parcelt
08-28-2006, 13:03
First, apologies in advance if this idea has been proposed and discussed before (I couldn't find it though).
I just read this comment by Little Legioner:
One of my friend has been made a full stack heavy chariot army of Britons in RTW and he won numberless battles with this Panzer Division like horde. He didn't care politics, developing his cities and such as this things.
And it made me think of the following mechanism that may counter the feasability of building stacks full of advanced uberunits:
- all units will be labelled as being more or less advanced (e.g. something similar to early, middle and late period units in MTW).
- when a new unit type first becomes available, it will be very, very expensive. Building it will still be wortwhile given the new unit's impact on the battlefield, but it will be economically impossible to recruit them in very large numbers quickly.
- over time, as the cumulative number of a certain type of unit being recruited passes a certain treshold, an official message could pop up telling us that due to increased experience and specialization, the smithy (or whatever) is now able to produce that horse armour (or whatever) at significantly reduced cost. The unit is now a 'normal' unit of the period, and this is reflected in its cost.
- this could probably be tied in neatly with the city vs castle development stuff.
Just an idea, probably not new but something I would definitely love to see implemented. Apart from leading to improved army-balancing it will definitely provide for a special feel to the battles every first few times you're able to field that special (expensive) new unit (or face one!).
I just read this comment by Little Legioner:
One of my friend has been made a full stack heavy chariot army of Britons in RTW and he won numberless battles with this Panzer Division like horde. He didn't care politics, developing his cities and such as this things.
And it made me think of the following mechanism that may counter the feasability of building stacks full of advanced uberunits:
- all units will be labelled as being more or less advanced (e.g. something similar to early, middle and late period units in MTW).
- when a new unit type first becomes available, it will be very, very expensive. Building it will still be wortwhile given the new unit's impact on the battlefield, but it will be economically impossible to recruit them in very large numbers quickly.
- over time, as the cumulative number of a certain type of unit being recruited passes a certain treshold, an official message could pop up telling us that due to increased experience and specialization, the smithy (or whatever) is now able to produce that horse armour (or whatever) at significantly reduced cost. The unit is now a 'normal' unit of the period, and this is reflected in its cost.
- this could probably be tied in neatly with the city vs castle development stuff.
Just an idea, probably not new but something I would definitely love to see implemented. Apart from leading to improved army-balancing it will definitely provide for a special feel to the battles every first few times you're able to field that special (expensive) new unit (or face one!).