View Full Version : Accurate cannon stats please
Howdy,
Can someone please tell me what stats to input into the Projectile Stats file to make the cannons more accurate? As it is now I can't hit the broad side of France. I don't want laser beams, just something better than what they are now.
Thanks.
Vladimir
07-16-2006, 02:41
Well you have the right file. You should just be able to bump the accuracy closer to 1.00 to get an edge.
Well you have the right file. You should just be able to bump the accuracy closer to 1.00 to get an edge.
Is it as simple as that or do I need to play with the range, velocity, and lethality as well?
Vladimir
07-17-2006, 03:16
Ok, I'm a super novice modder but accuracy should affect just that, velocity should affect trajectory (faster the flatter), lethality :devil: should just give you a more powerful shot (taking down a stone wall with one shot from a ballista). If you want to make a nuke just up the Blast Radius to whatever it will go.
Most of what I know about this comes from one of Froggy's guides I read a while ago.
Ahh, then I must read the Frog Field manual.
Thanks.
Sensei Warrior
07-17-2006, 19:17
There is also a sticky in the Repository that addresses how to fuss with the projectile stats. I don't think they address specific seige values, but the talk about the different values enought to give you a good grounding in what value will do what along with ranges and the such.
Sensei Warrior
07-18-2006, 02:45
No sweat. I've been researching missile stuff to mod the projectile list a little. My current gripe is the non-powder siege weapons. When Catapults are the only ones worth getting, something's wrong.
Accuracy improves with the first few shots at the same target. Also, higher valor improves accuracy. Getting closer also helps. You could also increase ammo as a way of making artillery more effective.
Sensei Warrior
07-19-2006, 01:34
Accuracy improves with the first few shots at the same target. Also, higher valor improves accuracy. Getting closer also helps. You could also increase ammo as a way of making artillery more effective.
All of those things help, but there seems to be some some serious flaws in the basic design stats. Trebuchet were suppose to be an accurate seige weapon, more accurate than the Catapult designs, including the Mangonel. The Romans had seige tactics with these down to a science. They even marked the ammo with the weight so the operators could factor it into the equation.
In my experience, even high valor seige equiptment (outside catapults) have problems hitting the broad side of France, to steal a phrase ~;) . I mean out of all their ammo a Trebuchet should be able to land at what they're aiming at more than a couple of times. I mean when you target part of a castle you're not targeting an apple, the target is large, a section of wall, a tower, a gatehouse.
I was just looking to mod it a bit, no laser tracking, just enough to give them a purpose. Oh not to mention giving the Ballista more of a purpose than something the French use to stack their armies with :inquisitive: .
Vladimir
07-19-2006, 02:36
When they (Discovery channel) designed a couple trebs in England (one wheled bucket, the other fixed lead weight) they were able to adjust the point of impact by a couple feet. The accuracy of those things is amazing IRL, even when used by amatures, and the game should reflect that. Of course, I never use seige weapons before gunpowder as the fortifications aren't large enough to have the garrison last more than a couple years.
Sensei Warrior
07-19-2006, 03:28
I think I saw the same Discovery episode. Those Trebs were dead on. I mean a couple of feet one way or the other is incredible considering the tech they were using. It seemed funny that most of the errors were because it was a very theoritical practice ... for them. Back in the day, a seige engineer, operator or the like would have an understanding of them that the Discovery Channel people just didn't.
Anyways, I never really gave it much thought until recently. I typically just starve the garrison out, but I have been playing the Cathos alot. When attacking another Catho, assaulting a Castle is typically a foregone conclusion because of the Pope. Well, I started playing the seiges, and was mortified at how inaccurate the mechanical seige engines were. The catapults were the only decent ones. So thats when I started poking around.
Hopefully Beriut will share the changes he makes with the rest of us. I'd be interested to know what he tweaked the cannons to and why.
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