option even if the fast battes were the default setting.

The incorrect run/walk movement ratio and other simplifications in the battle engine is an indication that CA is less interested in realism than they were with the earlier games. I remember LongJohn's refusal to increase cav speed by even 10% in MTW, and the reason he gave was that the cav in the game moved at the historically correct speed. Things certainly have changed at CA. Most of the simplifications in the engine are not obvious, but the fake looking movement really jumps out at you all the time.

I don't really care if the movement speed is historically correct. I just want to be able to play the game to the level I played the earlier games, and I can't do it at the current speed of the game. You have 20 units to control. It takes time to coordinate that many units.

sunsmountain
06-23-2006, 19:03
I remember LongJohn's refusal to increase cav speed by even 10% in MTW, and the reason he gave was that the cav in the game moved at the historically correct speed. Things certainly have changed at CA.

Nothing has changed at CA, they are still as stubborn as they were. Unluckily for us, in the wrong direction this time (in our opinion).


Most of the simplifications in the engine are not obvious, but the fake looking movement really jumps out at you all the time.

I'm not hearing you about the more realistic aspects of the engine, like soldier facing influencing combat (not flanks actual individual soldiers), the more realistic impact of cavalry charges (even though it is exaggerated), and the whole succesful and impressive 3 dimensional approach to begin with.

https://forums.totalwar.org/vb/showpost.php?p=690356&postcount=19

Try and see their perspective as well. They're not just catering to the masses, they try to do so with a reason. We can debate their reasons...


You have 20 units to control. It takes time to coordinate that many units.
... but we cannot change them. See my first comment in this post. Two ways they will actually change the game is if most people who complain about Rome:TW Do Not Buy MTW2 (I certainly won't if AI is unchanged). Or if the programmers visit these forums and see our reasons. This reason, that 20 units take time to coordinate, is one of them. I hope they'll take it into account.

NodachiSam
06-23-2006, 19:24
I though you could only pick one option so I picked better diplomacy. I guess that explains the priority as I see it :P

Puzz3D
06-24-2006, 04:16
Nothing has changed at CA, they are still as stubborn as they were. Unluckily for us, in the wrong direction this time (in our opinion).
Something has changed. They are now making the units run unrealistically fast.



I'm not hearing you about the more realistic aspects of the engine, like soldier facing influencing combat (not flanks actual individual soldiers), the more realistic impact of cavalry charges (even though it is exaggerated), and the whole succesful and impressive 3 dimensional approach to begin with.
Individual soldier facing does affect combat in the older engine. The cav charge in the new engine is exaggerated not more realistic. The 3D men are not utilized in the combat model with the exception of the spearpoints which they screwed up.

https://forums.totalwar.org/vb/showpost.php?p=690356&postcount=19

There's nothing in that post on the new combat engine that isn't also in the old combat engine. There are combat features missing in the new engine that are in the old engine.



Try and see their perspective as well.
I'm looking at it from a player perspective.



They're not just catering to the masses, they try to do so with a reason. We can debate their reasons...
They said they are not making the series for the hardcore gamer. I know their reasons. They want to make as much money as possible.



... but we cannot change them.
I'm not trying to change them.

Lord Adherbal
06-24-2006, 11:41
They want to make as much money as possible.

well duh, but that doesn't justify simplifying the gameplay to a clickfest, and certainly doesn't explain why they don't even bother adding a "realism" option. It's not like it takes that much more time to develop two sets of stats (the "arcade" mode doesn't even need balance testing, I doubt players who prefer that mode will mind overpowered units)

Puzz3D
06-24-2006, 15:19
Adherbal']well duh, but that doesn't justify simplifying the gameplay to a clickfest, and certainly doesn't explain why they don't even bother adding a "realism" option.
They did give a reason for not providing more options. They said it would confuse the new players. The implication is that more options would lower total sales.

The Wizard
06-24-2006, 15:57
You'd expect them to want to make a quality game, wanting to achieve sales through that exactly -- not through gimmicks like graphics and cool-looking (but ill-playing) gameplay elements such as flaming pigs, cannon-armed elephants, and flawed assaults.

It is in that spirit and assumption that this has my full support. Not that I expect CA to listen. All they want to hear is the drone of praise coming from the .com members, as professed by their conduct during the siege bug affair. Sigh. Still worth a try, regardless.

SirGrotius
06-24-2006, 20:29
It'd be fair to say that I'd select any of the above options, although slower battles seemed most relevant to me. I hope they're not playtesting these games with kids only, because I believe older gamers (24+) desire a more cerebral experience.

Sabuti
06-25-2006, 06:35
The AI needs to be alot better. The Rome AI was disappointing. I feel it was a step down from MTW1. A setting of Very Hard needs to be very hard.

Lord Ovaat
06-25-2006, 14:55
Now surely even CA can see what everyone wants.
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Not to be difficult, but I don't believe the number of responses and votes in this thread are indicative of the majority opinion of Total War gamers. As of this post, the total number of responses to any item is less than 100. It does, however, indicate that the majority of the VOTERS have given their consent to most of the points. We are such a small minority of TW gamers, we often mislead ourselves in exaggerating our own importance as to the marketing needs of the real world. That being said, CA has, and does, pay attention to our suggestions. What we offer is valuable to their developing concepts, and they know it. But, as several have already stated, "make the game, and I'll play it." Lord, I even played RTW for several months before becoming bored beyond belief. I still play MTW (mods) occassionally. I have certainly gotten my money's worth from all of their games and expansions.

I believe our constructive criticisms and suggestions, our over-all discussions of the issues, and our enthusiasm and modding have all contributed to the level of gaming we have so far enjoyed from CA. I have no die-hard opinion on any of the listed items in the poll; I'll play, regardless. But I think we'll find CA's final decisions will not be solely based on what the hand-full of us want. I mean, you gotta admit, we (forum dwellers) are all a bit extremist when it comes to these games, lol.

Furious Mental
06-25-2006, 15:43
"A setting of Very Hard needs to be very hard."

Yes it does, and if I may attach an addendum to that- it needs to be very hard because the AI is smart not because its units get a massive stats boost.

sunsmountain
06-27-2006, 18:27
They said they are not making the series for the hardcore gamer. I know their reasons. They want to make as much money as possible.

All they want to hear is the drone of praise coming from the .com members, as professed by their conduct during the siege bug affair. Sigh.

I'm beginning to understand why we see so little of CA members lately. But I'm just as bad as all of you. Just hoping they're really making that difficult level Difficult.


I mean, you gotta admit, we (forum dwellers) are all a bit extremist when it comes to these games, lol.

Too true. Most want some kind of recognition or comforting from all of this, and i guess we value those things.

Most of my friends find the multiplayer aspect far more interesting than the single player campaign anyway, since a human will always outsmart you at some point, whereas an AI never will.

stalin
07-01-2006, 09:35
the percentages don't add up to 100

Grifman
07-04-2006, 14:26
Now surely even CA can see what everyone wants.

Surely you can see that everyone who has played a TW game has not voted in this thread, so that can hardly be "everyone" :)

Grifman
07-04-2006, 14:30
Using the English as an example, what if I just wanted to conquer Europe? With this conditons you will be forced to attack Rome and Constantiople which I may not want to do.

Did they move Rome and Constantinople without telling me? I thought they were in Europe. Damn CA! :)

Fwapper
07-05-2006, 01:43
I like having 6 month turns rather than year turns. I like the battles in different seasons, and it also means that your generals get to do twice as much in their lifetime, and live for twice as many turns.