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View Full Version : If you could add just one more faction it would be...



Pindar
09-16-2006, 09:06
Make your choice.

King Ragnar
09-16-2006, 11:19
Gota be the Teutonics Knights, wouldnt have minded wales either but they arent on :(

Barbarossa82
09-16-2006, 11:48
Serbia. They were an important kingdom at the time I believe and important to challenge whoever wins out of the Turks and Byzantines.

A. Smith
09-16-2006, 12:18
Burgundy. there were a pain in the butt of france and a precious ally for the british, and, as weve seen on the campaign map screenshots, there are numerous rebel factions in france that could have been considered burgundian.

CountArach
09-16-2006, 12:51
Serbia.... because Serbs are awesome (No I am not Serb)...

Leet Eriksson
09-16-2006, 13:05
There is no "Other" option :| but anyways.

I'd like a pagan faction like the Prussians.

Or maybe Lithuanians.

Furious Mental
09-16-2006, 13:45
Enough with the Catholics. Baghdad Caliphate!

Tiberius maximus
09-16-2006, 14:02
i wish you would have put irish up there, but oh well :shame:

Keba
09-16-2006, 14:15
Cumans, naturally ... can never have enough horse archers.

Plus, they would be the only pagan faction around, IIRC.

Midnight
09-16-2006, 14:44
A playable Pagan faction would have been nice.

Darth Nihilus
09-16-2006, 14:48
Teutonic Knights all the way. I love the crusading orders.

AliAS
09-16-2006, 15:17
Teutonic Knight will be GREAT

Ibn Munqidh
09-16-2006, 15:23
Baghdad Caliphate, the Abbasids, whom still had some prospect of breaking away from the Turkish grip at the time of the beginning of the game.

IrishArmenian
09-16-2006, 20:11
Damm, No Irish up there. I voted for Armenia. It would be Cilician Armenians, yes?

Quid
09-16-2006, 22:45
Well, obviously quite clearly the Swiss.

Quid

Edit: Not given as a choice so I made me own and refrained from voting up there...

The Spartan (Returns)
09-16-2006, 23:07
what there's no Irish?
if not then Irish or Swiss.

PorT_Lobo
09-16-2006, 23:17
Lithuania shoulded be in. They were a major house in Central Europe in Medieval times...

The Blind Samurai
09-17-2006, 03:00
calaphite should be in

Martok
09-17-2006, 05:39
I voted for the Baghdad Caliphate. They were probably the most significant Muslim power at the time (roughly analogous to what Constantinople was to Christianity), and another playabe Muslim faction would certainly have been nice.

If I could've voted more than once, I also would've included Aragon and Kiev. I like having Aragon in the original MTW, and Kiev would've added another Orthodox faction (I like that VikingHorde's XL Mod includes them!).

In addition, I wouldn't have minded seeing Lithiuania as a playable faction--gotta represent those Pagans. :thumbsup:

Underdog687
09-17-2006, 06:26
Teutonic Knights even though they are a sect off the HRE.

King Henry V
09-17-2006, 08:48
Ireland? They were just a disorganised bunch of tribes vying against each other for the top place? If Wales is not in the game, the Irish have even less right to be in there.

My vote goes to Aragon. I can't believe they aren't included. True, the were the secondary faction during the Reconquista, but they also heald many possessions on the Mediterranean such as Corsica, Sardinia and Sicily.
The Teutonic Knights would be fun to play, but they had no where near as much impact as the Aragonese.

BaldwinIV
09-17-2006, 08:48
Bulgaria rulz!:2thumbsup:
I want playable Bulgaria with only one province. It will be a great challenge.:charge:

Underdog687
09-17-2006, 08:58
Bulgaria rulz!:2thumbsup:
I want playable Bulgaria with only one province. It will be a great challenge.:charge:

Bulgaria would be fun to play with, ally with the British and ....

Silver Rusher
09-17-2006, 11:23
I think I would say the Flemish. Unique faction, trading capital of the North, very important in crusades (Latin Emperors were Flemish for example) and owned some very important cities.

Bulgaria and Serbia would be nice but only one out of those two would be necessary.

Same applies to Georgia and Cilicia/Lower Armenia.

And Lithuania and Cumans.

