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Atreidis
09-04-2006, 00:43
when I was playing as KH I noticed that most rebel cities have full-stack armies,especially Thermon.

Then playing the Casse, and fighting only rebels in Britain I find it annoying. I think it should be fixed.
Reasons:

a)Unrealistic
b)Gives the AI too hard time and AI factions don't expand
c)Makes players fed up. In my Casse campaign I have to find ways to lure them out cause attacking a city with 2000+ garrison when having 600 men is a headache.

anyone agrees?

Reasons a and b are the most important.

-Praetor-
09-04-2006, 01:20
If find rather fun conquering citys with 20 unit`s garrisons...

It adds to the feel that you`re actually conquering another state.

It prevents one from steamrolling the opponents, and makes you plan carefully your expansions...

And given the lenght of the game (in time scale -slow game-), it suits totally to the type of game EB is intended to. Not just the steamroll machine that was in other mods.

The only drawback, is that the garrisons mostly consists of Pletastai, Luogae, and such, and aren`t heterogeneous armies... which is lame.

Discoskull
09-04-2006, 01:36
Actually, it didn't take me all that much time to conquer the Isles in my Casse campaign. If it's too annoying, you could always just quick-resolve each seige, given that you're using a good general and good troops and all that.

Sdragon
09-04-2006, 01:36
Just siege the city and wait them out, you'll either get the city without a fight or they'll come out to play. Plus luring them out is a perfectly sound tactic.
I feel its quite realistic having to fight a proper battle to take a city for the rebels, they are meant to be independent kingdoms after all and many had strength of their own, including Thermon.
Casse are a challenge, taking over Britain is half the fun of that faction!
The only rebels I hate are the ones popping up at random.

Birka Viking
09-04-2006, 02:07
The only rebels I hate are the ones popping up at random.

Well said..lol

-Praetor-
09-04-2006, 03:08
The only rebels I hate are the ones popping up at random.

Pretty much seconded. :2thumbsup:

God, I hate those bastards... :furious3:

CountArach
09-04-2006, 10:56
If find rather fun conquering citys with 20 unit`s garrisons...

It adds to the feel that you`re actually conquering another state.

It prevents one from steamrolling the opponents, and makes you plan carefully your expansions...

And given the lenght of the game (in time scale -slow game-), it suits totally to the type of game EB is intended to. Not just the steamroll machine that was in other mods.

The only drawback, is that the garrisons mostly consists of Pletastai, Luogae, and such, and aren`t heterogeneous armies... which is lame.

I completely agree with these points. I love the 20 unit garrisons. It means you have to plan every single military invasion carefully or else you can get a potential disaster on your hand.

spirit_of_rob
09-04-2006, 11:09
I like the large garrisons i just hate fighting massive Greek rebel garrisons as they tend to have tons of peltast units and fighting those is somewhat annoying when there is one or two units but when there are 15 of them its :furious3:

Atreidis
09-04-2006, 16:41
I like the large garrisons i just hate fighting massive Greek rebel garrisons as they tend to have tons of peltast units and fighting those is somewhat annoying when there is one or two units but when there are 15 of them its :furious3:

That's my point.

And not all independent nations were so pwerful. Most were easy pickings for the nearby empires. I think apart from a few exceptions the rebels shouldn't have so massive armies.

As for Britain, i found it relatively easy to conquer it still it was annoying. If a rebel faction must be strong at least have a garrison with elite units not thousands of skirmishers.

Dayve
09-04-2006, 17:28
Massive rebel garrisons are a good thing, but 1 unit rebel armies popping up outside of your capital city which is green face happy and consisting of one unit of rorari is a bad thing.

JeffBag
09-04-2006, 17:57
On the contrary, I found the garrisons for Syracuse to be pitifully weak given the history of that city being a total troublemaker to the Athenians and the Carthaginians.

Atreidis
09-04-2006, 18:06
On the contrary, I found the garrisons for Syracuse to be pitifully weak given the history of that city being a total troublemaker to the Athenians and the Carthaginians.

In the EB timeframe their strength had depleted. They only resisted to the Romans cause of Archimedes siege weapons. A good idea would be to have a lot of siege weapons in this garrison, balistas etc.

Teleklos Archelaou
09-04-2006, 18:14
Spending more time on getting start garrisons right is something that only makes sense for us to do when the unit rosters are closer to completion.

Unfortunately, having siege weapons inside a city is something that just doesn't work (from a defender's point of view).

The Kataphract
09-04-2006, 18:47
Spending more time on getting start garrisons right is something that only makes sense for us to do when the unit rosters are closer to completion.

Unfortunately, having siege weapons inside a city is something that just doesn't work (from a defender's point of view).

Unless they were mounted on the walls. It is possible to build a wooden frame to support a ballista. A catapault, maybe, but anything larger that that though, would be somewhat iffy.


I too am quite sick of those little rat-bastard rebels who pop out of nowhere in very happy provinces. A long time ago, I just decided to stop calling them rebels and calling them 'tribes'. Therefore, instead of fighting the generic rebels, your putting down major clan-wars!

It may sound stupid. I even think it's stupid, but it takes a little of the frustration away.

EDIT: This tends to fit better if your playing as a barbarian faction, i.e. the Casse, Sweboz, Aedui and Averni, the Getai, the Iberians, and the Sauromate and Yuezhi. Something like this just wouldn't quite fit with, say, the Greeks, unless we're talking Dorian-era Greeks....

Dram
09-04-2006, 18:54
when the 1.5 version comes along you can completely turn off random rebel spawns :)

i dont mind the rebel town garrisons though, you can always starve them. i sort of avoided it early on but once i could train some gaesate (as the aidui) it became a lot more enjoyable. the first time i used them in an assault my 2 units killed around 400 enemy infantry while only losing 5 men.

The Kataphract
09-04-2006, 19:11
when the 1.5 version comes along you can completely turn off random rebel spawns :)

i dont mind the rebel town garrisons though, you can always starve them. i sort of avoided it early on but once i could train some gaesate (as the aidui) it became a lot more enjoyable. the first time i used them in an assault my 2 units killed around 400 enemy infantry while only losing 5 men.


I'll never understand that. The last time I ever drunkenly assaulted someone whilst naked[or so I was told I did...], I ended up naked in a very cold jail cell, waiting for my roomate to bail me.


These guy got a bloody feast. That would still be happening today, if it weren't for poeple and thier bloody 'morals'.


On a bit more, 'decent' note, I can understand the super large garrisons. They do make it seem as if your fighting an actual nation, but I at least wish they'd come out every once and a while. It'd actually be pretty cool if the individual nations could attack each other, like they did back in M:TW, but I don't they can.

Dram
09-04-2006, 19:26
does anyone know what the gaesate actually took?... i've never heard of a chemical that increases strengh/pain tolerance that is natrually occuring.