View Full Version : Again...new screens
I think these (http://www.worthplaying.com/article.php?sid=35425&mode=thread&order=0) deserve their own topic.
I´m amazed by the way the grass seems to enhance the graphical quality(yeah, I know Rome has grass as well, but this is better:2thumbsup: ).
King Bob VI
07-12-2006, 15:47
Wow, those are great. Is that our first look at the battle interface? Is that speed adjustment where it says (-) x10 (+)? :2thumbsup:
Damn, I can't see the pics for some reason :wall:
Can someone please link them or something ??
Lord Adherbal
07-12-2006, 15:59
the unit cards and UI look quite poor, especially compared to the 3D graphics. The terrain certainly looks amazing though. This time it's actualy looking better then MTW, cos RTW terrain(features) looked very poor compared to MTW.
Incongruous
07-12-2006, 15:59
Well
I mean
Rome had grass
But this has
well
Grass!
And well
i mean
What the Hell!
I don´t think the battle interface is final like this and yes, I do like the new grass better than that of Rome. It makes the terrain look more believable.
Orda Khan
07-12-2006, 16:09
Grass.......Why is it that they seem to latch on to something and then over do it? This grass is waist high!!
The rain still looks as bad as both MTW and RTW. Such a shame they can't reproduce the weather features of STW which were the best by far.
On a positive note, the trees look good
.......Orda
I like the prisoner counter at the bottom :2thumbsup: .
Also nice to see that the pikeman won't be in a phalanx formation.
Geoffrey S
07-12-2006, 16:13
Nice terrain and units. They never show the armies filled with peasants which will undoubtedly plague the campaign game though.
Lord Adherbal
07-12-2006, 16:27
what does look a bit worrying is how far past the enemy unit the english swordsmen run because no one is blocking them (picture with the battle UI). Not to mension the messed up fromation of the engaged mongol (?) unit. These kind of things never happened in MTW, so it seems soldier AI is still no were near STW/MTW's. But hey, they actualy look around to find new opponents, so we can't complain right ?
Grass.......Why is it that they seem to latch on to something and then over do it? This grass is waist high!!
The rain still looks as bad as both MTW and RTW. Such a shame they can't reproduce the weather features of STW which were the best by far.
On a positive note, the trees look good
.......Orda
Hmm, I agree on the rain, didn´t even notice there was any rain until I read your post...
Rain should be more than just a few white lines in front of the camera.
You can see American now as well:2thumbsup:
Thanks. I've added them to the screenshot topic.
Perplexed
07-12-2006, 20:22
Caen? ~:eek:
Do they even try?
Myrddraal
07-13-2006, 00:52
Grass.......Why is it that they seem to latch on to something and then over do it? This grass is waist high!!
Umm, have you never been in a field which has been left to lie fallow? They didn't have lawn mowers in those days...
I don't want to be rude, but such over-confident, outraged, and simply wrong statements don't inspire confidence of your judgements. :shrug:
grass (http://www.tumtum.com/climbing/trips/Escalante01_images_full/Esc01_203_TallGrass.jpg)
As for the plus and mins signs on either side of the pause button, YES! it looks like they have a speed adjustment system. They can't be the zoom for the mini-map because there are two more buttons for that.
Adherbal']what does look a bit worrying is how far past the enemy unit the english swordsmen run because no one is blocking them (picture with the battle UI). Not to mension the messed up fromation of the engaged mongol (?) unit. These kind of things never happened in MTW, so it seems soldier AI is still no were near STW/MTW's. But hey, they actualy look around to find new opponents, so we can't complain right ?
o_O? What are you talking about? Those aren't whole units doing what you're saying, but indivual unit AI of one soldier in one unit. The swordsman are obviously charging the Mongols, if you look at the UI you see the Mongol Spearsmen are double-timing, thus it means that both units are charging each other. Not only does it do this in RTW, but if you're charging in full plate, shield and sword waving, I'm sure you'd have a hard time stopping while you have the momentum behind you. Plus the other formation is scattered because they were also running, because in RTW units that ran into formation weren't perfect square right away as they were in Shogun or MTW1. Thus, I see nothing wrong. Infact, the English appear to be in a very neat formation, and you can see them sending in the rest of the first wave to the left.
Diurpaneus
07-13-2006, 06:42
wow......nicer graphical campaign map !
The pikemen actually use their pikes with two hands now, and they don't seem to be in that ridiculous phalanx of RTW. I sure hope pikes have been revamped.
Take a look at the screenshot with the battle interface ... that map seems pretty big. It's pretty big, larger than Rome's, it seems.