Kiev would also have been good.

Burgundy only really existed much later than the campaign's start, but they would work well as an emerging faction.

Orb
09-17-2006, 11:29
Armenia as a fun campaign in itself, Serbia/Bulgaria for overall gameplay or Makuria for flavour and pressure on an Egyptian superpower.

Orda Khan
09-17-2006, 13:03
Too much emphasis on Europe......and sedentary factions in general. We have never had the opportunity to campaign as any nomadic force in the Mediaeval offerings so far. The Qipchaqs/Cumans should have made the list to provide this opportunity

......Orda

The Wizard
09-17-2006, 13:15
Bulgar Emirate, or failing that Kiev considering Novgorod was never a real regional Russian power (preferring to limit itself to its Baltic/White Sea demesnes), and for some added flavor in that fine mix of nomadic, sedentary and Viking power.

Stig
09-17-2006, 13:22
If I would add anything I would increase the new world.
Maybe add North America with the Natives that live there.

But then if I could I would make an entire option to travel to the new world. (new map, but still a bit the same campaign, you're ale to travel to the new world and back to the old world), take in mind that by the time you can travel to the new world you will have loads of Europe.
You can then take loads of America: entire Caribean, Mexico and a big part of North America. But this might be better for an expansion, then adding this in this game, things might get too big.

SpencerH
09-17-2006, 15:12
The Sidhe.

Mount Suribachi
09-17-2006, 19:36
None of the above. I would go for Genoa.

If I had to choose one from the list, I would go for Burgundy to add a little extra spice the French-English thing.

Kagemusha
09-17-2006, 22:27
Kiev

Bakma
09-17-2006, 22:37
safavids, moghuls or khmer

magnum
09-18-2006, 19:04
I voted for the Cumans, but it isn't a clear cut choice for me. Basically I'd like to see any of several Eastern empires represented simply to give more factions in that region.

Tuetonic Knights were tempting (as Crusader States would have been if in the poll), but unless CA intends to do Era's or significantly increase the number of factions capable of coming into existance during play, I didn't see any reason to add another one.

Vladimir
09-18-2006, 23:56
Armenia because it was so fun to play in XL.

Kralizec
09-19-2006, 00:48
Aragon: really should have been in to do more justice to the battleground that was the Iberian peninsula. For me though they're not the most fun faction.
Burgundy: regionally they were quite important but I wouldn't really use one of the sparse faction slots for them.
Teutonic Knights: should be a fun faction, with lots of knights and heavy infantry in the baltic regions fighting pagans and orthodox russians. Definitely a candidate.
Serbia: my favourite! They were quite an important kingdom on the Balkans. One of the last Serbian kings almost agreed with the Pope to start another crusade against the Ottomans. And I love playing them in MTW:XL :2thumbsup:
Bulgaria: same of the former applies, but I like them less for some reason. Not sure why.
Kiev: I wouldn't use another faction slot for another Russian faction, but axing Novgorod in favour of Kiev does sound like a good idea.
Armenia: would be an interesting faction to play considering their powerful neighbours, all the moreso because they're christian. They're a nice faction in MTW:XL too.
Georgia: not sure.
Cumans: Orda Khan makes a good point considering steppe peoples. They probably would be the best choice, but I still voted Serbia because I like them better ~;)
Baghdad Caliphate: not sure.

Tamur
09-19-2006, 05:10
Tough to fit all the options into a poll like this.

Although the Danes are without a doubt an essential faction, there was much more going on in the Baltic and surrounding country during this period than that.

The Svear and Götar would be perfect to include at game start, the Fairhair dynasty in Norway, the Finns, Tavastians, Karelians & Sami in Finland. And that's just around 1100, lots more moving forward in time to explore.

It would be great fun to see a Baltic/Scandinavian mod.

IrishArmenian
09-19-2006, 05:46
Armenia because it was so fun to play in XL.
What is this XL?

Mount Suribachi
09-19-2006, 06:57
Its a mod for MTW - not as big or as game-changing as BKBs Super-mod, or Wes W's MedMod, it adds a load more factions, a bit more historicicity and makes the game a bit harder.

