manu7777
08-27-2006, 14:48
Hi,
I have a little with 3dsmax7 and skinning :
I want to create a shoulder protection named sode on a samurai armor. So i create a box divided in 3 sections in length and 5 sections in width. I resize my box and i apply the samurai texture to this box. Then, i add the Unwrap UVW Modifier and apply box mapping in the normal mapping menu like that :
https://img204.imageshack.us/img204/5793/s1cj3.jpg (https://imageshack.us)
So it gives the following render :
https://img245.imageshack.us/img245/9236/s2vk7.jpg (https://imageshack.us)
Then, i link the sode to the arm bone, export the model with cas exporter and close 3dsmax. Then i reopen 3dsmax and import the model and zoom on the sode it gives the following render :
https://img208.imageshack.us/img208/6255/s3wh9.jpg (https://imageshack.us)
The texture is completly distorted ! How must i do to keep the texture well-placed on the sode like in the first result and fix the problem?
Sincerely.
Manu
I have a little with 3dsmax7 and skinning :
I want to create a shoulder protection named sode on a samurai armor. So i create a box divided in 3 sections in length and 5 sections in width. I resize my box and i apply the samurai texture to this box. Then, i add the Unwrap UVW Modifier and apply box mapping in the normal mapping menu like that :
https://img204.imageshack.us/img204/5793/s1cj3.jpg (https://imageshack.us)
So it gives the following render :
https://img245.imageshack.us/img245/9236/s2vk7.jpg (https://imageshack.us)
Then, i link the sode to the arm bone, export the model with cas exporter and close 3dsmax. Then i reopen 3dsmax and import the model and zoom on the sode it gives the following render :
https://img208.imageshack.us/img208/6255/s3wh9.jpg (https://imageshack.us)
The texture is completly distorted ! How must i do to keep the texture well-placed on the sode like in the first result and fix the problem?
Sincerely.
Manu