At least in that shot the enemy formation is cohesive, and actually well-deployed (are those archers on that ridge). Anyway, at least it is my fevered dreams that that army is beign led by the AI.
ChewieTobbacca
07-14-2006, 08:27
Well it looks like both the swordsmen and the spearmen are charging.. the units on the left wing of the swordsmen seem to be wrapping around the spearmen anyways, hence the thinner line.
The big thign: SPEED adjustment! It does look like they have a +/- for the speed, it might not be a bar a'la MTW but more speed options is very promising.
The map is also huge and the campaign map is looking better now. More environmental detail for certain.
Alien_Tortoise2345
07-14-2006, 09:31
The pikemen actually use their pikes with two hands now, and they don't seem to be in that ridiculous phalanx of RTW. I sure hope pikes have been revamped.
If there is a Swiss faction then it should be allowed form a phalanx as I understand Swiss halberdier's tactics were influenced by the phalanx and paved the way for the later phalanx-style pikeman tactics of the 16th and 17th centuries.
Ignoramus
07-14-2006, 09:59
Look this is lamentable! Why is Caen there instead of Rouen? Along with the inclusion of Bucherest, not to mention the fact that they have included Nottingham as one of the three major English cities. Oh, why oh why, can't they read a historical atlas? This is not D-Day in World War 2.
... not to mention the fact that they have included Nottingham as one of the three major English cities.
What's so wrong with Nottingham? I think they chose it because it is pretty much in the middle of the central province they have created. It was a significant medieval town and seem to have as good a claim as most others. The only clearly larger ones (Bristol, York and Norwich) are way off the centre of that middle province.
I wonder what the third major English city is?
Duke John
07-14-2006, 11:07
Nottingham means Robin Hood. Robin Hood means Middle Ages. Robin Hood is cool. Hence Nottingham means that M2:TW is a cool medieval game! :tongue2:
He's right. CA is absolutely ruining M2TW with their city/province choices. I really don't think I can enjoy playing the game at all with Nottingham as the capital of an English province and freaking CAEN sitting across the coast. Its just too much! I dread seeing how they handle the Americas. I can't imagine how badly they intend to represent its major cities!
[/dramatic]
Perplexed
07-14-2006, 23:04
I wonder what the third major English city is?
Wasn't it York in one of the screenshots?
EDIT: I wonder how easy it will be to place new cities in the game. Didn't CA say that every city had been hand-built this time? If so that means a LOT more work just to correct these silly mistakes.
(edited again for CA-bashing)
Lord Adherbal
07-14-2006, 23:27
I dread seeing how they handle the Americas. I can't imagine how badly they intend to represent its major cities!
you think it's necessary to inform them New York wasn't such an important place at the time ?
I've still no idea why people consider Nottingham a bad choice for the middle England medieval city. It was a significant walled town with a formiddable castle.
I notice Mediaeval Acturiso propose Leicester. But I doubt Leicester was a significantly larger town during the time period.
Let's face it choosing one town to represent 1/3 of England is always going to be an abstraction. Warwick would probably be equally as good as Nottingham or Leicester. But there was no salient middle England city (unlike Birmingham today).
If CA excluded London, then I would understand the outrage. But people are getting angry about excluding Leicester? Or what?
ChewieTobbacca
07-15-2006, 01:44
Its just ranting to rant. Lets see gameplay before we argue about some names.
UltraWar
07-16-2006, 12:26
Whoa! I can't wait for it now
Nice Screenshots!
Bob the Insane
07-16-2006, 17:49
That first screen looks like the starting position for the English. They have exactly 5000 florins (??)...
Only 3 provinces should make for mor of a challenge...
Leet Eriksson
07-16-2006, 18:59
What is this faction?
http://www.worthplaying.com/press/220/MTW2_084.jpg
The flag is the golden horde flag, but they weren't announced as playable?
Or is that supposed to be the Timurids? (though the timurids had a different flag).
Perplexed
07-16-2006, 21:06
That first screen looks like the starting position for the English.
If it is I'm going to scream. Why is Northumbria rebel? And why does France control so much land in France while England only has Caen (shudder) in Normandy?
Barbarossa1221
07-17-2006, 01:25
WOW, on the campaign map the world looks even bigger than usual...
And with the the Americas to.. its gonna be massive!!
Why is Northumbria rebel?
It does not sound a bad representation of the precarious position of the Normans in 1080. AFAIK, they did have to spend quite a bit of time pacifying the country. A rebel province seems a reasonable way of representing that within the TW engine.
