View Full Version : Multiplayer campaign? A reality?
hellenes
08-22-2006, 17:00
The Society game from stardock can provide some ideas for CA to become the new MMO giant...
http://uk.gamespot.com/pc/strategy/society/preview_6126078.html?sid=6126078&mode=previews
Massively Multiplayer Online Total War!!!
Vladimir
08-22-2006, 18:18
:no: I can't imagine playing a game where I can't take a week off and have no negative consequences.
online : total war....
It looks so...
Bizarre:P
i would love a MP campaign mode but a MMO one is to wierd even for me and i can't imagine what it's like for all those conservative TW fans...
Myrddraal
08-23-2006, 15:31
There is a MP campaign for RTW :wink:
DUTCH-BUDDHA
08-24-2006, 14:49
can u pl tel me wher i can findt multyplyer coop campain for rome total war
Silver Rusher
08-24-2006, 14:57
This is an idea for the game that I have had many times before but I constantly had to abandon because of simple problem that if players can't react to invasions and stuff if they aren't there.
And now, somebody is actually going to try it and fail miserably... :no:
You sure this thread shouldn't go in the arena?
EDIT: Ah, now I see how it works. That's pretty clever.
Manstein
08-24-2006, 18:33
Well, I've been hearing that Stardock has been developing an MMO RTS called Society. It's still in early development though.
gunslinger
09-04-2006, 20:51
This sounds like it's just a souped-up version of the text-based MMO games that have been around for a long time. They are usually in a fantasy setting to allow for various attributes of the race of creatures you lead. I got bored with them after I realized they were basically just math games challenging you to try to get an optimized kingdom based on build-orders and long math formulas. Massive Multiplayer Online Cheating was also a strong detractor for me.
Moral of the story: Stick to Total War for all of your RTS and Strategic game needs!
The Spartan (Returns)
09-04-2006, 21:21
well Myrdraal made a mod so you can play campaign online.
unfortunatly battles are auto-resolved.
Mount Suribachi
09-04-2006, 21:39
One of the MTW2 previews (totalwar.pl IIRC) the author said he was chatting to some SEGA reps and they hinted that the expansion for MTW2 may include a MP campaign - I was surprised no one else picked up on it.
One of the MTW2 previews (totalwar.pl IIRC) the author said he was chatting to some SEGA reps and they hinted that the expansion for MTW2 may include a MP campaign - I was surprised no one else picked up on it.
I actually picked up on it right away, but chose not to point it out to everyone. I don't want to raise everyone's hopes (including my own), only to have them dashed if it turns out no MP campaign is forthcoming after all.
Agreed. TW MP campaigns have been talked about since Shogun and every time hopes have been dashed. I'll believe it only when I see it...
would be a fantastic expansion tho!
DUTCH-BUDDHA
09-06-2006, 15:03
I hope that it will be a free multiply online campaign and not that u have to pay for it.onli the exspension u have to py for and online ply is free :sweatdrop:
DUTCH-BUDDHA
09-06-2006, 15:10
Vladimir
( I can't imagine playing a game where I can't take a week off and have no negative consequences.) put a save option to it and u can ply nextime future
sunsmountain
09-06-2006, 18:02
Stategic multiplayer games usually take more than 8 hours, making savegames necessary. But I usually play them with people i know IRL to prevent them from leaving when they're losing, and not coming back. My trust in the online community isn't that high, and it's only through extra control mechanisms that things like kill-stealing and other s**t doesn't happen in games like WoW.
Let them get gameplay right, first.
Mount Suribachi
09-06-2006, 18:17
So, the question is, if there is an expansion with a MP campaign, what would that be?
To me, a TW MP campaign needs to have 3-4 players max (otherwise turns & games become too long, risk of players dropping out is higher etc) and no AI factions for the humans to beat up on.
So, we need a medieval setting with 3 or 4 factions on a small medium map.
Me? I'm going for English Civil War: Total War (catchy title eh?). Factions are Parliament, King, Scots and Irish (I know that Ireland should be about 5 factions in this period to be totally accurate. Its a popular, well known setting and you have the ability to throw in religion to make a SP campaign more interesting (Anglican, Puritan, Presbetarian, Roman Catholic).
So that's my prediction. I know its not got "invasion" in the title, but I think CA needs to move away from that otherwise they are needlessly restricting their choices for an XP.
DUTCH-BUDDHA
09-07-2006, 19:24
maybe like that wy( Stategic multiplayer games). i have lords of the ring battle for middle earth 1 and 2 and if u ply 2. u have a campaign option turn base on main map then save next plyer movement on main map or battle a battle and after each round the game auto saves. so u .wont have to ply 8 hours and if u dont like it put a option in it that battels can be auto resolved or mengmand for the cities can be auto 2
I would be thrilled to death with a MTW2 multiplayer campaign. I would almost certainly not sit down and play it with every faction commanded by a human, but do have something I and a few close friends could methodically pound away at over several weeks? Heavenly.
It would be even better if we were widely separated by AI factions and had no real idea what the other player was up to - ah the suspense.
Apparently some group has figured out how to do this with RTW except that all battles must be auto fought between players. It's a great deal better than nothing, but hopefully an official campaign would allow the battles to be fought the normal way, or someone will find out how to rig it.
Presumably when a battle is generated a data file creating the battle field is created. If this could somehow be fed into the custom battle generator, and then the results from the custom battle placed back into the campaign saved game, that might be one work around. But that's modifying stuff that CA might not be comfortable with us touching.
Presumably when a battle is generated a data file creating the battle field is created. If this could somehow be fed into the custom battle generator, and then the results from the custom battle placed back into the campaign saved game, that might be one work around. But that's modifying stuff that CA might not be comfortable with us touching.
I am curious, did you notice something like this happening in R:TW?
In my opinion, a MP campaign would be a very nice feature, although it should probably involve some kind of simultaneous turn mode so that you don't have to wait for other players making their moves, or worse fighting battles, without anything to do. Another option would be a watch mode (like, you can build spies cheaply and put them into your opponent's armies, and if a battle happens you can watch it).
However, to be realistic, I don't think CA will be implementing a MP campaign in the near future, i.e. before the next engine version because it would surely make a major recode necessary with the RTW engine.
So, the only way is to use Myrddraal's MP campaign script, and hope that someone will be able to crack the savegames or some possibly-generated battle setup files.
Well, online would be ambitious and probably fail. But i would love to see this feature in some way for sure. Perhaps as aLAN option... and limited to just a few players and AI factions
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