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View Full Version : Advocating personal command in battles...



Rex_Pelasgorum
09-03-2006, 13:22
Lets say i start a game whith a random faction. I focus alot on economy, but very little on military infrastructure. I raise a full stack of crap units, and send it against some rebels. Autocalculate. They win, or loose, i retrain them. Send them again against some other rebels... again autocalculate... again retraining... maybe they have earned some valor points....if not, again sending them and autocalculate, then again retrain.

It is probably nothing special in this. But just send that stack fighting against enemyes.... and the enemyes always focus alot on military infrastructure.. attack, autocalculate, retrain in occupied enemy settlements... attack, autocalculate, retrain ... soon, your stack will became invincible...sometimes, it will have golden value... almost undefeatable...

And so, using autocalculated battles, any of your stacks can transform itself into sooner or later into a true killing machine... on any difficulty level.... and so, the game starts to became boring....

econ21
09-03-2006, 13:54
Yes, there's a weird thing about training in RTW - the replacements have the experience of the survivors in the unit. In STW and MTW, they had - as is more plausible - zero experience.

The best way to deal with this is only to retrain full stacks (if you want blacksmith bonuses etc). Merge depleted units rather than refill them by training.

AFAIK, the AI never retrains, so this houserule is only playing fair. (Indeed the AI seldom seems to merge units, so you may still be at an advantage).

Afro Thunder
09-03-2006, 16:13
That, and it's just a lot more fun to play the battles yourself rather than autocalc them.

Tamur
09-04-2006, 06:03
Indeed the AI seldom seems to merge units, so you may still be at an advantage

Unless the AI well-used Sun Tzu's vision of divide and conquer. Then the enemy who is divided and uses it well can be a nightmare to deal with.