Log in

View Full Version : Loads of new pics! (Portugese mag exclusive)



The Blind King of Bohemia
09-14-2006, 15:26
http://www.g4mers.com/previews.aspx?id=499

Loads of new pics, must be the tutorial with the Normans and saxons, looks quality. Go to the images and their are loads of new ones featuring the Norman conquest of england

Stig
09-14-2006, 15:29
mmm nice find
And btw the English start without London :eeeek:

The Blind King of Bohemia
09-14-2006, 15:30
mmm nice find
And btw the English start without London :eeeek:


That must be the tutorial, i'm sure of it.

Check out the custom battle screen on oage 5, very good stuff

Stig
09-14-2006, 15:37
Thanks for that didn't see it yet.
Looks good, different factions can start with different money, good for our MP campaign. Makes things easier.

Now hope that you can fight England vs England.

Myrddraal
09-14-2006, 15:39
Yeah, looks like the Norman invasion against the Saxons

King Noob the Stupid
09-14-2006, 15:39
http://www.g4mers.com/images/previews/shot_77_499.jpgDoesn't accumen exist any more?

EDIT:Sry, my nick really has a point.

Stig
09-14-2006, 15:40
sorry can't see your pic, try to link to the picture instead of the thumbnail

The Blind Samurai
09-14-2006, 15:57
cool screens seeing them makes me want it more

Dr_Who_Regen#4
09-14-2006, 15:59
Looks like to simulate the defensive position of venice they have made it accesable only by birdge. Venice will be very difficult to lose as a player...I hope the computer will station a large army on the bridge.

L'Impresario
09-14-2006, 16:09
I noticed that in the last page the previewer says that many things aren't yet finished ("are in a premature phase") and that they 're expecting (actually they 're hoping for ;)) a final version more refined and full with new points of interest. The "many" part is a bit concerning, although I don't know how scheduling is handled down there. But given that the preview has an early September date, well, one can only wonder heh

Stig
09-14-2006, 16:14
I think that by now they're near the end. Atleast all units will be done I think. Maybe tweaking the AI a bit, making some things look better and loads of testing.

Ringeck
09-14-2006, 16:21
Correction, the Norman campaign does not look like a tutorial. The faction select screen on page 6 kinda confirms it

I don't think so. The faction in the British Isles is called "England" (and it has apparantly gotten less frisky faction goals this time round: 45 regions including Jerusalem, instead of 45 regions including Rome, Constantinople and Jerusalem). The factions in the first battles depicted are called "Saxon" and "Norman" respectively. I think indeed William's invasion of England (with some castles that are considerably larger than they were in 1066, but that's nitpicking) is the tutorial. Perhaps we'll even see the Norwegians?:laugh4:

hoetje
09-14-2006, 16:22
Nice screens mate.Clears up a lot of things:2thumbsup:

Dr_Who_Regen#4
09-14-2006, 16:26
http://www.g4mers.com/images/previews/shot_77_499.jpgDoesn't accumen exist any more?



I believe I read that titles are gone, so maybe they decided to get rid of the concept of leaving a leader in a city/castle (like in RTW) as a governer as well....I guess we will have to wait and see how it plays out

Stig
09-14-2006, 16:26
I think indeed William's invasion of England (with some castles that are considerably larger than they were in 1066, but that's nitpicking) is the tutorial. Perhaps we'll even see the Norwegians?
In that case I think they're going to do some extra work on that map, no way a tutorial shows the entire map .. I think

Vladimir
09-14-2006, 17:56
Look at how easy Ragusa is to defend!

http://www.g4mers.com/images/previews/shot_80_499.jpg

Guillaume le Batard
09-14-2006, 18:03
I think indeed William's invasion of England (with some castles that are considerably larger than they were in 1066, but that's nitpicking) is the tutorial. Perhaps we'll even see the Norwegians?:laugh4:

I am very much looking forward to a Norman tutorial/campaign!

And excellent screens, by the way! Thank you very much Blind King.

Now I'm really excited :2thumbsup:

Guillaume

Dutch_guy
09-14-2006, 18:42
You know, in some screenies you get the impression that the battle field map has indeed been extended - especially in the siege ones, and no, I don't think it's still confined merely to historical battles. Let's hope that's the case, that is.

Also, that main menu screen looks very nice :2thumbsup:

:balloon2:

Furious Mental
09-14-2006, 18:49
One of the screenshots says "restricted area" on the campaign map, so it would seem that the whole of the campaign map will indeed be in tutorial, but one will have no way of interacting with it.

And yeah, that multi-walled citadel does look too large to have been built for another 200 years or so (not that I'm going to complain about getting to play with a big castle). Also what's with the English mail pants?

