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View Full Version : So what DID you like about RTW ?



doc_bean
08-25-2006, 11:16
Since we currently have a thread about why MTW is better than RTW (according to some members) I thought it would be interesting to hear what improvements my fellow Orgahs feel RTW brought to the series.

For me I'm afraid it isn't that much :oops: , but some things I'd definitely like to see again/expanded are

Battlefield:

-Graphics, duh
-pre-battle speeches, yes they are corny but I love 'em
-(slightly) faster battles *ahem* This is a double edged sword of course, while MTWs battles were huge tactical affairs, they could also sometimes drag on and become tedious, who didn't auto calc from time to time when you had to fight 3 or more multiple army battles in a single turn ? I think they went overboard in RTW with the ultra fast run/kill speed in Rome, but I feel there should be some middle ground somewhere...

Campaign:

-the map was one step forwards and two steps back imho, but overall the concept is good, it just needs decent AI and some tweaks. Civ games prove an AI can be made that can handle this kind of strategical game. I'd like to see agents removed on the map, I'd rather just pay a fee to establish an embassy, or order an assassination, or employ a spy. I find the agents to fiddly on the new map.

parcelt
08-25-2006, 11:51
Nice thread, doc. I agree with your inputs, except for the increase in speed. As you mention, its a 'double edged sword', but I would go even further than that. Yes, MTW's battles could become a drag, but only because you would sometimes spend an hour looking for that last enemy soldier hiding in the woods or chase a routed cavalry unit while all you had left was infantry. Facing multiple stacks in a single battle wasn't a problem IMO as MTW had a true SPEED BAR!

Some additional improvements brought by RTW:
- more sophisticated units: we probably all got used to it by now, but the first time I saw my hastati's throw their pilas before charging... !
- fire arrows!
- how the campaign map determines the type of battlefield.
- mmmmh, let's see, what else is there (I am honestly trying!).... :inquisitive:

Duke John
08-25-2006, 13:09
Animated 3d soldiers are nice to look at, but since they need to be edited for me to be enjoyable (speed), with a tool that does not work 100% I would rather have kept the 2d sprites. When zoomed out I practically only see sprites anyway.

The right-click to move/shoot/charge was a good improvement.

At first I liked the diversity of battlemaps and how you could see the same features that were present on the strategic map. But after a while the emptieness really started to bother me. Custom made maps are better IMO as it an artist is far better at recreating the beauty of nature than a computer generating something based on algorithms and randomizers.

The large area around the playable battlefield as background scenery was an excellent improvement.

The scripts and other text files which were quite flexible resulting in code being used for things they were never intented to do.

Above all I liked R:TW because it allowed me to create an atmosphere on the battlefield which I couldn't achieve with M:TW (although lighting and weather leaves alot to be desired):

https://img165.imageshack.us/img165/5018/rnjpine3ih7.jpg

https://img97.imageshack.us/img97/632/tuttreeingame2ts7.jpg

Myrddraal
08-25-2006, 13:27
The new controls in battle. The fact that you can click and drag even when your mouse is over another unit is good.

The increased complexity of units is another two edged sword - I love the principal, but the AI obviously doesn't agree.

The campaign map is a great system, with lots of interesting features. Again the AI spoilt it a bit.

Pre-battle speeches :thumbsup:

Ancilliaries are good

The fact that the battlemaps are generated by the campaign map is a good thing. Like DJ said the emptyness was a problem, and some wierd features turned up far too often (IMO the generations looks way better in M2TW.

I liked the ageing portraits.

Being able to put men on walls, and cities in general (again the AI was a problem, but the principal is great)

econ21
08-25-2006, 13:58
RTW reminds me a lot of Neverwinter Nights. The official campaign - vanilla RTW - is disappointing largely because of repetitiveness and a lack of challenge, but it is capable of sustaining a large number of breath-taking mods.

So what is good about RTW relative to MTW and STW? Four big things:

1. The mods: no disrespect to MTW modders, but I think RTW has attracted vastly more modding work than MTW. In hours of work, I’d hazard the ratio to be at least 100:1, probably even 1000:1 or higher. That’s the inputs. The contrast in outputs is also striking. Mods such as RTR Platinum or Goth’s All Factions mod for BI make RTW a much better single player historical wargame than MTW or STW, or any other commercial computer game IMO.

2. The visuals. Let’s compare:


http://homepage.ntlworld.com/simon.appleton1/Guined825b.jpg

with:

https://img74.imageshack.us/img74/5316/goth3xt2.jpg (https://imageshack.us)

The latter is with Goth mod. When the SP gameplay is as good as MTW (as it is with Goth mod or indeed RTR or EB), it’s no surprise which game I prefer to play.

3. The campaign map. Yes, the Risk-map gives more of an AI challenge but I suspect that will change (the strategic AI of RTW improved from 1.2 to 1.3 and from RTW.exe 1.5 to BI.exe). The RTW campaign map just feels more realistic and less gamey. Just as the TW battlefield scored by combining a good combat model with making you feel you're there, so the RTW campaign map is starting to make you feel you really are commanding armies on the march.

