View Full Version : Civ unique buildings - spoilers?
touring about on different civs, I noticed that each one had a building/buildings that were unique for its faction. Another thing I picked up was that, although they only added 5% public bonus, it cost 2k plus for the building and I think 4 turns plus to build...
Why does it take so long, why so much, for so little in return?
Or does it offer an advantage later on in the game?
Teleklos Archelaou
08-09-2006, 21:23
It's all relative. I think some of those are too cheap actually. An additional 5% can help, and if it's only one year's worth of building (2 turns in vanilla) and costs on 2K then that's quite cheap and quick to me.
Avicenna
08-10-2006, 03:16
The real expensive building is the one that gives the KH 5%: the Heroon (one o is double dotted). 16 turns (4 years) and very expensive.
Teleklos Archelaou
08-10-2006, 03:39
Yeah, it is costly. Probably should be reduced, but we're in no hurry I suppose. That's the kind of stuff that will be tweaked before 1.0, but that seems to be working tolerably well right now.
so its pretty much only a 5% bonus and something to throw money away on during mid game?
I dont mean for this to sound hostile or negative, it just seems to me that a bigger bonus should be given or some such.
I for one enjoy accomplishing as much as possible in a set amount of time, mass conquering and constructing the important buildings that are essential for my faction. Throwing away 2 years for an additional 5% p.o. seems to be a waste when I could just train another levy unit to give me an added bonus at half the price and a fraction of the time.
Avicenna
08-10-2006, 06:18
Four years, actually.
I think you need to stop thinking about it in game terms soibean how much effect can a track and field building for example really effect public order
It would however be quite expensive to build and maintain
MarcusAureliusAntoninus
08-10-2006, 08:41
I agree, if you think in realistic terms, the upper level buildings were very expensive to build and maintain. THE roman coliseum took many years to build and was extremely expensive. Huge buildings, that are just big versions of common buildings were mostly built so that a ruler would get the people to love and/or remember them.
There is an idea: Unique buildings in Rome and other capitals that can be built late in the game that are really expensive and really time consuming that the main goal of would be to give the faction leader a trait. Roman emperors loved wasting the treasury on building projects to have their name rembered.
VandalCarthage
08-10-2006, 14:46
To a great extent, these buildings are meant to represent the building plans of a prosperous nation, perhaps with a growing level of decadance so far as upper level spending is concerned. Others are truly valuable though; for the Baktrians and the Saka, the Buddhist Stupa building has become a five-stage complex with better bonuses and a number of really neat new traits. The Saka in particular are going to have some really, really cool extras for their building list.
Conqueror
08-10-2006, 16:21
Nice! I love spreading Buddhism in EB :2thumbsup:
Fondor_Yards
08-10-2006, 18:32
The Saka in particular are going to have some really, really cool extras for their building list.
Argh so cruel! Why do you taunt us so?
Darkarbiter
08-11-2006, 07:36
Im pretty sure that agents (and or generals only had it happen to agents b4) if they are trained/kept in a settlement with a field and track building so therefore it affects traits as well and is well worth the extra 10% move speed generals and agents sometimes get from having it around
Avicenna
08-11-2006, 09:37
So that's how they get the 'Hardy' trait?
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