Bartix
09-19-2006, 08:44
Lithuania, but I choose Cumans from those on list.

ciprianrusu
09-29-2006, 15:07
Serbia. They were an important faction in those days. And they could have had some special knights from the Order of the Dragon which was created by a serbian knight named Miloš Obilic;. (Vlad Dracul was a member of that order that was very feared by the turks)

cioma
09-30-2006, 18:28
I'd like to see the Grand Duchy of Litva, Rus', and Samogitia - one of the most powerful states in the Medieval Eastern Europe. I'm surprised developers didn't include it from the very beginning, because it's the same if they "forgot" to include France :)


The "Historical battles" part could include the following:

- The Battle of Grunwald (July 15, 1410) - Belarusian-Polish army against Teutonic Order army. This is one of the biggest battles of Medieval Europe. Teutonic Order was utterly beaten and dissapeared from the political and economical scene as a serious player.

- The Battle of Vorsha (September 8, 1514) - Belarusian army and Poles (30,000 soldiers) against Russian invaders (80,000 soldiers). Using military talent Belarusians totally destroyed russian army.

P.S. I wrote nation names as they are known in present, because in medieval times different nations had differrent names (e.g medieval name "Litva" denotes todays Belarusians, not Lithuanians).

DukeofSerbia
09-30-2006, 19:58
Bulgaria and Serbia would be nice but only one out of those two would be necessary.


When MII TW starts Bulgaria was under Romanoi rule and Serbs had state - Zeta.:book: So, Serbia.:2thumbsup:

DukeofSerbia
09-30-2006, 20:01
Serbia: my favourite! They were quite an important kingdom on the Balkans. One of the last Serbian kings almost agreed with the Pope to start another crusade against the Ottomans. And I love playing them in MTW:XL :2thumbsup:


Thanks Krazilec. "the last Serbian kings" was Emperor Dushan who "almost" agreed with Pope. Long story.:book: And not onother - first! I can send you something good about XL mod (improvements). I will contact you via pm or you me.:2thumbsup:

Sun of Chersonesos
09-30-2006, 20:24
id like to see the irish, the bulgarians or the serbians on.

Faenaris
10-01-2006, 16:14
I voted Burgundy. They most closely resemble the Flemish from that list. The Runner-up is the Teutonic Knights.

Wishazu
10-02-2006, 02:37
I voted Aragon as I enjoyed the challenge of playing as them in M1tw but I would actually like the Lithuanians to be represented. If you want to know why just look no further :laugh4: http://z4.invisionfree.com/Round_Table_Knights/index.php?showtopic=1710 :2thumbsup:

Apoc
10-02-2006, 04:06
Teutonic Knights, since Norway wasn't on it. :no:

Yes, I am that selfish...

ColdPrecision
10-18-2006, 15:53
BULGARIA FTW!
Yeah, I'm of Bulgarian Descent, plus they played a role no smaller than the Serbs in Medieval times. Hell, Byzantium at one point was paying tribute to the Khan.:book:

ELITEofWARMANGINGERYBREADMEN88
10-18-2006, 16:03
I would Say the Swiss or The Teutonic Knights..

BaldwinIV
10-18-2006, 17:59
Teutonic order is created in 1190 and their country established around 1226. It is impossible to put them into the vanilla game because it starts in 1080 :book:

Darsh
10-18-2006, 18:38
Maya faction :sweatdrop:

Guillaume le Batard
10-18-2006, 21:00
Abbasid Caliphate of Baghdad!

A little more complexity in the lower right-hand corner of the map would be quite cool! Imagine the old Calipahte, minus many of its former provinces (taken by the Fatimids), still hanging on... until the Timurids show up and start knocking them around!

As a big fan of "the Turks" I would love to see a little a little buffer between me and the inevitable Timurid invasion... heh

Guillaume

Redtemplar
10-18-2006, 21:16
Serbia. It would be interesting to see such unknown faction.

Omg! Teutonic order (or I would say teutonic disorder and chaos makers) third position. These liers and thieves should be prohibited. I would faster erase them from Med II than add to this game :).

Prince of the Poodles
10-18-2006, 22:13
The Teutonic Knights would be awesome. They were definately a distinctive faction that played a large role in Eastern Europe until Tannenberg.

They had awesome knights, and also all sorts of mercenary infantry from Europe.