4. Sieges. These are getting rather good now. Storming onto the walls or repelling an AI assault is rather fun.

In terms of the official campaigns, two big things stand out:

1. Historical armies: Armies feel more historical and differentiated. You have the Roman, the phalanx, the horse archer, the barbarian, the (cough) Egyptian, the hybrid. By and large, these play out in fairly historical ways (the AI struggles with the phalanx). By contrast, in MTW, the early period armies tended to be much of a muchness, with only the ahistorical Byzantines standing out. Even the Muslims could fight with a shieldwall; indeed a more armoured one than the Catholics. I would argue a vanilla RTW battle looks more authentic than a typical MTW one, although I concede it usually does not play as well.
2. The expansion: BI is a very substantial expansion; it could almost be a RTW2. The WRE are probably my favourite faction to play in all of the TW series (especially in Goth mod).

And some smaller things:
1. I liked the Senate missions. The balance of carrot and stick was nice
2. The traits and ancillaries open up a lot of possibilities, especially with the scripting. Playing with Marcus Camillus’s Roman leadership mod, it is great fun to try to climb the greasy pole from Tribune to Consul. Even the vanilla game has some very fun things - e.g. being disgraced on losing an eagle; or just getting Frankie Howerd as an ancillary (titter you not).
3. Horse archers: came into their own with fire on the move and decent AI usage. No longer are they simply fodder for foot archers.
4. Powerful cavalry: While they are overpowered, I do like the way cavalry behave in RTW. Using them in a mod like RTR Platinum is very satisfying: to get off a charge, you usually need to be (a) formed; (b) facing the target; (c) at rest; (d) beyond the minimum distance. This is pretty subtle stuff and it is very rewarding to see your men lower their lances, signifying a devastating charge is about to be pulled off. The fact that you often botch it and jump straight into a messy melee adds to the fun.
5. Avoiding earlier mistakes: RTW avoids some of the things that arguably “broke” the STW and MTW SP games: no peasant hordes a la MTW early period; no overpowering sea trade networks a la MTW; no Hojo horde; no uber geishas.
6. Civil war: this was a very nice climax to the Roman campaigns, largely solving the problem of making the end game fun.

SpencerH
08-25-2006, 14:07
The battlefield controls were better in RTW. I cant say how many times I've sworn over a spear unit moving incorrectly and inappropriately in previous versions.

RTW has nuch better handling of reinforcements (ie more than one opponent possible on the battlefield. Although very few in total number, almost all of the interesting/challenging battles I've fought in RTW have involved facing multiple armies coming from different directions. Amazingly, I actually had to have a tactical plan!

Duke John
08-25-2006, 14:18
econ21, it's not really fair to compare a R:TW mod with vanilla M:TW. Just compare the Hellinic: Total War mod for M:TW with vanilla R:TW. I don't know about visuals now. Those H:TW cavalry certainly look better IMO.
http://max45.250free.com/HTW_Cunaxa3.jpg
https://img178.imageshack.us/img178/527/rtwmo8.jpg

sunsmountain
08-25-2006, 14:25
The new 3D battle map, all new graphical content :2thumbsup: . The fact that the terrain on the campaign map shows up in the battle map, though some extra road design and AI flags wouldn't hurt. The campaign map in all its glory and content, though armies take more turns to get from settlement to settlement than before, clashes are more realistic. The historical feel, though I liked that in STW and MTW too. The diversity of armies, how they suceeded in giving a distinct feel to each of the 8 playable factions. Music and sound are also wonderful, especially during battle which I also heard during Time Commanders. Love those tunes. The new character traits system, though some traits were never triggered and others too often or illogical.

On the surface a beautiful game, rich in content, which lacks tweaking and thus destroyed its own lastability. Few people I know still play it, while many have bought it. Whereas almost everybody I know who has MTW still plays it (the ones who don't typically play RTW).

I would be satisfied with MTW2 if they would just increase its lastability (campaign and battlemap AI, multiplayer balance).

Doug-Thompson
08-25-2006, 15:13
1. The strategy map. My big favorite.

2. Hordes in BI. Not to play them, but to fight.

3.
Horse archers: came into their own with fire on the move and decent AI usage. No longer are they simply fodder for foot archers.

grapedog
08-25-2006, 15:30
the older TW series games campaign maps just felt tacked on to the game, not really a part of it. I really like R:TW has spent a large amount of time making that part also strategic...though some of the micro-management can be a bit much. Towards the end game I lose focus on the battles and tend to be managing my cities more, which i don't really like...it takes the focus off the focus of the game..the battles.

So, yes, i really enjoy the new campaign map...a LOT more than either of the previous two titles.

I like the various army compositions, the distint feel of the very different factions.

fantasy fiction is one of my favorite genres for reading...but sometimes i get burned out on the medieval setting since it is portrayed so much in so many different mediums. Rome, really save HBO recently and the history channel, doesn't get a whole lot of attention from any media. It feels fresh and interesting...while to me, Medieval feels old and done to death.

I love and hate the traits...they are a great addition to the game.

To mimic plenty of others, I love the pre-battle speech's...