If you look at the screenshot of the Portugese unit roster you can see a crossbowman with what appears to be a pavise. Also a figure for the attack of arquebusiers- 18. So, pretty high, but perhaps not high enough to decimate those Gothic Knights? I guess we'll see.

highlanddave
09-14-2006, 19:45
the campaign map really looks nice. on the 4th page of the screenshots, the upgraded farming along the main roads looks impressive, do i see sheep roaming in the country side? maybe on increased farming levels new resources may appear like wool trade.

Bob the Insane
09-14-2006, 20:44
How this for a Historical inaccuracy...

William was 38 in 1066 not 50...

Not that I really care but someone might get a laugh out of it... :laugh4:

Maizel
09-14-2006, 22:01
http://www.g4mers.com/images/previews/shot_77_499.jpgDoesn't accumen exist any more?

EDIT:Sry, my nick really has a point.


I'd be dissappointed if they got rid of accumen

Randarkmaan
09-14-2006, 23:03
There's one thing I just really thought of now, since they have the Saxons in the tutorial than that probably means that they have indeed raised the faction limit(even if only by one)!! :jumping:

TB666
09-14-2006, 23:06
There's one thing I just really thought of now, since they have the Saxons in the tutorial than that probably means that they have indeed raised the faction limit(even if only by one)!! :jumping:
No, they just renamed HRE.

Randarkmaan
09-14-2006, 23:07
You sure?
Could you have have campaigns in Rome where the factions had different names in each campaign?

Lord Adherbal
09-14-2006, 23:22
they're clearly HRE. Dunno if they were renamed.

Randarkmaan
09-14-2006, 23:24
on one of the pics it says "Saxons"... yeah it is very rudimentary and looks like the HRE, but it COULD be proof of increased faction limit...

TB666
09-14-2006, 23:27
You sure?
Could you have have campaigns in Rome where the factions had different names in each campaign?
I think you could with provincial campaigns.
And besides this is CA, they can if they want too :laugh4:

Barbarossa82
09-14-2006, 23:58
:furious3:ing Normans are going to taste some serious wrath if I can play as the Saxons. :rifle: Freeeeedom!!

Ignoramus
09-15-2006, 00:13
I like the screenshot that says: "The boundaries of our kingdom may be impressive, but take heed that as they become larger, they become more costly to defense properly"

I'm glad the use the Old French word there.

Kourutsu
09-15-2006, 00:43
I CAN'T TAKE IT ANYMORE!

Every waking second I am counting down the seconds until MTW II's release!

Its too agonizing! The waiting has become so severe, that my entire life seems to have put on half-speed.

I NEED THE GAME NOW! Or some type of addictive narcotic...

B-Wing
09-15-2006, 02:51
Without reading the replies, I just wanted to comment that the building browser looks very simple and convenient. Also, in the same screenshot, sheep can be seen on the campaign map, and I thought that was really wonderful. ~:) Not sure why, but that little touch made me smile. Wonder if they represent resources (wool for trade) or farms.

Darth Nihilus
09-15-2006, 02:58
After looking at the custom battle screenshots it appears that the Turks have a very nice variety of units, which likely means that the other factions will to. Good job CA.

Furious Mental
09-15-2006, 07:57
The "Saxons" have the same colours and standards as the HRE (also look at the custom battle screens and you will see there are still 21 factions) so they are the HRE renamed, which is pretty funny because it would be more realistic to hav the English as... the English and the Normans as the French. Put the Saxons in a game starting in 1080 would be pretty funny given that the Anglo-Danish state had been taken over 14 years earlier by the Normans.

Ignoramus
09-15-2006, 08:27
I agree, I was a bit suprised when I first saw that screenshot and I thought, "What are the Germans doing in Nottingham?

Barbarossa82
09-15-2006, 11:56
Yes, it would have been better to represent the Saxons as the Danes if anything. After all, King Sweyn II Estridsson of Denmark did send assistance and even an armed invasion in support of the English (i.e. Anglo-Saxon) resistance leader Hereward the Wake and of the newly elected English king Edgar Atheling, until he was bribed off by William the so-called Conqueror. Danish troops were even in England taking York, so it would have been relatively accurate.
I don't think the episode really belongs to a game set in Medieval 2's era because some of the historical realities had changedby the time Med 2 stars - for example, the Normans still retained some degree of their Nordic identity at the time of the conquest, unlike the more latinate-influenced Frankish people to whom they owed their (often nominal) feudal allegiance. By the time Med 2's proper timeline starts, that's no longer the case and "the English" are the only fitting faction to represent the Norman lords and their Saxon serfs, while the Saxons' national identity had basically been crushed (minimally absorbed by the Normans), and wouldn't have significant impact on "English" culture again until the late medieval period. Still, I can understand why CA have done this as the prologue campaign as it is an episode of history that everyone knows.

