View Full Version : RTG: the AI is weaker ?
first,many thanks to the RTG team-modder
but i feel like the AI is much weaker than in RTW,every factions have so few soldiers make the game easier
if u're greek, u can train new troops only in the regions with the same culture like seleucid or macedon,likewise with roman,... culture, it sounds make the game harder but in fact, less interesting
and the population start is so low in every settlement, it takes too much time for them to turn in to another city-level
i'd hope the team'll consider this to make the mod better
sorry for any inconvenience
SM
Seasoned Alcoholic
08-23-2006, 15:10
Thanks for your feedback Shamo.
It was quite a bold move to restrict factions to a reduced number of units both Pre-Marius (PM) and After-Marius (AM), as well as to restrict specific units to regional culture zones of recruitment (ZORs). I can't really draw on many extensive examples of the changes from RTG Open Beta v0.2, but from the additional feedback I've received, apparently the AI's patterns have changed again since v0.2.
Here's a topic that may help to illustrate how the AI performed in RTG Open Beta v0.2, thanks to the tremendous testing research from Carsten:
Who lives and who dies in RTG 0.2 (http://www.twcenter.net/forums/showthread.php?t=55210)
I was actually surprised myself at the variation in v0.2 from vanilla RTW, and it appeared that at least the same, predictable outcomes in vanilla had been successfully prevented.
The ZOR system and slow population growth rate may appear disheartening, everybody has their favourite features of the original RTW after all ~D These areas were restricted / reduced in an attempt to improve the experience, as you have pointed out. You'll probably notice the ZOR feature more (as will the AI) once you've expanded / been forced out of your original starting regions. If its the latter, you may well be in serious trouble, as the ZORs have been designed so that recruitment of your units are from in and around starting regions.
Try a camapaign with Thrace or Iberia. As these factions have a mixture of troop types - both 'civilizied' and 'less-civilized' - recruitment becomes a very interesting issue. You are forced to decide which regions you must take hold of / retain in order to continue the production of a certain unit type, although in many ways, this applies to all of the playable factions.
Population growth rates were extortionate IMO in vanilla RTW, hence the large-scale reductions to improve this aspect. If you play with huge unit scaling settings, you'll probably notice the problem with population growth rates more than if you with large unit scaling settings. My computer is old, so I have to mkae do with the latter option ~D
The Spartan (Returns)
08-23-2006, 22:36
well i like the idea. but just put the game on hard mode if you want the AI to field large armies.
and consider SA's proposals.
thanks for the answer SA-san
@ Spartan:even in the very hard mod,it's the same
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.