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Tuuvi
08-08-2006, 23:01
I remember reading somewhere that you could adjust the rate at which rebels appear, but I couldn't find the post anywhere. Could someone please tell me how to do this? I'm sick of 6 unit armies popping up all over my lands and devestating my tiles.:help:

Tyfus
08-08-2006, 23:05
I think, but I'm not certain, that it is adjustable to a certain degree in 1.2 however it is impossible to stop because of hardcoding and I think the EB team already decreased it as much as possible. But hopefully with the move to 1.5 in version 0.8 this won't be a problem any more.

Birka Viking
08-08-2006, 23:24
I realy hope that they fix the rebels in 0.8. I think that rebels that popup everywhere is a game killer. But I have nothing against rebel towns who send out troops, only the rebels that just popup..lol
cheers..

Avicenna
08-09-2006, 02:30
RTW1.5, and hence EB0.8, has an adjustable spawn rate.

Tuuvi
08-09-2006, 02:51
Right, I've managed it, and it's not hard to do actually. Go into descr_rebel_factions in the Data file, scroll down until you find Rebel Faction: Bandits, and you'll see there's a line that reads something like 'frequency' or 'chance of appearing' or something like that. It's currently set to 15 (I'm sure it was 20 in the original RTW though...). Basically, the higher the value, the lower the chances of bandits appearing. I halved the chances by increasing the value to 30. Ramp it up to 100 though and you'll practically never see them again.

HaHa I found it.

Tyfus
08-09-2006, 19:55
bump

soibean
08-10-2006, 06:17
I dont mind rebels popping up, as long as it makes sense where they form.

If a city has a public order of 80 or some such, then sure let there be a show of discontent... but in my current Sweboz campaign, I have 5+ unit stacks of rebels appearing around my capital, which has a p.o. of about 220%, and around surrounding towns each at 170% plus.
Now that gets old.

Musopticon?
08-10-2006, 09:31
Remember that very high tax rate supposedly pops out more rebels than normal or high. Even though the population is happy.

soibean
08-14-2006, 20:45
yea but I usually keep my tax rates at normal or low just to generate growth when my economy is stable

Moros
08-15-2006, 22:26
edit: woops posted in the wrong .org window lol.

Red_Russian13
08-28-2006, 01:56
I'm not sure that this works. I've tried adjusting the numbers for the "bandits" (up to 90) and they still keep overwhelming me. Do I have to adjust the numbers for EVERY rebel type? Should I just go for 100?

I understand that tax level has something to do with it, but it's kinda rediculous. Any of your insight would be great.

Cheexsta
08-28-2006, 07:59
Brigands in the 1.2 patch are hardcoded, despite what descr_strat says. In the 1.5 patch, changing the brigand_ and pirate_spawn_values does indeed have an effect.

From my understanding, the "frequency" in descr_rebel_factions.txt does nothing. Though I've been wrong before...

Red_Russian13
08-28-2006, 23:28
So, in layman's terms, I'm screwed, yes?

These guys are popping up like crazy. And I'm not talking about one or two units. They've got almost a quarter stack it seems.

Thanks.

Christianus
08-28-2006, 23:32
So, do you adjust to 0 or 100 to remove the bandits?

Foot
08-29-2006, 01:21
So, in layman's terms, I'm screwed, yes?

These guys are popping up like crazy. And I'm not talking about one or two units. They've got almost a quarter stack it seems.

Thanks.

You really shouldn't tax your citizens so much - the basics of economics.

Foot

Cheexsta
08-29-2006, 01:25
So, do you adjust to 0 or 100 to remove the bandits?
As I said, it doesn't do anything with the RTW1.2 patch. When 0.8 comes out, changing the brigand_spawn_value in descr_strat.txt to 100 will pretty much eliminate brigands altogether (changing to 0 will actually increase the frequency of brigand spawning...go figure). But ONLY with the 1.5+ patches!

If you're able to, though, try building forts on the tiles where the brigands normally spawn. Around 2 forts in particularly bad provinces should be enough to almost completely stop brigands from spawning.

Red_Russian13
08-29-2006, 02:09
As I said, it doesn't do anything with the RTW1.2 patch. When 0.8 comes out, changing the brigand_spawn_value in descr_strat.txt to 100 will pretty much eliminate brigands altogether (changing to 0 will actually increase the frequency of brigand spawning...go figure). But ONLY with the 1.5+ patches!

If you're able to, though, try building forts on the tiles where the brigands normally spawn. Around 2 forts in particularly bad provinces should be enough to almost completely stop brigands from spawning.


Good advice. Thank you. I will give it a shot.

Jarardo
08-29-2006, 20:49
Do you guys think the amount of Money the rebel faction has is related to it at all? It seems in most of my campaigns I only have this problem at the start of the campaign, but I normally drastically reduce the amount of money the rebels are aided with.