View Full Version : 7 mintue M2TW battle
It's from youtube. English vs. Turks. 7 minutes long, probably a replay as their is no GUI on the screen. Looks like somekind of demo.
Watch (https://www.youtube.com/watch?v=QIPEQUvWRTQ)
Quality isn't that great but you get the idea. I picked out Jannisary heavies, Jannisary archers, some kind of huge Turkish bell cannon, and English long bows.
Thanks!
It was very exiting...but I hop the last "Big Berthe gun" action was only a jokes... it wasn' seen so realistic
Oh no that will probably be in. It was probably a take off on the siege guns that broke the walls of Constantinople in 1453.
Divinus Arma
07-09-2006, 00:43
Oh what the heck? Why did all those knights just fall over like that?
I had another comment, but that was just too much silliness for me.
Alexander the Pretty Good
07-09-2006, 01:22
It looked like footage of a firefight seen with night-vision, what with all the flaming arrows and the odd lingering explosions. And that cannon seems pretty dumb - I don't think they had HE rounds back in 1400... :sweatdrop:
Par for the course, though. :wall:
Perplexed
07-09-2006, 03:12
I don't really see the point of using trebuchets to fling flaming projectiles at a stone wall with the intention of breaching it, it seems like a misguided plan.
And are those stationary machine-guns the Turks are using?
I don't really see the point of using trebuchets to fling flaming projectiles at a stone wall with the intention of breaching it, it seems like a misguided plan.
And are those stationary machine-guns the Turks are using?
It's a rocket cart, you see it in the official trailer. Which this video is the full version of IMO.
Also the point of the flaming missiles is the "Oooo, shiny" effect you need from a trailer or demo.
Oh what the heck? Why did all those knights just fall over like that?
Cannon ball hitting the ground.
Perplexed
07-09-2006, 03:34
It's a rocket cart, you see it in the official trailer. Which this video is the full version of IMO.
Nah, it's:
https://img138.imageshack.us/img138/8608/oo6xg.jpg (https://imageshack.us)
The Crusaders don't stand a chance.
Geoffrey S
07-09-2006, 10:53
Lovely looking battlefield, but a number of issues. Runspeed is horridly fast, artillery looks grossly overpowered (more onager spam?) and the way the english cavalry went straight through a formed turkish line is worrying.
Looks like balancing really needs sorting out.
Shouldn't worry about that.
It is a movie that is suppose to be cinematic hence scripted like hell.
Lord Adherbal
07-09-2006, 11:25
cannons of this period shot SOLID METAL BALLS, not explosive rounds. These balls would make casualties by bouncing over the ground and rolling through deep ranks of men. They would NOT explode like a mini-nuke. But I guess Hollywood teaches us differently.
Except it wouldn't have the same cinematic effect if it only killed a few.
CA could have made it even more dramatic for the glorious demise of the knights like a massive cannon barrage with clever use of quick editing.
But they choose to simply edit the stats so that the big cannon would wipe them all out. Still made you feel sorry for those knights tho, victory was in their hands.
Adherbal']cannons of this period shot SOLID METAL BALLS, not explosive rounds. These balls would make casualties by bouncing over the ground and rolling through deep ranks of men. They would NOT explode like a mini-nuke. But I guess Hollywood teaches us differently.
Acually they would have, after they finished bouncing and hit the ground. But the "explosion" would have been earth and pieces of their comrades.
I know the turkish has more technical advantages, then the europen states in this period (about 1450-1600) mostly at firepower but these mortal effect is realy irrealistic: the cannons can fire explosion bombs, but to clear the battlefield is to much...
Rodion Romanovich
07-09-2006, 16:55
Adherbal']cannons of this period shot SOLID METAL BALLS, not explosive rounds. These balls would make casualties by bouncing over the ground and rolling through deep ranks of men. They would NOT explode like a mini-nuke. But I guess Hollywood teaches us differently.
It's the same old problem from RTW - when the running speeds are exaggerated, arty and missiles must be ridiculously overpowered or they'll be useless units never trained in the campaign or bought in mp. I'll wait for trailers closer to release, and an actual demo, before judging gameplay though. But from what I've seen so far it doesn't look promising. Cinematic effects are cool, but if the battles are fast and unhistorical IMO it just makes the game look like a Christmas tree and the epic feeling they could have given just goes away. One positive thing with the RTW engine that MTW2 is built on is that unit stats can be fixed rather easily, but slowing down the animations for proper movement speeds are another matter entirely - I really hope it'll be easy to alter movement speeds so a gameplay fixer mod can come out quickly. The sad thing on the other hand, is that if the vanilla game is so unbalanced, it will ruin most chances of decent mp, as the majority of mp players don't bother installing mods, no matter how good they are. So MTW2 would then be a singleplayer only game for me, then for me everything depends on whether the AI is very good or not... Unless CA have a possibility to switch between arcade and historical stats in the multiplayer mode of the vanilla game, with the arcade mode being the one demoed so far and the historical mode being much like MTW1 and EB.
