Icerian Rex
09-01-2006, 04:19
Ok, it's probably a little late for massive changes, but here's (yet one more member's) thoughts on what I'd like to see....
1) The Papist Resurgency - Get rid of it. Or, better yet, if the pope is going to come back with 40 units of Chivalric Knights, make him have to re-establish in perhaps a rebel province, or a province with a really high zeal rating, or with a low approval rating. ..... I never played for long as Italy or Sicily simply because of the difficulty of uniting the whole Italian peninsula.
Option 'B': Three strikes and you're out: After three unsuccessful re-emergences, the papal state becomes some form of a vassal state / protectorate of the final conquering power... it provides some income, but not all. It has troops that are yours, but the papacy picks them, and it decides what development it wants. I dunno.
2) Empire vs. Kingdom:
As a Kingdom, you're more prone to unhappiness in conquered territories. Gauges could be (of course) A) Religion, B) Language, C) Culture. As a result, Kingdoms couldn't steamroll the map without spending alot of time "assimilating" new provinces. As a result, you'd need people other than just priests, such as perhaps "teachers" for language, and "merchants" for culture... or something like that. Benefit - If a province (or provinces) is cut off by one silly ship, but still shares similar traits to the home kingdom, it doesn't automatically rebel if culture, language, and religion are similar. Still, growth is slower and more realistic.
As an Empire, you're less prone to unhappiness in conquered territories (possibly due to greater autonomy in those territories) but there is a greater chance for civil war from a rogue general.
3) Civil war - It doesn't have to be an all out affair. Rather, three grouped provinces could decide they want independence... or four, .... or a group of islands.... or whatever. Take out some of the randomness, add some reality.
4) On the battlemap I'd like to see creeks / swamps / wadi's: Small bodies of water that slow (but don't stop) advancement. Creeks would of course be minor obstacles. Swamps would be somewhat more difficult (and would tire the attacker / defender), wadi's would be similar to creeks, but in the desert. It would add for more interesting terrain, and more strategy. Also, they'd be more prevalent than the standard "river maps", such as Aragon.
5) Ability to field more soldiers if you have a larger army: I loved it when the mongols attacked. I'd line up the PA's, shoot and shoot and shoot, and eventually the Kahn would be dead. The remaining forces would advance, get shot, and advance again. Fun for awhile, but not realistic when I was completely outmatched.
6) The addition of roads: You could build them. Upgrade them. Similar to RTW I guess. What they'd do, I don't know, but I'd like to see them.
7) Elimination of city overcrowding (and the corresponding unhappiness): This annoyed me to no end in RTW. Sincerely, to me it was the worst part of the game. I understood the general concept, but to me it was more of an annoyance.
8) If they're going to have a college of surgeons or a military academy, make them do something. Actually, this part is also a question to the viewing audience at large: "What did these buildings do???". Did I miss something? I know, if I was the turks, I could get the Janissary thingy's, but did they do anything else?
1) The Papist Resurgency - Get rid of it. Or, better yet, if the pope is going to come back with 40 units of Chivalric Knights, make him have to re-establish in perhaps a rebel province, or a province with a really high zeal rating, or with a low approval rating. ..... I never played for long as Italy or Sicily simply because of the difficulty of uniting the whole Italian peninsula.
Option 'B': Three strikes and you're out: After three unsuccessful re-emergences, the papal state becomes some form of a vassal state / protectorate of the final conquering power... it provides some income, but not all. It has troops that are yours, but the papacy picks them, and it decides what development it wants. I dunno.
2) Empire vs. Kingdom:
As a Kingdom, you're more prone to unhappiness in conquered territories. Gauges could be (of course) A) Religion, B) Language, C) Culture. As a result, Kingdoms couldn't steamroll the map without spending alot of time "assimilating" new provinces. As a result, you'd need people other than just priests, such as perhaps "teachers" for language, and "merchants" for culture... or something like that. Benefit - If a province (or provinces) is cut off by one silly ship, but still shares similar traits to the home kingdom, it doesn't automatically rebel if culture, language, and religion are similar. Still, growth is slower and more realistic.
As an Empire, you're less prone to unhappiness in conquered territories (possibly due to greater autonomy in those territories) but there is a greater chance for civil war from a rogue general.
3) Civil war - It doesn't have to be an all out affair. Rather, three grouped provinces could decide they want independence... or four, .... or a group of islands.... or whatever. Take out some of the randomness, add some reality.
4) On the battlemap I'd like to see creeks / swamps / wadi's: Small bodies of water that slow (but don't stop) advancement. Creeks would of course be minor obstacles. Swamps would be somewhat more difficult (and would tire the attacker / defender), wadi's would be similar to creeks, but in the desert. It would add for more interesting terrain, and more strategy. Also, they'd be more prevalent than the standard "river maps", such as Aragon.
5) Ability to field more soldiers if you have a larger army: I loved it when the mongols attacked. I'd line up the PA's, shoot and shoot and shoot, and eventually the Kahn would be dead. The remaining forces would advance, get shot, and advance again. Fun for awhile, but not realistic when I was completely outmatched.
6) The addition of roads: You could build them. Upgrade them. Similar to RTW I guess. What they'd do, I don't know, but I'd like to see them.
7) Elimination of city overcrowding (and the corresponding unhappiness): This annoyed me to no end in RTW. Sincerely, to me it was the worst part of the game. I understood the general concept, but to me it was more of an annoyance.
8) If they're going to have a college of surgeons or a military academy, make them do something. Actually, this part is also a question to the viewing audience at large: "What did these buildings do???". Did I miss something? I know, if I was the turks, I could get the Janissary thingy's, but did they do anything else?