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View Full Version : will we ever see infantry general guards? quick Q



Elthore
07-04-2006, 04:53
no text:inquisitive:

Trithemius
07-04-2006, 04:59
no text:inquisitive:

I have not played them, but the guide for the Sweboz (I have been thinking about playing them next...) says that the general's bodyguard is infantry rather than cavalry.

Subedei
07-04-2006, 08:36
I am playing the Sweboz currently and my generals lack horseys...mean they & the bodyguards are on foot....it does suck sometimes (chasing the beaten)...

Dayve
07-04-2006, 10:26
Yeah, the Germans have on foot bodyguard units, and they're murder to fight, especially when they have experience. They're like Gestae, only worse. You can pin them down with your best infantry for 5 minutes and they will only have killed 2 of them, then you can smash into their rear with your best cavalry and kill only 3 more.. Then they will mow down your cavalry before they have a chance to withdraw...

stalin
07-04-2006, 11:18
It really limits the distance the general led armies can travel and makes the Sweboz family members get the exhausted trait a lot so I think it sucks since I'd think the barbarians were used to travelling in forests and not being "confined to bed" so bloody often

Trithemius
07-04-2006, 13:33
It really limits the distance the general led armies can travel and makes the Sweboz family members get the exhausted trait a lot so I think it sucks since I'd think the barbarians were used to travelling in forests and not being "confined to bed" so bloody often

Don't armies move at a rate determined by their slowest unit?

This constantly exhausted thing might be a problem however, perhaps the Sweboz (and any other factions whose family members have an infantry bodyguard) could be less prone to becoming exhausted, and get a set of traits to represent some ability to traipse around forests a lot? What do the EB official folks think?

Avicenna
07-04-2006, 13:56
Worse than the Gaesatae? Oh dear. I suppose I'll confine myself to Rome's historical border at the Rhine then.

Divinus Arma
07-04-2006, 14:53
It really limits the distance the general led armies can travel and makes the Sweboz family members get the exhausted trait a lot so I think it sucks since I'd think the barbarians were used to travelling in forests and not being "confined to bed" so bloody often

Don't drive your men so hard each season and perhaps they won't tire on you as easily. Marching men to the limits of their abilities over and over is exhausting. That's why we have the trait. :2thumbsup:

stalin
07-04-2006, 18:30
The problem is that a non cavalry general can't move very far (compared to a cavalry one) so you end up outside settlements a lot which causes the traits.... since they rest in settlements. When moving with a cavalry general you can get your army to move the extra distance by force marching or simply rest the general in a settlement with the army roughing it in the field, corny maybe but the "exhausted" penalties are even less movement which starts a spiral which force me to use captain led armies ( all my generals are sick) since I have to fight rebels nearly all the time...

Elthore
07-04-2006, 20:03
nutty, didnt know the sweboz had a foot general(hah), will have to start a new campaign

Teleklos Archelaou
07-05-2006, 00:02
There will be another foot general too.

Joeokar
07-05-2006, 02:17
There will be another foot general too.
:2thumbsup: I wonder who

qvcatullus
07-05-2006, 03:21
To continue on the tangent: I do get annoyed by the 'exhausted' traits. It's an excellent point of realism, but it doesn't work well with the game mechanics. When I send stacks from one place to another with a route that takes multiple turns, they automatically go their full movement each turn. What the exhausted mechanic considers to be 'forced marching' is simply standard operation. It would make more sense if the game mechanics allowed units to move their normal alottment, and then as a 'special ability' the general could force march a little further, so that it were something that COULD be done but wouldn't always. As it is, I get irritated when my generals show up where they're going worn out and have to rest for turns to get better. I wish I could remove this bit.

Simmons
07-05-2006, 06:20
To continue on the tangent: I do get annoyed by the 'exhausted' traits. It's an excellent point of realism, but it doesn't work well with the game mechanics.
Just press backspace when you have one or two tiles of movement left and you should be fine.


Yeah, the Germans have on foot bodyguard units, and they're murder to fight, especially when they have experience. They're like Gestae, only worse. You can pin them down with your best infantry for 5 minutes and they will only have killed 2 of them, then you can smash into their rear with your best cavalry and kill only 3 more.. Then they will mow down your cavalry before they have a chance to withdraw...
And I'm sure I've seen you mention this sort of thing before Dayve do you play on very hard battle difficulty?

antiochus epiphanes
07-05-2006, 06:26
There will be another foot general too.
the sabaeans?:book:

Dayve
07-05-2006, 11:24
No Descent i play on VH campaign and M battles... Usually by the time i face the Germans it's around 210BC or something like that... So by this time they've done lots of fighting with the Gallic tribes and the tons of rebels that are around them... And as you know, the AI always charges their generals first, even in 1.5-6, so when i face them, their generals have tons of experience, as well as their awesome stats and 2 hit points.

Simmons
07-06-2006, 03:20
No Descent i play on VH campaign and M battles...
Fair enough I play on the other side of the map as the Seleukids so I don't know much about these guys I just presumed it must be a difficulty thing as it usually is I guess I'll have to check them out

better build a navy then. :surprised:

Mr Jones
07-06-2006, 07:10
yeh i reckon the sabaeans will be a new faction and they will have foot generals.


man it fells good to be back here.

stalin
07-06-2006, 07:59
No Descent i play on VH campaign and M battles... Usually by the time i face the Germans it's around 210BC or something like that... So by this time they've done lots of fighting with the Gallic tribes and the tons of rebels that are around them... And as you know, the AI always charges their generals first, even in 1.5-6, so when i face them, their generals have tons of experience, as well as their awesome stats and 2 hit points.

Ehrm...
they only have 1hp just like all generals

Trithemius
07-06-2006, 12:03
Ehrm...
they only have 1hp just like all generals

Some generals have more! :)

Extremely healthy warmongering generals do, at least. :)

Dayve
07-07-2006, 13:21
Ehrm...
they only have 1hp just like all generals

Stop trying to disprove everything i say and provoke me into some kind of verbal attack to get me banned like ProperGander does. Go and fight the German foot soldier bodyguards and you'll see they need some serious rebalancing.

Myrddraal
07-08-2006, 01:35
Handbags ladies...

:inquisitive:

Please keep things civilised.

stalin
07-08-2006, 16:26
their generals have tons of experience, as well as their awesome stats and 2 hit points.
You did say 2 hp Dayve. That is spreading misinformation. You should know better than believe that it's personal

stalin
07-18-2006, 00:22
About those german bodyguards: They are not very keen on using the swords in melee. I wonder:
1) do they suffer a penalty (as all spear units) against other sword units when using spears?
2) the lethality of their sword attack is almost double that of their spear one (which i guess is good since they kick butt twice as hard then) but they revert to spears after a while and I never see the AI bodyguards use swords at all.
Can this be fixed?

fallen851
07-18-2006, 07:54
As soon as .8 comes out I'm gonna start the rebalancing cause I don't like the way QM has balanced the game.

The difference between elite and normal units will be reduced, as well as many other unique features in my rebalancing.

Divinus Arma
07-18-2006, 11:37
QM?

The team has spent an ungodly amount of hours balancing stats in order to be historically accurate. EB is meant to played on medium/medium for authenticity. You may prefer something different, but historical accuracy is what matters to us.

Trithemius
07-21-2006, 02:54
QM?

The team has spent an ungodly amount of hours balancing stats in order to be historically accurate. EB is meant to played on medium/medium for authenticity. You may prefer something different, but historical accuracy is what matters to us.

FAQ says VH strategic and M battles.

QwertyMIDX
07-22-2006, 19:13
QM?

Me!