Kralizec
07-09-2006, 17:29
Hahaw, MTW2: Science Fiction through the eyes of a medieval peasant :laugh4:
I'm not sure if there's a concensus here on whether or not cannonballs exploded upon impact, but for gameplay purposes, I would prefer they remained solid and bounced along the ground. To me its much cooler and more fun to watch artillary shots cutting through enemy ranks, bouncing over some, and gradually slowing to a stop, than for them to just explode and leave a huge gap in the line. I cringed when I saw that happen in this video. And if they are going to explode, they could atleast send some of the surrounding units flying through the air instead of simply falling over.
AquaLurker
07-09-2006, 21:44
Ok...did that huge siege cannon... used an "Earth Shaker" round(Warhammer40k IG artillary) on those knights?:inquisitive:
Hahaw, MTW2: Science Fiction through the eyes of a medieval peasant :laugh4:
That sounds about right. :wall:
Lord Adherbal
07-09-2006, 22:40
in MTW early cannons sometimes exploded. That was actualy a great little feature. Such a pitty if you realise how many features were lost in RTW, and to see some being reintroduced as "new" in MTW2.
Ignoramus
07-09-2006, 23:34
This is extremely disappointing! In comparison to this, Rome: Total War seems an excellent game.
Why, oh why, are there rocket missiles? And a "Big Bertha" that destroys 50 knights in one shot. The battle speeds seem absurdly fast.
I didn't see anything in that movie that I didn't like. The run speeds are perfect as they are now. Faster combat is better combat.
Reenk Roink
07-10-2006, 00:25
As long as the AI is good...
As long as the AI is good...
...and the opportunity to mod things is not hindered as in RTW with all the silly hardcodes. Hell, they can make whatever kind of balance and game they want, if they allow the community to taylor it to their own needs, most complaints about the TW series would become obsolete.
Anthony Cecil Hogmanay Melchett
07-10-2006, 10:21
I didn't see anything in that movie that I didn't like. The run speeds are perfect as they are now. Faster combat is better combat.
Care to provide any argument to back that up?
I've seen a lot of decent arguments here on the advantages of slowing down the run speed tactically and can think of little reason to suggest it should be kept the same.
Lord Adherbal
07-10-2006, 11:01
Hell, they can make whatever kind of balance and game they want, if they allow the community to taylor it to their own needs, most complaints about the TW series would become obsolete.
multiplayer
Anthony Cecil Hogmanay Melchett
07-10-2006, 11:59
Adherbal']multiplayer
Well there is the possibility that they could put a small plug-in system together, much like some of those you see on HL2 or CSS servers. The host would be able to create a personalised plug-in that altered some of the stats in the txt files (the file itself would probably just carry a list of which files/lines to change and the values to change them to, so the size would be tiny). The game would appear with a Tag on the lobby, so that all players would know that it was from a plug-in. You couldn't pull off massive changes, obviously, it'd just allow for tweaks to some stats.
Of course the chances of there being such a radical change in the system of mod managment, when underneath Medieval still uses the same engine as Rome, is massively unlikely. Hopefully when CA come to make a new TW engine, they'll considor the modders much earlier in the process (or at all).
x-dANGEr
07-10-2006, 12:48
Care to provide any argument to back that up?
I've seen a lot of decent arguments here on the advantages of slowing down the run speed tactically and can think of little reason to suggest it should be kept the same.
Go check a thread that has something to do with a hand cam movie.. Page 2-3. (Search)
Vladimir
07-10-2006, 13:47
I don’t think many people here have seen just how fast a horse can run, especially a charger bread for war. If CA said they used motion capture to gauge the speed I believe them. However as far as I’m concerned, that’s only a rumor. Plus something a lot of you people are forgetting: It’s a preview! Do you base your opinion of full length movies based on their previews or by what some critic says? Wait for the whole thing, or, like me, wait for the initial price drop. ~D
Duke John
07-10-2006, 14:37
What do you think would happen to horse and rider when opposing sides charge at over 40 km/h (the speed of R:TW cavalry)? Try sitting on top of car, driving 80 km/h, put a long piece of wood under your arm and hit a stationary object. Sounds a bit suicidal, doesn't it?
Some people here knows the difference between what a single man or horse can do and what a whole unit of them can do while trying to stay in formation...
CBR
screwtype
07-10-2006, 17:46
Hmm, this vid looks a lot better than the last one I saw, which truly appalled me, with its cannons bouncing around like papier-mache models and melee units running through each other like they didn't exist.