Perplexed
07-17-2006, 01:55
It does not sound a bad representation of the precarious position of the Normans in 1080. AFAIK, they did have to spend quite a bit of time pacifying the country. A rebel province seems a reasonable way of representing that within the TW engine.
Perhaps, but surely they could achieve that effect by simply giving the area loyalty problems at the beginning of the game. As it is the idea of an Anglo-Norman army moving into Northumbria having to conquer York seems ludicrous, especially after the whacking given the area less than two decades ago by William the Conquerer.
Northumbria was already about as pacified as you can get. ~;)
Actually I like the rain...it may not be as realistic as the grass, but look at it, it's very atmospheric and actually fits well with the surroundings.
r johnson
07-17-2006, 17:36
Look this is lamentable! Why is Caen there instead of Rouen? Along with the inclusion of Bucherest, not to mention the fact that they have included Nottingham as one of the three major English cities.
Wasn't it York in one of the screenshots?
(edited again for CA-bashing)
I'd imagine that york would be the capital of Northumbria since it was an important Anglo-Saxon town.
I notice Mediaeval Acturiso propose Leicester. But I doubt Leicester was a significantly larger town during the time period.
Let's face it choosing one town to represent 1/3 of England is always going to be an abstraction. Warwick would probably be equally as good as Nottingham or Leicester. But there was no salient middle England city (unlike Birmingham today).
If CA excluded London, then I would understand the outrage. But people are getting angry about excluding Leicester? Or what?
Actually Leicester was as big or bigger than Nottingham and richer! It is certanly an older city remembered for the conclusion of the "Wars of the roses". Infact i'm surprised nobody has mentioned Lincoin yet, Lincoin was very neally the Capital of England! And at times during the medieval era Lincoin was the richer city. But I don't care what the city of the Midlands is called.
r johnson
07-17-2006, 17:42
Perhaps, but surely they could achieve that effect by simply giving the area loyalty problems at the beginning of the game. As it is the idea of an Anglo-Norman army moving into Northumbria having to conquer York seems ludicrous, especially after the whacking given the area less than two decades ago by William the Conquerer.
York was already about as pacified as you can get. ~;)
Sorry to double post, i can't edit noob u see. Actually the north of England was rebelling from 1066 to 1075, plus the Scottish tried to invade England along with Harold's illegitimate sons and finally the Danes tried one last time.
Perplexed
07-17-2006, 19:46
Sorry to double post, i can't edit noob u see. Actually the north of England was rebelling from 1066 to 1075, plus the Scottish tried to invade England along with Harold's illegitimate sons and finally the Danes tried one last time.
The Harrying of the North pretty much erased any resistance in Northumbria. The area was totally destroyed and laid waste, all livestock were butchered, all crops were burnt, uncounted numbers of civilians were massacred. Even after William's troops left, famine and plague continued to take their toll. During the Harrying, around a fifth of England's population died.
Either way, the last resistance was in '75, but the game is supposed to start in 1080, and the period of uprisings was over by that time.
EDIT: And yes, York should be the capital of Northumbria.
yup 1080 should see Northumbria/Northumberland as part of England. A castle at Newcastle is built by the Anglo-Normans there in this year.
IrishArmenian
07-17-2006, 21:05
I see a great base-game. That is all I care about. What most of you are bickering about can be handled in mods and that stuff. I see a great game with oppurtunities for mods. I really like what I see!
Jango Fett
07-28-2006, 00:59
wow u see those archer units standing on the hill ledge...beautiful?
I see a great base-game. That is all I care about. What most of you are bickering about can be handled in mods and that stuff. I see a great game with oppurtunities for mods. I really like what I see!
:-)
i like a positive attitude
speaking of positive attitudes i am Positive SOMEONE will win an Era's pack,
i'm hereby inviting you to take those new screenshots, follow the link in my signature and make 'em into wallpapers!!!
Good Luck ALL
B.
x-dANGEr
07-29-2006, 20:52
Just look at the battle mini map..
A redline? Yes, but look how much unpassable terrain there is.. Nice terrain I'd say!
Graphically awesome.
CA was obviously too bogged down with the amazing work they are doing (:2thumbsup:, thanks guys) to do significant research on the names of cities in that era. Well I'm just happy that names are generally easy to mod.
I like the atmosphere, although not as amazing as S:TW, still good as it suits the graphical advances.
However, unfortunatly possibly no effort at all went into making the battle interface. I hope its just a pre-interface while in the testing phase. And those unit images don't really suit the style of the rest of the game. But also this is not to hard to mod either.
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