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The Blind Samurai
09-28-2006, 06:01
how do prisnors of war work how do you capture them

Lord_Phan
09-28-2006, 07:33
Well in MTW1 you would accumalate them from routing armies, just like if you were hunting them down and killing them in RTW.

"THE ENEMY KING IS CAPTURED!"

Polemists
09-28-2006, 09:02
Yes but I hated that.

because in MTW one your men would always ransom them back and you had no say in the matter. I mean shouldn't I get to choose whether we ransom them back or wipe out there faction?

Lord_Phan
09-28-2006, 09:57
You could, just click the "Kill all Prisoners" button during the battle.

Bob the Insane
09-28-2006, 10:00
You could, just click the "Kill all Prisoners" button during the battle.

Or when the battle was done but before you exited the battle map...

Ituralde
09-28-2006, 11:21
Don't make me search for the screenshot, but there's one floating around where after the battle you get a detailed listing of how many men of which unit you have captured. At the end you are given three choices:

- Kill them all!
- Let them free!
- Ransom them back for money!

As to whether you can ransom back individual units I'm not sure. Would be cool though if you could let the peasants go and just ransom back the nobles or something like that.

Cheers!

Ituralde

Hobot
09-28-2006, 11:40
Correct me if I'm wrong, but I think that option, Ituralde, was added in the expansion. An option that I loved btw :)

Ituralde
09-28-2006, 11:49
If you mean the expansion to Medieval Total War you could very well be right. I never got round to playing Viking Invasion, because I didn't find an English copy of it anywhere near it and didn't now if there would be some compatibilty problems with my English version of M:TW, so I missed out on that one.

The Blind Samurai
09-28-2006, 14:35
can you enslave them if you wish

caravel
09-28-2006, 14:59
As regards prisoners in MTW:

On the battlefiled you could click the "hand and dagger" icon to instantly put all prisoners to the sword before you exit a battle. If they're rival faction prisoners, and not rebels, and you don't execute them, then you don't get the chance again. Once back to the campaign map the AI will make the decision if he wants to pay the ransom or not. If he does, he gets his men back, if he doesn't they're discreetly removed. You have no control at this stage.

With rebels it's the same as above except they're not ransomed back. On returning to the campain map you receive the following options:

Execute them all
Execute the ringleaders
Release them all

The VI expansion didn't change this.

Enslavement is for muslim factions only i.e:

Enslave them all
Enslave the ringleaders
Release them all

It's the same thing.

Myrddraal
09-28-2006, 18:19
I don't think enslavement did anything different from killing them, it was just the muslim faction text for the same effect.

The Blind Samurai
09-28-2006, 21:22
so say if i captured 400 hussars can i ransom them back for 5000 florins because i bet the polish will be desprte

the_mango55
09-28-2006, 21:52
Usually when ransoming you would get money that compared to the price of the unit, such as you would get twice as much as the units were worth or something.

And if you captured a general you would get more depending on the stars.

And if you captured a king you would basically get the whole treasury!

The Blind Samurai
09-29-2006, 00:06
so if i capture the pope would all the cathloic factions pay me

caravel
09-29-2006, 08:51
No, only the Papal faction.

Enslavement is the same as execution, but for muslims. Has the same effects etc.


Execute them all
Execute the ringleaders
Release them all

The VI expansion didn't change this.

Enslavement is for muslim factions only i.e:

Enslave them all
Enslave the ringleaders
Release them all

It's the same thing.

Wandarah
09-29-2006, 10:20
Kill them all is the only option!

Bob the Insane
09-29-2006, 10:26
Kill them all is the only option!


I bet your MTW generals got some interesting VnVs... :laugh4:

Braden
09-29-2006, 10:32
I liked the option, was very sad it wasn’t improved and transposed to the Rome game (I mean you Enslave whole settlements, why not armies!)

Personally what I’d Like to see in M2:TW is the options available as we’ve had before or perhaps even one or two more.

Remember that its Medieval so “Enslavement” isn’t very culturally accurate (if you have 1,000’s of serfs…why would you enslave anyone?), also I think the Muslim factions would be EVEN LESS inclined towards slavery.

However, from an accuracy stand point what I WOULD like to see is an option for “Hire”.

i.e. assuming you capture 500 or so troops from a rival faction. You offer them up for Ransom but (as often happened in Medieval) the AI refused to pay up! Now, previously, they were just put to the sword but how about the option of employing them as Mercenaries?

From the captured enemies standpoint it makes perfect sense….you’re previous “employer” won’t pay for your release, the other option is that you’re about to be killed en-mass…..then you’re offered employment with your previous enemy.

I know what I’d choose!

It also sits well with the historical background of Medieval warfare where the vast bulk of armies were Mercenary ones.

Dracula(Romanian Vlad Tepes)
09-29-2006, 14:33
This idea is good.

caravel
09-29-2006, 14:46
I liked the option, was very sad it wasn’t improved and transposed to the Rome game (I mean you Enslave whole settlements, why not armies!)