Although they were almost all German by birth, the order quickly established that it owed no allegiance to anyone but the pope. It acted on its own, like any other kingdom.

It could be said they were the most successful crusading order. Their conquered kindom lasted longer and was larger than any of the others I believe. (unless you count the reconquista as a crusade)

Anyway, they would be a challenge to Poland and Russia in the game and would not make it so easy for those nations to collect all those empty eastern provinces.

Also, if Im not mistaken, they tangled with the mongols aswell. :2thumbsup:


http://www.crystalinks.com/teutonicknightsfight.jpg

Martok
10-18-2006, 22:33
As BaldwinIV has already pointed out, however, the Teutonic Knights didn't emerge until well into the period that Medieval 2 covers. Therefore it wouldn't make sense to add them as a starting faction, anymore than it would to add the Timurids or Golden Horde.


Maya faction
Adding the Mayans also wouldn't make sense, as none of the "American" factions are playable (and rightly so).

Kavhan Isbul
10-18-2006, 23:02
I am obviously biased here, but the problem is that Bulgaria reappeared on the map in 1187. I just wish that the MTW periods concept was not abandoned in M2TW :shame: . Sigh.
From the rest of the options, I believe the Cumans would be the best addition, as they can fill in a huge gap, occupied by rebels, from what I have seen. They played quite an important role in history, so thei inclusion in the game would be well justified. However, the thing I like most about the Cumans is that they simply present another option to the player - with them you have the choice to play a pagan faction, with all advantages and challenges paganism presents, and this would provide some nice variety in what is an already heavy catholic-oriented game.
At the end, however, when which faction is included in a game or not is a decision based not as much on history and even gameplay, but on marketing. And I cannot blame SEGA for that - they need to develop the game for markets where it will sell, otherwise there will be no game at all. I personally rely on the modders - there were some excellent mods for MTW, and I am sure there will be even greater ones for M2TW. :2thumbsup:

ELITEofWARMANGINGERYBREADMEN88
10-18-2006, 23:26
As BaldwinIV has already pointed out, however, the Teutonic Knights didn't emerge until well into the period that Medieval 2 covers. Therefore it wouldn't make sense to add them as a starting faction, anymore than it would to add the Timurids or Golden Horde.


Adding the Mayans also wouldn't make sense, as none of the "American" factions are playable (and rightly so).


Though, you could always Have them as a Unlockable Faction Though..

Riadach
10-19-2006, 16:54
Ireland? They were just a disorganised bunch of tribes vying against each other for the top place? If Wales is not in the game, the Irish have even less right to be in there.

My vote goes to Aragon. I can't believe they aren't included. True, the were the secondary faction during the Reconquista, but they also heald many possessions on the Mediterranean such as Corsica, Sardinia and Sicily.
The Teutonic Knights would be fun to play, but they had no where near as much impact as the Aragonese.

Tribes? eh no, no no no no no. The were divided into three dominating factions who were vying for dominance. just a struggle to establish a strong central monarchy like was happening all over europe. In fact ireland would have been more centralised than the france at this stage.

Ferret
10-19-2006, 19:31
Novgorod!
I would have voted Ireland if it had been there.

Redtemplar
10-19-2006, 19:47
The Teutonic Knights would be awesome. They were definately a distinctive faction that played a large role in Eastern Europe until Tannenberg.

They had awesome knights, and also all sorts of mercenary infantry from Europe 9most of them was


Yes but they lost with Polish - Lithuanian army at Grunwald (this is the correct name for "Tannenberg" in medieval times - Tannenberg was in I World War).

They fought with mongols? Are you joking? They never even touched a single mongol warrior. When Poland needed help to protect christians only templars arrived and czech army was coming as reinforcements to merge huge army (they didn't come in time).

So you can see polish ruler gave them a territory to protect, when they will destroy aggressive prussian tribe (Poland didn't have enough soldiers to defend from many sides). This was "help" but it changed into worse situation, because Teutonic order falsified many documents (right to territories) and attacked official christian allies. For me there were nothing more than thief knights.

Prince of the Poodles
10-19-2006, 20:25
Yes but they lost with Polish - Lithuanian army at Grunwald (this is the correct name for "Tannenberg" in medieval times - Tannenberg was in I World War).

