Tamur
08-29-2006, 20:40
hi all,
First off, I will say that I am no expert modder, so this is likely old news. But I've been experimenting recently with modding the export_descr_unit file, specifically the stat_mental attribute of all units. I've played numerous mods, all of which either leave this attribute alone for fear of unbalancing things, or make across-the-board small changes (i.e. +3 to all of them).
There are quite a number of threads over the past two years examining this, so after searching through them, I decided to start messing about with this value a lot.
I'll skip my process, since that's not really the point of this post. I will say, though, that I am already using double-HP, 70%-90% movement, and that is really required for this sort of effect I think.
Anyway, once I got it balanced to what I thought was good (this is entirely personal, but stat_mental's first parameter was set to a high value of 40, low of 6), I started seeing battle effects I had never seen before though I've played thousands of battles over the past two years. Thought I'd share a few and see if others have seen the same via morale mods (and perhaps less drastic morale mods).
NOTE: these are "formations" that stick around for a few minutes, not ones that simply appear and disappear in a moment.
1) The Bulge.
This is where you pile the bulk of your infantry into the centre of your line. The weight of all those infantry pushing forward shoves the enemy line back till it's curved, like so:
http://cicero.modwest.com/images/tw/battle-bulge.gif
2) The Rotating Line.
I had one battle where I loaded weak units on my left wing and strong units on my right by mistake. The result? A battle line that had rotated over 45 degrees from its initial position before the enemy routed as my weak units backed away and my strong units pressed forward.
3) Resistance Circles.
It may have simply been luck, but I just finished a battle against two Macedonian family members where the enemy line was fractured and eventually turned into two pockets of resistance, both centred around enemy generals. I left a hole for each of them to rout through. But it took the death of one general, and the return of rout-chasing cavalry, to get these resistance circles to break up.
Several more to describe, but this is long enough for now. Again, I'd like to hear from others who have seen these sorts of things and hear what sort of morale modification was done to achieve it.
Anyone wanting the details of the mod (which are fairly simple), feel free to ask.
First off, I will say that I am no expert modder, so this is likely old news. But I've been experimenting recently with modding the export_descr_unit file, specifically the stat_mental attribute of all units. I've played numerous mods, all of which either leave this attribute alone for fear of unbalancing things, or make across-the-board small changes (i.e. +3 to all of them).
There are quite a number of threads over the past two years examining this, so after searching through them, I decided to start messing about with this value a lot.
I'll skip my process, since that's not really the point of this post. I will say, though, that I am already using double-HP, 70%-90% movement, and that is really required for this sort of effect I think.
Anyway, once I got it balanced to what I thought was good (this is entirely personal, but stat_mental's first parameter was set to a high value of 40, low of 6), I started seeing battle effects I had never seen before though I've played thousands of battles over the past two years. Thought I'd share a few and see if others have seen the same via morale mods (and perhaps less drastic morale mods).
NOTE: these are "formations" that stick around for a few minutes, not ones that simply appear and disappear in a moment.
1) The Bulge.
This is where you pile the bulk of your infantry into the centre of your line. The weight of all those infantry pushing forward shoves the enemy line back till it's curved, like so:
http://cicero.modwest.com/images/tw/battle-bulge.gif
2) The Rotating Line.
I had one battle where I loaded weak units on my left wing and strong units on my right by mistake. The result? A battle line that had rotated over 45 degrees from its initial position before the enemy routed as my weak units backed away and my strong units pressed forward.
3) Resistance Circles.
It may have simply been luck, but I just finished a battle against two Macedonian family members where the enemy line was fractured and eventually turned into two pockets of resistance, both centred around enemy generals. I left a hole for each of them to rout through. But it took the death of one general, and the return of rout-chasing cavalry, to get these resistance circles to break up.
Several more to describe, but this is long enough for now. Again, I'd like to hear from others who have seen these sorts of things and hear what sort of morale modification was done to achieve it.
Anyone wanting the details of the mod (which are fairly simple), feel free to ask.