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reahad
09-07-2006, 03:27
:help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help:

I am trying to change the primary weapon of the vanilla Nile spearmen to the sword used by the Eastern standard-bearer.
I have already added the sword to the model, BUT I have no idea how to attach it to the correct bone and make it the primary weapon:wall: .
Could someone PLEASE tell me how to do this (step by step; pretend I'm a dumbass :dizzy2: ). Any help much appreciated.

Monkwarrior
09-07-2006, 18:06
This is a quick tutorial I made for a Spanish forum. I put only the images with brief explanations. If you need more details, I will put them tomorrow:

Parte 1: Weapon "library"

Select the weapon (in this case the bow) and "Save selected".
https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/th_libreria1.jpg (https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/libreria1.jpg)

This is the aspect of the max file of the weapon:
https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/th_libreria2.jpg (https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/libreria2.jpg)

Part 2: Delete elements in the model

Select the weapon: Edit -> Delete.
https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/th_libreria3.jpg (https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/libreria3.jpg)

Try to save any step you make:
https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/th_libreria4.jpg (https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/libreria4.jpg)

Part 3: Weapon addition

In the model without weapon: File -> Merge
https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/th_libreria5.jpg (https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/libreria5.jpg)

Select the max file of the weapon (in this case a shickle), and then select only the weapon.
https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/th_libreria6.jpg (https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/libreria6.jpg)

Auto-rename if the model keeps the same (primary or secondary) weapon, and rename it after that.
https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/th_libreria7.jpg (https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/libreria7.jpg)

"Use scene material":
https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/th_libreria8.jpg (https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/libreria8.jpg)

Reparent to the same bone it was linked in the original model (Yes).
https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/th_libreria9.jpg (https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/libreria9.jpg)

Result:
https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/th_libreria10.jpg (https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/libreria10.jpg)

Now select material (M):
https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/th_libreria11.jpg (https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/libreria11.jpg)

Unwrap UVW and edit:
https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/th_libreria12.jpg (https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/libreria12.jpg)

You can use part of the original skin or modify the texture to improve the final result.
https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/th_libreria13.jpg (https://i67.photobucket.com/albums/h292/Monkwarrior/tutorial_max/libreria13.jpg)

Then you need to change the skeleton in descr_model_battle.txt.

I hope this helps.:2thumbsup:

reahad
09-07-2006, 21:23
:idea2: Wow, that was exactly what I wanted, thanks.