They fought with mongols? Are you joking? They never even touched a single mongol warrior. When Poland needed help to protect christians only templars arrived and czech army was coming as reinforcements to merge huge army (they didn't come in time).

So you can see polish ruler gave them a territory to protect, when they will destroy aggressive prussian tribe (Poland didn't have enough soldiers to defend from many sides). This was "help" but it changed into worse situation, because Teutonic order falsified many documents (right to territories) and attacked official christian allies. For me there were nothing more than thief knights.


Hey man, I dont know how you could carry a grudge over events that happened 600 years ago, but I just thought they'd be a cool faction considering their location, possible "units" that could be created, and the role they played in the geopolitics of the region.

As for whether Teutonics ever fought Mongols, that seems to be disputed.

LadyAnn
10-19-2006, 20:32
Which one is the predominent muslim faction in the Gulf pf Persia region just before Mongol Invasion (13th century)? Bagdad or Persia?

It would be fun to play them if they are not in. Had the Mongol not invaded and destroy a Muslim state at its height, things may be slightly different today.

Anniep

Redtemplar
10-19-2006, 21:03
It isn't grudge my forum interlocutor. These are facts. Hitler had the same motivation as the Teutonic Order (and that was 60 years ago not 600 years ago). History is always the same, but sometimes people like to forget about conclusions from the past. You would understand that if you would live near HRE, Teutonic order, I,II, III Reich etc. - it was always the same behavior.

Kavhan Isbul
10-19-2006, 21:44
Redtemplar, you have either lived in the 14th century and witnessed all the "horrible deeds of the Teutons", or read taken "Crusaders" by Senkeevich too much to heart. Just a question: if you dislike the Teutons so much, wouldn't you want them in the game so that you can have the pleasure of destroying them on the field of battle and then retaking Prussia for the Poles?

Sun of Chersonesos
10-19-2006, 21:52
to be honest though, you can add 6 faction since there is 30 faction slot. consequently i would add the following:-

The Irish

The Coastal Empire of Cilicia

Bulgaria

Croatia

Saudi Arabia (or a nice good historical name of a tribe or something that existed there, i want a faction that can hold the area around RTW : Dumatha, east of egypt which is modern day saudi arabia)

The Niger Empire

The Cumans

Aracnid
10-19-2006, 23:06
I didn't realise they didn't put Aragonin until I saw it on the list, I can't believe they took it out. No offense but what were they thinking, Aragon was a major player in Medieval Europe and vital in the reconquest. I do hope someone does a mod and puts them in.

Of all the nations that weren't in orginally I would like to have Burgundy, because they were a key English ally and had a quite a bit of potential.

Martok
10-19-2006, 23:56
to be honest though, you can add 6 faction since there is 30 faction slot.
Uh, since when? :inquisitive: I know that CA said they would try to raise the faction limit to 30 (from the current 21), but I have yet to see anything that confirms that they've actually done so. As far as we know, the faction limit is still stuck at 21.


I didn't realise they didn't put Aragonin until I saw it on the list, I can't believe they took it out. No offense but what were they thinking, Aragon was a major player in Medieval Europe and vital in the reconquest. I do hope someone does a mod and puts them in.
It sounds as if the Portuguese were added to give players their traditional 3-way war on the Iberian peninsula (in MTW it was the Almohads, Aragon, and Spanish) in lieu of the Aragonese. While I think I understand why CA did this, I still believe that Aragon would've been much more of a logical choice, as they were one of the two major Catholic powers in northern Spain (Castille-Leon being the other one). Portugal wasn't as significant a kingdom until later on in the medieval period.


Of all the nations that weren't in orginally I would like to have Burgundy, because they were a key English ally and had a quite a bit of potential.
Don't they have the same problem as the Golden Horde & Timurids, however (in that they wouldn't appear at the beginning of the game period)? I thought Burgundy wasn't really a significant power in the European world until the time of the Hundred Years War.

Redtemplar
10-20-2006, 11:15
Kavhan Isbul you have some point, but HRE has already teutonic units and I see no reason to include them in Medieval, although it would be better when Lithuanian would be included with them (Lithuanian fought with teutonics as the poland did). So I would dreamed about adding both factions (lithuanians conquered many kingdoms on the east including Russ (not russians)).