Puzz3D
08-25-2006, 15:47
1. Left click to select, right click to move. However, group move using right click doesn't always work properly, and your formation is often changed into a line if your units aren't grouped.

2. Battlemap generated from the position on the strategy map with the 8 adjacent maps visible. However, the playable area became smaller, and campaign replays were discarded.

3. Men on walls and scaling of those walls. However, unmanned walls still mysteriously shoot and at a rapid rate.

4. A new reinforcement system that doesn't stretch the battles out into extremely long affairs. However, the AI doesn't coordinate the reinforcement army with the one already on the field.

5. More effective ranged units. However, LOS and range considerations for individual men has been discarded.

6. Terrain affects movement speeds. However, the basic running speeds are not to scale and the walk/run speed ratios are noticably unrealsitic.

7. Fire projectiles. However, their effect is extremely overdone and they work in rain.

8. Movable artillery. However, some types are incorrectly being used as anti-personnel weapons, and these large types would not be movable during a tactical engagement.

sunsmountain
08-25-2006, 16:01
1. Left click to select, right click to move. However, group move using right click doesn't always work properly, and your formation is often changed into a line if your units aren't grouped.
Then group your units. MTW was no better with this. It's irritating when you want them all to have the same depth (impossible), as you always get the same width, unless they're moved as static group.


3. Men on walls and scaling of those walls. However, unmanned walls still mysteriously shoot and at a rapid rate.
No, not walls, towers within those walls shoot at you (and rightly so). Move into the tower to stop the shooting, and start shooting at them if they come close.


5. More effective ranged units. However, LOS and range considerations for individual men has been discarded.
Range considerations i can live with, it's a game after all. Though it would be nice to have LOS penalties when deploying archers 5 rows deep instead of 2. Now there is none (not good).


7. Fire projectiles. However, their effect is extremely overdone and they work in rain.
How are they overdone? They look nice to me, but perhaps you should be able to turn the "unrealistic" effects off under graphics options.


8. Movable artillery. However, some types are incorrectly being used as anti-personnel weapons, and these large types would not be movable during a tactical engagement.
I don't see the problem. Artillery is slow, and poor in hand to hand. Being able to use your artillery throughout a battle instead of just at the beginning (if you're lucky like in MTW) is a good thing. They shouldn't make it too fast though...

drone
08-25-2006, 16:12
Graphics, of course.

The campaign map is a definite step forward, regardless of the AIs inability to cope with the vast array of options now presented.

Sieges. Again, there were problems and bugs with the implementation, but a step in the right direction.

Battle map controls.

A little more character development with ancillaries.

Special unit formations. Bugged again, but a good addition.

Moddability. Seemed easier for a beginner "mod" to alter things in the game, which was fortunate considering the bugs. Kept player1 entertained for months! :2thumbsup:

hellenes
08-25-2006, 16:24
Then group your units. MTW was no better with this. It's irritating when you want them all to have the same depth (impossible), as you always get the same width, unless they're moved as static group.

If you group your units you cant have groups within groups so you have to ungroup them continiously...



No, not walls, towers within those walls shoot at you (and rightly so). Move into the tower to stop the shooting, and start shooting at them if they come close.

Ghosts living in towers dont make much sense, espesially when I can win with the Greek Cities in 29 turns just by using this "rightly so" feature on the clueless "PO" (thats gets decimated) with just 1 unit of Militia Hoplites.



Range considerations i can live with, it's a game after all. Though it would be nice to have LOS penalties when deploying archers 5 rows deep instead of 2. Now there is none (not good).

If we bow to the notion of "its a game after all" then this game:
http://uk.gamespot.com/pc/driving/bigrigsotrr/index.html?q=big%20rigs complies with all the "fun" aspects to battle the "boring" realism.
Having Archers deployed in 3 rows width and the men 50 meters behind shooting same as the ones in front doesnt sound that "fun" to me...



How are they overdone? They look nice to me, but perhaps you should be able to turn the "unrealistic" effects off under graphics options.

Napalm chemichals have nothing to do in a ancient battlefield, I would also enjoy the scythians with ak47s riding T80 tanks they would look nice too...dont you think?



I don't see the problem. Artillery is slow, and poor in hand to hand. Being able to use your artillery throughout a battle instead of just at the beginning (if you're lucky like in MTW) is a good thing. They shouldn't make it too fast though...

The onagers if the napalm missiles are turned off are too accurate and too lethal...its not strange that they have been banned from all MP field battles?
Plus they are exremely lethal defending bridges an "army" of 15 onagers and couple of pikemen can stop ANY opossition that doesnt have artillery...

Hermano
08-25-2006, 16:25
I would add those points.

The family tree, especially that sons of the rulers can have children (unlike MTW, where only the king would produce heirs).

Appearance of armies on the battlefield according to their positions on the strat map, it's nice to be able to get some troops in the enemies back or flank right from the start.

Swimming units (BI), I never liked rivers to be absolute barriers.

h

Myrddraal
08-25-2006, 16:26
The family tree, especially that sons of the rulers can have children (unlike MTW, where only the king would produce heirs).

Appearance of armies on the battlefield according to their positions on the strat map, it's nice to be able to get some troops in the enemies back or flank right from the start.