Dracula(Romanian Vlad Tepes)
09-15-2006, 12:03
If you want a lesson of history watch the history channel.I don't care if it is not accuracy.

Barbarossa82
09-15-2006, 14:15
Yeah I agree realism should be sacrificed on the altar of gameplay where necessary - that's the difference between a game and a simulation. But the more realism you can get within the confines of a cool game the better, if it's going to be set in history then let's try and get this history as correct as we can. From what I've seen of M2TW, it looks like CA has made a massively greater effort at historical accuracy than in RTW - authentic unit names, large and varied rosters etc., so I'm not complaining.

The Blind Samurai
09-15-2006, 14:38
what how did they get all those pics ???

Stig
09-15-2006, 17:07
what how did they get all those pics ???
They walked up to Shogun, asked for some pics and got them, easy as that. If he likes you

Guillaume le Batard
09-15-2006, 17:23
The "Saxons" have the same colours and standards as the HRE (also look at the custom battle screens and you will see there are still 21 factions) so they are the HRE renamed

Same standard as the HRE for the campaign map, true. But the Saxon standards (in the battle screens) actually have a dragon (EDIT: That's a Wyvern -- sorry) on them (whereas the HRE have an eagle or some such bird). It may be that the HRE campaign standard may be a placeholder 'til they finish the Saxons'.


Put the Saxons in a game starting in 1080 would be pretty funny given that the Anglo-Danish state had been taken over 14 years earlier by the Normans.

It's my impression from those screen shots is that the Norman/Saxon conflict is part of the tutorial, which would mean that they're quite possibly not a part of the game (starting at 1080).

Guillaume

Bob the Insane
09-15-2006, 19:34
It's my impression from those screen shots is that the Norman/Saxon conflict is part of the tutorial, which would mean that they're quite possibly not a part of the game (starting at 1080).


LOL... I bet most everyone here skipped the Tutorial in RTW too...

Norman conquest of 1066, I am actualy looking forward to playing the tutorial this time!

screwtype
09-16-2006, 08:39
Ick. The unit standards are ridiculously out of scale!

screwtype
09-16-2006, 08:52
The ships still look like Roman galleys. The cities and ports are still square.

*Sigh*. Obviously, they haven't improved all the graphics...

TB666
09-16-2006, 09:40
Ick. The unit standards are ridiculously out of scale!
On the battlemap or campaign map ??
If on the battlemap then that's just the banners which you can turn off.
If it is on the campaign map I see nothing wrong with those.

edyzmedieval
09-16-2006, 17:29
http://www.g4mers.com/previews.aspx?id=499

With 90 screenshots. Awesome. ~:)

Sorry if this has been posted before, didnt see it. :help:

Wandarah
09-16-2006, 17:46
well i dont know about anyone else but my portugese is horrible, even after spending some time in brazil.

any chance of a translation?

hoetje
09-16-2006, 17:56
http://www.g4mers.com/previews.aspx?id=499

With 90 screenshots. Awesome. ~:)

Sorry if this has been posted before, didnt see it. :help:


This has already been stated,but dunno in which topic it was , so it's not bad to have the link in this topic again:)

Dutch_guy
09-16-2006, 18:15
well i dont know about anyone else but my portugese is horrible, even after spending some time in brazil.

any chance of a translation?

I think Edyz posted this for the 90 screenies, of course our Portugese members have the ability to read it - but I do doubt is says anything we don't know already.

And yes, this is not new : BKB already mentioned it here (https://forums.totalwar.org/vb/showthread.php?t=69198)
:balloon2:

IrishArmenian
09-16-2006, 20:08
Very good. Well dun, CA.

L'Impresario
09-16-2006, 23:17
I think Edyz posted this for the 90 screenies, of course our Portugese members have the ability to read it - but I do doubt is says anything we don't know already.


Nothing new, don't worry (apart from the part I translated in a previous post in this thread, regarding the things they 're still missing).

Dutch_guy
09-17-2006, 13:49
Nothing new, don't worry (apart from the part I translated in a previous post in this thread, regarding the things they 're still missing).

Ok, thanks for the heads up.

And Happy Birthday L'Impresario :2thumbsup:

:balloon2:

The Wizard
09-17-2006, 13:50
Good to see they fixed the forests!

Otherwise the siege looks pretty unchanged. Nor do the pics really give insight into the gameplay, except maybe that picture with the building options for Caen (again, looks like a simplified tech tree, most unfortunately).

screwtype
09-17-2006, 15:52
On the battlemap or campaign map ??
If on the battlemap then that's just the banners which you can turn off.
If it is on the campaign map I see nothing wrong with those.