"Just a question: if you dislike the Teutons so much, wouldn't you want them in the game so that you can have the pleasure of destroying them on the field of battle and then retaking Prussia for the Poles?" - well this would be interesting, but I say only with Lithuanians (included in polish faction, but it would be better if they were another faction).

"..."Crusaders" by Senkeevich too much to heart" - well this and that my ancestors fought with them :)

Aracnid
10-20-2006, 22:05
You right in that Burgundy didn't really come along until later and for all we know it is allready included as an emerging faction that might break off for France, so I can see why they haven't put it in.
A fourth Muslim faction would also be good because IMPO the Muslim nations are too united in MTW (who knows about MTW2). In my experience it is quite rare to see Muslim-Muslim wars in MTW while in reality there was quite a lot of infighting and wars between not only the various caliphates but also the Shia's and Sunni's.

antiwup
10-20-2006, 22:44
Teutonics Knights arent really a faction but field level military with an organization to boot. i would like some baghdad caliphate so i can crush baghdad and take it over.

Duncan_Hardy
10-20-2006, 23:10
Given that the new incarnation of M:TW extends well into the Renaissance/Reformation era (ending with François Ier's Italian wars), it is a travesty on the part of CA not to have included the Swiss Confederation.

Not that I'm biased or anything (:sweatdrop:) but playing an alternate history where Switzerland used her military prowess to conquer the other powers rather than fight for them would be a dream come true.

Aracnid
10-21-2006, 23:28
Actually yeah, Aragon is a major omission but Switzerland is even more important in the central European balance of power. leaving it out is really odd. There are quite a few nations that are included that are less important than these two. Damn I need a few more votes.

Tempiic
10-22-2006, 00:42
Switzerland wasnt important much as a country. How you mean they had an impact on central european powerbalance?

Duncan_Hardy
10-23-2006, 20:54
Switzerland wasnt important much as a country. How you mean they had an impact on central european powerbalance?

Nonsense.... and blasphemy! Switzerland played a major role in defining 15th and early 16th century Europe, both directly (through their involvement in the Burgundian Wars and the French Italian campaigns) and indirectly (as mercenaries in the armies of most major powers at the time).

Swiss military tactics were also a primary factor in bringing about the decline of heavy cavalry.

Martok
10-23-2006, 21:05
Nonsense.... and blasphemy! Switzerland played a major role in defining 15th and early 16th century Europe, both directly (through their involvement in the Burgundian Wars and the French Italian campaigns) and indirectly (as mercenaries in the armies of most major powers at the time).
Which makes the Swiss as an illogical choice for an additional faction as the Teutonic Order, Burgundians, and Golden Horde. None of these were major players until the later part of the Middle Ages; and since CA chose to not include Eras this time around (unlike MTW), it wouldn't make any sense to add them.

Overall, Aragon, the Baghdad Caliphate, the Cumans, and Kiev are probably the factions that would make the most sense to add (were the faction limit to be expanded beyond the current 21). Keep in mind that I'm talking in terms of gameplay, and that I'm not bashing the historical significance of anyone's chosen faction here. ~:)

Tempiic
10-24-2006, 16:57
Nonsense.... and blasphemy! Switzerland played a major role in defining 15th and early 16th century Europe, both directly (through their involvement in the Burgundian Wars and the French Italian campaigns) and indirectly (as mercenaries in the armies of most major powers at the time).

Swiss military tactics were also a primary factor in bringing about the decline of heavy cavalry.

But still nothing more than a handfull of battles by Switzerland...

Mind you, I am not disagreeing with the capabilities of Swiss warriors/soldiers, who should be included in the game. But as mercenaries. Not as a Swiss Faction. Their warriors/soldiers had a noticable impact. Their country simply had not.

Aracnid
10-24-2006, 23:04
yeah you might be right fair enough

1. Aragon
2. Baghdad Caliphate
3. Kiev

Duncan_Hardy
10-24-2006, 23:21
Which makes the Swiss as an illogical choice for an additional faction as the Teutonic Order, Burgundians, and Golden Horde. None of these were major players until the later part of the Middle Ages; and since CA chose to not include Eras this time around (unlike MTW), it wouldn't make any sense to add them.

