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View Full Version : Minor spelling error in CAMPAIGN_SCRIPT.TXT



Aks K
09-13-2006, 05:46
Hi

First of all I would like say: GREAT MOD ~:thumb:. This mod have made me want to play RTW again. Else I have been waiting for MTW2.

I had some problems at first, but this was due to a corrupt 1.2 patch. But now I is running almost with no errors.

This brings me to the subject of this thread. I was playing Rome and had just invaded Mediolanum (Northern "Italy"), but this province had no Expansion Resource. This made me unable to build type2 government. This made me look into the code. Comparing CAMPAIGN_SCRIPT.TXT and DESCR_REGIONS.TXT made me realise that Mediolanum had been spelled without an o in CAMPAIGN_SCRIPT.TXT.

.
.
.
; Rome
if I_LocalFaction seleucid
console_command create_building Segesta precursortype1
.
.
.
console_command create_building Lemonum precursortype2
console_command create_building Medilanum precursortype2
console_command create_building Viennos precursortype2
.
.
.
console_command create_building Tingis precursortype2
end_if
.
.
.


It should read:

.
.
.
; Rome
if I_LocalFaction seleucid
console_command create_building Segesta precursortype1
.
.
.
console_command create_building Lemonum precursortype2
console_command create_building Mediolanum precursortype2
console_command create_building Viennos precursortype2
.
.
.
console_command create_building Tingis precursortype2
end_if
.
.
.


I have not tested the fix yet, cause it may only work in a new game, because the map.rwm has to be reloaded with the new script. Correct me if I am wrong here.

Actually I have another bug. Well I think it is a bug. I cannot build type2 governments in all places where I have Roman Homeland Resource only type 1,3 and 4. I do not think this is intended. I added Expansion Resource to the cities which already had a Homeland Resource. An now CAMPAIGN_SCRIPT.TXT reads:

.
.
.
; Rome
if I_LocalFaction seleucid
console_command create_building Segesta precursortype1
console_command create_building Arretium precursortype1
console_command create_building Rome precursortype1
console_command create_building Capua precursortype1
console_command create_building Rhegion precursortype1
console_command create_building Taras precursortype1
console_command create_building Canusium precursortype1
console_command create_building Ariminum precursortype1
console_command create_building Bononia precursortype1
console_command create_building Patavium precursortype1
console_command create_building Segesta precursortype2
console_command create_building Arretium precursortype2
console_command create_building Rome precursortype2
console_command create_building Capua precursortype2
console_command create_building Rhegion precursortype2
console_command create_building Taras precursortype2
console_command create_building Canusium precursortype2
console_command create_building Ariminum precursortype2
console_command create_building Bononia precursortype2
console_command create_building Patavium precursortype2
console_command create_building Gader precursortype2
.
.
.
console_command create_building Tingis precursortype2
end_if
.
.
.


Instead of:

.
.
.
; Rome
if I_LocalFaction seleucid
console_command create_building Segesta precursortype1
console_command create_building Arretium precursortype1
console_command create_building Rome precursortype1
console_command create_building Capua precursortype1
console_command create_building Rhegion precursortype1
console_command create_building Taras precursortype1
console_command create_building Canusium precursortype1
console_command create_building Ariminum precursortype1
console_command create_building Bononia precursortype1
console_command create_building Patavium precursortype1
console_command create_building Gader precursortype2
.
.
.
console_command create_building Tingis precursortype2
end_if
.
.
.


This fixed the problem for me. Hope this can be of help. Or maybe someone have found an other solution. In this case please let me know.
I must say, that I have only played as Romans yet, so I might run into problems with other factions in building type2 governments.

And again keep up the good work. This was how RTW should have looked like in my eyes.

Aks K

Kull
09-13-2006, 06:35
Good catch. The Mediolanum thing was still present in our v.80 working build. We've already fixed the precursors so that Rome won't have the odd problem of not being able to build Type2s.

Aks K
09-13-2006, 14:43
Happy to be of help.
I thought that my version of EB was corrupt, since I could not find any threads/posts on not being able to build type2 for Rome.

Aks K

Aks K
09-25-2006, 19:59
I have some more nitpicking ~;) :
Camulosadac is spelled with an e in the end (not a c).
Kirtsan should be spelled Kirtan.

I have run though the roman precursortypes, so they should be fine now.
Actually I found some other threads, which concerned recruitment issues, so this might be already known.

Aks K