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Tomisama
08-26-2006, 14:21
Samurai Mod - Multiplayer Mini Campaign XI

Samurai Warlords Battle for Ain Jalut Province.

This Sunday August 27th 2006 at 18:00 GMT (7 pm BST UK – 2 pm EDT US).

18:00 hours or 6 PM GMT

8 PM in Germany and Italy*
7 PM in United Kingdom*
2 PM in New York*
1 PM in Chicago*
12 PM in Denver*

*daylight savings time

The map for all Matches is to be fought on (fl)_o_ain jalut - Lush - Summer - Fine Weather.

Requires MTW/VI 2.01 and STW_Mod_BETA5 with samuraiwars_v10b stats.

All Battles played at 10k, all realism settings on, default unit size, with no time limit, and corner camping is expressly prohibited.

No specified Attacker/Defender roles, and no private agreements on rules are allowed.

Lordship will be won by the Contestant with Best Total Kill score, minus their Total Losses.


Good Luck and Have Fun All :grin:

Everyone is Welcome!

:charge:

As the Campaign stands:

http://www.clanwarscomp.org/warlordmap.html

Tomisama
08-27-2006, 23:56
With eight players participating in five games (3x2v2 & 2x3v3), over a period of about four hours, we had no problems and a lot of fun, with VDM Alexandros taking top honours today.

Lord Alex got 809 Kills. Suffering only 203 Losses, for a score of 606.

Great work Alex, Lord of Ain Jalut Province.

That’s the third Province to come under his banner, and the sixth won by a member of the VALIDUS DUX MUNDUS :bow:

http://www.clanwarscomp.org/warlordmap.html

And a great time was had by all :grin:

Puzz3D
08-28-2006, 00:12
Tomi, that's my score from a battle last week in Samurai Wars X. I believe Alex got high kills today with 809 kills and 203 losses in the 2v2 game Alex/Yuuki vs Tomi/Cain. That was the high for the 5 battles in which I was involved.

Tomisama
08-28-2006, 00:29
I knew that :wink:

Just trying to make you look good...

Thanks Yuuki :bow:

L'Impresario
08-28-2006, 13:34
GGs, and the best thing is that there were no technical problems and few delays, if any.

I think that my score shows what happens when teams split up;)
No qualms about rushing a lone army when you got enough cav heh

Tomisama
08-29-2006, 13:00
GGs, and the best thing is that there were no technical problems and few delays, if any.

I think that my score shows what happens when teams split up;)
No qualms about rushing a lone army when you got enough cav heh
All I can say is that splitting was not the plan :no:

(getting defensive in my old age)

And your and my separation in the first game was due to a lack of communication. Guess I was thinking but not typing, as I was having major interruptions on my end. Eventually the interruptions took my whole attention, though I did try to stay up with the game. Apologies :shame:

L'Impresario
08-29-2006, 15:55
Heh, don't worry Tomi.

I think some players prefer not to speak during the game unless there are special circumstances and expect their ally to cover them and vice versa.
Many times I don't speak at all as well, esp. with allies I've played a lot with, often taking some things for granted, which may not be that obvious in general.

In our game I didn't see you went that far and maybe I overindulged my appetite for guns heh
It was raining tho, and I had quite a few targets to strike at, but I should have withdrawn a bit after that, in order to give you more time to flank CBR.