Two very good points

Tamur
08-25-2006, 16:28
Diplomacy.

*hides*

OK, so the AI is quite unable to maintain a consistent policy, at this point that's a well-proven fact. But the reason I was drawn to RTW at all was the expanded diplomatic/agent model and campaign map options. The war is not "total" unless one has valid and useful peace-time options as well. Yay for getting a few into the game.

Vuk
08-25-2006, 16:46
MTW had horribly un-realistic range damage. RTW does a h@ll of a lot better.

quote
7. Fire projectiles. However, their effect is extremely overdone and they work in rain.


1). Their effect is not overdone. Burning pitch, tar, and oil was heated so hot that it would set any clothe on the persons body aflame, and some times even skin.
2). With the exceptions of the Romans (who some times used cloth dipped in olive oil wrapped around their shafts ) most people used pitch and tar which burned in pouring rain.

Bob the Insane
08-25-2006, 17:42
1). Their effect is not overdone. Burning pitch, tar, and oil was heated so hot that it would set any clothe on the persons body aflame, and some times even skin.


Seriously? Men when struck with a flaming arrow would burst, head to foot, into flames and colapse in a blacken heap?

Why in the world did we ever start using firearms???

Seriously I don't have a problem with the in the rain thing, but small explosion and immediate buring to a blackened husk of the target is a little overdone...

Now personally I really like and still actively play RTW and BI especially with the latest patches. After a bit of introspection I even gave up using the mods (other than Player1's bug fixer) and returned to the vanilla game after I figured out I was not really having more fn with the mods, just a slightly different experience...

For me the difference between MTW and RTW is two folder (and a little obvious). It is the visuals on the battlefield and the campaign game. The visuals are great especially once you patch up and it actually draws details in the outlying tiles.

The campaign game, there is just some much "more" that I find it a little boring in the MTW campaign. More management, more manouvering, more (if somewhat illogical) deplomacy...

I do think MTW had a little more character, and despite the variety of units in RTW there was more distinct experience in playing the different factions in MTW. Hard to quantify that one, just a feeling really...

I tried some MTW recently, but I found myself simply wanted to play BI instead...

And just to let you know, I was nut about MTW when it came out and palyed it and VI incesently...

Nathanael
08-25-2006, 19:00
One of things I miss most about RTW when I go back to MTW is the streamlined tech tree. Teching in MTW was an absolute chore, not only because of the seveal buildings required for some of the units, but because it took soooo many turns to build said buildings. It was even worse when relatively unspectacular units required a lot of buildings, like the Polish retainer guys.

When I first played RTW and realized that spies and assassins were part of the trade buildings and that missile units and siege equipment shared the same buildings, I was ecstatic!

Monarch
08-25-2006, 19:05
econ21, it's not really fair to compare a R:TW mod with vanilla M:TW. Just compare the Hellinic: Total War mod for M:TW with vanilla R:TW. I don't know about visuals now. Those H:TW cavalry certainly look better IMO.
[IM]http://max45.250free.com/HTW_Cunaxa3.jpg [/IMG]
[IMGhttps://img178.imageshack.us/img178/527/rtwmo8.jpg [/IMG

Your RTW screenshot is blurry, or your graphics at set at low, I guess you knew that. Either way thats blatantly not what I see when I look at Seleucid phalanxmen.

[EDIT by econ21: One of the images did not work because of hotlinking, so here's one I prepared earlier (I like it because it shows the power of the phalanx - levies squash Praetorians):

https://img113.imageshack.us/img113/4200/seleucia204be.jpg (https://imageshack.us)

http://www.counterfrag.com/screenshots/medieval%20total%20war%20viking%20invasion/1.jpg

Quickly grabbed some screens for a fairer comparison off Google. Both non mods, to make it fair.

I didn't really like MTW's campaign because I bought it after Rome and couldn't get to grips with the Risk style campaign map, the 3D living map, with its mountain passes, seas that armies can't just walk across, the ability to strategically defend bridges, etc etc. It just makes for more strategic thought. Of course, it'd be nice if the AI could cope with it, but that just leaves hope for M2TW. :2thumbsup:

Lord Adherbal
08-25-2006, 19:17
Your RTW screenshot is blurry, or your graphics at set at low, I guess you knew that. Either way thats blatantly not what I see when I look at Seleucid phalanxmen.


in RTW I hardly recognise units when zoomed out. In MTW it's a lot easier.

generally, RTW doesn't look much better then MTW when you play it from a normal camera point, and not one inch from the ground.

Duke John
08-25-2006, 19:23
Sorry, I couldn't be bothered to start R:TW again (if it still works properly). So I took an image from the net. You know I had to browse lots of images since practically all of them are made from a low angle. The one I uploaded was chosen because it IMO clearly shows how R:TW units aren't looking that spectular once you start to zoom out. Of course M:TW doesn't look as nice when zoomed right in, but when zoomed out (which is what you do when controlling your units) M:TW units look just as good.

And as Adherbal says, units are alot less recognizeable from a distance than in M:TW since the latter uses higher resolution sprites.