I mean the battlemap. The standards are enormous! They are as high as a two story building. Some of them are as high as a FOUR story building.

Way out of scale. That sort of thing is quite an immersion buster for me.

L'Impresario
09-17-2006, 16:24
Ok, thanks for the heads up.

And Happy Birthday L'Impresario :2thumbsup:

:balloon2:

Thanks mate:bow:
Oh, BTW, anyone wishing to send a Westvleteren over here in these economically dark times is most welcome :sweatdrop:

TB666
09-17-2006, 17:34
I mean the battlemap. The standards are enormous! They are as high as a two story building. Some of them are as high as a FOUR story building.

Way out of scale. That sort of thing is quite an immersion buster for me.
Same size as in RTW, only difference is the different look depending on the unit.
If they bother you then you can turn them off.

Chuffy
09-17-2006, 17:43
The ships still look like Roman galleys. The cities and ports are still square.

*Sigh*. Obviously, they haven't improved all the graphics...

Agreed, the campmap has been screwed over compared to the battle map quite severely. All they've done is make everything a bit more detailed and um...thats it. Everything is still square and blocky (I literally cringe when I look at screenshots featuring the Netherlands, it looks TERRIBLE!), dense forest still looks ugly and we have these massive cartoony city models everywhere.

Real time battles got all the loving.

Campmap got nothing (basically).

Which really annoys me because I've always preferred the campaign maps in the TW games. >.<

todorp
09-21-2006, 23:25
Wow fantastic new screen shots! :jumping:

Kraxis
09-22-2006, 17:21
Dietrich von Saxony
Priceless...:laugh4:

Wandarah
09-23-2006, 17:34
I think Edyz posted this for the 90 screenies, of course our Portugese members have the ability to read it - but I do doubt is says anything we don't know already.

And yes, this is not new : BKB already mentioned it here (https://forums.totalwar.org/vb/showthread.php?t=69198)
:balloon2:

I cant read pictures in Portugese!

Sun of Chersonesos
09-23-2006, 21:48
I would like seeing a screen of the sicilians settlements and whatnot

Biggus Diccus
09-24-2006, 04:33
I believe I read that titles are gone, so maybe they decided to get rid of the concept of leaving a leader in a city/castle (like in RTW) as a governer as well....I guess we will have to wait and see how it plays out

It definitely looks that governors are still in. And perhaps titles as well; check out the name of the general in the lower right corner:

http://www.g4mers.com/images/previews/shot_83_499.jpg

Councillor isn't a name is it?

hoetje
09-24-2006, 09:07
I would like seeing a screen of the sicilians settlements and whatnot

Yea,indeed,we know very little about the sicilians.I'd like to know more about them :inquisitive:

Peasant Phill
09-25-2006, 09:01
It definitely looks that governors are still in. And perhaps titles as well; check out the name of the general in the lower right corner:

http://www.g4mers.com/images/previews/shot_83_499.jpg

Councillor isn't a name is it?

What would be a councillor in those days?

Brutus
09-26-2006, 20:28
A member of the Ruling Council, I guess.

From Wikipedia (http://en.wikipedia.org/wiki/Republic_of_Venice#Government):


In the early years of the republic, the political system can be classified as an autocracy, with the Doge as the almost absolute ruler. In 1223, the aristocratic families of Rialto drastically diminished the powers of the Doge by the establishment of an advisory body that would later be called the Quarantia and a supreme tribunal which would later be called the Signoria. They also created two bodies called sapientes which later grew into six bodies. The combination of sapientes and certain other groups was called a collegio, a kind of ministry to carry out the functions of government. A senate, called the Consiglio dei Pregadi was organized in 1229 with sixty members elected by the Major Council1. During this period the Doge had little real power left, and actual authority was exercised by the Great Council, an extremely limited parliament-like body in which only members of the great aristocratic families of the republic were allowed to participate. Venice claimed that its government was a ‘classical republic’ because it was a fusion of the three basic forms present in a mixed government: with the regal power in the Doge, the aristocratic in the senate, and the democratic in the Great Council.

In 1335, a ‘Council of Ten’ was established and became so powerful and secretive that by circa 1600 its powers had to be delimited. Its powers varied over time, from subordinance to the Great Council to dominance over it.

Denizar
09-26-2006, 23:58
The trees in the battle map look MUCH better than Rome : Total War, where the soldiers stood like ants near those giant things.

Encaitar
09-27-2006, 03:55
Given he's the faction heir, I'd imagine it's the Venetian equivalent of him being called 'Prince Blahblahwhatever'.

Peasant Phill
09-27-2006, 10:25
thanks Brutus