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JuliusCaesar
06-26-2006, 00:11
I've read somewhere that u can't use the skin modifier with artillery pieces, but when I try to export the model the program says that the skin modifier needs to lye in the top of the stack. What shall I do? :help:

By the way: are there any limits to the number of vertexes or polys that I should know of?

JuliusCaesar
06-27-2006, 14:27
Here is a picture of the error message:

https://img526.imageshack.us/img526/9876/errormessage1uf.png (https://imageshack.us)

What does it mean by having a bone as its parrent?

Lord Adherbal
06-27-2006, 17:25
make sure each object/mesh is attached to a bone or the scene root

JuliusCaesar
06-27-2006, 19:57
Adherbal']make sure each object/mesh is attached to a bone or the scene root
How do u attach an object to a bone? I only know how to attach two objects. And what is the scene root?:embarassed:

JuliusCaesar
06-28-2006, 12:15
:help:

Sundjata Keita
06-28-2006, 20:09
The scene root does what it says on the tin. It is the root of the model, if it moves the model moves.

To attach seperate models which do not have a skin modifier at the top of their stack you should use the schematic view. To do this:

-Right click on the name of the viewport you are looking in (so if you are looking at your model from the left right click on the word "left") Now go down to views> schematic> new.

-Here there will be a list of bones and meshes. Click on the mesh you want to attach and then press the connecting icon (just look at the buttons, they make it fairly obvious)

-Click and hold on the mesh you want and drag to the bone you want. This should create a connecting line between the two.

-If you want to get back out of the schematic view right click on the words "schematic view" and go to views > left (or whatever view you were looking at)

Regards,

Sundjata

JuliusCaesar
06-28-2006, 20:28
Thanks a lot, realy helped me out:2thumbsup: