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Poulp'
10-06-2006, 02:47
Is there a maximum number of ressources?
Can I add new ones without deleting another?

My aim is to make available Cretan archers, Rhodian and Balearic slingers to the faction holding Kydonia, Rhodes and Palma.
This is the same principle than for Sparta and Rome, so it should be easy to reproduce the recruiting system.
However, these are hidden resources, is there a limit to them?

Then, I want to create a new ressource; salt.
Do I need to create a new building, or assign the ressource to the mine building? (the latter seems easier, I just need to follow the gold/silver example)

I have also to place it on the campaign map, is there a way I can know the exact coordinates?
Where do I have to place them? Is it only in descr_strat.txt or is there another file I have to rewrite?
ATM, I'm looking into history books and websites to find places that were known to produce salt and it's taking longer than expected...

Last but not least, thanks in advance.

- P -

Atilius
10-06-2006, 04:56
Is there a maximum number of ressources?
...
However, these are hidden resources, is there a limit to them?


The Hard-coded limits thread (https://forums.totalwar.org/vb/showthread.php?t=42905) doesn't seem to indicate a limit on the total number resources, but does contain an entry for maximum number of resources present in a single province (9?). It says the maximum number of hidden resources is 63 or 64.



I have also to place it on the campaign map, is there a way I can know the exact coordinates?


Hit the tilde (~) key to bring up the RomeShell, position your cursor were you want to place the resource and type show_cursorstat.

Epistolary Richard
10-06-2006, 08:17
You can't add new resources - you can only reuse the ones CA have already made (which I think is about 14 as there are a couple that were created but unused). Hidden resources max is 64.

Dol Guldur
10-06-2006, 10:29
26 visible resource slots exist, which can be used for trade or non-value resources. 9 max per region as said.

Hidden resources are indeed limited to 64 but I honestly cannot see how anyone would need that many. A wise use of combined conditionals (drawing on visible resources too) can limit the number of HRs needed.

Poulp'
10-06-2006, 15:26
26 visible resource slots exist, which can be used for trade or non-value resources. 9 max per region as said.

Hidden resources are indeed limited to 64 but I honestly cannot see how anyone would need that many. A wise use of combined conditionals (drawing on visible resources too) can limit the number of HRs needed.

listing ressources in descr_strat, I find:

iron
wine
marble
timber
glass
gold
silver
lead
amber
textiles
camels
silk
pottery
grain
hides
tin
olive_oil
elephants
copper
purple_dye
incense
wild_animals
slaves

That's 23 ressources, what are the other 3?
The only other I can think of are Rome, Sparta and Marius Reform.
Are they the remaining 3?


You can't add new resources - you can only reuse the ones CA have already made (which I think is about 14 as there are a couple that were created but unused). Hidden resources max is 64.

That means I can't create a salt ressource on the campaign map, unless I switch it with silver/gold and relocate those... but it means losing a ressource for a roughly similar one.

It too bad for the salt ressource, I think I'll skip...

64 HR, that's a huge number!
Do you guys think that was some kind of unfinished project CA had to implement specific ZoR like in RTR?

If I can't create new ressources, I'll just have to find a way around using the existing ones; I'll now focus on silk road.
Concernig moderation, should I post in this thread or make another one?

Dol Guldur
10-06-2006, 17:05
Visible Resource List:

gold
silver
pottery
furs
grain
timber
iron
olive_oil
wine
slaves
glass
marble
textiles
purple_dye
incense
silk
wild_animals
hides
tin
copper
lead
amber
elephants
camels
pigs
dogs

= 26

Note that some have a certain hardcoded nature - gold, silver and slaves

64 is merely the max. size of the memory bit assigned to that part of the code I believe.

DukeofSerbia
10-09-2006, 12:04
When you add hidden resources after that DELETE map.rmw in base folder.

Poulp'
12-14-2006, 15:09
When you add hidden resources after that DELETE map.rmw in base folder.

thanks
I've put a paper on the left my screen saying so
It says "comment your backups" too


It 's been a long time since I last posted.
I was not dead;I was just lurking in the Scriptorium, exploring how XGM works... and looking for a job.

The job part is the toughest...

nikolai1962
12-15-2006, 06:52
dogs and pigs can be re-used for something better if you're not using the dog and pig units.

I think XGM used them for salt and fish IIRC.