People didn't want it in RTW because in MTW it seemed unrealistic the way prisoners were simply chased, caught and then vanished, appearing as a number and nothing more. I don't agree with those sentiments. I believe it was a good feature and that some abstraction is always required.


Remember that its Medieval so “Enslavement” isn’t very culturally accurate (if you have 1,000’s of serfs…why would you enslave anyone?), also I think the Muslim factions would be EVEN LESS inclined towards slavery.

Enslavement is valid for muslim factions as historically muslims did take slaves and the slave trade was a massive business. Culturally accurate in that respect. It would have been better in MTW if slaves had been converted into a "slave resource" (as in RTW) tradable with other muslim factions and locally for a period.

Braden
09-29-2006, 14:54
People didn't want it in RTW because in MTW it seemed unrealistic.............I believe it was a good feature and that some abstraction is always required.

Absolutely a good feature, its still a game and no matter how sophisticated it is it certainly wouldn't be much fun to keep pulling units off the battlefield just to take their captives away.

I guess by "people" you mean Publishing exec's and other money orientated people?

it is far more realistic in any of the Total War games to have captives rather than just corpses.....equals more money for the victors!

(though I have to say that in some of the larger Rome battles its IS satisfying to scroll over the battlefield and see simply 1,000's of bodies)


Enslavement is valid for muslim factions as historically muslims did take slaves and the slave trade was a massive business. Culturally accurate in that respect. It would have been better in MTW if slaves had been converted into a "slave resource" (as in RTW) tradable with other muslim factions and locally for a period.

Ok, stand corrected. :2thumbsup:

The other more abstract reason for the idea I've put forward above is that I just didn't like HAVING to kill several thousand virtual soldiers......1) It seemed such a waste, 2) I didn't feel "good" about it and 3) I didnt like being "forced" into anything in an open game like a Total War one.

The Blind Samurai
09-29-2006, 14:56
i like the idea of hireing troops when the faction refuses to pay so i could hire elephants with canons that would be fricken aswome and will their be a moive of them like being put to the sword or being set free

Darth Nihilus
09-29-2006, 15:12
I loved that feature. I also loved it so I could build the dread of my generals by continually letting a province rebel and killing its rebel army. Wash and repeat for continued results :laugh4:

Braden
09-29-2006, 15:13
True, would be a good way to get specialist units you are unable to build for various reasons…….and assuming a human player can get to the sort of victories we all did in the old Medieval (where we captured perhaps 3,000 men!) we’d get instant armies!

…….assuming we could afford them.

There are other options that you could do but in the end its an “end of battle” screen and it wouldn’t be realistic for the game to have too many options at that point.

Example of how defined it “could be”:

So, you capture 2,000 troops. Kill or Ransom? – ok, Ransom. Ransom is refused: Kill or Hire. Well ok, Hire. Hire = 7,000florins…..eeepppp! I don’t have that much spare cash – Cancel.

Kill or Release – Oh, that’s nice….erm….Release

Release = drop in “happiness” in the province and the availability of those units as individually hireable Mercenaries.

Personally, if I wanted the P.o.W. system in an RTS game to be “as perfect as possible” then these are the options I’d want to see, but I’m sure you can see that its over complex and, honestly, anally retentive.

…so much easier to just click “Kill”.

caravel
09-29-2006, 15:42
If the AI doesn't pay, it would be good if you could then choose what you want to do with them. Release them all, as with rebels, would be good if when released, those men appeared as a rebel army, or armies, back in their province of origin.

The Blind Samurai
09-30-2006, 03:37
that would be nice i mean why would they go back to the faction that refused to pay for their freedom and i cant wait for this game i want to slaughter innceot children and women wahahaha ~:( ..........:bounce:

Gurkhal
09-30-2006, 09:17
I wonder if the AI factions will treat prisoners the same? It would feel a bit strange to see the Aztecs ransom back captured enemies. And possible in a more limited way to see the Mongels allowing a captured king to return home.

Polemists
09-30-2006, 11:34
Who knows, espicall y with individuals with in factions getting quests now. Maybe you'll be asked to capture someone and ransom them back for some odd reason. I doubt mission system is that advanced but here's hoping. I'm pretty sure much like last game, mongols will slaughter many many people.

The Blind Samurai
09-30-2006, 16:06
I wonder if the AI factions will treat prisoners the same? It would feel a bit strange to see the Aztecs ransom back captured enemies. And possible in a more limited way to see the Mongels allowing a captured king to return home.
im sure that these kinds of factions will only listen to ransom ecxpet for the aztecs theyd just kill them all

CrackerJap
09-30-2006, 16:47
I think the option of ransom/release would be an interesting one. If you release them well then theres still a hostile enemy army running around so how do you prevent them from causing more trouble? I think maybe what should happen if you agree to release them is that the units get a downgrade to simulate weapons and armor being confiscated by the victorious army.I also think that there should be the option to pay partial ransom to keep certain units fully equipped. I don't know if that actually happened in medieval times but it seemed like a good idea to me.

The Blind Samurai
09-30-2006, 17:56
mabye not but it is a good idea