Martok
08-25-2006, 21:38
Things I liked about Rome (most things are repeated already, but what the heck):

1.) Graphics--particularly for the soldiers and the cities. Even here, however, I have some exceptions, most notably the battle maps. For me, Medieval's battle maps look better overall--they're darker and drearier, and fit the tone of the game much better. It's true that Rome obviously renders trees, grass, and other vegetation much better than MTW, but the RTW's bright and colorful battle maps always made me feel like I should be going to the circus instead of engaging in the grisly task of war.

2.) Better battle controls. Not that Medieval's are awful, but Rome's combat interface is admittedly more more intuitive and easy to use.

3.) Pre-battle speeches. Yes, they get a little old after a while, but they're still a very nice touch. Definitely one of the "little things" that can add so much to a game. In my opinion, the speeches were one of the few things that lent Rome some real atmosphere.

4.) Family tree. I'm not going to claim it's perfect, but I do like the overall setup and mechanics for how they worked in Rome. I wouldn't have minded seeing such a system in MTW.

5.) 3D map & army/navy movement. I consider these three things to essentially be one overall feature. For the most part, I liked how this was done, as it's more realistic. It's a pity the AI couldn't deal with it at all, but at least in terms of potential, it's theoretically superior to Medieval's map and army/navy movement system.

6.) Music and soundtrack. Fortunately, this is one area in which all the Total War games have done well. I personally still feel Shogun has the best music overall, but right now we're only comparing Rome and Medieval. That said, I have to say that Rome's soundtrack was truly excellent, whereas Medieval's was simply "good".

The Spartan (Returns)
08-25-2006, 23:22
3d graphics.
beautiful terrain.
speaches.
music. absolutely love it.
speaches.
special abilites. phalanx. phalanx. phalanx.
MTW AI was wayyyyy better though....

screwtype
08-26-2006, 01:44
There is nothing in RTW I liked better than MTW. Okay, maybe one thing - zooming right in to see individual soldiers fighting it out.

screwtype
08-26-2006, 01:46
3d graphics.
beautiful terrain.
speaches.
music. absolutely love it.
speaches.
special abilites. phalanx. phalanx. phalanx.
MTW AI was wayyyyy better though....

'Scuse my pedantry, but there's no letter "a" in the word "speech"!

TB666
08-26-2006, 01:49
Better graphics- Always nice
Fighting was more interesting to look at
Chariots and Elephant-So much fun seeing those ravage the enemies lines :2thumbsup:
Family tree- So much better then in MTW and you can name your heir
3D map
Horse archers are actually useful and can fire on the move
Seiges were alot better
Sound, music and pre-battle speeches

Overall better game then MTW(after the patches)

The Spartan (Returns)
08-26-2006, 02:44
jeez i keep mis typing letters by mistakingly typing the lerrer next to it....

NeoSpartan
08-26-2006, 11:12
I agree with most of the stuff here....
(EXEPT with the dude that says MTW zoom out looks better than RTW)
...so I will mention the one's I like that have not been mentioned

-SOUNDS:
To hear the pounding of the infantry on the floor (powerful stuff)
-War Cry!
-Shield Wall
-AMBUSH (although hard to set up and rare)

-Much better job with Spears(phalanx & non-phalanx) beating Cavalry.

-Much better diversity in FIGHTING STYLES of different factions. With their strenght and weakneses (although Barbarians were too generic, Greek-Cities of 420BC instead of 270BC, Egypt (WTF?), Romans were a bit overpowered in the Late Game

-The amount of time a Besieged Settlement can stay besieged is not determined by the # of troops rather the TYPES of walls. (hated in MTW that sieged castle lasted 2 turns because it was Packed with troops, OR was forced to take it when the castle had 12 guys)

-And finally NO JEDY GENERALS who can single handendly rout a full unit of Men-At-Arm.

Monarch
08-26-2006, 11:40
For me, Medieval's battle maps look better overall--they're darker and drearier, and fit the tone of the game much better. It's true that Rome obviously renders trees, grass, and other vegetation much better than MTW, but the RTW's bright and colorful battle maps always made me feel like I should be going to the circus instead of engaging in the grisly task of war.

Hmm, I was thinking about that and perhaps this is deliberatly put in as in Roman times man was all progressing, war was all shiny and heroic, portrayed in a glorified state (ofc, I'm not saying that war wasn't dark and gritty, but how it was portayed). But in Medieval, well they didn't call it the dark ages for nothing.

Just an idea, but I agree I'd still rather have it all dark, adds more atmosphere.

Mount Suribachi
08-26-2006, 11:45
Graphics - though when zoomed out fighting a battle you can't tell units apart as easily as MTW, and the battles are over so quick that you rarely get time to admire your men close-up

Campaign Map - An enormous leap over MTW. The AI doesn't always use it very well (especially sending units in piece-meal), but still, it gives a MUCH deeper strategic gameplay experience than MTW

Agents - no need to have a priest in every province, a bishop in every province, an inquisitor in every province, a spy in every province, an assasin in every province.....very tedious in MTW. And, NO ALL SEEING WATCHTOWERS!!!!!!

Family Tree - great stuff, and should really improve MTW2, makes it that much harder to wipe out a faction due to lack of heirs.

