Ledge
10-05-2006, 14:41
Just wondered what sort of castle garrisons other players use for provinces likely to be attacked by the AI. Yes I know it tends to happen rarely if at all but I've been trying out different strategies for a while.
In my current French hard/early campaign I own the western area and the resurgent Byzantines the east with a few scraps left in between. Well the Byzantines have some pretty huge armies with lots of Varangian Guards left (the year being 1305!) and 9* natural leaders. However, I control the seas and thus can pick and choose where to attack. As such I sent out moderate sized forces to draw off the Byz armies and raid his best provinces. Thus a moderate sized force was able to seize Serbia and capture the castle. By this time most of the Byz armies were north of the Black Sea so I headed for Constantinople taking Bulgaria and Greece on the way. However, I lacked sufficient forces to secure all the new territory so I left small garrisons in the Citadels after trashing the troop building and economic resources. Eventually I ended up with a large force in Constantinople and garrisons in Serbia, Bulgaria, Greece and Nicaea. They each comprised a Chilvaric sergeant and two units of halberdiers, tho I should have used two CMAAs in place of the fancy spearmen. They had supplies for about three years which gave me a chance of relieving them. after a few years the Byz had a crack at the Bulgarian Citadel. Out of curiousity I held off sending in a relieving force and waited to see if the AI would assault. The next year he tried with an unbalanced force heavy on missile troops but led by one of his 9* Jedi. 100 Slav warriors and 40 Byz Lancers perished forcing the gate and then Byz lancers stormed through. 50 Chiv Sergeants faced them with Halberdiers poised to take them in flank and routed them. He then thew in some Spearmen which were routed as well followed by his Kataphract General at full strength. Well he minced up the halberdiers forcing me to send in my reserve halb unit and eventually I got the 9* hero and his forces legged it.
All in all casualties caused by fighting units were roughly equal but the castle defences, inclduing demi-culverin towers, added on another couple of hundred. Not bad for a 2* general leading a hadful of halbs and Chiv spearmen! He even got a good assault defender bonus which I've never seen on any general, AI or player, before.
Any other views on good units for castle sieges? CMAAs would seem useful for general fighting capability and morale alongside halbs for anti-armour/cavalry roles. Missile units don't seem necessary with the inherent castle defences. I was gonna use CK's but I had lost quite a few in combat and you don't get an option to eat their horses!
In my current French hard/early campaign I own the western area and the resurgent Byzantines the east with a few scraps left in between. Well the Byzantines have some pretty huge armies with lots of Varangian Guards left (the year being 1305!) and 9* natural leaders. However, I control the seas and thus can pick and choose where to attack. As such I sent out moderate sized forces to draw off the Byz armies and raid his best provinces. Thus a moderate sized force was able to seize Serbia and capture the castle. By this time most of the Byz armies were north of the Black Sea so I headed for Constantinople taking Bulgaria and Greece on the way. However, I lacked sufficient forces to secure all the new territory so I left small garrisons in the Citadels after trashing the troop building and economic resources. Eventually I ended up with a large force in Constantinople and garrisons in Serbia, Bulgaria, Greece and Nicaea. They each comprised a Chilvaric sergeant and two units of halberdiers, tho I should have used two CMAAs in place of the fancy spearmen. They had supplies for about three years which gave me a chance of relieving them. after a few years the Byz had a crack at the Bulgarian Citadel. Out of curiousity I held off sending in a relieving force and waited to see if the AI would assault. The next year he tried with an unbalanced force heavy on missile troops but led by one of his 9* Jedi. 100 Slav warriors and 40 Byz Lancers perished forcing the gate and then Byz lancers stormed through. 50 Chiv Sergeants faced them with Halberdiers poised to take them in flank and routed them. He then thew in some Spearmen which were routed as well followed by his Kataphract General at full strength. Well he minced up the halberdiers forcing me to send in my reserve halb unit and eventually I got the 9* hero and his forces legged it.
All in all casualties caused by fighting units were roughly equal but the castle defences, inclduing demi-culverin towers, added on another couple of hundred. Not bad for a 2* general leading a hadful of halbs and Chiv spearmen! He even got a good assault defender bonus which I've never seen on any general, AI or player, before.
Any other views on good units for castle sieges? CMAAs would seem useful for general fighting capability and morale alongside halbs for anti-armour/cavalry roles. Missile units don't seem necessary with the inherent castle defences. I was gonna use CK's but I had lost quite a few in combat and you don't get an option to eat their horses!