Overall, Aragon, the Baghdad Caliphate, the Cumans, and Kiev are probably the factions that would make the most sense to add (were the faction limit to be expanded beyond the current 21). Keep in mind that I'm talking in terms of gameplay, and that I'm not bashing the historical significance of anyone's chosen faction here. ~:)

In that case the faction system in M2:TW is flawed, since it is skewed towards peoples who existed as an entity c.1050, while eliminating potentially more influential factions who may only have come into being at a later date. An emergence system would solve this problem (much like the appearance of the Golden Hord in M:TW).

Aracnid
10-24-2006, 23:44
I haven't been paying attention to it but I assumed that the Mongol emergence would happen like it did in MTW1, after all it probably had more effect on eastern Europe than any other event in the entire Medieval period, though the Crusades are up there. Sure it didn't have all that much effect on the Atlantic coast, but the only nations that weren't affected were England, France and Spain. The North African states were effected by the annhilation of the Muslim heartlands, Italy was affected by the same things and everyone else had to fight them!

Kavhan Isbul
10-25-2006, 00:08
In that case the faction system in M2:TW is flawed, since it is skewed towards peoples who existed as an entity c.1050, while eliminating potentially more influential factions who may only have come into being at a later date. An emergence system would solve this problem (much like the appearance of the Golden Hord in M:TW).

Unfortunately I do not see how this will solve the problem, as even if factions emerge as they did in MTW, they would not be playable. I agree with you that not only does this make the game skewed towards peoples that existed in the late 11th century, but it also takes away fromt he game itself. I really hope that eras in the manner of MTW would be reintroduced in the expansion. When I think about it, it was quite possible to achieve a victory in MTW by the mid 13th century, before gunpowder was discovered and sometimes before even the arrival of the Horde. This of course meant that so many of the cool late period units seldom appeared, and after the first 150 turns the human player was usually the only super power left, meaning that the AI continued producing cheap early units, as it simply did not have the buildings necessary for the better later types. However, starting at a later date introduced a completely different game, in which not only the factions were different, but the units and the whole setting.
I am sure this must have been improved in M2TW, because otherwise prolonging the game until 1530 and introducing the New World with its Aztecs would make no sense. What point is there to play just so that you discover the Americas in the late 15th century, if you have conquered everything in the mid 13th? I am confident CA have tested the game and this will not be the case.

Motep
10-25-2006, 00:13
I voted aragon, as I have nice memories of tyhem from medieval 1.

Martok
10-25-2006, 23:18
@Duncan_Hardy & Kavhan Isbul: I concur that the faction system (as it currently stands) is somewhat flawed in Medieval 2. With Eras not being in the sequel, it essentially limits the game's factions to those that were major players only in the early part of the period, at the expense of those that appeared and/or rose to power later on (Golden Horde, Burgundians, Portuguese, etc.). I can only guess that CA made this design decision so as to avoid confusing and/or overwhelming new players; and while I understand that, it does end up shafting the rest of us that feel that greater variety is a good thing. :no:

LadyAnn
10-26-2006, 17:40
I just had that idea to play the Order of Knights Templar as a faction :)

Annie

Martok
10-26-2006, 20:58
I just had that idea to play the Order of Knights Templar as a faction :)

Annie
Bah. You just want to fight with them in multiplayer--admit it. ~;p

Redtemplar
10-26-2006, 21:09
It would be interesting :) but they can be only "mercenary faction" or "suddenly appearing faction". It would be difficult to place them in game as faction. In multi it is more real.

LadyAnn
10-26-2006, 21:41
Why is it different than any other factions in the game? The Order did own territories (Malta and Rhodes Islands) and if one may stretch it a bit, the we can make the Order own Jerusalem. The time of emergence: the First Crusade. The army of the Templar: a cruisade army. Just need to mod so that until certain time, the Order recruits could pass through other catholic faction without problem. Also, we need to mod so that the other factions would allow the order to setup centers on their land, or devise ways to have tax flows into the order.
The order could also have income through trade, which they actually did historically control.

Anyways, to dispell any myth, I do play SP, just I was bored quickly. And no, unless the Templar as an MP faction is not another catholic faction, I don't want to play them.

Anniep