The Mods - I'm not massive into mods, but RTW has attracted a much greater number of modders, and a much greater range of mods than MTW

Ancillaries - Gives that bit extra flavour to your characters, and ones like the actor and comedian are quite funny.

Sieges - Nice to have men on the walls and stuff. Though the siege towers are more annoying to use than they need be, and the +470 morale in the town square bores me....

The Senate - really liked the missions & the way they got the Cursus Honorum in there, even if most mods get rid of it.

Orda Khan
08-26-2006, 11:49
Shoot on the move horse archers.
At last

Projectiles.
Arrow cast look much better, very realistic but RTW introduced flaming arrows too, what a shame. I will not repeat what has already been said about this horrible addition.

It is nice to zoom in and see better graphics but this is a waste of time for anything other than replays, unless you want to lose control. And campaign replays were abandoned!!

That's about it

.......Orda

Ciaran
08-26-2006, 12:20
The improved battle controls. I´ve played RTW before getting MTW (which I also like very much and honestly I couldn´t call one game superior to the other), and having to put up with the left-select/left-move syste of MTW took quite a time to get used to.

The campaign. Not flawless, certainly, and for MTW2 I hope for improvements on the AI use of the campaign, but I´d consider it a step into the right direction, especially with the option of having more than one army attacking (allows encircling strategies and reduces the battle length - I remember fighting three hour battles in MTW, one wave of reinforcements after the other, arriving in piecemeal to be dealt with) an enemy, ambushing, etc. Oh, and I can actually use spies and assasins.

The diplomacy. Again, not flawless, but again a step into the right direction, I like having more options than just allying, being at war or being neutral.

The sieges, finally one can use a variety of siege engines, although here as well there are some flaws, mostly due to poor AI, but in parts to poor implementation as well (city labyrinths and the siege tower bug - and the latter didn´t even exist in the versions prior to 1.3. How it´s possible to implement such a crucial bug in a patch when it worked previously is honestly beyond my imagination).

Zimfan
08-26-2006, 13:32
1. Obviously, and as many have already mentioned, the graphics are far superior in RTW, and I think more noticible when zoomed out than some think.

2. pathfinding on the battlefield is much approved. When playing MTW I'm constantly annoyed to find my nice, neat battleline ruined if I try to move it over a hill or through trees. This still occurs once in a while in RTW, but with a much lower frecuency.

3. As many have also mentioned, the AI does quite a reasonable job managing horse archers, and I've been tempted to utter many a curse word while fighting Hun hordes.

4. Every once in a while, the AI manages a truly brilliant move on the battlefield. Unforetunately it's consistency is much weaker than MTW's, but I'm hoping since MTW2 is the second game to use the new engine, that will be fixed.

5. The campaign map is much more realistic and calls for greater thought on the part of the human player, and since patch 1.6/1.5, the AI has done much better navigating it and I've rarely encountered those tiny stacks that plagued the earlier patches.

6. Better unit makeup on the part of the AI in SP, albeit with worse utilization of it's units on the battlefield.

7. Much greater variety between the units availible to each faction, resulting in different strategies needed to fight them.

8. More diplomatic choices. Pity the comp is too stupid/suicidal to allow much use of them. I'm hoping with the way the comp will record past behavior between your faction and the relative strenghts of your and it's faction will enable it to act a bit more brightly in diplomacy.

9. Right clicking to move attack with units has saved me from many a frustrating sigh I would have uttered if I'd been playing MTW.

10. No giant AI peasant armies.

11. The WRE in BI. As Econ21 said, the single best campaign premise in the game, challenged only by the Byzantines in MTW(in my opinion).

That said, I find the MTW AI more consistently challenging in SP battles, more sane in diplomacy until you hit that 60% mark, and in many other ways an equally great game in it's own right.

screwtype
08-27-2006, 02:35
NO ALL SEEING WATCHTOWERS!!!!!!

Speaking of which - I also kind of liked the way building a watchtower will gradually cause the surrounding terrain to become revealed. A small detail, but nicely done.

Louis de la Ferte Ste Colombe
08-27-2006, 17:14
What do I like better?

Control interface is better, much better than MTW; left click-select/ right click-do is a much better mechanism than left click-do it all/ right click-vomit.

I also like the green arrows to figure out which unit is selected.

And I like additional unit abilities, such as phalanx, or pila throwing, or shooting while moving. Javelin in MTW were really bad, it improved a bit in RTW.

If you care about SP, then the campaign map and hordish behaviour are somehow some sort of improvement (although... I guess AI need to figure out how to move on a campaign map)

Pretty much it. Considering that I have shelved RTW, that list can't be too long :inquisitive:

Louis,

SirGrotius
08-27-2006, 19:20
First off, I liked the graphics.

I liked the click and drag option.

I liked the city populations (if only they made more sense).

I liked the campaign map.

