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View Full Version : Campaigns in History to Campaigns in MTW



blahblahblah
09-14-2006, 03:23
I wonder why its so much easier to conquer all those provinces you need earlier, like for example, the English conquering the French in the Early Period?

Is it because they were limited in the amount of men they can have because of population?

Is it because they never started out as small as they did?

It might sound stupid but its just out of curiousity.

naut
09-14-2006, 07:55
Probably because they never started out as small as they did.

Biggus Diccus
09-14-2006, 12:31
This is just a game, and as such it doesn't reflect the reality of the real world. Logistics and upkeep are two factors that are not really taken into account in the game. And besides, the AI sucks in both the strategic map and in battles.

Just too bad there was never any multiplayer campaigns in this game, now that would have been interesting.

naut
09-14-2006, 12:54
Biggus Diccus, my brother and I have played a multiplayer (as such) using the -ian command.

And is it fun :2thumbsup: the only problem is you can not fight battles agianst each other.

Biggus Diccus
09-14-2006, 13:27
Biggus Diccus, my brother and I have played a multiplayer (as such) using the -ian command.

And is it fun :2thumbsup: the only problem is you can not fight battles agianst each other.

I did not know that was possible! I'll have to try that some day! Perhaps the developers originally thought to add a multiplayer option, but just let it go before the game was released?

King Baldwin IV
09-14-2006, 15:52
multiplayer?! it is possible for the campaign game?

caravel
09-14-2006, 16:43
Before you get too excited. The 'multiplayer' that Rythmic is referring to, involves two or more people sitting at the same PC. Basically each person takes their turn as their faction by hitting the corresponding number key to change faction. The -ian command line switch allows this.

I'm not sure of the viability of this however, because once you've switched to another faction and ended the turn, the AI will be controlling your faction, and it may do some silly things with your armies... :inquisitive:

Geezer57
09-14-2006, 19:59
Before you get too excited. The 'multiplayer' that Rythmic is referring to, involves two or more people sitting at the same PC. Basically each person takes their turn as their faction by hitting the corresponding number key to change faction. The -ian command line switch allows this.
And the -ian switch can also be used for "multiplayer games" (sending save-game files) via e-mail, but the same drawbacks apply.

Deus ret.
09-15-2006, 13:48
I'm not sure of the viability of this however, because once you've switched to another faction and ended the turn, the AI will be controlling your faction, and it may do some silly things with your armies... :inquisitive:

well I haven't tried this in MP but I like to play god once in while in my campaigns, usually in order to provide some aid to some small faction sympathetic to me (or to force the Pope to make peace with my HRE :furious3: ) :balloon2: and as far as I can tell the AI won't change any orders you've issued to units, agents or concerning building queues. This means that it might well take over units/queues you've left untouched, although I'm not quite sure of this. At least you can prevent the AI from doing overly stupid things (like attacking a superior neighbour....or YOU) by shuffling garrisons around. A serious MP problem would be that one participant wouldn't be able to fight battles, which makes a huge difference, especially when defending.

Ludens
09-17-2006, 13:51
I'm not sure of the viability of this however, because once you've switched to another faction and ended the turn, the AI will be controlling your faction, and it may do some silly things with your armies... :inquisitive:
No, this won't happen. A few members once did a PBM this way (although they didn't get very far). However, you don't have any control over diplomacy. You can make offers, but it's up to the A.I. whether they will be accepted or not.