View Full Version : Renaming a city (Upon Conquest)
The last few days I've been thinking about my future 0.8 campaign its not like I think EB will come out this weekend just that I have been using the Arche Seleukeia preview images as a slide show screensaver at work so my mind has wandered onto that subject
With the move to the 1.5 version of RTW it will become possible to rename cities it would be nice if there was some sort of guide so people could do this while remain true to EB's naming system
For example I like to role play the game I add a character at the start that is "me" in this case the character name is Andronikos if i where to name a city after this character would it be Andronikeia? or would I be better off just learning ancient greek?
Shigawire
08-23-2006, 01:20
I didn't know this was possible. Is it possible? :inquisitive:
It is possible - there was another thread about it somewhere.
The only question is what this would do to the scripting: is the scripting based on region rather than settlement?
It is possible - there was another thread about it somewhere.
The only question is what this would do to the scripting: is the scripting based on region rather than settlement?
Humm I didnt think of that either :sweatdrop:
Either way it is quite simple to do there is an option in the preference file somewhere down the bottom "change settlement name: true" or something similar by default it is set to false in 1.5 but once you change it all you have to do is click on a settlements name in the settlement scroll and type away.
Teleklos Archelaou
08-23-2006, 02:17
If it didn't alter scripts, I'd help supply Greek names. But I think it might mess it up. Learning Greek itself won't necessarily help you with place names though - the best thing I would advise would be finding a 19th century English->Ancient Greek dictionary. University libraries often have them. They can give you names for lots of places and peoples very quickly and easily.
Krusader
08-23-2006, 02:17
*flash into future*
Krusader playing as Seleukids and every settlement taken is renamed after the current King...:laugh4:
If it didn't alter scripts, I'd help supply Greek names. But I think it might mess it up.
Then I certainly hope it doesn’t mess things up but if I had to bet money...
the best thing I would advise would be finding a 19th century English->Ancient Greek dictionary. University libraries often have them. They can give you names for lots of places and peoples very quickly and easily.
I work in the city so it shoudnt be that hard to find one I'll see what titles they come up with.
Cheexsta
08-23-2006, 07:38
If it didn't alter scripts, I'd help supply Greek names. But I think it might mess it up. Learning Greek itself won't necessarily help you with place names though - the best thing I would advise would be finding a 19th century English->Ancient Greek dictionary. University libraries often have them. They can give you names for lots of places and peoples very quickly and easily.
I'm 90% sure that it won't affect scripts. Scripts work by using the internal name of cities and characters, rather than the "displayed" name that we see. Changing a city's name in-game is akin to simply editing the displayed name in the text files but leaving the internal name the same.
For those who are wondering how to get this feature working with 1.5 and 1.6, go to your preferences folder and open preferences.txt. At the very bottom of the file there should be an entry for EDIT_SETTLEMENT_NAMES or something similar. Change it to true and you'll be able to change settlement names in-game in the building/recruitment browser (simply click the settlement name at the top of the scroll).
cunctator
08-23-2006, 08:14
We discussed this internally some time ago. The answer from one of our scripters:
Scripts mostly operate on internal city names, and those cant be changed.
From what i know only SettlementName command uses visible city names.
But we use this command so i guess that renaming cities in campagne is out of the question because it will screw up all scripts using this command.
where do i find the preferences in BI?
i have just installed it with some other mod, but i can't find the preferences
The preferences.txt is in the RTW/bi/preferences folder (there might not actually be a text file in here, but you can probably copy the 1.5 one to it). The city name changing option is the last line in the text.
ye, i can't find it, and my version is 1.6....
Cheexsta
08-24-2006, 00:53
[RTW directory]/bi/preferences/preferences.txt is where the file can be found. It is set as TRUE by default in BI, though, so you shouldn't have to make any modifications to it.
If the file isn't there, it's probably because the game hasn't needed to generate one yet. Simply delete/rename the preferences folder and it should generate a new one.
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