I saw at least some promising action in this one - I saw some melee units actually hacking away at each other in what I thought was a reasonably realistic way for example.
But I have to agree units are moving very fast. Mind you, if units also respond quickly to your commands this shouldn't be so much of a problem - if they respond as sluggishly as in RTW it probably will be.
But I too was suprised at the bit where all the knights fall over - were they all supposed to have died of fright or something? It looked quite comical, like a scene out of Monty Python. Hopefully that was a scripted event and not something that will happen in the actual game.
I'm also a little concerned at the ease with which mounted units seem to barge through foot units - although I couldn't tell what type of foot units they were, and the horsemen seemed to get slowed and disorganized by their charge.
All things considered this movie has me hoping again that the game might actually be playable. On the basis of the last one, I was ready to walk away from the franchise altogether.
DukeofSerbia
07-10-2006, 20:10
After all, it's RTW engine.
Well, multiplayer doesn't allow campaign games which I enjoy a great deal more than just single battles. Also, it has a lot of things dependent on playing a game, such as finding players, finding players with similar ideas of how the game should be played, and a whole bunch of other stuff of course. So allowing a great deal of modding would be the best way to go about it I believe. Why leave SP to the dogs and only focus on MP?
Lord Adherbal
07-11-2006, 00:14
because in RTW MP was left to the dogs while mods can fix SP to a large extend
Wandarah
07-11-2006, 17:04
i wouldnt mind the speed, but it just looks like it's sped up or something. the animations dont look right. it's kooky.
Oh what the heck? Why did all those knights just fall over like that?
It's what happens when a unit is hit by the BFG. You'll need the BFG to kill the Aztec BOSS unit.
It's nice to see that rain doesn't impede the use of flaming projectiles.
R'as al Ghul
07-11-2006, 19:48
It's nice to see that rain doesn't impede the use of flaming projectiles.
:laugh4: Please remind me of this new feature, when I complain again about how my muskets don't fire in the rain....
SpencerH
07-15-2006, 15:06
I think the knights were wiped out by the katyusha rockets rather than the BFG. Though how WWII weaponry ended up in the hands of the Ottoman and how they managed to turn an inaccurate area weapon into a highly accurate guided weapon is a question only Dr. Who can answer.
Thanks!
It was very exiting...but I hop the last "Big Berthe gun" action was only a jokes... it wasn' seen so realistic
In fact that gun has been unique to the Ottoman Empire and really existed. Its only difference from typical cannons is its size and power. Traditionally it is called "ŞAHİ", but it is translated as the Basilic cannon to English.
http://www.historyworld.net/images/treasures/AmmenedINTDARDANELLSGUN.jpg
http://en.wikipedia.org/wiki/Basilic_(cannon)
I think the knights were wiped out by the katyusha rockets rather than the BFG. Though how WWII weaponry ended up in the hands of the Ottoman and how they managed to turn an inaccurate area weapon into a highly accurate guided weapon is a question only Dr. Who can answer.
i dont think doctor who can answer that,
but he may be our only hope,
look at this blowup from that clip....
http://www.totalwar.org/barocca/misc/m2tw-invasion.jpg
and another...
http://www.totalwar.org/barocca/misc/m2tw-invasion2.jpg
SpencerH
07-15-2006, 17:12
OMG! The Daleks are involved.
In fact that gun has been unique to the Ottoman Empire and really existed. Its only difference from typical cannons is its size and power. Traditionally it is called "ŞAHİ", but it is translated as the Basilic cannon to English.
http://www.historyworld.net/images/treasures/AmmenedINTDARDANELLSGUN.jpg
http://en.wikipedia.org/wiki/Basilic_(cannon)
Also, about the fire arrow console you are talking about: It was first discovered by the Chinese and brought to the Middle East through Mongol influence. It utilizes a primitive ancestor of gunpowder and standard fire arrows
https://upload.wikimedia.org/wikipedia/en/b/b6/Shin_ki_chon.jpg
http://en.wikipedia.org/wiki/Fire_arrows
Philippus Flavius Homovallumus
07-15-2006, 23:20
What do you think would happen to horse and rider when opposing sides charge at over 40 km/h (the speed of R:TW cavalry)? Try sitting on top of car, driving 80 km/h, put a long piece of wood under your arm and hit a stationary object. Sounds a bit suicidal, doesn't it?
That would be why they wore so much armour.
http://www.ultimatehorsesite.com/info/horsespeedmph.htm
40km/h would be 25 miles, yes?
RTW horses are obviously cow-hocked.
I don't believe infantry in RTW is any faster than in MTW. I once saw Kerns out-run horse archers and I remember people talking about MTW's infantry before Rome was released.
IHO the actual issue is the little map and the fact that exhausted infantry can still run.
So lets hope the maps are bigger.
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