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View Full Version : Another new video from the demo



TB666
08-24-2006, 22:39
http://download.gameswelt.de/detail/movies/gc06-medievial2praesentation.wmv
It is a good video and shows some nice things.
Killrates seems to be lower and so does movement speed.
And one thing is both good and bad.
Pikeman can now stop cavalry, even the heavy ones without problems so a good improvement over RTW.
But it looks horrible, the cavalry drops like flies when they hit the pikemen:dizzy2:
Of course there is always the hope that it might just be the demo but I don't know.

hoetje
08-24-2006, 22:40
nice video ;)

rofl...when a guy sneezed in the back :P (yes i found that very funny:p)

And indeed...cavalry falls like flies when they hit pikemen.

In the end, you hear a german guy saying : 'this calls for an air strike'
the CA guy laughs his ass off and says 'unfortunately not in this game' :P

Duke John
08-25-2006, 07:09
The first battle part lasted for 2 1/2 minutes. It would have probably been finished within 5 minutes, which is consistent with the German video. ...5 minutes.. I really need to move on.

Ibn Munqidh
08-25-2006, 11:46
Those cavalry hitting the pikemen and dropping like flies were probably in a sped-up game, not in actual speed.

Lord Adherbal
08-25-2006, 12:12
yeah the cav dropping like flies is silly. That would only be realistic if those horses would be seriously drugged and suicidal. Some should run into the pikes and die, but the majority should stop in front of them.

I heard CA was considering to revise the speed, but so far I haven't seen any video that supports that.

Duke John
08-25-2006, 12:23
The infantry animations are just perfect with those combos, but the interaction between infantry and cavalry still leaves alot to be desired. I had hoped that CA would include a few refusing horses (could be a fun animation) or at least slowing down to avoid having all horses impact at full speed. As a result the pikes wouldn't get their set-against-charge bonus which would benefit the cavalry.

How about something like the skirmish ability of missile units? That is automatic movement and makes sense. Cavalry get the same automatic movement that makes some of the cavalry wheel away or just stop.

Ah, but that is again just wishfull thinking, the game is already finished by now.

Ibn Munqidh
08-25-2006, 15:06
After looking carefully at that video again, and specifically at that game with the pikes and the knights charging at them, the battle speed was definetly at X10, check it out yourself.

Lord Adherbal
08-25-2006, 15:14
that looks realtime to me, and the x10 is a myth (https://forums.totalwar.org/vb/showpost.php?p=1225206&postcount=10)

x-dANGEr
08-25-2006, 15:18
Adherbal']that looks realtime to me, and the x10 is a myth (https://forums.totalwar.org/vb/showpost.php?p=1225206&postcount=10)
I think Duke John is wrong..

In that screenie, I see 10 not 1.0.

Tamur
08-25-2006, 15:46
...the cavalry drops like flies when they hit the pikemen

I wish I could get flies to drop that fast! Maybe "like flies caught in front of a flamethrower". Oj.

Lord Adherbal
08-25-2006, 15:54
just make sure your flies are driven by RTW AI. Preferably general unit AI.

sunsmountain
08-25-2006, 16:10
Killrates seems to be lower and so does movement speed.
Both are still tooo high for me, but the unit size is normal. Beef that up to Huge and killrates should be better. Movement speed is still ridiculous, just look at how fast the AI crosses the distance between the armies, charging its entire army. It doesn't matter where reinforcements are, what you're selecting, or what you're attacking. Getting the great big ball of nothing feeling again...



Pikeman can now stop cavalry, even the heavy ones without problems so a good improvement over RTW.
But it looks horrible, the cavalry drops like flies when they hit the pikemen
Exactly, but in that particular case I would welcome them dropping like flies. IF the statistical result would be similar each time cav knights charge pikemen... which at this point i doubt.

Tamur
08-25-2006, 16:17
Adherbal']just make sure your flies are driven by RTW AI. Preferably general unit AI.

Ha! Well, we can only hope DARPA does it with these little cuties (http://www.spacewar.com/news/uav-05zzzzza.html).

poo_for_brains
08-25-2006, 16:46
Adherbal']that looks realtime to me, and the x10 is a myth

I don´t mind that much if that is the default speed they think it should play at, as long as it can be slowed down.

As for the cavalry vs pikemen thing, I think it is because the counter-charge bonus of the pikemen is huge, later in the video, i think, you see pikemen fighting cavalry again, though not for long, and the death rate isn´t so ridiculous.

Bob the Insane
08-25-2006, 17:15
I am a little confused here...

What do the Time controls have to do with speed units run around at, kill and rout etc?

I mean however the time controls function their will still be Normal setting surely?

SpencerH
08-26-2006, 13:24
Cav should beat pikes head on if the pikemen refuse to stand. That's not such a small thing and it's where morale and training come in. Well-led well-trained pikemen will be more likely to stand than untrained ones. By the same argument an elite cav unit with trained horses will be more likely to actually charge a pikewall than an untrained one. If cav dont refuse then they'll win if the pikes run, but lose if the pikes stand fast.