View Full Version : Gme Engine
Cirith Ungol
07-08-2006, 06:07
Hello everyone, and may I say great MODS I play alot of them, you all should have high paying gameing jobs IMO.
My question is about the game engine and it may have been answered elswhere but I figured I would ask the folks who tinker with such things .
What is it made up of and how much of the game does it control, and what would one have to know to create such a thing.
I am not looking for anyone to explain it in any major detail but I was just wondering the basics of it.
I hear folks mention it but I never fully understood it.
Thank you for any answers:book:
Basically, the actual 'game engine' is the .exe file. This is tbhe actual core program that controls ALL of the game. I guess things are still done in C++...but don't quote me on that!
The game engine is the one bit we don't mod. It's a copyright thing. Reverse engineering of the exe file is not allowed. It would be a huge task anyway. There are a LOT of lines of code in a modern game.
Anyway...the game engine uses the text files, the graphics and so on, and when we mod, we are basically changing those parameters and visual assets to make changes in the way the game looks or plays. We are limited by the things the game engine can or can't do ( hardcoded )
If you want to learn how to make this sort of thing, you need to learn to program.
Myrddraal
07-11-2006, 03:20
I guess things are still done in C++Absolutely. I'd be amazed if they didn't. Maybe they might use C#, but it's not likely.
Duke John
07-11-2006, 07:19
I believe someone got an error once in which Visual C++ was named.
R:TW was in development for 4 or 5 years. It had 15 programmers, 20 artists, 5 designers and a quite a few more people working on it.
Modders try to convert it and even add more features with the idea of finishing it within a year in their free time with usually 1 to 3 dedicated teammembers.
M2:TW will probably have cost even more manpower and total time. All the improved eyecandy and features will be the doom of even more hopefull modders as they will start to realize that the newest games are too much to chew for a mod, especially without proper documentation and tools.
Makanyane
07-11-2006, 20:21
I managed to get a Microsoft Visual C++ runtime error by fiddling with cultures:
https://forums.totalwar.org/vb/showthread.php?t=65166
If that proves anything apart from, I think overall I could win the 'which modder generates the most weird crashes' competition!
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