The Wizard
08-27-2006, 19:25
The concept of the campaign map. Like the doc said: one step forward and two backwards, but I loved the idea. I'm hoping they finally put the polish onto it that it so desperately needs to reach its full potential. If they could pull that off in MTW2, I'd wager we'd get an enormously more interesting game, with the introduction of strategy into the mix at long last.

sunsmountain
08-27-2006, 22:34
That polish (read Polish the first time ~:) ) takes time and effort. During the past two years, they have been busy programming:

- RTW: Barbarian Invasion (new content and slightly improved AI)
- RTW: Alexander (mostly content)
- 2 big patches for Rome (both improved the AI, though 1.5 did so better than 1.2), 2 minor.
- MTW ideas: Princesses, religion, pope, nobles and all their missions, crusades, recruitment pool, debugging for new content, improving campaign map AI (though we have no proof of that yet, BI already seems to show it).

That still leaves quite some time for an improved battlemap AI, and getting multiplayer balance right. I hope they get it done before October/November, but I'm a little sceptic. That's already in 2 months, and the battlemap is just very, very complicated.

Darth Nihilus
08-28-2006, 03:36
Among other things previously listed, one of the minor features that I liked was the factions listing scroll that gave you a good indicator of how the other factions were doing.

Vuk
08-28-2006, 08:40
Seriously? Men when struck with a flaming arrow would burst, head to foot, into flames and colapse in a blacken heap?

Why in the world did we ever start using firearms???

Seriously I don't have a problem with the in the rain thing, but small explosion and immediate buring to a blackened husk of the target is a little overdone...

Now personally I really like and still actively play RTW and BI especially with the latest patches. After a bit of introspection I even gave up using the mods (other than Player1's bug fixer) and returned to the vanilla game after I figured out I was not really having more fn with the mods, just a slightly different experience...



That is to signify a death by fire: RTW cannot have them running around, tearing off their clothes screaming as the flames slowly take hold. I kinda like CA's way better...That's just me.

I here that term alot. What exactly is the vanilla mod?

Duke John
08-28-2006, 08:47
Vanilla icecream is the most boring and basic ice cream in the world -> Vanilla R:TW is R:TW without any mod installed, i.e. the official game.

:wink:

Vuk
08-28-2006, 08:53
1. Graphics.
2. Improved ballistics.
3. Cavalry charge affects...nuf said.
4. Better unit balance/more realistic representation of units.
5. More realistic battle map/campaign map options.

Sum = More realistic = More fun = Better game.

I've made enemies.

Hermano
08-28-2006, 12:12
4. Better unit balance/more realistic representation of units.
...
Sum = More realistic = More fun = Better game.


:inquisitive: You're talking about graphics again, right? Otherwise I don't see where you find the realism...
At least no extreme fantasy stuff appeared in BI afaik, so I'm optimistic for M2TW.



I've made enemies.

Not everyone disagreeing with you is your enemy, unless there were multiplayercampaigns - what you wrote would be the death sentence for your faction :duel: .
h

Bob the Insane
08-28-2006, 12:25
That is to signify a death by fire: RTW cannot have them running around, tearing off their clothes screaming as the flames slowly take hold. I kinda like CA's way better...That's just me.


I guess I over stated the thing, I don't really have an problem with the abstraction of the men bursting into flames, I just think it is a little over the top.

Just like going "OMG, they still have fire arrows in the game this is the more unrealistic piece of *&^% ever, and therefore it must suck" is a little over the top too... :laugh4:

By the way I like your idea. The men running around with flaming arrows suck in them, hair on fire and rolling around on the ground or running for the nearest river to put themselves out... Good fun... :2thumbsup:

JR-
08-28-2006, 15:56
not a great deal, nothing that sticks in my mind.

*starts re-installing MTW*

Darth Nihilus
08-29-2006, 03:08
One thing that quickly came to my mind was the fact that towards the end of the game in MTW, you would have major cash problems because you couldn't trade between your own provinces, in RTW you can. I'm playing a long campaign at the moment and I almost have the whole map so I just had to post this as it came to my mind.

sbroadbent
08-29-2006, 06:46
Having played RTW for almost a week now I have to say that I've been converted. I'm mostly interested in the single player game, but here is a short list of things I liked about RTW.

At first it took a bit of time to get used to the campaign map, and how units move. I like it in the sense that it is less abstract, though I don't like the limit of one stack of 20 units per tile.

I like how the terrain that your units are on will determine the layout of the battlefield. Many complain that the battlefields are too small. I agree. I really think that the battlefield should've been made up of not only the tile that the battle will take place on, but also the eight tiles surrounding it. Each army would start on it's particular tile. What annoys me is that there is a chance that if you have reinforcements that they simply don't show up. I had a battle that I was easily going to dominate the computer. I overwhelmed the computer in numbers with a couple separate armies, but the army that I used to initiate the battle consisted of a general (13 or 14 cavalry) and one unit of wardogs. I had atleast a dozen cavalry as reinforcements. I faced off against 2 peasants, 2 warbands, and a cavalry general. I was fortunate that the AI wasn't very skilled as I managed to route all but the cavalry. Unfortunately I was down to 10 cavalry vs 22 light cav. My general died.

Carrying on, I much prefer RTW's ships, and the less frustrating ship combat. In MTW one fast enemy ship would have no problems blockading your trade routes, and cutting your general off from your distant colonies/expansions. It still takes time for your ships to travel from one port to another.

Trade, both land and ship based is so much better. Your merchants decide who they want to trade with, and you have to negotiate for trade rights. I also like trading for map information, so I can figure out who owns what (or who owned what at the time the map information was received), without spamming units and sending them to different provinces.

I also like how you can send armies out through your allies and enemies territories without having to fight a battle to decide who controls the province, although I was somewhat nervous when the Spanish (who were my allies) sent a force through my provinces to hang out with Germania.

When it comes to province happiness, income, and population growth, I like how it breaks it down to explain what factors go in to the various levels. I don't particularly like that there is no Very Low level for taxes. Squalor is also bothersome, and only gets worse as the town grows.

I also enjoy sieges and the fact that the units that handle the siege equipment are your regular troops and that once the wall has been breached, they can drop the equipment and join in on the battle.

As others said, the diplomacy options are a good addition, though M2TW's diplomacy should be a big boost. Knowing beforehand that an offer simply wouldn't be accepted will be nice to know. After all, your agents are trained to identify what your rival might be interested in, and what is the best thing to offer to get a particular result. Knowing that I have to offer a huge sum of money in order to entice the AI to do some action for me makes things interesting. I have one interesting story about something that happened in my current Julii campaign.

I was allied with Germania and they had the settlement of Iuvavum. I had Patavium. They came down through the pass, and struck with a large army. They sieged Patavium breaking our alliance, and I managed to bring some reinforcements to relieve the siege. Not only did I devastate their force (none remained), but I lost relatively little. It was something like 600 of theirs to 150 of mine in losses. The following turn I got organized for an a move north. Before I could send them north, they sent their diplomat asking for a ceasefire. Knowing I didn't want to give them that, I changed the terms.

They gave me:
- Iuvavum
- 200 Denarii for 4 turns (something small)
- Map information

In exchange I gave them:
- Threat that I would attack

They accepted. Try that in MTW! I think there might've been a ceasefire thrown in there as well. I subsequently moved a force north, built two forts (one northwest of the settlement and one to the east at the borders). They had another army of troops near Iuvavum, which they subsequently withdrew. They haven't returned, but a few game years ago they asked for that province back. What they probably don't realize is not only did I eliminate the Gauls, but the Britons in the north, and then more recently the Spanish. I also took Palma from Carthage which even though they had one last province, the faction was eliminated. I've been told numerous times that I have the greatest military and have the best tech. Once the last rebels have been dealt with I shall have to deal with them.

Anyway, back on topic. I'm quite enjoying RTW right now. I loaded MTW to show a friend, but I found it hard to return to the abstract risk style campaign map, the horrible ship combat (even if both games have autocalc for naval combat), atleast in RTW one fast ship doesn't cause complete frustration

My final note is that I like RTW's two turns per game year, though I thought STW's 1 turn per season (4 per year) was the best. I like really long games in which I can play for as long as the game will go. It'd be interesting to play/mod M2TW to somehow have 4 turns per year instead of the supposed 225 turns over 450 years. Imagine, M2TW with 1800 turns :laugh4:

In all seriousness, in my MTW games I felt rushed in early when I would try to tech up (primarily focusing on building my trade network and fleets that by the time I would start on a land based invasion force, I'm already well into the High era, meaning that I mostly miss out on the early units. I tend to build slow at the start and turtle when possible until my financials are stable and I can start producing for larger military actions.

maestro
08-29-2006, 18:40
I'd love to see the new TotalWar to be compatible with Windows XP x64.

And it sure as hell better work on Vista and DX10!!!

Spino
08-30-2006, 16:30
- Gorgeous 3D graphics and animation

- The look and feel of the strategic map

- Random map generator for tactical battles

- Music - Simply spectacular (Jeff Van Dyck never seems to disappoint)

- Visible trade routes on land and sea and the fact that they are automatically generated (less stuff to micromanage)

- Mounted missile troops that fire on the move

- Overhauled siege battles (men on the walls, assault ladders, siege towers, etc.)

- 3D free camera preview of your settlements

Servius
08-30-2006, 21:15
Things I liked in RTW:

1) RTW had Romans!
2) Ancillaries were a good idea (just too damn many of them - management headache)
3) Forts. They were unnecessary in MTW because you were either in a territory or you weren't, but they were a cool idea all the same.
4) Cavalry occasionally charges THROUGH an opposing unit.
5) Javelins had longer ranges and were more deadly. Unfortunately, they were also more deadly to your own guys.
6) Roads. Again, unnecessary in MTW, but a good idea in RTW.

DisruptorX
08-30-2006, 22:46
Here's what was good in Rome:
-Increased ranged attack power. Missle units were harder to use in MTW.

-improved skirmish mode for horse archers and javelins, you don't need to micromanage them so much, makes them much better in multiplayer.

-Phalanxes

-SEIGES! This is the big one. Seiges in RTW are wonderful and oh so fun. The best part of the game.

I don't care what anyone says, though, the campaign map was lifeless, empty, and boring. I wouldn't list it as an improvement. The graphics may have been amazing when it came out, but now their flaws stand out, and they don't seem all that great over Medieval's.